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Add text2sam from https://github.com/xMasterX/all-the-plugins

git-subtree-dir: text2sam
git-subtree-mainline: 0c746af22dbf5e3136c20e300137e37e2b5e2311
git-subtree-split: 2110229bbfd233f3fe164250764278ed1d89fe89
Willy-JL 2 éve
szülő
commit
51d949becf

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text2sam/.gitsubtree

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+https://github.com/xMasterX/all-the-plugins dev apps_source_code/flipperzero-text2sam

+ 1 - 0
text2sam/README-catalog.md

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+A simple app that converts your text to speech. Run the app, type your text using the keyboard, and press the "Save" button—Flipper Zero will play back the text in audible form.

+ 4 - 0
text2sam/README.md

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+- Type in a message and press the back button (or select save and press back at the text preview)
+- SAM will say the message and the app will exit.
+
+Made by combining code from the [caesarcipher (panki27)](https://github.com/panki27/caesar-cipher) and [SAM (ctoth)](https://github.com/ctoth/SAM) Flipper applications

+ 21 - 0
text2sam/application.fam

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+App(
+    appid="text2sam",
+    name="Text to SAM",
+    apptype=FlipperAppType.EXTERNAL,
+    entry_point="sam_app",
+    cdefines=["APP_SAM"],
+    # requires=["gui",],
+    requires=[
+        "gui",
+        "dialogs",
+    ],
+    stack_size=4 * 1024,
+    # stack_size=2 * 1024,
+    fap_icon="icon.png",
+    fap_category="Media",
+    order=20,
+    fap_author="@Round-Pi & (Fixes by @Willy-JL)",
+    fap_weburl="https://github.com/Round-Pi/flipperzero-text2sam",
+    fap_version="1.2",
+    fap_description="Convert text to speech on your Flipper Zero with SAM (Software Automatic Mouth).",
+)

BIN
text2sam/icon.png


BIN
text2sam/img/1.png


+ 144 - 0
text2sam/sam_app.cpp

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+#include <furi.h>
+#include <furi_hal_speaker.h>
+#include <stdlib.h>
+
+#include <input/input.h>
+#include <dialogs/dialogs.h>
+#include <flipper_format/flipper_format.h>
+
+#include <gui/gui.h>
+#include <gui/view.h>
+#include <gui/view_dispatcher.h>
+#include <gui/modules/text_input.h>
+
+#include "stm32_sam.h"
+
+#define TAG "SAM"
+#define SAM_SAVE_PATH EXT_PATH("sam.txt")
+#define TEXT_BUFFER_SIZE 256
+STM32SAM voice;
+
+typedef enum {
+    EventTypeTick,
+    EventTypeKey,
+} EventType;
+
+typedef struct {
+    EventType type;
+    InputEvent input;
+} PluginEvent;
+
+typedef struct {
+    ViewDispatcher* view_dispatcher;
+    TextInput* text_input;
+    char input[TEXT_BUFFER_SIZE];
+} AppState;
+
+AppState* app_state;
+
+static void say_something(char* something) {
+    if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(1000)) {
+        voice.begin();
+        voice.say(something);
+        furi_hal_speaker_release();
+    }
+}
+
+static void text_input_callback(void* ctx) {
+    AppState* app_state = (AppState*)ctx;
+    //FURI_LOG_D(TAG, "Input text: %s", app_state->input);
+
+    // underscore_to_space(app_state->input);
+    for(int i = 0; app_state->input[i] != '\0'; i++) {
+        if(app_state->input[i] == '_') {
+            app_state->input[i] = ' ';
+        }
+    }
+
+    say_something(app_state->input);
+}
+
+static bool back_event_callback(void* ctx) {
+    const AppState* app_state = (AppState*)ctx;
+    view_dispatcher_stop(app_state->view_dispatcher);
+    return true;
+}
+
+static void sam_state_init(AppState* const app_state) {
+    app_state->view_dispatcher = view_dispatcher_alloc();
+    app_state->text_input = text_input_alloc();
+}
+
+static void sam_state_free(AppState* const app_state) {
+    text_input_free(app_state->text_input);
+    view_dispatcher_remove_view(app_state->view_dispatcher, 0);
+    view_dispatcher_free(app_state->view_dispatcher);
+    free(app_state);
+}
+
+static void save_message(FuriString* save_string) {
+    Storage* storage = (Storage*)furi_record_open(RECORD_STORAGE);
+    File* file = storage_file_alloc(storage);
+    if(storage_file_open(file, SAM_SAVE_PATH, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
+        storage_file_write(file, save_string, TEXT_BUFFER_SIZE);
+    }
+    storage_file_close(file);
+    storage_file_free(file);
+    furi_record_close(RECORD_STORAGE);
+}
+
+static bool load_messages() {
+    Storage* storage = (Storage*)furi_record_open(RECORD_STORAGE);
+    File* file = storage_file_alloc(storage);
+    uint16_t bytes_read = 0;
+    if(storage_file_open(file, SAM_SAVE_PATH, FSAM_READ, FSOM_OPEN_EXISTING)) {
+        bytes_read = storage_file_read(file, app_state->input, TEXT_BUFFER_SIZE);
+    }
+    storage_file_close(file);
+    storage_file_free(file);
+    furi_record_close(RECORD_STORAGE);
+    return bytes_read == TEXT_BUFFER_SIZE;
+}
+
+extern "C" int32_t sam_app(void* p) {
+    UNUSED(p);
+    app_state = (AppState*)malloc(sizeof(AppState));
+
+    FURI_LOG_D(TAG, "Running sam_state_init");
+    sam_state_init(app_state);
+
+    FURI_LOG_D(TAG, "Assigning text input callback");
+
+    load_messages();
+    text_input_set_result_callback(
+        app_state->text_input,
+        text_input_callback,
+        app_state,
+        app_state->input,
+        TEXT_BUFFER_SIZE,
+        false); //clear default text
+    text_input_set_header_text(app_state->text_input, "Input");
+
+    Gui* gui = (Gui*)furi_record_open(RECORD_GUI);
+
+    view_dispatcher_enable_queue(app_state->view_dispatcher);
+
+    FURI_LOG_D(TAG, "Adding text input view to dispatcher");
+    view_dispatcher_add_view(
+        app_state->view_dispatcher, 0, text_input_get_view(app_state->text_input));
+
+    FURI_LOG_D(TAG, "Attaching view dispatcher to GUI");
+    view_dispatcher_attach_to_gui(app_state->view_dispatcher, gui, ViewDispatcherTypeFullscreen);
+    FURI_LOG_D(TAG, "starting view dispatcher");
+    view_dispatcher_set_navigation_event_callback(app_state->view_dispatcher, back_event_callback);
+    view_dispatcher_set_event_callback_context(app_state->view_dispatcher, app_state);
+    view_dispatcher_switch_to_view(app_state->view_dispatcher, 0);
+    view_dispatcher_run(app_state->view_dispatcher);
+
+    save_message((FuriString*)app_state->input);
+
+    furi_record_close(RECORD_GUI);
+    sam_state_free(app_state);
+
+    return 0;
+}

