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@@ -389,7 +389,7 @@ void draw_powerUps(Canvas* const canvas, PowerUp* const p) {
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canvas_draw_icon(canvas, p->x, p->y, &I_firepower_shifted_9x10);
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canvas_draw_icon(canvas, p->x, p->y, &I_firepower_shifted_9x10);
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break;
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break;
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case PowerUpTypeShield:
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case PowerUpTypeShield:
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- canvas_draw_icon(canvas, p->x, p->y, &I_split_shield_10x10);
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+ canvas_draw_icon(canvas, p->x, p->y, &I_shield_frame);
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break;
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break;
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case PowerUpTypeLife:
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case PowerUpTypeLife:
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// Draw a heart
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// Draw a heart
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@@ -666,6 +666,7 @@ PowerUp* add_powerUp(AsteroidsApp* app) {
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// PowerUpType selected_powerUpType = PowerUpTypeFirePower;
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// PowerUpType selected_powerUpType = PowerUpTypeFirePower;
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// PowerUpType selected_powerUpType = PowerUpTypeLife;
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// PowerUpType selected_powerUpType = PowerUpTypeLife;
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// PowerUpType selected_powerUpType = PowerUpTypeNuke;
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// PowerUpType selected_powerUpType = PowerUpTypeNuke;
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+ // PowerUpType selected_powerUpType = PowerUpTypeShield;
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FURI_LOG_I(TAG, "[add_powerUp] Power Ups Active: %i", app->powerUps_num);
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FURI_LOG_I(TAG, "[add_powerUp] Power Ups Active: %i", app->powerUps_num);
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// Don't add already existing power ups
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// Don't add already existing power ups
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