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@@ -1,6 +1,21 @@
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#include "../camera-suite.h"
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#include <lib/toolbox/value_index.h>
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+// Camera orientation, in degrees.
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+const char* const orientation_text[4] = {
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+ "0",
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+ "90",
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+ "180",
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+ "270",
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+};
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+
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+const uint32_t orientation_value[4] = {
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+ CameraSuiteOrientation0,
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+ CameraSuiteOrientation90,
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+ CameraSuiteOrientation180,
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+ CameraSuiteOrientation270,
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+};
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+
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const char* const haptic_text[2] = {
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"OFF",
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"ON",
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@@ -31,6 +46,14 @@ const uint32_t led_value[2] = {
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CameraSuiteLedOn,
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};
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+static void camera_suite_scene_settings_set_camera_orientation(VariableItem* item) {
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+ CameraSuite* app = variable_item_get_context(item);
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+ uint8_t index = variable_item_get_current_value_index(item);
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+
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+ variable_item_set_current_value_text(item, orientation_text[index]);
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+ app->orientation = orientation_value[index];
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+}
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+
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static void camera_suite_scene_settings_set_haptic(VariableItem* item) {
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CameraSuite* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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@@ -63,6 +86,17 @@ void camera_suite_scene_settings_on_enter(void* context) {
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VariableItem* item;
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uint8_t value_index;
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+ // Camera Orientation
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+ item = variable_item_list_add(
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+ app->variable_item_list,
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+ "Orientation:",
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+ 4,
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+ camera_suite_scene_settings_set_camera_orientation,
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+ app);
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+ value_index = value_index_uint32(app->orientation, orientation_value, 4);
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+ variable_item_set_current_value_index(item, value_index);
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+ variable_item_set_current_value_text(item, orientation_text[value_index]);
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+
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// Haptic FX ON/OFF
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item = variable_item_list_add(
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app->variable_item_list, "Haptic FX:", 2, camera_suite_scene_settings_set_haptic, app);
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