+ 5703 - 0
text2sam/stm32_sam.cpp

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+
+#include "stm32_sam.h"
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           All
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+char input[256 + 1] = {0}; //tab39445
+//standard sam sound
+
+unsigned char wait1 = 7;
+unsigned char wait2 = 6;
+
+unsigned char A, X, Y;
+unsigned char mem44;
+unsigned char mem47;
+unsigned char mem49;
+unsigned char mem39;
+unsigned char mem50;
+unsigned char mem51;
+unsigned char mem53;
+unsigned char mem56;
+unsigned char mem59 = 0;
+
+unsigned char phonemeIndexOutput[60]; //tab47296
+unsigned char stressOutput[60]; //tab47365
+unsigned char phonemeLengthOutput[60]; //tab47416
+
+// contains the soundbuffer position
+int bufferpos;
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           Sam Tabs
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+//tab40672
+const unsigned char stressInputTable[] = {'*', '1', '2', '3', '4', '5', '6', '7', '8'};
+
+//tab40682
+const unsigned char signInputTable1[] = {
+    ' ', '.', '?', ',', '-', 'I', 'I', 'E', 'A', 'A', 'A', 'A', 'U', 'A', 'I', 'E', 'U',
+    'O', 'R', 'L', 'W', 'Y', 'W', 'R', 'L', 'W', 'Y', 'M', 'N', 'N', 'D', 'Q', 'S', 'S',
+    'F', 'T', '/', '/', 'Z', 'Z', 'V', 'D', 'C', '*', 'J', '*', '*', '*', 'E', 'A', 'O',
+    'A', 'O', 'U', 'B', '*', '*', 'D', '*', '*', 'G', '*', '*', 'G', '*', '*', 'P', '*',
+    '*', 'T', '*', '*', 'K', '*', '*', 'K', '*', '*', 'U', 'U', 'U'};
+
+//tab40763
+const unsigned char signInputTable2[] = {
+    '*', '*', '*', '*', '*', 'Y', 'H', 'H', 'E', 'A', 'H', 'O', 'H', 'X', 'X', 'R', 'X',
+    'H', 'X', 'X', 'X', 'X', 'H', '*', '*', '*', '*', '*', '*', 'X', 'X', '*', '*', 'H',
+    '*', 'H', 'H', 'X', '*', 'H', '*', 'H', 'H', '*', '*', '*', '*', '*', 'Y', 'Y', 'Y',
+    'W', 'W', 'W', '*', '*', '*', '*', '*', '*', '*', '*', '*', 'X', '*', '*', '*', '*',
+    '*', '*', '*', '*', '*', '*', '*', 'X', '*', '*', 'L', 'M', 'N'};
+
+//loc_9F8C
+const unsigned char flags[] = {
+    0x00, 0x00, 0x00, 0x00, 0x00, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0x84, 0x84, 0xA4,
+    0xA4, 0x84, 0x84, 0x84, 0x84, 0x84, 0x84, 0x84, 0x44, 0x44, 0x44, 0x44, 0x44, 0x4C,
+    0x4C, 0x4C, 0x48, 0x4C, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x44, 0x44, 0x44, 0x44,
+    0x48, 0x40, 0x4C, 0x44, 0x00, 0x00, 0xB4, 0xB4, 0xB4, 0x94, 0x94, 0x94, 0x4E, 0x4E,
+    0x4E, 0x4E, 0x4E, 0x4E, 0x4E, 0x4E, 0x4E, 0x4E, 0x4E, 0x4E, 0x4B, 0x4B, 0x4B, 0x4B,
+    0x4B, 0x4B, 0x4B, 0x4B, 0x4B, 0x4B, 0x4B, 0x4B, 0x80, 0xC1, 0xC1
+
+};
+
+//??? flags overlap flags2
+//loc_9FDA
+const unsigned char flags2[] = {
+    0x80, 0xC1, 0xC1, 0xC1, 0xC1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10, 0x10, 0x08, 0x0C, 0x08, 0x04, 0x40,
+    0x24, 0x20, 0x20, 0x24, 0x00, 0x00, 0x24, 0x20, 0x20, 0x24, 0x20, 0x20, 0x00, 0x20, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+//tab45616???
+const unsigned char phonemeStressedLengthTable[] = {
+    0x00, 0x12, 0x12, 0x12, 8,   0xB, 9,   0xB, 0xE, 0xF, 0xB, 0x10, 0xC, 6, 6, 0xE,
+    0xC,  0xE,  0xC,  0xB,  8,   8,   0xB, 0xA, 9,   8,   8,   8,    8,   8, 3, 5,
+    2,    2,    2,    2,    2,   2,   6,   6,   8,   6,   6,   2,    9,   4, 2, 1,
+    0xE,  0xF,  0xF,  0xF,  0xE, 0xE, 8,   2,   2,   7,   2,   1,    7,   2, 2, 7,
+    2,    2,    8,    2,    2,   6,   2,   2,   7,   2,   4,   7,    1,   4, 5, 5};
+
+//tab45536???
+const unsigned char phonemeLengthTable[] = {
+    0, 0x12, 0x12, 0x12, 8, 8, 8, 8,    8,   0xB, 6,   0xC, 0xA, 5, 5, 0xB, 0xA, 0xA, 0xA,  9,
+    8, 7,    9,    7,    6, 8, 6, 7,    7,   7,   2,   5,   2,   2, 2, 2,   2,   2,   6,    6,
+    7, 6,    6,    2,    8, 3, 1, 0x1E, 0xD, 0xC, 0xC, 0xC, 0xE, 9, 6, 1,   2,   5,   1,    1,
+    6, 1,    2,    6,    1, 2, 8, 2,    2,   4,   2,   2,   6,   1, 4, 6,   1,   4,   0xC7, 0xFF};
+
+/*
+
+  Ind  | phoneme |  flags   |
+  -----|---------|----------|
+  0    |   *     | 00000000 |
+  1    |  .*     | 00000000 |
+  2    |  ?*     | 00000000 |
+  3    |  ,*     | 00000000 |
+  4    |  -*     | 00000000 |
+
+  VOWELS
+  5    |  IY     | 10100100 |
+  6    |  IH     | 10100100 |
+  7    |  EH     | 10100100 |
+  8    |  AE     | 10100100 |
+  9    |  AA     | 10100100 |
+  10   |  AH     | 10100100 |
+  11   |  AO     | 10000100 |
+  17   |  OH     | 10000100 |
+  12   |  UH     | 10000100 |
+  16   |  UX     | 10000100 |
+  15   |  ER     | 10000100 |
+  13   |  AX     | 10100100 |
+  14   |  IX     | 10100100 |
+
+  DIPHTONGS
+  48   |  EY     | 10110100 |
+  49   |  AY     | 10110100 |
+  50   |  OY     | 10110100 |
+  51   |  AW     | 10010100 |
+  52   |  OW     | 10010100 |
+  53   |  UW     | 10010100 |
+
+
+  21   |  YX     | 10000100 |
+  20   |  WX     | 10000100 |
+  18   |  RX     | 10000100 |
+  19   |  LX     | 10000100 |
+  37   |  /X     | 01000000 |
+  30   |  DX     | 01001000 |
+
+
+  22   |  WH     | 01000100 |
+
+
+  VOICED CONSONANTS
+  23   |  R*     | 01000100 |
+  24   |  L*     | 01000100 |
+  25   |  W*     | 01000100 |
+  26   |  Y*     | 01000100 |
+  27   |  M*     | 01001100 |
+  28   |  N*     | 01001100 |
+  29   |  NX     | 01001100 |
+  54   |  B*     | 01001110 |
+  57   |  D*     | 01001110 |
+  60   |  G*     | 01001110 |
+  44   |  J*     | 01001100 |
+  38   |  Z*     | 01000100 |
+  39   |  ZH     | 01000100 |
+  40   |  V*     | 01000100 |
+  41   |  DH     | 01000100 |
+
+  unvoiced CONSONANTS
+  32   |  S*     | 01000000 |
+  33   |  SH     | 01000000 |
+  34   |  F*     | 01000000 |
+  35   |  TH     | 01000000 |
+  66   |  P*     | 01001011 |
+  69   |  T*     | 01001011 |
+  72   |  K*     | 01001011 |
+  42   |  CH     | 01001000 |
+  36   |  /H     | 01000000 |
+
+  43   |  **     | 01000000 |
+  45   |  **     | 01000100 |
+  46   |  **     | 00000000 |
+  47   |  **     | 00000000 |
+
+
+  55   |  **     | 01001110 |
+  56   |  **     | 01001110 |
+  58   |  **     | 01001110 |
+  59   |  **     | 01001110 |
+  61   |  **     | 01001110 |
+  62   |  **     | 01001110 |
+  63   |  GX     | 01001110 |
+  64   |  **     | 01001110 |
+  65   |  **     | 01001110 |
+  67   |  **     | 01001011 |
+  68   |  **     | 01001011 |
+  70   |  **     | 01001011 |
+  71   |  **     | 01001011 |
+  73   |  **     | 01001011 |
+  74   |  **     | 01001011 |
+  75   |  KX     | 01001011 |
+  76   |  **     | 01001011 |
+  77   |  **     | 01001011 |
+
+
+  SPECIAL
+  78   |  UL     | 10000000 |
+  79   |  UM     | 11000001 |
+  80   |  UN     | 11000001 |
+  31   |  Q*     | 01001100 |
+
+*/
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           RenderTabs
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+const unsigned char tab48426[5] = {0x18, 0x1A, 0x17, 0x17, 0x17};
+
+const unsigned char tab47492[] = {0, 0, 0xE0, 0xE6, 0xEC, 0xF3, 0xF9, 0, 6, 0xC, 6};
+
+const unsigned char amplitudeRescale[] = {
+    0,
+    1,
+    2,
+    2,
+    2,
+    3,
+    3,
+    4,
+    4,
+    5,
+    6,
+    8,
+    9,
+    0xB,
+    0xD,
+    0xF,
+    0 //17 elements?
+};
+
+// Used to decide which phoneme's blend lengths. The candidate with the lower score is selected.
+// tab45856
+const unsigned char blendRank[] = {0,    0x1F, 0x1F, 0x1F, 0x1F, 2,    2,    2,    2,    2,
+                                   2,    2,    2,    2,    5,    5,    2,    0xA,  2,    8,
+                                   5,    5,    0xB,  0xA,  9,    8,    8,    0xA0, 8,    8,
+                                   0x17, 0x1F, 0x12, 0x12, 0x12, 0x12, 0x1E, 0x1E, 0x14, 0x14,
+                                   0x14, 0x14, 0x17, 0x17, 0x1A, 0x1A, 0x1D, 0x1D, 2,    2,
+                                   2,    2,    2,    2,    0x1A, 0x1D, 0x1B, 0x1A, 0x1D, 0x1B,
+                                   0x1A, 0x1D, 0x1B, 0x1A, 0x1D, 0x1B, 0x17, 0x1D, 0x17, 0x17,
+                                   0x1D, 0x17, 0x17, 0x1D, 0x17, 0x17, 0x1D, 0x17, 0x17, 0x17};
+
+// Number of frames at the end of a phoneme devoted to interpolating to next phoneme's final value
+//tab45696
+const unsigned char outBlendLength[] = {0, 2, 2, 2, 2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,    4,
+                                        4, 4, 3, 2, 4, 4, 2, 2, 2, 2, 2, 1, 1, 1, 1,    1,
+                                        1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 0, 1, 0, 1, 0,    5,
+                                        5, 5, 5, 5, 4, 4, 2, 0, 1, 2, 0, 1, 2, 0, 1,    2,
+                                        0, 1, 2, 0, 2, 2, 0, 1, 3, 0, 2, 3, 0, 2, 0xA0, 0xA0};
+
+// Number of frames at beginning of a phoneme devoted to interpolating to phoneme's final value
+// tab45776
+const unsigned char inBlendLength[] = {0, 2, 2, 2, 2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,    4,
+                                       4, 4, 3, 3, 4, 4, 3, 3, 3, 3, 3, 1, 2, 3, 2,    1,
+                                       3, 3, 3, 3, 1, 1, 3, 3, 3, 2, 2, 3, 2, 3, 0,    0,
+                                       5, 5, 5, 5, 4, 4, 2, 0, 2, 2, 0, 3, 2, 0, 4,    2,
+                                       0, 3, 2, 0, 2, 2, 0, 2, 3, 0, 3, 3, 0, 3, 0xB0, 0xA0};
+
+// Looks like it's used as bit flags
+// High bits masked by 248 (11111000)
+//
+// 32: S*    241         11110001
+// 33: SH    226         11100010
+// 34: F*    211         11010011
+// 35: TH    187         10111011
+// 36: /H    124         01111100
+// 37: /X    149         10010101
+// 38: Z*    1           00000001
+// 39: ZH    2           00000010
+// 40: V*    3           00000011
+// 41: DH    3           00000011
+// 43: **    114         01110010
+// 45: **    2           00000010
+// 67: **    27          00011011
+// 70: **    25          00011001
+// tab45936
+const unsigned char sampledConsonantFlags[] = {
+    0, 0, 0, 0,    0, 0, 0, 0,    0, 0, 0,    0, 0,    0,    0,    0,    0,    0,    0, 0,
+    0, 0, 0, 0,    0, 0, 0, 0,    0, 0, 0,    0, 0xF1, 0xE2, 0xD3, 0xBB, 0x7C, 0x95, 1, 2,
+    3, 3, 0, 0x72, 0, 2, 0, 0,    0, 0, 0,    0, 0,    0,    0,    0,    0,    0,    0, 0,
+    0, 0, 0, 0,    0, 0, 0, 0x1B, 0, 0, 0x19, 0, 0,    0,    0,    0,    0,    0,    0, 0};
+
+//tab45056
+unsigned char freq1data[] = {
+    0x00, 0x13, 0x13, 0x13, 0x13, 0xA,  0xE, 0x12, 0x18, 0x1A, 0x16, 0x14, 0x10, 0x14, 0xE,  0x12,
+    0xE,  0x12, 0x12, 0x10, 0xC,  0xE,  0xA, 0x12, 0xE,  0xA,  8,    6,    6,    6,    6,    0x11,
+    6,    6,    6,    6,    0xE,  0x10, 9,   0xA,  8,    0xA,  6,    6,    6,    5,    6,    0,
+    0x12, 0x1A, 0x14, 0x1A, 0x12, 0xC,  6,   6,    6,    6,    6,    6,    6,    6,    6,    6,
+    6,    6,    6,    6,    6,    6,    6,   6,    6,    0xA,  0xA,  6,    6,    6,    0x2C, 0x13};
+
+//tab451356
+unsigned char freq2data[] = {0x00, 0x43, 0x43, 0x43, 0x43, 0x54, 0x48, 0x42, 0x3E, 0x28,
+                             0x2C, 0x1E, 0x24, 0x2C, 0x48, 0x30, 0x24, 0x1E, 0x32, 0x24,
+                             0x1C, 0x44, 0x18, 0x32, 0x1E, 0x18, 0x52, 0x2E, 0x36, 0x56,
+                             0x36, 0x43, 0x49, 0x4F, 0x1A, 0x42, 0x49, 0x25, 0x33, 0x42,
+                             0x28, 0x2F, 0x4F, 0x4F, 0x42, 0x4F, 0x6E, 0x00, 0x48, 0x26,
+                             0x1E, 0x2A, 0x1E, 0x22, 0x1A, 0x1A, 0x1A, 0x42, 0x42, 0x42,
+                             0x6E, 0x6E, 0x6E, 0x54, 0x54, 0x54, 0x1A, 0x1A, 0x1A, 0x42,
+                             0x42, 0x42, 0x6D, 0x56, 0x6D, 0x54, 0x54, 0x54, 0x7F, 0x7F};
+//tab45216
+unsigned char freq3data[] = {0x00, 0x5B, 0x5B, 0x5B, 0x5B, 0x6E, 0x5D, 0x5B, 0x58, 0x59,
+                             0x57, 0x58, 0x52, 0x59, 0x5D, 0x3E, 0x52, 0x58, 0x3E, 0x6E,
+                             0x50, 0x5D, 0x5A, 0x3C, 0x6E, 0x5A, 0x6E, 0x51, 0x79, 0x65,
+                             0x79, 0x5B, 0x63, 0x6A, 0x51, 0x79, 0x5D, 0x52, 0x5D, 0x67,
+                             0x4C, 0x5D, 0x65, 0x65, 0x79, 0x65, 0x79, 0x00, 0x5A, 0x58,
+                             0x58, 0x58, 0x58, 0x52, 0x51, 0x51, 0x51, 0x79, 0x79, 0x79,
+                             0x70, 0x6E, 0x6E, 0x5E, 0x5E, 0x5E, 0x51, 0x51, 0x51, 0x79,
+                             0x79, 0x79, 0x65, 0x65, 0x70, 0x5E, 0x5E, 0x5E, 0x08, 0x01};
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           Reciter
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+unsigned char inputtemp[256]; // secure copy of input tab36096
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           Render
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+//timetable for more accurate c64 simulation
+int timetable[5][5] = {
+    {162, 167, 167, 127, 128},
+    {226, 60, 60, 0, 0},
+    {225, 60, 59, 0, 0},
+    {200, 0, 0, 54, 55},
+    {199, 0, 0, 54, 54}};
+
+unsigned oldtimetableindex;
+
+const unsigned char ampl1data[] = {0,   0,   0,   0,   0,   0xD, 0xD, 0xE, 0xF, 0xF, 0xF, 0xF,
+                                   0xF, 0xC, 0xD, 0xC, 0xF, 0xF, 0xD, 0xD, 0xD, 0xE, 0xD, 0xC,
+                                   0xD, 0xD, 0xD, 0xC, 9,   9,   0,   0,   0,   0,   0,   0,
+                                   0,   0,   0xB, 0xB, 0xB, 0xB, 0,   0,   1,   0xB, 0,   2,
+                                   0xE, 0xF, 0xF, 0xF, 0xF, 0xD, 2,   4,   0,   2,   4,   0,
+                                   1,   4,   0,   1,   4,   0,   0,   0,   0,   0,   0,   0,
+                                   0,   0xC, 0,   0,   0,   0,   0xF, 0xF};
+
+const unsigned char ampl2data[] = {
+    0, 0,   0, 0,   0, 0xA, 0xB, 0xD, 0xE, 0xD, 0xC, 0xC, 0xB, 9,   0xB, 0xB, 0xC, 0xC, 0xC, 8,
+    8, 0xC, 8, 0xA, 8, 8,   0xA, 3,   9,   6,   0,   0,   0,   0,   0,   0,   0,   0,   3,   5,
+    3, 4,   0, 0,   0, 5,   0xA, 2,   0xE, 0xD, 0xC, 0xD, 0xC, 8,   0,   1,   0,   0,   1,   0,
+    0, 1,   0, 0,   1, 0,   0,   0,   0,   0,   0,   0,   0,   0xA, 0,   0,   0xA, 0,   0,   0};
+
+const unsigned char ampl3data[] = {0, 0, 0, 0, 0, 8, 7, 8, 8, 1, 1, 0, 1, 0, 7,    5,
+                                   1, 0, 6, 1, 0, 7, 0, 5, 1, 0, 8, 0, 0, 3, 0,    0,
+                                   0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0xE,  1,
+                                   9, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,    0,
+                                   0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 5, 0, 0x13, 0x10};
+
+//tab42240
+const signed char sinus[256] = {
+    0,    3,    6,    9,    12,   16,   19,   22,   25,   28,   31,   34,   37,   40,   43,   46,
+    49,   51,   54,   57,   60,   63,   65,   68,   71,   73,   76,   78,   81,   83,   85,   88,
+    90,   92,   94,   96,   98,   100,  102,  104,  106,  107,  109,  111,  112,  113,  115,  116,
+    117,  118,  120,  121,  122,  122,  123,  124,  125,  125,  126,  126,  126,  127,  127,  127,
+    127,  127,  127,  127,  126,  126,  126,  125,  125,  124,  123,  122,  122,  121,  120,  118,
+    117,  116,  115,  113,  112,  111,  109,  107,  106,  104,  102,  100,  98,   96,   94,   92,
+    90,   88,   85,   83,   81,   78,   76,   73,   71,   68,   65,   63,   60,   57,   54,   51,
+    49,   46,   43,   40,   37,   34,   31,   28,   25,   22,   19,   16,   12,   9,    6,    3,
+    0,    -3,   -6,   -9,   -12,  -16,  -19,  -22,  -25,  -28,  -31,  -34,  -37,  -40,  -43,  -46,
+    -49,  -51,  -54,  -57,  -60,  -63,  -65,  -68,  -71,  -73,  -76,  -78,  -81,  -83,  -85,  -88,
+    -90,  -92,  -94,  -96,  -98,  -100, -102, -104, -106, -107, -109, -111, -112, -113, -115, -116,
+    -117, -118, -120, -121, -122, -122, -123, -124, -125, -125, -126, -126, -126, -127, -127, -127,
+    -127, -127, -127, -127, -126, -126, -126, -125, -125, -124, -123, -122, -122, -121, -120, -118,
+    -117, -116, -115, -113, -112, -111, -109, -107, -106, -104, -102, -100, -98,  -96,  -94,  -92,
+    -90,  -88,  -85,  -83,  -81,  -78,  -76,  -73,  -71,  -68,  -65,  -63,  -60,  -57,  -54,  -51,
+    -49,  -46,  -43,  -40,  -37,  -34,  -31,  -28,  -25,  -22,  -19,  -16,  -12,  -9,   -6,   -3};
+
+//tab42496
+const unsigned char rectangle[] = {
+    0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
+    0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
+    0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
+    0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
+    0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
+    0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
+    0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
+    0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
+    0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70,
+    0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70,
+    0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70,
+    0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70,
+    0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70,
+    0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70,
+    0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70,
+    0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70,
+    0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70,
+    0x70};
+
+//random data ?
+const unsigned char sampleTable[0x500] = {
+    //00
+
+    0x38,
+    0x84,
+    0x6B,
+    0x19,
+    0xC6,
+    0x63,
+    0x18,
+    0x86,
+    0x73,
+    0x98,
+    0xC6,
+    0xB1,
+    0x1C,
+    0xCA,
+    0x31,
+    0x8C,
+    0xC7,
+    0x31,
+    0x88,
+    0xC2,
+    0x30,
+    0x98,
+    0x46,
+    0x31,
+    0x18,
+    0xC6,
+    0x35,
+    0xC,
+    0xCA,
+    0x31,
+    0xC,
+    0xC6
+    //20
+    ,
+    0x21,
+    0x10,
+    0x24,
+    0x69,
+    0x12,
+    0xC2,
+    0x31,
+    0x14,
+    0xC4,
+    0x71,
+    8,
+    0x4A,
+    0x22,
+    0x49,
+    0xAB,
+    0x6A,
+    0xA8,
+    0xAC,
+    0x49,
+    0x51,
+    0x32,
+    0xD5,
+    0x52,
+    0x88,
+    0x93,
+    0x6C,
+    0x94,
+    0x22,
+    0x15,
+    0x54,
+    0xD2,
+    0x25
+    //40
+    ,
+    0x96,
+    0xD4,
+    0x50,
+    0xA5,
+    0x46,
+    0x21,
+    8,
+    0x85,
+    0x6B,
+    0x18,
+    0xC4,
+    0x63,
+    0x10,
+    0xCE,
+    0x6B,
+    0x18,
+    0x8C,
+    0x71,
+    0x19,
+    0x8C,
+    0x63,
+    0x35,
+    0xC,
+    0xC6,
+    0x33,
+    0x99,
+    0xCC,
+    0x6C,
+    0xB5,
+    0x4E,
+    0xA2,
+    0x99
+    //60
+    ,
+    0x46,
+    0x21,
+    0x28,
+    0x82,
+    0x95,
+    0x2E,
+    0xE3,
+    0x30,
+    0x9C,
+    0xC5,
+    0x30,
+    0x9C,
+    0xA2,
+    0xB1,
+    0x9C,
+    0x67,
+    0x31,
+    0x88,
+    0x66,
+    0x59,
+    0x2C,
+    0x53,
+    0x18,
+    0x84,
+    0x67,
+    0x50,
+    0xCA,
+    0xE3,
+    0xA,
+    0xAC,
+    0xAB,
+    0x30
+    //80
+    ,
+    0xAC,
+    0x62,
+    0x30,
+    0x8C,
+    0x63,
+    0x10,
+    0x94,
+    0x62,
+    0xB1,
+    0x8C,
+    0x82,
+    0x28,
+    0x96,
+    0x33,
+    0x98,
+    0xD6,
+    0xB5,
+    0x4C,
+    0x62,
+    0x29,
+    0xA5,
+    0x4A,
+    0xB5,
+    0x9C,
+    0xC6,
+    0x31,
+    0x14,
+    0xD6,
+    0x38,
+    0x9C,
+    0x4B,
+    0xB4
+    //A0
+    ,
+    0x86,
+    0x65,
+    0x18,
+    0xAE,
+    0x67,
+    0x1C,
+    0xA6,
+    0x63,
+    0x19,
+    0x96,
+    0x23,
+    0x19,
+    0x84,
+    0x13,
+    8,
+    0xA6,
+    0x52,
+    0xAC,
+    0xCA,
+    0x22,
+    0x89,
+    0x6E,
+    0xAB,
+    0x19,
+    0x8C,
+    0x62,
+    0x34,
+    0xC4,
+    0x62,
+    0x19,
+    0x86,
+    0x63
+    //C0
+    ,
+    0x18,
+    0xC4,
+    0x23,
+    0x58,
+    0xD6,
+    0xA3,
+    0x50,
+    0x42,
+    0x54,
+    0x4A,
+    0xAD,
+    0x4A,
+    0x25,
+    0x11,
+    0x6B,
+    0x64,
+    0x89,
+    0x4A,
+    0x63,
+    0x39,
+    0x8A,
+    0x23,
+    0x31,
+    0x2A,
+    0xEA,
+    0xA2,
+    0xA9,
+    0x44,
+    0xC5,
+    0x12,
+    0xCD,
+    0x42
+    //E0
+    ,
+    0x34,
+    0x8C,
+    0x62,
+    0x18,
+    0x8C,
+    0x63,
+    0x11,
+    0x48,
+    0x66,
+    0x31,
+    0x9D,
+    0x44,
+    0x33,
+    0x1D,
+    0x46,
+    0x31,
+    0x9C,
+    0xC6,
+    0xB1,
+    0xC,
+    0xCD,
+    0x32,
+    0x88,
+    0xC4,
+    0x73,
+    0x18,
+    0x86,
+    0x73,
+    8,
+    0xD6,
+    0x63,
+    0x58
+    //100
+    ,
+    7,
+    0x81,
+    0xE0,
+    0xF0,
+    0x3C,
+    7,
+    0x87,
+    0x90,
+    0x3C,
+    0x7C,
+    0xF,
+    0xC7,
+    0xC0,
+    0xC0,
+    0xF0,
+    0x7C,
+    0x1E,
+    7,
+    0x80,
+    0x80,
+    0,
+    0x1C,
+    0x78,
+    0x70,
+    0xF1,
+    0xC7,
+    0x1F,
+    0xC0,
+    0xC,
+    0xFE,
+    0x1C,
+    0x1F
+    //120
+    ,
+    0x1F,
+    0xE,
+    0xA,
+    0x7A,
+    0xC0,
+    0x71,
+    0xF2,
+    0x83,
+    0x8F,
+    3,
+    0xF,
+    0xF,
+    0xC,
+    0,
+    0x79,
+    0xF8,
+    0x61,
+    0xE0,
+    0x43,
+    0xF,
+    0x83,
+    0xE7,
+    0x18,
+    0xF9,
+    0xC1,
+    0x13,
+    0xDA,
+    0xE9,
+    0x63,
+    0x8F,
+    0xF,
+    0x83
+    //140
+    ,
+    0x83,
+    0x87,
+    0xC3,
+    0x1F,
+    0x3C,
+    0x70,
+    0xF0,
+    0xE1,
+    0xE1,
+    0xE3,
+    0x87,
+    0xB8,
+    0x71,
+    0xE,
+    0x20,
+    0xE3,
+    0x8D,
+    0x48,
+    0x78,
+    0x1C,
+    0x93,
+    0x87,
+    0x30,
+    0xE1,
+    0xC1,
+    0xC1,
+    0xE4,
+    0x78,
+    0x21,
+    0x83,
+    0x83,
+    0xC3
+    //160
+    ,
+    0x87,
+    6,
+    0x39,
+    0xE5,
+    0xC3,
+    0x87,
+    7,
+    0xE,
+    0x1C,
+    0x1C,
+    0x70,
+    0xF4,
+    0x71,
+    0x9C,
+    0x60,
+    0x36,
+    0x32,
+    0xC3,
+    0x1E,
+    0x3C,
+    0xF3,
+    0x8F,
+    0xE,
+    0x3C,
+    0x70,
+    0xE3,
+    0xC7,
+    0x8F,
+    0xF,
+    0xF,
+    0xE,
+    0x3C
+    //180
+    ,
+    0x78,
+    0xF0,
+    0xE3,
+    0x87,
+    6,
+    0xF0,
+    0xE3,
+    7,
+    0xC1,
+    0x99,
+    0x87,
+    0xF,
+    0x18,
+    0x78,
+    0x70,
+    0x70,
+    0xFC,
+    0xF3,
+    0x10,
+    0xB1,
+    0x8C,
+    0x8C,
+    0x31,
+    0x7C,
+    0x70,
+    0xE1,
+    0x86,
+    0x3C,
+    0x64,
+    0x6C,
+    0xB0,
+    0xE1
+    //1A0
+    ,
+    0xE3,
+    0xF,
+    0x23,
+    0x8F,
+    0xF,
+    0x1E,
+    0x3E,
+    0x38,
+    0x3C,
+    0x38,
+    0x7B,
+    0x8F,
+    7,
+    0xE,
+    0x3C,
+    0xF4,
+    0x17,
+    0x1E,
+    0x3C,
+    0x78,
+    0xF2,
+    0x9E,
+    0x72,
+    0x49,
+    0xE3,
+    0x25,
+    0x36,
+    0x38,
+    0x58,
+    0x39,
+    0xE2,
+    0xDE
+    //1C0
+    ,
+    0x3C,
+    0x78,
+    0x78,
+    0xE1,
+    0xC7,
+    0x61,
+    0xE1,
+    0xE1,
+    0xB0,
+    0xF0,
+    0xF0,
+    0xC3,
+    0xC7,
+    0xE,
+    0x38,
+    0xC0,
+    0xF0,
+    0xCE,
+    0x73,
+    0x73,
+    0x18,
+    0x34,
+    0xB0,
+    0xE1,
+    0xC7,
+    0x8E,
+    0x1C,
+    0x3C,
+    0xF8,
+    0x38,
+    0xF0,
+    0xE1
+    //1E0
+    ,
+    0xC1,
+    0x8B,
+    0x86,
+    0x8F,
+    0x1C,
+    0x78,
+    0x70,
+    0xF0,
+    0x78,
+    0xAC,
+    0xB1,
+    0x8F,
+    0x39,
+    0x31,
+    0xDB,
+    0x38,
+    0x61,
+    0xC3,
+    0xE,
+    0xE,
+    0x38,
+    0x78,
+    0x73,
+    0x17,
+    0x1E,
+    0x39,
+    0x1E,
+    0x38,
+    0x64,
+    0xE1,
+    0xF1,
+    0xC1
+    //200
+    ,
+    0x4E,
+    0xF,
+    0x40,
+    0xA2,
+    2,
+    0xC5,
+    0x8F,
+    0x81,
+    0xA1,
+    0xFC,
+    0x12,
+    8,
+    0x64,
+    0xE0,
+    0x3C,
+    0x22,
+    0xE0,
+    0x45,
+    7,
+    0x8E,
+    0xC,
+    0x32,
+    0x90,
+    0xF0,
+    0x1F,
+    0x20,
+    0x49,
+    0xE0,
+    0xF8,
+    0xC,
+    0x60,
+    0xF0
+    //220
+    ,
+    0x17,
+    0x1A,
+    0x41,
+    0xAA,
+    0xA4,
+    0xD0,
+    0x8D,
+    0x12,
+    0x82,
+    0x1E,
+    0x1E,
+    3,
+    0xF8,
+    0x3E,
+    3,
+    0xC,
+    0x73,
+    0x80,
+    0x70,
+    0x44,
+    0x26,
+    3,
+    0x24,
+    0xE1,
+    0x3E,
+    4,
+    0x4E,
+    4,
+    0x1C,
+    0xC1,
+    9,
+    0xCC
+    //240
+    ,
+    0x9E,
+    0x90,
+    0x21,
+    7,
+    0x90,
+    0x43,
+    0x64,
+    0xC0,
+    0xF,
+    0xC6,
+    0x90,
+    0x9C,
+    0xC1,
+    0x5B,
+    3,
+    0xE2,
+    0x1D,
+    0x81,
+    0xE0,
+    0x5E,
+    0x1D,
+    3,
+    0x84,
+    0xB8,
+    0x2C,
+    0xF,
+    0x80,
+    0xB1,
+    0x83,
+    0xE0,
+    0x30,
+    0x41
+    //260
+    ,
+    0x1E,
+    0x43,
+    0x89,
+    0x83,
+    0x50,
+    0xFC,
+    0x24,
+    0x2E,
+    0x13,
+    0x83,
+    0xF1,
+    0x7C,
+    0x4C,
+    0x2C,
+    0xC9,
+    0xD,
+    0x83,
+    0xB0,
+    0xB5,
+    0x82,
+    0xE4,
+    0xE8,
+    6,
+    0x9C,
+    7,
+    0xA0,
+    0x99,
+    0x1D,
+    7,
+    0x3E,
+    0x82,
+    0x8F
+    //280
+    ,
+    0x70,
+    0x30,
+    0x74,
+    0x40,
+    0xCA,
+    0x10,
+    0xE4,
+    0xE8,
+    0xF,
+    0x92,
+    0x14,
+    0x3F,
+    6,
+    0xF8,
+    0x84,
+    0x88,
+    0x43,
+    0x81,
+    0xA,
+    0x34,
+    0x39,
+    0x41,
+    0xC6,
+    0xE3,
+    0x1C,
+    0x47,
+    3,
+    0xB0,
+    0xB8,
+    0x13,
+    0xA,
+    0xC2
+    //2A0
+    ,
+    0x64,
+    0xF8,
+    0x18,
+    0xF9,
+    0x60,
+    0xB3,
+    0xC0,
+    0x65,
+    0x20,
+    0x60,
+    0xA6,
+    0x8C,
+    0xC3,
+    0x81,
+    0x20,
+    0x30,
+    0x26,
+    0x1E,
+    0x1C,
+    0x38,
+    0xD3,
+    1,
+    0xB0,
+    0x26,
+    0x40,
+    0xF4,
+    0xB,
+    0xC3,
+    0x42,
+    0x1F,
+    0x85,
+    0x32
+    //2C0
+    ,
+    0x26,
+    0x60,
+    0x40,
+    0xC9,
+    0xCB,
+    1,
+    0xEC,
+    0x11,
+    0x28,
+    0x40,
+    0xFA,
+    4,
+    0x34,
+    0xE0,
+    0x70,
+    0x4C,
+    0x8C,
+    0x1D,
+    7,
+    0x69,
+    3,
+    0x16,
+    0xC8,
+    4,
+    0x23,
+    0xE8,
+    0xC6,
+    0x9A,
+    0xB,
+    0x1A,
+    3,
+    0xE0
+    //2E0
+    ,
+    0x76,
+    6,
+    5,
+    0xCF,
+    0x1E,
+    0xBC,
+    0x58,
+    0x31,
+    0x71,
+    0x66,
+    0,
+    0xF8,
+    0x3F,
+    4,
+    0xFC,
+    0xC,
+    0x74,
+    0x27,
+    0x8A,
+    0x80,
+    0x71,
+    0xC2,
+    0x3A,
+    0x26,
+    6,
+    0xC0,
+    0x1F,
+    5,
+    0xF,
+    0x98,
+    0x40,
+    0xAE
+    //300
+    ,
+    1,
+    0x7F,
+    0xC0,
+    7,
+    0xFF,
+    0,
+    0xE,
+    0xFE,
+    0,
+    3,
+    0xDF,
+    0x80,
+    3,
+    0xEF,
+    0x80,
+    0x1B,
+    0xF1,
+    0xC2,
+    0,
+    0xE7,
+    0xE0,
+    0x18,
+    0xFC,
+    0xE0,
+    0x21,
+    0xFC,
+    0x80,
+    0x3C,
+    0xFC,
+    0x40,
+    0xE,
+    0x7E
+    //320
+    ,
+    0,
+    0x3F,
+    0x3E,
+    0,
+    0xF,
+    0xFE,
+    0,
+    0x1F,
+    0xFF,
+    0,
+    0x3E,
+    0xF0,
+    7,
+    0xFC,
+    0,
+    0x7E,
+    0x10,
+    0x3F,
+    0xFF,
+    0,
+    0x3F,
+    0x38,
+    0xE,
+    0x7C,
+    1,
+    0x87,
+    0xC,
+    0xFC,
+    0xC7,
+    0,
+    0x3E,
+    4
+    //340
+    ,
+    0xF,
+    0x3E,
+    0x1F,
+    0xF,
+    0xF,
+    0x1F,
+    0xF,
+    2,
+    0x83,
+    0x87,
+    0xCF,
+    3,
+    0x87,
+    0xF,
+    0x3F,
+    0xC0,
+    7,
+    0x9E,
+    0x60,
+    0x3F,
+    0xC0,
+    3,
+    0xFE,
+    0,
+    0x3F,
+    0xE0,
+    0x77,
+    0xE1,
+    0xC0,
+    0xFE,
+    0xE0,
+    0xC3
+    //360
+    ,
+    0xE0,
+    1,
+    0xDF,
+    0xF8,
+    3,
+    7,
+    0,
+    0x7E,
+    0x70,
+    0,
+    0x7C,
+    0x38,
+    0x18,
+    0xFE,
+    0xC,
+    0x1E,
+    0x78,
+    0x1C,
+    0x7C,
+    0x3E,
+    0xE,
+    0x1F,
+    0x1E,
+    0x1E,
+    0x3E,
+    0,
+    0x7F,
+    0x83,
+    7,
+    0xDB,
+    0x87,
+    0x83
+    //380
+    ,
+    7,
+    0xC7,
+    7,
+    0x10,
+    0x71,
+    0xFF,
+    0,
+    0x3F,
+    0xE2,
+    1,
+    0xE0,
+    0xC1,
+    0xC3,
+    0xE1,
+    0,
+    0x7F,
+    0xC0,
+    5,
+    0xF0,
+    0x20,
+    0xF8,
+    0xF0,
+    0x70,
+    0xFE,
+    0x78,
+    0x79,
+    0xF8,
+    2,
+    0x3F,
+    0xC,
+    0x8F,
+    3
+    //3a0
+    ,
+    0xF,
+    0x9F,
+    0xE0,
+    0xC1,
+    0xC7,
+    0x87,
+    3,
+    0xC3,
+    0xC3,
+    0xB0,
+    0xE1,
+    0xE1,
+    0xC1,
+    0xE3,
+    0xE0,
+    0x71,
+    0xF0,
+    0,
+    0xFC,
+    0x70,
+    0x7C,
+    0xC,
+    0x3E,
+    0x38,
+    0xE,
+    0x1C,
+    0x70,
+    0xC3,
+    0xC7,
+    3,
+    0x81,
+    0xC1
+    //3c0
+    ,
+    0xC7,
+    0xE7,
+    0,
+    0xF,
+    0xC7,
+    0x87,
+    0x19,
+    9,
+    0xEF,
+    0xC4,
+    0x33,
+    0xE0,
+    0xC1,
+    0xFC,
+    0xF8,
+    0x70,
+    0xF0,
+    0x78,
+    0xF8,
+    0xF0,
+    0x61,
+    0xC7,
+    0,
+    0x1F,
+    0xF8,
+    1,
+    0x7C,
+    0xF8,
+    0xF0,
+    0x78,
+    0x70,
+    0x3C
+    //3e0
+    ,
+    0x7C,
+    0xCE,
+    0xE,
+    0x21,
+    0x83,
+    0xCF,
+    8,
+    7,
+    0x8F,
+    8,
+    0xC1,
+    0x87,
+    0x8F,
+    0x80,
+    0xC7,
+    0xE3,
+    0,
+    7,
+    0xF8,
+    0xE0,
+    0xEF,
+    0,
+    0x39,
+    0xF7,
+    0x80,
+    0xE,
+    0xF8,
+    0xE1,
+    0xE3,
+    0xF8,
+    0x21,
+    0x9F
+    //400
+    ,
+    0xC0,
+    0xFF,
+    3,
+    0xF8,
+    7,
+    0xC0,
+    0x1F,
+    0xF8,
+    0xC4,
+    4,
+    0xFC,
+    0xC4,
+    0xC1,
+    0xBC,
+    0x87,
+    0xF0,
+    0xF,
+    0xC0,
+    0x7F,
+    5,
+    0xE0,
+    0x25,
+    0xEC,
+    0xC0,
+    0x3E,
+    0x84,
+    0x47,
+    0xF0,
+    0x8E,
+    3,
+    0xF8,
+    3
+    //420
+    ,
+    0xFB,
+    0xC0,
+    0x19,
+    0xF8,
+    7,
+    0x9C,
+    0xC,
+    0x17,
+    0xF8,
+    7,
+    0xE0,
+    0x1F,
+    0xA1,
+    0xFC,
+    0xF,
+    0xFC,
+    1,
+    0xF0,
+    0x3F,
+    0,
+    0xFE,
+    3,
+    0xF0,
+    0x1F,
+    0,
+    0xFD,
+    0,
+    0xFF,
+    0x88,
+    0xD,
+    0xF9,
+    1
+    //440
+    ,
+    0xFF,
+    0,
+    0x70,
+    7,
+    0xC0,
+    0x3E,
+    0x42,
+    0xF3,
+    0xD,
+    0xC4,
+    0x7F,
+    0x80,
+    0xFC,
+    7,
+    0xF0,
+    0x5E,
+    0xC0,
+    0x3F,
+    0,
+    0x78,
+    0x3F,
+    0x81,
+    0xFF,
+    1,
+    0xF8,
+    1,
+    0xC3,
+    0xE8,
+    0xC,
+    0xE4,
+    0x64,
+    0x8F
+    ////460
+    ,
+    0xE4,
+    0xF,
+    0xF0,
+    7,
+    0xF0,
+    0xC2,
+    0x1F,
+    0,
+    0x7F,
+    0xC0,
+    0x6F,
+    0x80,
+    0x7E,
+    3,
+    0xF8,
+    7,
+    0xF0,
+    0x3F,
+    0xC0,
+    0x78,
+    0xF,
+    0x82,
+    7,
+    0xFE,
+    0x22,
+    0x77,
+    0x70,
+    2,
+    0x76,
+    3,
+    0xFE,
+    0
+    //480
+    ,
+    0xFE,
+    0x67,
+    0,
+    0x7C,
+    0xC7,
+    0xF1,
+    0x8E,
+    0xC6,
+    0x3B,
+    0xE0,
+    0x3F,
+    0x84,
+    0xF3,
+    0x19,
+    0xD8,
+    3,
+    0x99,
+    0xFC,
+    9,
+    0xB8,
+    0xF,
+    0xF8,
+    0,
+    0x9D,
+    0x24,
+    0x61,
+    0xF9,
+    0xD,
+    0,
+    0xFD,
+    3,
+    0xF0
+    //4a0
+    ,
+    0x1F,
+    0x90,
+    0x3F,
+    1,
+    0xF8,
+    0x1F,
+    0xD0,
+    0xF,
+    0xF8,
+    0x37,
+    1,
+    0xF8,
+    7,
+    0xF0,
+    0xF,
+    0xC0,
+    0x3F,
+    0,
+    0xFE,
+    3,
+    0xF8,
+    0xF,
+    0xC0,
+    0x3F,
+    0,
+    0xFA,
+    3,
+    0xF0,
+    0xF,
+    0x80,
+    0xFF,
+    1
+    //4c0
+    ,
+    0xB8,
+    7,
+    0xF0,
+    1,
+    0xFC,
+    1,
+    0xBC,
+    0x80,
+    0x13,
+    0x1E,
+    0,
+    0x7F,
+    0xE1,
+    0x40,
+    0x7F,
+    0xA0,
+    0x7F,
+    0xB0,
+    0,
+    0x3F,
+    0xC0,
+    0x1F,
+    0xC0,
+    0x38,
+    0xF,
+    0xF0,
+    0x1F,
+    0x80,
+    0xFF,
+    1,
+    0xFC,
+    3
+    //4e0
+    ,
+    0xF1,
+    0x7E,
+    1,
+    0xFE,
+    1,
+    0xF0,
+    0xFF,
+    0,
+    0x7F,
+    0xC0,
+    0x1D,
+    7,
+    0xF0,
+    0xF,
+    0xC0,
+    0x7E,
+    6,
+    0xE0,
+    7,
+    0xE0,
+    0xF,
+    0xF8,
+    6,
+    0xC1,
+    0xFE,
+    1,
+    0xFC,
+    3,
+    0xE0,
+    0xF,
+    0,
+    0xFC};
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           Render
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+unsigned char pitches[256]; // tab43008
+
+unsigned char frequency1[256];
+unsigned char frequency2[256];
+unsigned char frequency3[256];
+
+unsigned char amplitude1[256];
+unsigned char amplitude2[256];
+unsigned char amplitude3[256];
+
+unsigned char sampledConsonantFlag[256]; // tab44800
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           Sam
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+unsigned char stress[256]; //numbers from 0 to 8
+unsigned char phonemeLength[256]; //tab40160
+unsigned char phonemeindex[256];
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           ReciterTabs
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+//some flags
+const unsigned char tab36376[] = {
+    0,   0,   0,   0,   0,   0,   0,   0, // 0-7
+    0,   0,   0,   0,   0,   0,   0,   0, // 8-15
+    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
+    0,   2,   2,   2,   2,   2,   2,   130, // ' ', '!'
+    0,   0,   2,   2,   2,   2,   2,   2,   3,   3,   3,   3,   3,   3,   3,   3,
+    3,   3,   2,   2,   2,   2,   2,   2,   2,   192, 168, 176, 172, 192, 160, 184, // '@', 'A'
+    160, 192, 188, 160, 172, 168, 172, 192, 160, 160, 172, 180, 164, 192, 168, 168,
+    176, 192, 188, 0,   0,   0,   2,   0, // 'X', 'Y', 'Z', '[',
+    32,  32,  155, 32,  192, 185, 32,  205, 163, 76,  138, 142};
+
+const unsigned char rules[] = {
+    ']',        'A' | 0x80, ' ',        '(',        'A',        '.',        ')',        '=',
+    'E',        'H',        '4',        'Y',        '.',        ' ' | 0x80, '(',        'A',
+    ')',        ' ',        '=',        'A',        'H' | 0x80, ' ',        '(',        'A',
+    'R',        'E',        ')',        ' ',        '=',        'A',        'A',        'R' | 0x80,
+    ' ',        '(',        'A',        'R',        ')',        'O',        '=',        'A',
+    'X',        'R' | 0x80, '(',        'A',        'R',        ')',        '#',        '=',
+    'E',        'H',        '4',        'R' | 0x80, ' ',        '^',        '(',        'A',
+    'S',        ')',        '#',        '=',        'E',        'Y',        '4',        'S' | 0x80,
+    '(',        'A',        ')',        'W',        'A',        '=',        'A',        'X' | 0x80,
+    '(',        'A',        'W',        ')',        '=',        'A',        'O',        '5' | 0x80,
+    ' ',        ':',        '(',        'A',        'N',        'Y',        ')',        '=',
+    'E',        'H',        '4',        'N',        'I',        'Y' | 0x80, '(',        'A',
+    ')',        '^',        '+',        '#',        '=',        'E',        'Y',        '5' | 0x80,
+    '#',        ':',        '(',        'A',        'L',        'L',        'Y',        ')',
+    '=',        'U',        'L',        'I',        'Y' | 0x80, ' ',        '(',        'A',
+    'L',        ')',        '#',        '=',        'U',        'L' | 0x80, '(',        'A',
+    'G',        'A',        'I',        'N',        ')',        '=',        'A',        'X',
+    'G',        'E',        'H',        '4',        'N' | 0x80, '#',        ':',        '(',
+    'A',        'G',        ')',        'E',        '=',        'I',        'H',        'J' | 0x80,
+    '(',        'A',        ')',        '^',        '%',        '=',        'E',        'Y' | 0x80,
+    '(',        'A',        ')',        '^',        '+',        ':',        '#',        '=',
+    'A',        'E' | 0x80, ' ',        ':',        '(',        'A',        ')',        '^',
+    '+',        ' ',        '=',        'E',        'Y',        '4' | 0x80, ' ',        '(',
+    'A',        'R',        'R',        ')',        '=',        'A',        'X',        'R' | 0x80,
+    '(',        'A',        'R',        'R',        ')',        '=',        'A',        'E',
+    '4',        'R' | 0x80, ' ',        '^',        '(',        'A',        'R',        ')',
+    ' ',        '=',        'A',        'A',        '5',        'R' | 0x80, '(',        'A',
+    'R',        ')',        '=',        'A',        'A',        '5',        'R' | 0x80, '(',
+    'A',        'I',        'R',        ')',        '=',        'E',        'H',        '4',
+    'R' | 0x80, '(',        'A',        'I',        ')',        '=',        'E',        'Y',
+    '4' | 0x80, '(',        'A',        'Y',        ')',        '=',        'E',        'Y',
+    '5' | 0x80, '(',        'A',        'U',        ')',        '=',        'A',        'O',
+    '4' | 0x80, '#',        ':',        '(',        'A',        'L',        ')',        ' ',
+    '=',        'U',        'L' | 0x80, '#',        ':',        '(',        'A',        'L',
+    'S',        ')',        ' ',        '=',        'U',        'L',        'Z' | 0x80, '(',
+    'A',        'L',        'K',        ')',        '=',        'A',        'O',        '4',
+    'K' | 0x80, '(',        'A',        'L',        ')',        '^',        '=',        'A',
+    'O',        'L' | 0x80, ' ',        ':',        '(',        'A',        'B',        'L',
+    'E',        ')',        '=',        'E',        'Y',        '4',        'B',        'U',
+    'L' | 0x80, '(',        'A',        'B',        'L',        'E',        ')',        '=',
+    'A',        'X',        'B',        'U',        'L' | 0x80, '(',        'A',        ')',
+    'V',        'O',        '=',        'E',        'Y',        '4' | 0x80, '(',        'A',
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+    'N',        'G',        ')',        '=',        'Y',        'A',        'H',        'N',
+    'X' | 0x80, ' ',        '(',        'Y',        'O',        'U',        'R',        ')',
+    '=',        'Y',        'O',        'H',        'R' | 0x80, ' ',        '(',        'Y',
+    'O',        'U',        ')',        '=',        'Y',        'U',        'W' | 0x80, ' ',
+    '(',        'Y',        'E',        'S',        ')',        '=',        'Y',        'E',
+    'H',        'S' | 0x80, ' ',        '(',        'Y',        ')',        '=',        'Y' | 0x80,
+    'F',        '(',        'Y',        ')',        '=',        'A',        'Y' | 0x80, 'P',
+    'S',        '(',        'Y',        'C',        'H',        ')',        '=',        'A',
+    'Y',        'K' | 0x80, '#',        ':',        '^',        '(',        'Y',        ')',
+    '=',        'I',        'Y' | 0x80, '#',        ':',        '^',        '(',        'Y',
+    ')',        'I',        '=',        'I',        'Y' | 0x80, ' ',        ':',        '(',
+    'Y',        ')',        ' ',        '=',        'A',        'Y' | 0x80, ' ',        ':',
+    '(',        'Y',        ')',        '#',        '=',        'A',        'Y' | 0x80, ' ',
+    ':',        '(',        'Y',        ')',        '^',        '+',        ':',        '#',
+    '=',        'I',        'H' | 0x80, ' ',        ':',        '(',        'Y',        ')',
+    '^',        '#',        '=',        'A',        'Y' | 0x80, '(',        'Y',        ')',
+    '=',        'I',        'H' | 0x80,
+
+    ']',        'Z' | 0x80, ' ',        '(',        'Z',        ')',        ' ',        '=',
+    'Z',        'I',        'Y',        '4' | 0x80, '(',        'Z',        ')',        '=',
+    'Z' | 0x80, 'j' | 0x80};
+
+const unsigned char rules2[] = {
+    '(',        'A',        ')',        '=' | 0x80, '(',        '!',        ')',        '=',
+    '.' | 0x80, '(',        '"',        ')',        ' ',        '=',        '-',        'A',
+    'H',        '5',        'N',        'K',        'W',        'O',        'W',        'T',
+    '-' | 0x80, '(',        '"',        ')',        '=',        'K',        'W',        'O',
+    'W',        '4',        'T',        '-' | 0x80, '(',        '#',        ')',        '=',
+    ' ',        'N',        'A',        'H',        '4',        'M',        'B',        'E',
+    'R' | 0x80, '(',        '$',        ')',        '=',        ' ',        'D',        'A',
+    'A',        '4',        'L',        'E',        'R' | 0x80, '(',        '%',        ')',
+    '=',        ' ',        'P',        'E',        'R',        'S',        'E',        'H',
+    '4',        'N',        'T' | 0x80, '(',        '&',        ')',        '=',        ' ',
+    'A',        'E',        'N',        'D' | 0x80, '(',        '\'',       ')',        '=' | 0x80,
+    '(',        '*',        ')',        '=',        ' ',        'A',        'E',        '4',
+    'S',        'T',        'E',        'R',        'I',        'H',        'S',        'K' | 0x80,
+    '(',        '+',        ')',        '=',        ' ',        'P',        'L',        'A',
+    'H',        '4',        'S' | 0x80, '(',        ',',        ')',        '=',        ',' | 0x80,
+    ' ',        '(',        '-',        ')',        ' ',        '=',        '-' | 0x80, '(',
+    '-',        ')',        '=' | 0x80, '(',        '.',        ')',        '=',        ' ',
+    'P',        'O',        'Y',        'N',        'T' | 0x80, '(',        '/',        ')',
+    '=',        ' ',        'S',        'L',        'A',        'E',        '4',        'S',
+    'H' | 0x80, '(',        '0',        ')',        '=',        ' ',        'Z',        'I',
+    'Y',        '4',        'R',        'O',        'W' | 0x80, ' ',        '(',        '1',
+    'S',        'T',        ')',        '=',        'F',        'E',        'R',        '4',
+    'S',        'T' | 0x80, ' ',        '(',        '1',        '0',        'T',        'H',
+    ')',        '=',        'T',        'E',        'H',        '4',        'N',        'T',
+    'H' | 0x80, '(',        '1',        ')',        '=',        ' ',        'W',        'A',
+    'H',        '4',        'N' | 0x80, ' ',        '(',        '2',        'N',        'D',
+    ')',        '=',        'S',        'E',        'H',        '4',        'K',        'U',
+    'N',        'D' | 0x80, '(',        '2',        ')',        '=',        ' ',        'T',
+    'U',        'W',        '4' | 0x80, ' ',        '(',        '3',        'R',        'D',
+    ')',        '=',        'T',        'H',        'E',        'R',        '4',        'D' | 0x80,
+    '(',        '3',        ')',        '=',        ' ',        'T',        'H',        'R',
+    'I',        'Y',        '4' | 0x80, '(',        '4',        ')',        '=',        ' ',
+    'F',        'O',        'H',        '4',        'R' | 0x80, ' ',        '(',        '5',
+    'T',        'H',        ')',        '=',        'F',        'I',        'H',        '4',
+    'F',        'T',        'H' | 0x80, '(',        '5',        ')',        '=',        ' ',
+    'F',        'A',        'Y',        '4',        'V' | 0x80, ' ',        '(',        '6',
+    '4',        ')',        ' ',        '=',        'S',        'I',        'H',        '4',
+    'K',        'S',        'T',        'I',        'Y',        ' ',        'F',        'O',
+    'H',        'R' | 0x80, '(',        '6',        ')',        '=',        ' ',        'S',
+    'I',        'H',        '4',        'K',        'S' | 0x80, '(',        '7',        ')',
+    '=',        ' ',        'S',        'E',        'H',        '4',        'V',        'U',
+    'N' | 0x80, ' ',        '(',        '8',        'T',        'H',        ')',        '=',
+    'E',        'Y',        '4',        'T',        'H' | 0x80, '(',        '8',        ')',
+    '=',        ' ',        'E',        'Y',        '4',        'T' | 0x80, '(',        '9',
+    ')',        '=',        ' ',        'N',        'A',        'Y',        '4',        'N' | 0x80,
+    '(',        ':',        ')',        '=',        '.' | 0x80, '(',        ';',        ')',
+    '=',        '.' | 0x80, '(',        '<',        ')',        '=',        ' ',        'L',
+    'E',        'H',        '4',        'S',        ' ',        'D',        'H',        'A',
+    'E',        'N' | 0x80, '(',        '=',        ')',        '=',        ' ',        'I',
+    'Y',        '4',        'K',        'W',        'U',        'L',        'Z' | 0x80, '(',
+    '>',        ')',        '=',        ' ',        'G',        'R',        'E',        'Y',
+    '4',        'T',        'E',        'R',        ' ',        'D',        'H',        'A',
+    'E',        'N' | 0x80, '(',        '?',        ')',        '=',        '?' | 0x80, '(',
+    '@',        ')',        '=',        ' ',        'A',        'E',        '6',        'T' | 0x80,
+    '(',        '^',        ')',        '=',        ' ',        'K',        'A',        'E',
+    '4',        'R',        'I',        'X',        'T' | 0x80, ']',        'A' | 0x80};
+
+//26 items. From 'A' to 'Z'
+// positions for mem62 and mem63 for each character
+const unsigned char tab37489[] = {0,   149, 247, 162, 57, 197, 6,  126, 199, 38, 55, 78, 145,
+                                  241, 85,  161, 254, 36, 69,  45, 167, 54,  83, 46, 71, 218};
+
+const unsigned char tab37515[] = {125, 126, 126, 127, 128, 129, 130, 130, 130, 132, 132, 132, 132,
+                                  132, 133, 135, 135, 136, 136, 137, 138, 139, 139, 140, 140, 140};
+
+void STM32SAM::Output8BitAry(int index, unsigned char ary[5]) {
+    int k;
+
+    uint32_t bufferposOld = bufferpos;
+
+    bufferpos += timetable[oldtimetableindex][index];
+    oldtimetableindex = index;
+
+    int sample_uS = bufferpos - bufferposOld;
+
+    uint32_t f = 0;
+
+    // write a little bit in advance
+    for(k = 0; k < 5; k++) {
+        //   buffer[bufferpos / 50 + k] = ary[k];
+
+        // f = micros() + sample_uS / (_STM32SAM_SPEED + 1);
+        // while(micros() < f) {
+        // };
+        f = sample_uS / (_STM32SAM_SPEED + 1);
+        furi_delay_us(f);
+        SetAUDIO(ary[k]);
+        //  delayMicroseconds(sample_uS / 5 );
+    }
+
+    //  SetAUDIO(ary[0]);
+}
+
+void STM32SAM::Output8Bit(int index, unsigned char A) {
+    unsigned char ary[5] = {A, A, A, A, A};
+    Output8BitAry(index, ary);
+}
+
+//written by me because of different table positions.
+// mem[47] = ...
+// 168=pitches
+// 169=frequency1
+// 170=frequency2
+// 171=frequency3
+// 172=amplitude1
+// 173=amplitude2
+// 174=amplitude3
+unsigned char STM32SAM::Read(unsigned char p, unsigned char Y) {
+    switch(p) {
+    case 168:
+        return pitches[Y];
+    case 169:
+        return frequency1[Y];
+    case 170:
+        return frequency2[Y];
+    case 171:
+        return frequency3[Y];
+    case 172:
+        return amplitude1[Y];
+    case 173:
+        return amplitude2[Y];
+    case 174:
+        return amplitude3[Y];
+    }
+    // Serial1.println("Error reading to tables");
+    return 0;
+}
+
+void STM32SAM::Write(unsigned char p, unsigned char Y, unsigned char value) {
+    switch(p) {
+    case 168:
+        pitches[Y] = value;
+        return;
+    case 169:
+        frequency1[Y] = value;
+        return;
+    case 170:
+        frequency2[Y] = value;
+        return;
+    case 171:
+        frequency3[Y] = value;
+        return;
+    case 172:
+        amplitude1[Y] = value;
+        return;
+    case 173:
+        amplitude2[Y] = value;
+        return;
+    case 174:
+        amplitude3[Y] = value;
+        return;
+    }
+    //Serial1.println("Error writing to tables\n");
+}
+
+// -------------------------------------------------------------------------
+//Code48227
+// Render a sampled sound from the sampleTable.
+//
+//   Phoneme   Sample Start   Sample End
+//   32: S*    15             255
+//   33: SH    257            511
+//   34: F*    559            767
+//   35: TH    583            767
+//   36: /H    903            1023
+//   37: /X    1135           1279
+//   38: Z*    84             119
+//   39: ZH    340            375
+//   40: V*    596            639
+//   41: DH    596            631
+//
+//   42: CH
+//   43: **    399            511
+//
+//   44: J*
+//   45: **    257            276
+//   46: **
+//
+//   66: P*
+//   67: **    743            767
+//   68: **
+//
+//   69: T*
+//   70: **    231            255
+//   71: **
+//
+// The SampledPhonemesTable[] holds flags indicating if a phoneme is
+// voiced or not. If the upper 5 bits are zero, the sample is voiced.
+//
+// Samples in the sampleTable are compressed, with bits being converted to
+// bytes from high bit to low, as follows:
+//
+//   unvoiced 0 bit   -> X
+//   unvoiced 1 bit   -> 5
+//
+//   voiced 0 bit     -> 6
+//   voiced 1 bit     -> 24
+//
+// Where X is a value from the table:
+//
+//   { 0x18, 0x1A, 0x17, 0x17, 0x17 };
+//
+// The index into this table is determined by masking off the lower
+// 3 bits from the SampledPhonemesTable:
+//
+//        index = (SampledPhonemesTable[i] & 7) - 1;
+//
+// For voices samples, samples are interleaved between voiced output.
+
+// Code48227()
+void STM32SAM::RenderSample(unsigned char* mem66) {
+    int tempA;
+    // current phoneme's index
+    mem49 = Y;
+
+    // mask low three bits and subtract 1 get value to
+    // convert 0 bits on unvoiced samples.
+    A = mem39 & 7;
+    X = A - 1;
+
+    // store the result
+    mem56 = X;
+
+    // determine which offset to use from table { 0x18, 0x1A, 0x17, 0x17, 0x17 }
+    // T, S, Z                0          0x18
+    // CH, J, SH, ZH          1          0x1A
+    // P, F*, V, TH, DH       2          0x17
+    // /H                     3          0x17
+    // /X                     4          0x17
+
+    // get value from the table
+    mem53 = tab48426[X];
+    mem47 = X; //46016+mem[56]*256
+
+    // voiced sample?
+    A = mem39 & 248;
+    if(A == 0) {
+        // voiced phoneme: Z*, ZH, V*, DH
+        Y = mem49;
+        A = pitches[mem49] >> 4;
+
+        // jump to voiced portion
+        goto pos48315;
+    }
+
+    Y = A ^ 255;
+pos48274:
+
+    // step through the 8 bits in the sample
+    mem56 = 8;
+
+    // get the next sample from the table
+    // mem47*256 = offset to start of samples
+    A = sampleTable[mem47 * 256 + Y];
+pos48280:
+
+    // left shift to get the high bit
+    tempA = A;
+    A = A << 1;
+    //48281: BCC 48290
+
+    // bit not set?
+    if((tempA & 128) == 0) {
+        // convert the bit to value from table
+        X = mem53;
+        //mem[54296] = X;
+        // output the byte
+        Output8Bit(1, (X & 0x0f) * 16);
+        // if X != 0, exit loop
+        if(X != 0) goto pos48296;
+    }
+
+    // output a 5 for the on bit
+    Output8Bit(2, 5 * 16);
+
+    //48295: NOP
+pos48296:
+
+    X = 0;
+
+    // decrement counter
+    mem56--;
+
+    // if not done, jump to top of loop
+    if(mem56 != 0) goto pos48280;
+
+    // increment position
+    Y++;
+    if(Y != 0) goto pos48274;
+
+    // restore values and return
+    mem44 = 1;
+    Y = mem49;
+    return;
+
+    unsigned char phase1;
+
+pos48315:
+    // handle voiced samples here
+
+    // number of samples?
+    phase1 = A ^ 255;
+
+    Y = *mem66;
+    do {
+        //pos48321:
+
+        // shift through all 8 bits
+        mem56 = 8;
+        //A = Read(mem47, Y);
+
+        // fetch value from table
+        A = sampleTable[mem47 * 256 + Y];
+
+        // loop 8 times
+        //pos48327:
+        do {
+            //48327: ASL A
+            //48328: BCC 48337
+
+            // left shift and check high bit
+            tempA = A;
+            A = A << 1;
+            if((tempA & 128) != 0) {
+                // if bit set, output 26
+                X = 26;
+                Output8Bit(3, (X & 0xf) * 16);
+            } else {
+                //timetable 4
+                // bit is not set, output a 6
+                X = 6;
+                Output8Bit(4, (X & 0xf) * 16);
+            }
+
+            mem56--;
+        } while(mem56 != 0);
+
+        // move ahead in the table
+        Y++;
+
+        // continue until counter done
+        phase1++;
+
+    } while(phase1 != 0);
+    //  if (phase1 != 0) goto pos48321;
+
+    // restore values and return
+    A = 1;
+    mem44 = 1;
+    *mem66 = Y;
+    Y = mem49;
+    return;
+}
+
+// RENDER THE PHONEMES IN THE LIST
+//
+// The phoneme list is converted into sound through the steps:
+//
+// 1. Copy each phoneme <length> number of times into the frames list,
+//    where each frame represents 10 milliseconds of sound.
+//
+// 2. Determine the transitions lengths between phonemes, and linearly
+//    interpolate the values across the frames.
+//
+// 3. Offset the pitches by the fundamental frequency.
+//
+// 4. Render the each frame.
+
+//void Code47574()
+void STM32SAM::Render() {
+    unsigned char phase1 = 0; //mem43
+    unsigned char phase2 = 0;
+    unsigned char phase3 = 0;
+    unsigned char mem66 = 0;
+    unsigned char mem38 = 0;
+    unsigned char mem40 = 0;
+    unsigned char speedcounter = 0; //mem45
+    unsigned char mem48 = 0;
+    int i;
+    if(phonemeIndexOutput[0] == 255) return; //exit if no data
+
+    A = 0;
+    X = 0;
+    mem44 = 0;
+
+    // CREATE FRAMES
+    //
+    // The length parameter in the list corresponds to the number of frames
+    // to expand the phoneme to. Each frame represents 10 milliseconds of time.
+    // So a phoneme with a length of 7 = 7 frames = 70 milliseconds duration.
+    //
+    // The parameters are copied from the phoneme to the frame verbatim.
+
+    // pos47587:
+    do {
+        // get the index
+        Y = mem44;
+        // get the phoneme at the index
+        A = phonemeIndexOutput[mem44];
+        mem56 = A;
+
+        // if terminal phoneme, exit the loop
+        if(A == 255) break;
+
+        // period phoneme *.
+        if(A == 1) {
+            // add rising inflection
+            A = 1;
+            mem48 = 1;
+            //goto pos48376;
+            AddInflection(mem48, phase1);
+        }
+        /*
+      if (A == 2) goto pos48372;
+    */
+
+        // question mark phoneme?
+        if(A == 2) {
+            // create falling inflection
+            mem48 = 255;
+            AddInflection(mem48, phase1);
+        }
+        //  pos47615:
+
+        // get the stress amount (more stress = higher pitch)
+        phase1 = tab47492[stressOutput[Y] + 1];
+
+        // get number of frames to write
+        phase2 = phonemeLengthOutput[Y];
+        Y = mem56;
+
+        // copy from the source to the frames list
+        do {
+            frequency1[X] = freq1data[Y]; // F1 frequency
+            frequency2[X] = freq2data[Y]; // F2 frequency
+            frequency3[X] = freq3data[Y]; // F3 frequency
+            amplitude1[X] = ampl1data[Y]; // F1 amplitude
+            amplitude2[X] = ampl2data[Y]; // F2 amplitude
+            amplitude3[X] = ampl3data[Y]; // F3 amplitude
+            sampledConsonantFlag[X] =
+                sampledConsonantFlags[Y]; // phoneme data for sampled consonants
+            pitches[X] = pitch + phase1; // pitch
+            X++;
+            phase2--;
+        } while(phase2 != 0);
+        mem44++;
+    } while(mem44 != 0);
+    // -------------------
+    //pos47694:
+
+    // CREATE TRANSITIONS
+    //
+    // Linear transitions are now created to smoothly connect the
+    // end of one sustained portion of a phoneme to the following
+    // phoneme.
+    //
+    // To do this, three tables are used:
+    //
+    //  Table         Purpose
+    //  =========     ==================================================
+    //  blendRank     Determines which phoneme's blend values are used.
+    //
+    //  blendOut      The number of frames at the end of the phoneme that
+    //                will be used to transition to the following phoneme.
+    //
+    //  blendIn       The number of frames of the following phoneme that
+    //                will be used to transition into that phoneme.
+    //
+    // In creating a transition between two phonemes, the phoneme
+    // with the HIGHEST rank is used. Phonemes are ranked on how much
+    // their identity is based on their transitions. For example,
+    // vowels are and diphthongs are identified by their sustained portion,
+    // rather than the transitions, so they are given low values. In contrast,
+    // stop consonants (P, B, T, K) and glides (Y, L) are almost entirely
+    // defined by their transitions, and are given high rank values.
+    //
+    // Here are the rankings used by SAM:
+    //
+    //     Rank    Type                         Phonemes
+    //     2       All vowels                   IY, IH, etc.
+    //     5       Diphthong endings            YX, WX, ER
+    //     8       Terminal liquid consonants   LX, WX, YX, N, NX
+    //     9       Liquid consonants            L, RX, W
+    //     10      Glide                        R, OH
+    //     11      Glide                        WH
+    //     18      Voiceless fricatives         S, SH, F, TH
+    //     20      Voiced fricatives            Z, ZH, V, DH
+    //     23      Plosives, stop consonants    P, T, K, KX, DX, CH
+    //     26      Stop consonants              J, GX, B, D, G
+    //     27-29   Stop consonants (internal)   **
+    //     30      Unvoiced consonants          /H, /X and Q*
+    //     160     Nasal                        M
+    //
+    // To determine how many frames to use, the two phonemes are
+    // compared using the blendRank[] table. The phoneme with the
+    // higher rank is selected. In case of a tie, a blend of each is used:
+    //
+    //      if blendRank[phoneme1] ==  blendRank[phomneme2]
+    //          // use lengths from each phoneme
+    //          outBlendFrames = outBlend[phoneme1]
+    //          inBlendFrames = outBlend[phoneme2]
+    //      else if blendRank[phoneme1] > blendRank[phoneme2]
+    //          // use lengths from first phoneme
+    //          outBlendFrames = outBlendLength[phoneme1]
+    //          inBlendFrames = inBlendLength[phoneme1]
+    //      else
+    //          // use lengths from the second phoneme
+    //          // note that in and out are SWAPPED!
+    //          outBlendFrames = inBlendLength[phoneme2]
+    //          inBlendFrames = outBlendLength[phoneme2]
+    //
+    // Blend lengths can't be less than zero.
+    //
+    // Transitions are assumed to be symetrical, so if the transition
+    // values for the second phoneme are used, the inBlendLength and
+    // outBlendLength values are SWAPPED.
+    //
+    // For most of the parameters, SAM interpolates over the range of the last
+    // outBlendFrames-1 and the first inBlendFrames.
+    //
+    // The exception to this is the Pitch[] parameter, which is interpolates the
+    // pitch from the CENTER of the current phoneme to the CENTER of the next
+    // phoneme.
+    //
+    // Here are two examples. First, For example, consider the word "SUN" (S AH N)
+    //
+    //    Phoneme   Duration    BlendWeight    OutBlendFrames    InBlendFrames
+    //    S         2           18             1                 3
+    //    AH        8           2              4                 4
+    //    N         7           8              1                 2
+    //
+    // The formant transitions for the output frames are calculated as follows:
+    //
+    //     flags ampl1 freq1 ampl2 freq2 ampl3 freq3 pitch
+    //    ------------------------------------------------
+    // S
+    //    241     0     6     0    73     0    99    61   Use S (weight 18) for transition instead of AH (weight 2)
+    //    241     0     6     0    73     0    99    61   <-- (OutBlendFrames-1) = (1-1) = 0 frames
+    // AH
+    //      0     2    10     2    66     0    96    59 * <-- InBlendFrames = 3 frames
+    //      0     4    14     3    59     0    93    57 *
+    //      0     8    18     5    52     0    90    55 *
+    //      0    15    22     9    44     1    87    53
+    //      0    15    22     9    44     1    87    53
+    //      0    15    22     9    44     1    87    53   Use N (weight 8) for transition instead of AH (weight 2).
+    //      0    15    22     9    44     1    87    53   Since N is second phoneme, reverse the IN and OUT values.
+    //      0    11    17     8    47     1    98    56 * <-- (InBlendFrames-1) = (2-1) = 1 frames
+    // N
+    //      0     8    12     6    50     1   109    58 * <-- OutBlendFrames = 1
+    //      0     5     6     5    54     0   121    61
+    //      0     5     6     5    54     0   121    61
+    //      0     5     6     5    54     0   121    61
+    //      0     5     6     5    54     0   121    61
+    //      0     5     6     5    54     0   121    61
+    //      0     5     6     5    54     0   121    61
+    //
+    // Now, consider the reverse "NUS" (N AH S):
+    //
+    //     flags ampl1 freq1 ampl2 freq2 ampl3 freq3 pitch
+    //    ------------------------------------------------
+    // N
+    //     0     5     6     5    54     0   121    61
+    //     0     5     6     5    54     0   121    61
+    //     0     5     6     5    54     0   121    61
+    //     0     5     6     5    54     0   121    61
+    //     0     5     6     5    54     0   121    61
+    //     0     5     6     5    54     0   121    61   Use N (weight 8) for transition instead of AH (weight 2)
+    //     0     5     6     5    54     0   121    61   <-- (OutBlendFrames-1) = (1-1) = 0 frames
+    // AH
+    //     0     8    11     6    51     0   110    59 * <-- InBlendFrames = 2
+    //     0    11    16     8    48     0    99    56 *
+    //     0    15    22     9    44     1    87    53   Use S (weight 18) for transition instead of AH (weight 2)
+    //     0    15    22     9    44     1    87    53   Since S is second phoneme, reverse the IN and OUT values.
+    //     0     9    18     5    51     1    90    55 * <-- (InBlendFrames-1) = (3-1) = 2
+    //     0     4    14     3    58     1    93    57 *
+    // S
+    //   241     2    10     2    65     1    96    59 * <-- OutBlendFrames = 1
+    //   241     0     6     0    73     0    99    61
+
+    A = 0;
+    mem44 = 0;
+    mem49 = 0; // mem49 starts at as 0
+    X = 0;
+    while(1) //while No. 1
+    {
+        // get the current and following phoneme
+        Y = phonemeIndexOutput[X];
+        A = phonemeIndexOutput[X + 1];
+        X++;
+
+        // exit loop at end token
+        if(A == 255) break; //goto pos47970;
+
+        // get the ranking of each phoneme
+        X = A;
+        mem56 = blendRank[A];
+        A = blendRank[Y];
+
+        // compare the rank - lower rank value is stronger
+        if(A == mem56) {
+            // same rank, so use out blend lengths from each phoneme
+            phase1 = outBlendLength[Y];
+            phase2 = outBlendLength[X];
+        } else if(A < mem56) {
+            // first phoneme is stronger, so us it's blend lengths
+            phase1 = inBlendLength[X];
+            phase2 = outBlendLength[X];
+        } else {
+            // second phoneme is stronger, so use it's blend lengths
+            // note the out/in are swapped
+            phase1 = outBlendLength[Y];
+            phase2 = inBlendLength[Y];
+        }
+
+        Y = mem44;
+        A = mem49 + phonemeLengthOutput[mem44]; // A is mem49 + length
+        mem49 = A; // mem49 now holds length + position
+        A = A + phase2; //Maybe Problem because of carry flag
+
+        //47776: ADC 42
+        speedcounter = A;
+        mem47 = 168;
+        phase3 = mem49 - phase1; // what is mem49
+        A = phase1 + phase2; // total transition?
+        mem38 = A;
+
+        X = A;
+        X -= 2;
+        if((X & 128) == 0)
+            do //while No. 2
+            {
+                //pos47810:
+
+                // mem47 is used to index the tables:
+                // 168  pitches[]
+                // 169  frequency1
+                // 170  frequency2
+                // 171  frequency3
+                // 172  amplitude1
+                // 173  amplitude2
+                // 174  amplitude3
+
+                mem40 = mem38;
+
+                if(mem47 == 168) // pitch
+                {
+                    // unlike the other values, the pitches[] interpolates from
+                    // the middle of the current phoneme to the middle of the
+                    // next phoneme
+
+                    unsigned char mem36, mem37;
+                    // half the width of the current phoneme
+                    mem36 = phonemeLengthOutput[mem44] >> 1;
+                    // half the width of the next phoneme
+                    mem37 = phonemeLengthOutput[mem44 + 1] >> 1;
+                    // sum the values
+                    mem40 = mem36 + mem37; // length of both halves
+                    mem37 += mem49; // center of next phoneme
+                    mem36 = mem49 - mem36; // center index of current phoneme
+                    A = Read(
+                        mem47, mem37); // value at center of next phoneme - end interpolation value
+                    //A = mem[address];
+
+                    Y = mem36; // start index of interpolation
+                    mem53 = A - Read(mem47, mem36); // value to center of current phoneme
+                } else {
+                    // value to interpolate to
+                    A = Read(mem47, speedcounter);
+                    // position to start interpolation from
+                    Y = phase3;
+                    // value to interpolate from
+                    mem53 = A - Read(mem47, phase3);
+                }
+
+                //Code47503(mem40);
+                // ML : Code47503 is division with remainder, and mem50 gets the sign
+
+                // calculate change per frame
+                signed char m53 = (signed char)mem53;
+                mem50 = mem53 & 128;
+                unsigned char m53abs = abs(m53);
+                mem51 = m53abs % mem40; //abs((char)m53) % mem40;
+                mem53 = (unsigned char)((signed char)(m53) / mem40);
+
+                // interpolation range
+                X = mem40; // number of frames to interpolate over
+                Y = phase3; // starting frame
+
+                // linearly interpolate values
+
+                mem56 = 0;
+                //47907: CLC
+                //pos47908:
+                while(1) //while No. 3
+                {
+                    A = Read(mem47, Y) + mem53; //carry alway cleared
+
+                    mem48 = A;
+                    Y++;
+                    X--;
+                    if(X == 0) break;
+
+                    mem56 += mem51;
+                    if(mem56 >= mem40) //???
+                    {
+                        mem56 -= mem40; //carry? is set
+                        //if ((mem56 & 128)==0)
+                        if((mem50 & 128) == 0) {
+                            //47935: BIT 50
+                            //47937: BMI 47943
+                            if(mem48 != 0) mem48++;
+                        } else
+                            mem48--;
+                    }
+                    //pos47945:
+                    Write(mem47, Y, mem48);
+                } //while No. 3
+
+                //pos47952:
+                mem47++;
+                //if (mem47 != 175) goto pos47810;
+            } while(mem47 != 175); //while No. 2
+        //pos47963:
+        mem44++;
+        X = mem44;
+    } //while No. 1
+
+    //goto pos47701;
+    //pos47970:
+
+    // add the length of this phoneme
+    mem48 = mem49 + phonemeLengthOutput[mem44];
+
+    // ASSIGN PITCH CONTOUR
+    //
+    // This subtracts the F1 frequency from the pitch to create a
+    // pitch contour. Without this, the output would be at a single
+    // pitch level (monotone).
+
+    // don't adjust pitch if in sing mode
+    if(!singmode) {
+        // iterate through the buffer
+        for(i = 0; i < 256; i++) {
+            // subtract half the frequency of the formant 1.
+            // this adds variety to the voice
+            pitches[i] -= (frequency1[i] >> 1);
+        }
+    }
+
+    phase1 = 0;
+    phase2 = 0;
+    phase3 = 0;
+    mem49 = 0;
+    speedcounter = 72; //sam standard speed
+
+    // RESCALE AMPLITUDE
+    //
+    // Rescale volume from a linear scale to decibels.
+    //
+
+    //amplitude rescaling
+    for(i = 255; i >= 0; i--) {
+        amplitude1[i] = amplitudeRescale[amplitude1[i]];
+        amplitude2[i] = amplitudeRescale[amplitude2[i]];
+        amplitude3[i] = amplitudeRescale[amplitude3[i]];
+    }
+
+    Y = 0;
+    A = pitches[0];
+    mem44 = A;
+    X = A;
+    mem38 = A - (A >> 2); // 3/4*A ???
+
+    // PROCESS THE FRAMES
+    //
+    // In traditional vocal synthesis, the glottal pulse drives filters, which
+    // are attenuated to the frequencies of the formants.
+    //
+    // SAM generates these formants directly with sin and rectangular waves.
+    // To simulate them being driven by the glottal pulse, the waveforms are
+    // reset at the beginning of each glottal pulse.
+
+    //finally the loop for sound output
+    //pos48078:
+    while(1) {
+        // get the sampled information on the phoneme
+        A = sampledConsonantFlag[Y];
+        mem39 = A;
+
+        // unvoiced sampled phoneme?
+        A = A & 248;
+        if(A != 0) {
+            // render the sample for the phoneme
+            RenderSample(&mem66);
+
+            // skip ahead two in the phoneme buffer
+            Y += 2;
+            mem48 -= 2;
+        } else {
+            // simulate the glottal pulse and formants
+            unsigned char ary[5];
+            unsigned int p1 =
+                phase1 * 256; // Fixed point integers because we need to divide later on
+            unsigned int p2 = phase2 * 256;
+            unsigned int p3 = phase3 * 256;
+            int k;
+            for(k = 0; k < 5; k++) {
+                signed char sp1 = (signed char)sinus[0xff & (p1 >> 8)];
+                signed char sp2 = (signed char)sinus[0xff & (p2 >> 8)];
+                signed char rp3 = (signed char)rectangle[0xff & (p3 >> 8)];
+                signed int sin1 = sp1 * ((unsigned char)amplitude1[Y] & 0x0f);
+                signed int sin2 = sp2 * ((unsigned char)amplitude2[Y] & 0x0f);
+                signed int rect = rp3 * ((unsigned char)amplitude3[Y] & 0x0f);
+                signed int mux = sin1 + sin2 + rect;
+                mux /= 32;
+                mux += 128; // Go from signed to unsigned amplitude
+                ary[k] = mux;
+                p1 += frequency1[Y] * 256 / 4; // Compromise, this becomes a shift and works well
+                p2 += frequency2[Y] * 256 / 4;
+                p3 += frequency3[Y] * 256 / 4;
+            }
+            // output the accumulated value
+            Output8BitAry(0, ary);
+            speedcounter--;
+            if(speedcounter != 0) goto pos48155;
+            Y++; //go to next amplitude
+
+            // decrement the frame count
+            mem48--;
+        }
+
+        // if the frame count is zero, exit the loop
+        if(mem48 == 0) return;
+        speedcounter = speed;
+    pos48155:
+
+        // decrement the remaining length of the glottal pulse
+        mem44--;
+
+        // finished with a glottal pulse?
+        if(mem44 == 0) {
+        pos48159:
+            // fetch the next glottal pulse length
+            A = pitches[Y];
+            mem44 = A;
+            A = A - (A >> 2);
+            mem38 = A;
+
+            // reset the formant wave generators to keep them in
+            // sync with the glottal pulse
+            phase1 = 0;
+            phase2 = 0;
+            phase3 = 0;
+            continue;
+        }
+
+        // decrement the count
+        mem38--;
+
+        // is the count non-zero and the sampled flag is zero?
+        if((mem38 != 0) || (mem39 == 0)) {
+            // reset the phase of the formants to match the pulse
+            phase1 += frequency1[Y];
+            phase2 += frequency2[Y];
+            phase3 += frequency3[Y];
+            continue;
+        }
+
+        // voiced sampled phonemes interleave the sample with the
+        // glottal pulse. The sample flag is non-zero, so render
+        // the sample for the phoneme.
+        RenderSample(&mem66);
+        goto pos48159;
+    } //while
+
+    // The following code is never reached. It's left over from when
+    // the voiced sample code was part of this loop, instead of part
+    // of RenderSample();
+
+    //pos48315:
+    int tempA;
+    phase1 = A ^ 255;
+    Y = mem66;
+    do {
+        //pos48321:
+
+        mem56 = 8;
+        A = Read(mem47, Y);
+
+        //pos48327:
+        do {
+            //48327: ASL A
+            //48328: BCC 48337
+            tempA = A;
+            A = A << 1;
+            if((tempA & 128) != 0) {
+                X = 26;
+                // mem[54296] = X;
+                bufferpos += 150;
+                //
+                //
+                //        buffer[bufferpos / 50] = (X & 15) * 16;
+                //
+                //
+
+            } else {
+                //mem[54296] = 6;
+                X = 6;
+                bufferpos += 150;
+                //
+                //        buffer[bufferpos / 50] = (X & 15) * 16;
+                //
+                //
+            }
+
+            for(X = wait2; X > 0; X--)
+                ; //wait
+            mem56--;
+        } while(mem56 != 0);
+
+        Y++;
+        phase1++;
+
+    } while(phase1 != 0);
+    //  if (phase1 != 0) goto pos48321;
+    A = 1;
+    mem44 = 1;
+    mem66 = Y;
+    Y = mem49;
+    return;
+}
+
+// Create a rising or falling inflection 30 frames prior to
+// index X. A rising inflection is used for questions, and
+// a falling inflection is used for statements.
+
+void STM32SAM::AddInflection(unsigned char mem48, unsigned char phase1) {
+    //pos48372:
+    //  mem48 = 255;
+    //pos48376:
+
+    // store the location of the punctuation
+    mem49 = X;
+    A = X;
+    int Atemp = A;
+
+    // backup 30 frames
+    A = A - 30;
+    // if index is before buffer, point to start of buffer
+    if(Atemp <= 30) A = 0;
+    X = A;
+
+    // FIXME: Explain this fix better, it's not obvious
+    // ML : A =, fixes a problem with invalid pitch with '.'
+    while((A = pitches[X]) == 127) X++;
+
+pos48398:
+    //48398: CLC
+    //48399: ADC 48
+
+    // add the inflection direction
+    A += mem48;
+    phase1 = A;
+
+    // set the inflection
+    pitches[X] = A;
+pos48406:
+
+    // increment the position
+    X++;
+
+    // exit if the punctuation has been reached
+    if(X == mem49) return; //goto pos47615;
+    if(pitches[X] == 255) goto pos48406;
+    A = phase1;
+    goto pos48398;
+}
+
+/*
+    SAM's voice can be altered by changing the frequencies of the
+    mouth formant (F1) and the throat formant (F2). Only the voiced
+    phonemes (5-29 and 48-53) are altered.
+*/
+void STM32SAM::SetMouthThroat() {
+    unsigned char initialFrequency;
+    unsigned char newFrequency = 0;
+    //unsigned char mouth; //mem38880
+    //unsigned char throat; //mem38881
+
+    // mouth formants (F1) 5..29
+    unsigned char mouthFormants5_29[30] = {0,  0,  0,  0,  0,  10, 14, 19, 24, 27,
+                                           23, 21, 16, 20, 14, 18, 14, 18, 18, 16,
+                                           13, 15, 11, 18, 14, 11, 9,  6,  6,  6};
+
+    // throat formants (F2) 5..29
+    unsigned char throatFormants5_29[30] = {255, 255, 255, 255, 255, 84, 73, 67, 63, 40,
+                                            44,  31,  37,  45,  73,  49, 36, 30, 51, 37,
+                                            29,  69,  24,  50,  30,  24, 83, 46, 54, 86};
+
+    // there must be no zeros in this 2 tables
+    // formant 1 frequencies (mouth) 48..53
+    unsigned char mouthFormants48_53[6] = {19, 27, 21, 27, 18, 13};
+
+    // formant 2 frequencies (throat) 48..53
+    unsigned char throatFormants48_53[6] = {72, 39, 31, 43, 30, 34};
+
+    unsigned char pos = 5; //mem39216
+    //pos38942:
+    // recalculate formant frequencies 5..29 for the mouth (F1) and throat (F2)
+    while(pos != 30) {
+        // recalculate mouth frequency
+        initialFrequency = mouthFormants5_29[pos];
+        if(initialFrequency != 0) newFrequency = trans(mouth, initialFrequency);
+        freq1data[pos] = newFrequency;
+
+        // recalculate throat frequency
+        initialFrequency = throatFormants5_29[pos];
+        if(initialFrequency != 0) newFrequency = trans(throat, initialFrequency);
+        freq2data[pos] = newFrequency;
+        pos++;
+    }
+
+    //pos39059:
+    // recalculate formant frequencies 48..53
+    pos = 48;
+    Y = 0;
+    while(pos != 54) {
+        // recalculate F1 (mouth formant)
+        initialFrequency = mouthFormants48_53[Y];
+        newFrequency = trans(mouth, initialFrequency);
+        freq1data[pos] = newFrequency;
+
+        // recalculate F2 (throat formant)
+        initialFrequency = throatFormants48_53[Y];
+        newFrequency = trans(throat, initialFrequency);
+        freq2data[pos] = newFrequency;
+        Y++;
+        pos++;
+    }
+}
+
+//return = (mem39212*mem39213) >> 1
+unsigned char STM32SAM::trans(unsigned char mem39212, unsigned char mem39213) {
+    //pos39008:
+    unsigned char carry;
+    int temp;
+    unsigned char mem39214, mem39215;
+    A = 0;
+    mem39215 = 0;
+    mem39214 = 0;
+    X = 8;
+    do {
+        carry = mem39212 & 1;
+        mem39212 = mem39212 >> 1;
+        if(carry != 0) {
+            /*
+                  39018: LSR 39212
+                  39021: BCC 39033
+      */
+            carry = 0;
+            A = mem39215;
+            temp = (int)A + (int)mem39213;
+            A = A + mem39213;
+            if(temp > 255) carry = 1;
+            mem39215 = A;
+        }
+        temp = mem39215 & 1;
+        mem39215 = (mem39215 >> 1) | (carry ? 128 : 0);
+        carry = temp;
+        //39033: ROR 39215
+        X--;
+    } while(X != 0);
+    temp = mem39214 & 128;
+    mem39214 = (mem39214 << 1) | (carry ? 1 : 0);
+    carry = temp;
+    temp = mem39215 & 128;
+    mem39215 = (mem39215 << 1) | (carry ? 1 : 0);
+    carry = temp;
+
+    return mem39215;
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           Sam
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+//char input[]={"/HAALAOAO MAYN NAAMAEAE IHSTT SAEBAASTTIHAAN \x9b\x9b\0"};
+//unsigned char input[]={"/HAALAOAO \x9b\0"};
+//unsigned char input[]={"AA \x9b\0"};
+//unsigned char input[] = {"GUH5DEHN TAEG\x9b\0"};
+
+//unsigned char input[]={"AY5 AEM EY TAO4LXKIHNX KAX4MPYUX4TAH. GOW4 AH/HEH3D PAHNK.MEYK MAY8 DEY.\x9b\0"};
+//unsigned char input[]={"/HEH3LOW2, /HAW AH YUX2 TUXDEY. AY /HOH3P YUX AH FIYLIHNX OW4 KEY.\x9b\0"};
+//unsigned char input[]={"/HEY2, DHIHS IH3Z GREY2T. /HAH /HAH /HAH.AYL BIY5 BAEK.\x9b\0"};
+//unsigned char input[]={"/HAH /HAH /HAH \x9b\0"};
+//unsigned char input[]={"/HAH /HAH /HAH.\x9b\0"};
+//unsigned char input[]={".TUW BIY5Y3,, OHR NAA3T - TUW BIY5IYIY., DHAE4T IHZ DHAH KWEH4SCHAHN.\x9b\0"};
+//unsigned char input[]={"/HEY2, DHIHS \x9b\0"};
+
+//unsigned char input[]={" IYIHEHAEAAAHAOOHUHUXERAXIX  \x9b\0"};
+//unsigned char input[]={" RLWWYMNNXBDGJZZHVDH \x9b\0"};
+//unsigned char input[]={" SSHFTHPTKCH/H \x9b\0"};
+
+//unsigned char input[]={" EYAYOYAWOWUW ULUMUNQ YXWXRXLX/XDX\x9b\0"};
+
+void STM32SAM::SetInput(char* _input) {
+    int i, l;
+    l = strlen(_input);
+    if(l > 254) l = 254;
+    for(i = 0; i < l; i++) {
+        input[i] = _input[i];
+    }
+    input[l] = 0;
+}
+
+// 168=pitches
+// 169=frequency1
+// 170=frequency2
+// 171=frequency3
+// 172=amplitude1
+// 173=amplitude2
+// 174=amplitude3
+
+void STM32SAM::Init() {
+    bufferpos = 0;
+    int i;
+    SetMouthThroat();
+
+    bufferpos = 0;
+    // TODO, check for free the memory, 10 seconds of output should be more than enough
+    //buffer = malloc(22050*10);
+
+    // buffer = (char*) calloc(1, sizeof(char));
+
+    /*
+    freq2data = &mem[45136];
+    freq1data = &mem[45056];
+    freq3data = &mem[45216];
+  */
+    //pitches = &mem[43008];
+    /*
+    frequency1 = &mem[43264];
+    frequency2 = &mem[43520];
+    frequency3 = &mem[43776];
+  */
+    /*
+    amplitude1 = &mem[44032];
+    amplitude2 = &mem[44288];
+    amplitude3 = &mem[44544];
+  */
+    //phoneme = &mem[39904];
+    /*
+    ampl1data = &mem[45296];
+    ampl2data = &mem[45376];
+    ampl3data = &mem[45456];
+  */
+
+    for(i = 0; i < 256; i++) {
+        stress[i] = 0;
+        phonemeLength[i] = 0;
+    }
+
+    for(i = 0; i < 60; i++) {
+        phonemeIndexOutput[i] = 0;
+        stressOutput[i] = 0;
+        phonemeLengthOutput[i] = 0;
+    }
+    phonemeindex[255] =
+        255; //to prevent buffer overflow // ML : changed from 32 to 255 to stop freezing with long inputs
+}
+
+//int Code39771()
+int STM32SAM::SAMMain() {
+    Init();
+    phonemeindex[255] = 32; //to prevent buffer overflow
+
+    if(!Parser1()) {
+        return 0;
+    }
+
+    Parser2();
+    CopyStress();
+    SetPhonemeLength();
+    AdjustLengths();
+    Code41240();
+    do {
+        A = phonemeindex[X];
+        if(A > 80) {
+            phonemeindex[X] = 255;
+            break; // error: delete all behind it
+        }
+        X++;
+    } while(X != 0);
+
+    //pos39848:
+    InsertBreath();
+
+    //mem[40158] = 255;
+
+    PrepareOutput();
+
+    return 1;
+}
+
+//void Code48547()
+void STM32SAM::PrepareOutput() {
+    A = 0;
+    X = 0;
+    Y = 0;
+
+    //pos48551:
+    while(1) {
+        A = phonemeindex[X];
+        if(A == 255) {
+            A = 255;
+            phonemeIndexOutput[Y] = 255;
+            Render();
+            return;
+        }
+        if(A == 254) {
+            X++;
+            int temp = X;
+            //mem[48546] = X;
+            phonemeIndexOutput[Y] = 255;
+            Render();
+            //X = mem[48546];
+            X = temp;
+            Y = 0;
+            continue;
+        }
+
+        if(A == 0) {
+            X++;
+            continue;
+        }
+
+        phonemeIndexOutput[Y] = A;
+        phonemeLengthOutput[Y] = phonemeLength[X];
+        stressOutput[Y] = stress[X];
+        X++;
+        Y++;
+    }
+}
+
+//void Code41014()
+void STM32SAM::Insert(
+    unsigned char position /*var57*/,
+    unsigned char mem60,
+    unsigned char mem59,
+    unsigned char mem58) {
+    int i;
+    for(i = 253; i >= position; i--) // ML : always keep last safe-guarding 255
+    {
+        phonemeindex[i + 1] = phonemeindex[i];
+        phonemeLength[i + 1] = phonemeLength[i];
+        stress[i + 1] = stress[i];
+    }
+
+    phonemeindex[position] = mem60;
+    phonemeLength[position] = mem59;
+    stress[position] = mem58;
+    return;
+}
+
+//void Code48431()
+void STM32SAM::InsertBreath() {
+    unsigned char mem54;
+    unsigned char mem55;
+    unsigned char index; //variable Y
+    mem54 = 255;
+    X++;
+    mem55 = 0;
+    unsigned char mem66 = 0;
+    while(1) {
+        //pos48440:
+        X = mem66;
+        index = phonemeindex[X];
+        if(index == 255) return;
+        mem55 += phonemeLength[X];
+
+        if(mem55 < 232) {
+            if(index != 254) // ML : Prevents an index out of bounds problem
+            {
+                A = flags2[index] & 1;
+                if(A != 0) {
+                    X++;
+                    mem55 = 0;
+                    Insert(X, 254, mem59, 0);
+                    mem66++;
+                    mem66++;
+                    continue;
+                }
+            }
+            if(index == 0) mem54 = X;
+            mem66++;
+            continue;
+        }
+        X = mem54;
+        phonemeindex[X] = 31; // 'Q*' glottal stop
+        phonemeLength[X] = 4;
+        stress[X] = 0;
+        X++;
+        mem55 = 0;
+        Insert(X, 254, mem59, 0);
+        X++;
+        mem66 = X;
+    }
+}
+
+// Iterates through the phoneme buffer, copying the stress value from
+// the following phoneme under the following circumstance:
+
+//     1. The current phoneme is voiced, excluding plosives and fricatives
+//     2. The following phoneme is voiced, excluding plosives and fricatives, and
+//     3. The following phoneme is stressed
+//
+//  In those cases, the stress value+1 from the following phoneme is copied.
+//
+// For example, the word LOITER is represented as LOY5TER, with as stress
+// of 5 on the diphtong OY. This routine will copy the stress value of 6 (5+1)
+// to the L that precedes it.
+
+//void Code41883()
+void STM32SAM::CopyStress() {
+    // loop thought all the phonemes to be output
+    unsigned char pos = 0; //mem66
+    while(1) {
+        // get the phomene
+        Y = phonemeindex[pos];
+
+        // exit at end of buffer
+        if(Y == 255) return;
+
+        // if CONSONANT_FLAG set, skip - only vowels get stress
+        if((flags[Y] & 64) == 0) {
+            pos++;
+            continue;
+        }
+        // get the next phoneme
+        Y = phonemeindex[pos + 1];
+        if(Y == 255) //prevent buffer overflow
+        {
+            pos++;
+            continue;
+        } else
+            // if the following phoneme is a vowel, skip
+            if((flags[Y] & 128) == 0) {
+                pos++;
+                continue;
+            }
+
+        // get the stress value at the next position
+        Y = stress[pos + 1];
+
+        // if next phoneme is not stressed, skip
+        if(Y == 0) {
+            pos++;
+            continue;
+        }
+
+        // if next phoneme is not a VOWEL OR ER, skip
+        if((Y & 128) != 0) {
+            pos++;
+            continue;
+        }
+
+        // copy stress from prior phoneme to this one
+        stress[pos] = Y + 1;
+
+        // advance pointer
+        pos++;
+    }
+}
+
+// The input[] buffer contains a string of phonemes and stress markers along
+// the lines of:
+//
+//     DHAX KAET IHZ AH5GLIY. <0x9B>
+//
+// The byte 0x9B marks the end of the buffer. Some phonemes are 2 bytes
+// long, such as "DH" and "AX". Others are 1 byte long, such as "T" and "Z".
+// There are also stress markers, such as "5" and ".".
+//
+// The first character of the phonemes are stored in the table signInputTable1[].
+// The second character of the phonemes are stored in the table signInputTable2[].
+// The stress characters are arranged in low to high stress order in stressInputTable[].
+//
+// The following process is used to parse the input[] buffer:
+//
+// Repeat until the <0x9B> character is reached:
+//
+//        First, a search is made for a 2 character match for phonemes that do not
+//        end with the '*' (wildcard) character. On a match, the index of the phoneme
+//        is added to phonemeIndex[] and the buffer position is advanced 2 bytes.
+//
+//        If this fails, a search is made for a 1 character match against all
+//        phoneme names ending with a '*' (wildcard). If this succeeds, the
+//        phoneme is added to phonemeIndex[] and the buffer position is advanced
+//        1 byte.
+//
+//        If this fails, search for a 1 character match in the stressInputTable[].
+//        If this succeeds, the stress value is placed in the last stress[] table
+//        at the same index of the last added phoneme, and the buffer position is
+//        advanced by 1 byte.
+//
+//        If this fails, return a 0.
+//
+// On success:
+//
+//    1. phonemeIndex[] will contain the index of all the phonemes.
+//    2. The last index in phonemeIndex[] will be 255.
+//    3. stress[] will contain the stress value for each phoneme
+
+// input[] holds the string of phonemes, each two bytes wide
+// signInputTable1[] holds the first character of each phoneme
+// signInputTable2[] holds te second character of each phoneme
+// phonemeIndex[] holds the indexes of the phonemes after parsing input[]
+//
+// The parser scans through the input[], finding the names of the phonemes
+// by searching signInputTable1[] and signInputTable2[]. On a match, it
+// copies the index of the phoneme into the phonemeIndexTable[].
+//
+// The character <0x9B> marks the end of text in input[]. When it is reached,
+// the index 255 is placed at the end of the phonemeIndexTable[], and the
+// function returns with a 1 indicating success.
+int STM32SAM::Parser1() {
+    int i;
+    unsigned char sign1;
+    unsigned char sign2;
+    unsigned char position = 0;
+    X = 0;
+    A = 0;
+    Y = 0;
+
+    // CLEAR THE STRESS TABLE
+    for(i = 0; i < 256; i++) stress[i] = 0;
+
+    // THIS CODE MATCHES THE PHONEME LETTERS TO THE TABLE
+    // pos41078:
+    while(1) {
+        // GET THE FIRST CHARACTER FROM THE PHONEME BUFFER
+        sign1 = input[X];
+        // TEST FOR 155 (�) END OF LINE MARKER
+        if(sign1 == 155) {
+            // MARK ENDPOINT AND RETURN
+            phonemeindex[position] = 255; //mark endpoint
+            // REACHED END OF PHONEMES, SO EXIT
+            return 1; //all ok
+        }
+
+        // GET THE NEXT CHARACTER FROM THE BUFFER
+        X++;
+        sign2 = input[X];
+
+        // NOW sign1 = FIRST CHARACTER OF PHONEME, AND sign2 = SECOND CHARACTER OF PHONEME
+
+        // TRY TO MATCH PHONEMES ON TWO TWO-CHARACTER NAME
+        // IGNORE PHONEMES IN TABLE ENDING WITH WILDCARDS
+
+        // SET INDEX TO 0
+        Y = 0;
+    pos41095:
+
+        // GET FIRST CHARACTER AT POSITION Y IN signInputTable
+        // --> should change name to PhonemeNameTable1
+        A = signInputTable1[Y];
+
+        // FIRST CHARACTER MATCHES?
+        if(A == sign1) {
+            // GET THE CHARACTER FROM THE PhonemeSecondLetterTable
+            A = signInputTable2[Y];
+            // NOT A SPECIAL AND MATCHES SECOND CHARACTER?
+            if((A != '*') && (A == sign2)) {
+                // STORE THE INDEX OF THE PHONEME INTO THE phomeneIndexTable
+                phonemeindex[position] = Y;
+
+                // ADVANCE THE POINTER TO THE phonemeIndexTable
+                position++;
+                // ADVANCE THE POINTER TO THE phonemeInputBuffer
+                X++;
+
+                // CONTINUE PARSING
+                continue;
+            }
+        }
+
+        // NO MATCH, TRY TO MATCH ON FIRST CHARACTER TO WILDCARD NAMES (ENDING WITH '*')
+
+        // ADVANCE TO THE NEXT POSITION
+        Y++;
+        // IF NOT END OF TABLE, CONTINUE
+        if(Y != 81) goto pos41095;
+
+        // REACHED END OF TABLE WITHOUT AN EXACT (2 CHARACTER) MATCH.
+        // THIS TIME, SEARCH FOR A 1 CHARACTER MATCH AGAINST THE WILDCARDS
+
+        // RESET THE INDEX TO POINT TO THE START OF THE PHONEME NAME TABLE
+        Y = 0;
+    pos41134:
+        // DOES THE PHONEME IN THE TABLE END WITH '*'?
+        if(signInputTable2[Y] == '*') {
+            // DOES THE FIRST CHARACTER MATCH THE FIRST LETTER OF THE PHONEME
+            if(signInputTable1[Y] == sign1) {
+                // SAVE THE POSITION AND MOVE AHEAD
+                phonemeindex[position] = Y;
+
+                // ADVANCE THE POINTER
+                position++;
+
+                // CONTINUE THROUGH THE LOOP
+                continue;
+            }
+        }
+        Y++;
+        if(Y != 81) goto pos41134; //81 is size of PHONEME NAME table
+
+        // FAILED TO MATCH WITH A WILDCARD. ASSUME THIS IS A STRESS
+        // CHARACTER. SEARCH THROUGH THE STRESS TABLE
+
+        // SET INDEX TO POSITION 8 (END OF STRESS TABLE)
+        Y = 8;
+
+        // WALK BACK THROUGH TABLE LOOKING FOR A MATCH
+        while((sign1 != stressInputTable[Y]) && (Y > 0)) {
+            // DECREMENT INDEX
+            Y--;
+        }
+
+        // REACHED THE END OF THE SEARCH WITHOUT BREAKING OUT OF LOOP?
+        if(Y == 0) {
+            //mem[39444] = X;
+            //41181: JSR 42043 //Error
+            // FAILED TO MATCH ANYTHING, RETURN 0 ON FAILURE
+            return 0;
+        }
+        // SET THE STRESS FOR THE PRIOR PHONEME
+        stress[position - 1] = Y;
+    } //while
+}
+
+//change phonemelength depedendent on stress
+//void Code41203()
+void STM32SAM::SetPhonemeLength() {
+    unsigned char A;
+    int position = 0;
+    while(phonemeindex[position] != 255) {
+        A = stress[position];
+        //41218: BMI 41229
+        if((A == 0) || ((A & 128) != 0)) {
+            phonemeLength[position] = phonemeLengthTable[phonemeindex[position]];
+        } else {
+            phonemeLength[position] = phonemeStressedLengthTable[phonemeindex[position]];
+        }
+        position++;
+    }
+}
+
+void STM32SAM::Code41240() {
+    unsigned char pos = 0;
+
+    while(phonemeindex[pos] != 255) {
+        unsigned char index; //register AC
+        X = pos;
+        index = phonemeindex[pos];
+        if((flags[index] & 2) == 0) {
+            pos++;
+            continue;
+        } else if((flags[index] & 1) == 0) {
+            Insert(pos + 1, index + 1, phonemeLengthTable[index + 1], stress[pos]);
+            Insert(pos + 2, index + 2, phonemeLengthTable[index + 2], stress[pos]);
+            pos += 3;
+            continue;
+        }
+
+        do {
+            X++;
+            A = phonemeindex[X];
+        } while(A == 0);
+
+        if(A != 255) {
+            if((flags[A] & 8) != 0) {
+                pos++;
+                continue;
+            }
+            if((A == 36) || (A == 37)) {
+                pos++; // '/H' '/X'
+                continue;
+            }
+        }
+
+        Insert(pos + 1, index + 1, phonemeLengthTable[index + 1], stress[pos]);
+        Insert(pos + 2, index + 2, phonemeLengthTable[index + 2], stress[pos]);
+        pos += 3;
+    };
+}
+
+// Rewrites the phonemes using the following rules:
+//
+//       <DIPHTONG ENDING WITH WX> -> <DIPHTONG ENDING WITH WX> WX
+//       <DIPHTONG NOT ENDING WITH WX> -> <DIPHTONG NOT ENDING WITH WX> YX
+//       UL -> AX L
+//       UM -> AX M
+//       <STRESSED VOWEL> <SILENCE> <STRESSED VOWEL> -> <STRESSED VOWEL> <SILENCE> Q <VOWEL>
+//       T R -> CH R
+//       D R -> J R
+//       <VOWEL> R -> <VOWEL> RX
+//       <VOWEL> L -> <VOWEL> LX
+//       G S -> G Z
+//       K <VOWEL OR DIPHTONG NOT ENDING WITH IY> -> KX <VOWEL OR DIPHTONG NOT ENDING WITH IY>
+//       G <VOWEL OR DIPHTONG NOT ENDING WITH IY> -> GX <VOWEL OR DIPHTONG NOT ENDING WITH IY>
+//       S P -> S B
+//       S T -> S D
+//       S K -> S G
+//       S KX -> S GX
+//       <ALVEOLAR> UW -> <ALVEOLAR> UX
+//       CH -> CH CH' (CH requires two phonemes to represent it)
+//       J -> J J' (J requires two phonemes to represent it)
+//       <UNSTRESSED VOWEL> T <PAUSE> -> <UNSTRESSED VOWEL> DX <PAUSE>
+//       <UNSTRESSED VOWEL> D <PAUSE>  -> <UNSTRESSED VOWEL> DX <PAUSE>
+
+//void Code41397()
+void STM32SAM::Parser2() {
+    unsigned char pos = 0; //mem66;
+    unsigned char mem58 = 0;
+
+    // Loop through phonemes
+    while(1) {
+        // SET X TO THE CURRENT POSITION
+        X = pos;
+        // GET THE PHONEME AT THE CURRENT POSITION
+        A = phonemeindex[pos];
+
+        // Is phoneme pause?
+        if(A == 0) {
+            // Move ahead to the
+            pos++;
+            continue;
+        }
+
+        // If end of phonemes flag reached, exit routine
+        if(A == 255) return;
+
+        // Copy the current phoneme index to Y
+        Y = A;
+
+        // RULE:
+        //       <DIPHTONG ENDING WITH WX> -> <DIPHTONG ENDING WITH WX> WX
+        //       <DIPHTONG NOT ENDING WITH WX> -> <DIPHTONG NOT ENDING WITH WX> YX
+        // Example: OIL, COW
+
+        // Check for DIPHTONG
+        if((flags[A] & 16) == 0) goto pos41457;
+
+        // Not a diphthong. Get the stress
+        mem58 = stress[pos];
+
+        // End in IY sound?
+        A = flags[Y] & 32;
+
+        // If ends with IY, use YX, else use WX
+        if(A == 0)
+            A = 20;
+        else
+            A = 21; // 'WX' = 20 'YX' = 21
+        //pos41443:
+        // Insert at WX or YX following, copying the stress
+
+        Insert(pos + 1, A, mem59, mem58);
+        X = pos;
+        // Jump to ???
+        goto pos41749;
+
+    pos41457:
+
+        // RULE:
+        //       UL -> AX L
+        // Example: MEDDLE
+
+        // Get phoneme
+        A = phonemeindex[X];
+        // Skip this rule if phoneme is not UL
+        if(A != 78) goto pos41487; // 'UL'
+        A = 24; // 'L'                 //change 'UL' to 'AX L'
+
+    pos41466:
+        // Get current phoneme stress
+        mem58 = stress[X];
+
+        // Change UL to AX
+        phonemeindex[X] = 13; // 'AX'
+        // Perform insert. Note code below may jump up here with different values
+        Insert(X + 1, A, mem59, mem58);
+        pos++;
+        // Move to next phoneme
+        continue;
+
+    pos41487:
+
+        // RULE:
+        //       UM -> AX M
+        // Example: ASTRONOMY
+
+        // Skip rule if phoneme != UM
+        if(A != 79) goto pos41495; // 'UM'
+        // Jump up to branch - replaces current phoneme with AX and continues
+        A = 27; // 'M'  //change 'UM' to  'AX M'
+
+        goto pos41466;
+    pos41495:
+
+        // RULE:
+        //       UN -> AX N
+        // Example: FUNCTION
+
+        // Skip rule if phoneme != UN
+        if(A != 80) goto pos41503; // 'UN'
+
+        // Jump up to branch - replaces current phoneme with AX and continues
+        A = 28; // 'N' //change UN to 'AX N'
+
+        goto pos41466;
+    pos41503:
+
+        // RULE:
+        //       <STRESSED VOWEL> <SILENCE> <STRESSED VOWEL> -> <STRESSED VOWEL> <SILENCE> Q <VOWEL>
+        // EXAMPLE: AWAY EIGHT
+
+        Y = A;
+        // VOWEL set?
+        A = flags[A] & 128;
+
+        // Skip if not a vowel
+        if(A != 0) {
+            // Get the stress
+            A = stress[X];
+
+            // If stressed...
+            if(A != 0) {
+                // Get the following phoneme
+                X++;
+                A = phonemeindex[X];
+                // If following phoneme is a pause
+
+                if(A == 0) {
+                    // Get the phoneme following pause
+                    X++;
+                    Y = phonemeindex[X];
+
+                    // Check for end of buffer flag
+                    if(Y == 255) //buffer overflow
+                        // ??? Not sure about these flags
+                        A = 65 & 128;
+                    else
+                        // And VOWEL flag to current phoneme's flags
+                        A = flags[Y] & 128;
+
+                    // If following phonemes is not a pause
+                    if(A != 0) {
+                        // If the following phoneme is not stressed
+                        A = stress[X];
+                        if(A != 0) {
+                            // 31 = 'Q'
+                            Insert(X, 31, mem59, 0);
+                            pos++;
+                            continue;
+                        }
+                    }
+                }
+            }
+        }
+
+        // RULES FOR PHONEMES BEFORE R
+        //        T R -> CH R
+        // Example: TRACK
+
+        // Get current position and phoneme
+        X = pos;
+        A = phonemeindex[pos];
+        if(A != 23) goto pos41611; // 'R'
+
+        // Look at prior phoneme
+        X--;
+        A = phonemeindex[pos - 1];
+        //pos41567:
+        if(A == 69) // 'T'
+        {
+            phonemeindex[pos - 1] = 42;
+            goto pos41779;
+        }
+
+        // RULES FOR PHONEMES BEFORE R
+        //        D R -> J R
+        // Example: DRY
+
+        // Prior phonemes D?
+        if(A == 57) // 'D'
+        {
+            // Change D to J
+            phonemeindex[pos - 1] = 44;
+
+            goto pos41788;
+        }
+
+        // RULES FOR PHONEMES BEFORE R
+        //        <VOWEL> R -> <VOWEL> RX
+        // Example: ART
+
+        // If vowel flag is set change R to RX
+        A = flags[A] & 128;
+
+        if(A != 0) phonemeindex[pos] = 18; // 'RX'
+
+        // continue to next phoneme
+        pos++;
+        continue;
+
+    pos41611:
+
+        // RULE:
+        //       <VOWEL> L -> <VOWEL> LX
+        // Example: ALL
+
+        // Is phoneme L?
+        if(A == 24) // 'L'
+        {
+            // If prior phoneme does not have VOWEL flag set, move to next phoneme
+            if((flags[phonemeindex[pos - 1]] & 128) == 0) {
+                pos++;
+                continue;
+            }
+            // Prior phoneme has VOWEL flag set, so change L to LX and move to next phoneme
+
+            phonemeindex[X] = 19; // 'LX'
+            pos++;
+            continue;
+        }
+
+        // RULE:
+        //       G S -> G Z
+        //
+        // Can't get to fire -
+        //       1. The G -> GX rule intervenes
+        //       2. Reciter already replaces GS -> GZ
+
+        // Is current phoneme S?
+        if(A == 32) // 'S'
+        {
+            // If prior phoneme is not G, move to next phoneme
+            if(phonemeindex[pos - 1] != 60) {
+                pos++;
+                continue;
+            }
+            // Replace S with Z and move on
+
+            phonemeindex[pos] = 38; // 'Z'
+            pos++;
+            continue;
+        }
+
+        // RULE:
+        //             K <VOWEL OR DIPHTONG NOT ENDING WITH IY> -> KX <VOWEL OR DIPHTONG NOT ENDING WITH IY>
+        // Example: COW
+
+        // Is current phoneme K?
+        if(A == 72) // 'K'
+        {
+            // Get next phoneme
+            Y = phonemeindex[pos + 1];
+            // If at end, replace current phoneme with KX
+            if(Y == 255)
+                phonemeindex[pos] = 75; // ML : prevents an index out of bounds problem
+            else {
+                // VOWELS AND DIPHTONGS ENDING WITH IY SOUND flag set?
+                A = flags[Y] & 32;
+
+                // Replace with KX
+                if(A == 0) phonemeindex[pos] = 75; // 'KX'
+            }
+        } else
+
+            // RULE:
+            //             G <VOWEL OR DIPHTONG NOT ENDING WITH IY> -> GX <VOWEL OR DIPHTONG NOT ENDING WITH IY>
+            // Example: GO
+
+            // Is character a G?
+            if(A == 60) // 'G'
+            {
+                // Get the following character
+                unsigned char index = phonemeindex[pos + 1];
+
+                // At end of buffer?
+                if(index == 255) //prevent buffer overflow
+                {
+                    pos++;
+                    continue;
+                } else
+                    // If diphtong ending with YX, move continue processing next phoneme
+                    if((flags[index] & 32) != 0) {
+                        pos++;
+                        continue;
+                    }
+                // replace G with GX and continue processing next phoneme
+
+                phonemeindex[pos] = 63; // 'GX'
+                pos++;
+                continue;
+            }
+
+        // RULE:
+        //      S P -> S B
+        //      S T -> S D
+        //      S K -> S G
+        //      S KX -> S GX
+        // Examples: SPY, STY, SKY, SCOWL
+
+        Y = phonemeindex[pos];
+        //pos41719:
+        // Replace with softer version?
+        A = flags[Y] & 1;
+        if(A == 0) goto pos41749;
+        A = phonemeindex[pos - 1];
+        if(A != 32) // 'S'
+        {
+            A = Y;
+            goto pos41812;
+        }
+        // Replace with softer version
+
+        phonemeindex[pos] = Y - 12;
+        pos++;
+        continue;
+
+    pos41749:
+
+        // RULE:
+        //      <ALVEOLAR> UW -> <ALVEOLAR> UX
+        //
+        // Example: NEW, DEW, SUE, ZOO, THOO, TOO
+
+        //       UW -> UX
+
+        A = phonemeindex[X];
+        if(A == 53) // 'UW'
+        {
+            // ALVEOLAR flag set?
+            Y = phonemeindex[X - 1];
+            A = flags2[Y] & 4;
+            // If not set, continue processing next phoneme
+            if(A == 0) {
+                pos++;
+                continue;
+            }
+
+            phonemeindex[X] = 16;
+            pos++;
+            continue;
+        }
+    pos41779:
+
+        // RULE:
+        //       CH -> CH CH' (CH requires two phonemes to represent it)
+        // Example: CHEW
+
+        if(A == 42) // 'CH'
+        {
+            //        pos41783:
+
+            Insert(X + 1, A + 1, mem59, stress[X]);
+            pos++;
+            continue;
+        }
+
+    pos41788:
+
+        // RULE:
+        //       J -> J J' (J requires two phonemes to represent it)
+        // Example: JAY
+
+        if(A == 44) // 'J'
+        {
+            Insert(X + 1, A + 1, mem59, stress[X]);
+            pos++;
+            continue;
+        }
+
+        // Jump here to continue
+    pos41812:
+
+        // RULE: Soften T following vowel
+        // NOTE: This rule fails for cases such as "ODD"
+        //       <UNSTRESSED VOWEL> T <PAUSE> -> <UNSTRESSED VOWEL> DX <PAUSE>
+        //       <UNSTRESSED VOWEL> D <PAUSE>  -> <UNSTRESSED VOWEL> DX <PAUSE>
+        // Example: PARTY, TARDY
+
+        // Past this point, only process if phoneme is T or D
+
+        if(A != 69) // 'T'
+            if(A != 57) {
+                pos++; // 'D'
+                continue;
+            }
+        //pos41825:
+
+        // If prior phoneme is not a vowel, continue processing phonemes
+        if((flags[phonemeindex[X - 1]] & 128) == 0) {
+            pos++;
+            continue;
+        }
+
+        // Get next phoneme
+        X++;
+        A = phonemeindex[X];
+        //pos41841
+        // Is the next phoneme a pause?
+        if(A != 0) {
+            // If next phoneme is not a pause, continue processing phonemes
+            if((flags[A] & 128) == 0) {
+                pos++;
+                continue;
+            }
+            // If next phoneme is stressed, continue processing phonemes
+            // FIXME: How does a pause get stressed?
+            if(stress[X] != 0) {
+                pos++;
+                continue;
+            }
+            //pos41856:
+            // Set phonemes to DX
+
+            phonemeindex[pos] = 30; // 'DX'
+        } else {
+            A = phonemeindex[X + 1];
+            if(A == 255) //prevent buffer overflow
+                A = 65 & 128;
+            else
+                // Is next phoneme a vowel or ER?
+                A = flags[A] & 128;
+
+            if(A != 0) phonemeindex[pos] = 30; // 'DX'
+        }
+
+        pos++;
+
+    } // while
+} // parser 2
+
+// Applies various rules that adjust the lengths of phonemes
+//
+//         Lengthen <FRICATIVE> or <VOICED> between <VOWEL> and <PUNCTUATION> by 1.5
+//         <VOWEL> <RX | LX> <CONSONANT> - decrease <VOWEL> length by 1
+//         <VOWEL> <UNVOICED PLOSIVE> - decrease vowel by 1/8th
+//         <VOWEL> <UNVOICED CONSONANT> - increase vowel by 1/2 + 1
+//         <NASAL> <STOP CONSONANT> - set nasal = 5, consonant = 6
+//         <VOICED STOP CONSONANT> {optional silence} <STOP CONSONANT> - shorten both to 1/2 + 1
+//         <LIQUID CONSONANT> <DIPHTONG> - decrease by 2
+
+//void Code48619()
+void STM32SAM::AdjustLengths() {
+    // LENGTHEN VOWELS PRECEDING PUNCTUATION
+    //
+    // Search for punctuation. If found, back up to the first vowel, then
+    // process all phonemes between there and up to (but not including) the punctuation.
+    // If any phoneme is found that is a either a fricative or voiced, the duration is
+    // increased by (length * 1.5) + 1
+
+    // loop index
+    X = 0;
+    unsigned char index;
+
+    // iterate through the phoneme list
+    unsigned char loopIndex = 0;
+    while(1) {
+        // get a phoneme
+        index = phonemeindex[X];
+
+        // exit loop if end on buffer token
+        if(index == 255) break;
+
+        // not punctuation?
+        if((flags2[index] & 1) == 0) {
+            // skip
+            X++;
+            continue;
+        }
+
+        // hold index
+        loopIndex = X;
+
+        // Loop backwards from this point
+    pos48644:
+
+        // back up one phoneme
+        X--;
+
+        // stop once the beginning is reached
+        if(X == 0) break;
+
+        // get the preceding phoneme
+        index = phonemeindex[X];
+
+        if(index != 255) //inserted to prevent access overrun
+            if((flags[index] & 128) == 0) goto pos48644; // if not a vowel, continue looping
+
+        //pos48657:
+        do {
+            // test for vowel
+            index = phonemeindex[X];
+
+            if(index != 255) //inserted to prevent access overrun
+                // test for fricative/unvoiced or not voiced
+                if(((flags2[index] & 32) == 0) || ((flags[index] & 4) != 0)) //nochmal �berpr�fen
+                {
+                    //A = flags[Y] & 4;
+                    //if(A == 0) goto pos48688;
+
+                    // get the phoneme length
+                    A = phonemeLength[X];
+
+                    // change phoneme length to (length * 1.5) + 1
+                    A = (A >> 1) + A + 1;
+
+                    phonemeLength[X] = A;
+                }
+            // keep moving forward
+            X++;
+        } while(X != loopIndex);
+        //  if (X != loopIndex) goto pos48657;
+        X++;
+    } // while
+
+    // Similar to the above routine, but shorten vowels under some circumstances
+
+    // Loop throught all phonemes
+    loopIndex = 0;
+    //pos48697
+
+    while(1) {
+        // get a phoneme
+        X = loopIndex;
+        index = phonemeindex[X];
+
+        // exit routine at end token
+        if(index == 255) return;
+
+        // vowel?
+        A = flags[index] & 128;
+        if(A != 0) {
+            // get next phoneme
+            X++;
+            index = phonemeindex[X];
+
+            // get flags
+            if(index == 255)
+                mem56 = 65; // use if end marker
+            else
+                mem56 = flags[index];
+
+            // not a consonant
+            if((flags[index] & 64) == 0) {
+                // RX or LX?
+                if((index == 18) || (index == 19)) // 'RX' & 'LX'
+                {
+                    // get the next phoneme
+                    X++;
+                    index = phonemeindex[X];
+
+                    // next phoneme a consonant?
+                    if((flags[index] & 64) != 0) {
+                        // RULE: <VOWEL> RX | LX <CONSONANT>
+
+                        // decrease length of vowel by 1 frame
+                        phonemeLength[loopIndex]--;
+                    }
+                    // move ahead
+                    loopIndex++;
+                    continue;
+                }
+                // move ahead
+                loopIndex++;
+                continue;
+            }
+
+            // Got here if not <VOWEL>
+
+            // not voiced
+            if((mem56 & 4) == 0) {
+                // Unvoiced
+                // *, .*, ?*, ,*, -*, DX, S*, SH, F*, TH, /H, /X, CH, P*, T*, K*, KX
+
+                // not an unvoiced plosive?
+                if((mem56 & 1) == 0) {
+                    // move ahead
+                    loopIndex++;
+                    continue;
+                }
+
+                // P*, T*, K*, KX
+
+                // RULE: <VOWEL> <UNVOICED PLOSIVE>
+                // <VOWEL> <P*, T*, K*, KX>
+
+                // move back
+                X--;
+
+                // decrease length by 1/8th
+                mem56 = phonemeLength[X] >> 3;
+                phonemeLength[X] -= mem56;
+
+                // move ahead
+                loopIndex++;
+                continue;
+            }
+
+            // RULE: <VOWEL> <VOICED CONSONANT>
+            // <VOWEL> <WH, R*, L*, W*, Y*, M*, N*, NX, DX, Q*, Z*, ZH, V*, DH, J*, B*, D*, G*, GX>
+
+            // decrease length
+            A = phonemeLength[X - 1];
+            phonemeLength[X - 1] = (A >> 2) + A + 1; // 5/4*A + 1
+
+            // move ahead
+            loopIndex++;
+            continue;
+        }
+
+        // WH, R*, L*, W*, Y*, M*, N*, NX, Q*, Z*, ZH, V*, DH, J*, B*, D*, G*, GX
+
+        //pos48821:
+
+        // RULE: <NASAL> <STOP CONSONANT>
+        //       Set punctuation length to 6
+        //       Set stop consonant length to 5
+
+        // nasal?
+        if((flags2[index] & 8) != 0) {
+            // M*, N*, NX,
+
+            // get the next phoneme
+            X++;
+            index = phonemeindex[X];
+
+            // end of buffer?
+            if(index == 255)
+                A = 65 & 2; //prevent buffer overflow
+            else
+                A = flags[index] & 2; // check for stop consonant
+
+            // is next phoneme a stop consonant?
+            if(A != 0)
+
+            // B*, D*, G*, GX, P*, T*, K*, KX
+
+            {
+                // set stop consonant length to 6
+                phonemeLength[X] = 6;
+
+                // set nasal length to 5
+                phonemeLength[X - 1] = 5;
+            }
+            // move to next phoneme
+            loopIndex++;
+            continue;
+        }
+
+        // WH, R*, L*, W*, Y*, Q*, Z*, ZH, V*, DH, J*, B*, D*, G*, GX
+
+        // RULE: <VOICED STOP CONSONANT> {optional silence} <STOP CONSONANT>
+        //       Shorten both to (length/2 + 1)
+
+        // (voiced) stop consonant?
+        if((flags[index] & 2) != 0) {
+            // B*, D*, G*, GX
+
+            // move past silence
+            do {
+                // move ahead
+                X++;
+                index = phonemeindex[X];
+            } while(index == 0);
+
+            // check for end of buffer
+            if(index == 255) //buffer overflow
+            {
+                // ignore, overflow code
+                if((65 & 2) == 0) {
+                    loopIndex++;
+                    continue;
+                }
+            } else if((flags[index] & 2) == 0) {
+                // if another stop consonant, move ahead
+                loopIndex++;
+                continue;
+            }
+
+            // RULE: <UNVOICED STOP CONSONANT> {optional silence} <STOP CONSONANT>
+
+            // X gets overwritten, so hold prior X value for debug statement
+            // int debugX = X;
+            // shorten the prior phoneme length to (length/2 + 1)
+            phonemeLength[X] = (phonemeLength[X] >> 1) + 1;
+            X = loopIndex;
+
+            // also shorten this phoneme length to (length/2 +1)
+            phonemeLength[loopIndex] = (phonemeLength[loopIndex] >> 1) + 1;
+
+            // move ahead
+            loopIndex++;
+            continue;
+        }
+
+        // WH, R*, L*, W*, Y*, Q*, Z*, ZH, V*, DH, J*, **,
+
+        // RULE: <VOICED NON-VOWEL> <DIPHTONG>
+        //       Decrease <DIPHTONG> by 2
+
+        // liquic consonant?
+        if((flags2[index] & 16) != 0) {
+            // R*, L*, W*, Y*
+
+            // get the prior phoneme
+            index = phonemeindex[X - 1];
+
+            // prior phoneme a stop consonant>
+            if((flags[index] & 2) != 0) {
+                // Rule: <LIQUID CONSONANT> <DIPHTONG>
+
+                // decrease the phoneme length by 2 frames (20 ms)
+                phonemeLength[X] -= 2;
+            }
+        }
+
+        // move to next phoneme
+        loopIndex++;
+        continue;
+    }
+    //            goto pos48701;
+}
+
+// -------------------------------------------------------------------------
+// ML : Code47503 is division with remainder, and mem50 gets the sign
+void STM32SAM::Code47503(unsigned char mem52) {
+    Y = 0;
+    if((mem53 & 128) != 0) {
+        mem53 = -mem53;
+        Y = 128;
+    }
+    mem50 = Y;
+    A = 0;
+    for(X = 8; X > 0; X--) {
+        int temp = mem53;
+        mem53 = mem53 << 1;
+        A = A << 1;
+        if(temp >= 128) A++;
+        if(A >= mem52) {
+            A = A - mem52;
+            mem53++;
+        }
+    }
+
+    mem51 = A;
+    if((mem50 & 128) != 0) mem53 = -mem53;
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           Reciter
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+void STM32SAM::Code37055(unsigned char mem59) {
+    X = mem59;
+    X--;
+    A = inputtemp[X];
+    Y = A;
+    A = tab36376[Y];
+    return;
+}
+
+void STM32SAM::Code37066(unsigned char mem58) {
+    X = mem58;
+    X++;
+    A = inputtemp[X];
+    Y = A;
+    A = tab36376[Y];
+}
+
+unsigned char STM32SAM::GetRuleByte(unsigned short mem62, unsigned char Y) {
+    unsigned int address = mem62;
+
+    if(mem62 >= 37541) {
+        address -= 37541;
+        return rules2[address + Y];
+    }
+    address -= 32000;
+    return rules[address + Y];
+}
+
+int STM32SAM::TextToPhonemes(unsigned char* input) // Code36484
+{
+    //unsigned char *tab39445 = &mem[39445];   //input and output
+    //unsigned char mem29;
+    unsigned char mem56; //output position for phonemes
+    unsigned char mem57;
+    unsigned char mem58;
+    unsigned char mem59;
+    unsigned char mem60;
+    unsigned char mem61;
+    unsigned short mem62; // memory position of current rule
+
+    unsigned char mem64; // position of '=' or current character
+    unsigned char mem65; // position of ')'
+    unsigned char mem66; // position of '('
+    unsigned char mem36653;
+
+    inputtemp[0] = 32;
+
+    // secure copy of input
+    // because input will be overwritten by phonemes
+    X = 1;
+    Y = 0;
+    do {
+        //pos36499:
+        A = input[Y] & 127;
+        if(A >= 112)
+            A = A & 95;
+        else if(A >= 96)
+            A = A & 79;
+
+        inputtemp[X] = A;
+        X++;
+        Y++;
+    } while(Y != 255);
+
+    X = 255;
+    inputtemp[X] = 27;
+    mem61 = 255;
+
+pos36550:
+    A = 255;
+    mem56 = 255;
+
+pos36554:
+    while(1) {
+        mem61++;
+        X = mem61;
+        A = inputtemp[X];
+        mem64 = A;
+        if(A == '[') {
+            mem56++;
+            X = mem56;
+            A = 155;
+            input[X] = 155;
+            //goto pos36542;
+            //          Code39771();    //Code39777();
+            return 1;
+        }
+
+        //pos36579:
+        if(A != '.') break;
+        X++;
+        Y = inputtemp[X];
+        A = tab36376[Y] & 1;
+        if(A != 0) break;
+        mem56++;
+        X = mem56;
+        A = '.';
+        input[X] = '.';
+    } //while
+
+    //pos36607:
+    A = mem64;
+    Y = A;
+    A = tab36376[A];
+    mem57 = A;
+    if((A & 2) != 0) {
+        mem62 = 37541;
+        goto pos36700;
+    }
+
+    //pos36630:
+    A = mem57;
+    if(A != 0) goto pos36677;
+    A = 32;
+    inputtemp[X] = ' ';
+    mem56++;
+    X = mem56;
+    if(X > 120) goto pos36654;
+    input[X] = A;
+    goto pos36554;
+
+    // -----
+
+    //36653 is unknown. Contains position
+
+pos36654:
+    input[X] = 155;
+    A = mem61;
+    mem36653 = A;
+    //  mem29 = A; // not used
+    //  Code36538(); das ist eigentlich
+    return 1;
+    //Code39771();
+    //go on if there is more input ???
+    mem61 = mem36653;
+    goto pos36550;
+
+pos36677:
+    A = mem57 & 128;
+    if(A == 0) {
+        //36683: BRK
+        return 0;
+    }
+
+    // go to the right rules for this character.
+    X = mem64 - 'A';
+    mem62 = tab37489[X] | (tab37515[X] << 8);
+
+    // -------------------------------------
+    // go to next rule
+    // -------------------------------------
+
+pos36700:
+
+    // find next rule
+    Y = 0;
+    do {
+        mem62 += 1;
+        A = GetRuleByte(mem62, Y);
+    } while((A & 128) == 0);
+    Y++;
+
+    //pos36720:
+    // find '('
+    while(1) {
+        A = GetRuleByte(mem62, Y);
+        if(A == '(') break;
+        Y++;
+    }
+    mem66 = Y;
+
+    //pos36732:
+    // find ')'
+    do {
+        Y++;
+        A = GetRuleByte(mem62, Y);
+    } while(A != ')');
+    mem65 = Y;
+
+    //pos36741:
+    // find '='
+    do {
+        Y++;
+        A = GetRuleByte(mem62, Y);
+        A = A & 127;
+    } while(A != '=');
+    mem64 = Y;
+
+    X = mem61;
+    mem60 = X;
+
+    // compare the string within the bracket
+    Y = mem66;
+    Y++;
+    //pos36759:
+    while(1) {
+        mem57 = inputtemp[X];
+        A = GetRuleByte(mem62, Y);
+        if(A != mem57) goto pos36700;
+        Y++;
+        if(Y == mem65) break;
+        X++;
+        mem60 = X;
+    }
+
+    // the string in the bracket is correct
+
+    //pos36787:
+    A = mem61;
+    mem59 = mem61;
+
+pos36791:
+    while(1) {
+        mem66--;
+        Y = mem66;
+        A = GetRuleByte(mem62, Y);
+        mem57 = A;
+        //36800: BPL 36805
+        if((A & 128) != 0) goto pos37180;
+        X = A & 127;
+        A = tab36376[X] & 128;
+        if(A == 0) break;
+        X = mem59 - 1;
+        A = inputtemp[X];
+        if(A != mem57) goto pos36700;
+        mem59 = X;
+    }
+
+    //pos36833:
+    A = mem57;
+    if(A == ' ') goto pos36895;
+    if(A == '#') goto pos36910;
+    if(A == '.') goto pos36920;
+    if(A == '&') goto pos36935;
+    if(A == '@') goto pos36967;
+    if(A == '^') goto pos37004;
+    if(A == '+') goto pos37019;
+    if(A == ':') goto pos37040;
+    //  Code42041();    //Error
+    //36894: BRK
+    return 0;
+
+    // --------------
+
+pos36895:
+    Code37055(mem59);
+    A = A & 128;
+    if(A != 0) goto pos36700;
+pos36905:
+    mem59 = X;
+    goto pos36791;
+
+    // --------------
+
+pos36910:
+    Code37055(mem59);
+    A = A & 64;
+    if(A != 0) goto pos36905;
+    goto pos36700;
+
+    // --------------
+
+pos36920:
+    Code37055(mem59);
+    A = A & 8;
+    if(A == 0) goto pos36700;
+pos36930:
+    mem59 = X;
+    goto pos36791;
+
+    // --------------
+
+pos36935:
+    Code37055(mem59);
+    A = A & 16;
+    if(A != 0) goto pos36930;
+    A = inputtemp[X];
+    if(A != 72) goto pos36700;
+    X--;
+    A = inputtemp[X];
+    if((A == 67) || (A == 83)) goto pos36930;
+    goto pos36700;
+
+    // --------------
+
+pos36967:
+    Code37055(mem59);
+    A = A & 4;
+    if(A != 0) goto pos36930;
+    A = inputtemp[X];
+    if(A != 72) goto pos36700;
+    if((A != 84) && (A != 67) && (A != 83)) goto pos36700;
+    mem59 = X;
+    goto pos36791;
+
+    // --------------
+
+pos37004:
+    Code37055(mem59);
+    A = A & 32;
+    if(A == 0) goto pos36700;
+
+pos37014:
+    mem59 = X;
+    goto pos36791;
+
+    // --------------
+
+pos37019:
+    X = mem59;
+    X--;
+    A = inputtemp[X];
+    if((A == 'E') || (A == 'I') || (A == 'Y')) goto pos37014;
+    goto pos36700;
+    // --------------
+
+pos37040:
+    Code37055(mem59);
+    A = A & 32;
+    if(A == 0) goto pos36791;
+    mem59 = X;
+    goto pos37040;
+
+    //---------------------------------------
+
+pos37077:
+    X = mem58 + 1;
+    A = inputtemp[X];
+    if(A != 'E') goto pos37157;
+    X++;
+    Y = inputtemp[X];
+    X--;
+    A = tab36376[Y] & 128;
+    if(A == 0) goto pos37108;
+    X++;
+    A = inputtemp[X];
+    if(A != 'R') goto pos37113;
+pos37108:
+    mem58 = X;
+    goto pos37184;
+pos37113:
+    if((A == 83) || (A == 68)) goto pos37108; // 'S' 'D'
+    if(A != 76) goto pos37135; // 'L'
+    X++;
+    A = inputtemp[X];
+    if(A != 89) goto pos36700;
+    goto pos37108;
+
+pos37135:
+    if(A != 70) goto pos36700;
+    X++;
+    A = inputtemp[X];
+    if(A != 85) goto pos36700;
+    X++;
+    A = inputtemp[X];
+    if(A == 76) goto pos37108;
+    goto pos36700;
+
+pos37157:
+    if(A != 73) goto pos36700;
+    X++;
+    A = inputtemp[X];
+    if(A != 78) goto pos36700;
+    X++;
+    A = inputtemp[X];
+    if(A == 71) goto pos37108;
+    //pos37177:
+    goto pos36700;
+
+    // -----------------------------------------
+
+pos37180:
+
+    A = mem60;
+    mem58 = A;
+
+pos37184:
+    Y = mem65 + 1;
+
+    //37187: CPY 64
+    //  if(? != 0) goto pos37194;
+    if(Y == mem64) goto pos37455;
+    mem65 = Y;
+    //37196: LDA (62),y
+    A = GetRuleByte(mem62, Y);
+    mem57 = A;
+    X = A;
+    A = tab36376[X] & 128;
+    if(A == 0) goto pos37226;
+    X = mem58 + 1;
+    A = inputtemp[X];
+    if(A != mem57) goto pos36700;
+    mem58 = X;
+    goto pos37184;
+pos37226:
+    A = mem57;
+    if(A == 32) goto pos37295; // ' '
+    if(A == 35) goto pos37310; // '#'
+    if(A == 46) goto pos37320; // '.'
+    if(A == 38) goto pos37335; // '&'
+    if(A == 64) goto pos37367; // ''
+    if(A == 94) goto pos37404; // ''
+    if(A == 43) goto pos37419; // '+'
+    if(A == 58) goto pos37440; // ':'
+    if(A == 37) goto pos37077; // '%'
+    //pos37291:
+    //  Code42041(); //Error
+    //37294: BRK
+    return 0;
+
+    // --------------
+pos37295:
+    Code37066(mem58);
+    A = A & 128;
+    if(A != 0) goto pos36700;
+pos37305:
+    mem58 = X;
+    goto pos37184;
+
+    // --------------
+
+pos37310:
+    Code37066(mem58);
+    A = A & 64;
+    if(A != 0) goto pos37305;
+    goto pos36700;
+
+    // --------------
+
+pos37320:
+    Code37066(mem58);
+    A = A & 8;
+    if(A == 0) goto pos36700;
+
+pos37330:
+    mem58 = X;
+    goto pos37184;
+
+    // --------------
+
+pos37335:
+    Code37066(mem58);
+    A = A & 16;
+    if(A != 0) goto pos37330;
+    A = inputtemp[X];
+    if(A != 72) goto pos36700;
+    X++;
+    A = inputtemp[X];
+    if((A == 67) || (A == 83)) goto pos37330;
+    goto pos36700;
+
+    // --------------
+
+pos37367:
+    Code37066(mem58);
+    A = A & 4;
+    if(A != 0) goto pos37330;
+    A = inputtemp[X];
+    if(A != 72) goto pos36700;
+    if((A != 84) && (A != 67) && (A != 83)) goto pos36700;
+    mem58 = X;
+    goto pos37184;
+
+    // --------------
+
+pos37404:
+    Code37066(mem58);
+    A = A & 32;
+    if(A == 0) goto pos36700;
+pos37414:
+    mem58 = X;
+    goto pos37184;
+
+    // --------------
+
+pos37419:
+    X = mem58;
+    X++;
+    A = inputtemp[X];
+    if((A == 69) || (A == 73) || (A == 89)) goto pos37414;
+    goto pos36700;
+
+    // ----------------------
+
+pos37440:
+
+    Code37066(mem58);
+    A = A & 32;
+    if(A == 0) goto pos37184;
+    mem58 = X;
+    goto pos37440;
+pos37455:
+    Y = mem64;
+    mem61 = mem60;
+
+pos37461:
+    //37461: LDA (62),y
+    A = GetRuleByte(mem62, Y);
+    mem57 = A;
+    A = A & 127;
+    if(A != '=') {
+        mem56++;
+        X = mem56;
+        input[X] = A;
+    }
+
+    //37478: BIT 57
+    //37480: BPL 37485  //not negative flag
+    if((mem57 & 128) == 0) goto pos37485; //???
+    goto pos36554;
+pos37485:
+    Y++;
+    goto pos37461;
+}
+
+// Constructor
+
+STM32SAM::STM32SAM(uint32_t STM32SAM_SPEED /* = 5 */) {
+    STM32SAM_SPEED = STM32SAM_SPEED & 0x1f; // limit it from 0 to 31
+
+    _STM32SAM_SPEED = STM32SAM_SPEED;
+
+    // set default voice
+
+    speed = 72;
+    pitch = 64;
+    mouth = 128;
+    throat = 128;
+
+    phonetic = 0;
+    singmode = 0;
+
+    wait1 = 7;
+    wait2 = 6;
+
+    mem59 = 0;
+
+    oldtimetableindex = 0;
+}
+
+STM32SAM::STM32SAM() {
+    _STM32SAM_SPEED = 7;
+
+    // set default voice
+
+    speed = 72;
+    pitch = 64;
+    mouth = 128;
+    throat = 128;
+
+    phonetic = 0;
+    singmode = 0;
+
+    wait1 = 7;
+    wait2 = 6;
+
+    mem59 = 0;
+
+    oldtimetableindex = 0;
+}
+
+/*
+  STM32SAM::~STM32SAM() {
+  {
+  // TODO: end();
+  }
+*/
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           STM32SAM sam  (variable string,  phonetic, sing, pitch, speed, mouth, throat)
+//           STM32SAM say (sing off, phonetic off) (const string)
+//           STM32SAM say (sing off, phonetic off) (variable string)
+//           STM32SAM sing (sing on, phonetic off) (const string)
+//           STM32SAM sing (sing on, phonetic off) (variable string)
+//           STM32SAM sayPhonetic (sing off, phonetic on) (const string)
+//           STM32SAM sayPhonetic (sing off, phonetic on) (variable string)
+//           STM32SAM singPhonetic (sing on, phonetic on) (const string)
+//           STM32SAM singPhonetic (sing on, phonetic on) (variable string)
+//           STM32SAM voice (pitch, speed, mouth, throat)
+//           STM32SAM setPitch (pitch)
+//           STM32SAM setSpeed (speed)
+//           STM32SAM setMouth (mouth)
+//           STM32SAM setThroat (throat)
+//
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           STM32SAM sam  (const string,  phonetic, sing, pitch, speed, mouth, throat)
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+char to_upper_case(char c) {
+    if(c >= 'a' && c <= 'z') {
+        return c - 'a' + 'A';
+    }
+    return c;
+}
+
+void STM32SAM::sam(
+    const char* argv,
+    unsigned char _phonetic,
+    unsigned char _singmode,
+    unsigned char _pitch,
+    unsigned char _speed,
+    unsigned char _mouth,
+    unsigned char _throat) {
+    phonetic = _phonetic;
+    singmode = _singmode;
+    pitch = _pitch;
+    speed = _speed;
+    mouth = _mouth;
+    throat = _throat;
+
+    int i;
+
+    for(i = 0; i < 256; i++) {
+        input[i] = argv[i];
+    }
+
+    for(i = 0; input[i] != 0; i++) {
+        if(i != 0) {
+            input[i] = to_upper_case((int)argv[i]);
+        }
+    }
+
+    if(!phonetic) {
+        strncat(input, "[", 256);
+        if(!TextToPhonemes((unsigned char*)input)) {
+            // PrintUsage();
+            return;
+        }
+
+    } else {
+        strncat(input, "\x9b", 256);
+    }
+
+    SetInput(input);
+
+    if(!SAMMain()) {
+        return;
+    }
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           STM32SAM sam  (variable string,  phonetic, sing, pitch, speed, mouth, throat)
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+void STM32SAM::sam(
+    char* argv,
+    unsigned char _phonetic,
+    unsigned char _singmode,
+    unsigned char _pitch,
+    unsigned char _speed,
+    unsigned char _mouth,
+    unsigned char _throat) {
+    phonetic = _phonetic;
+    singmode = _singmode;
+    pitch = _pitch;
+    speed = _speed;
+    mouth = _mouth;
+    throat = _throat;
+
+    int i;
+
+    for(i = 0; i < 256; i++) {
+        input[i] = argv[i];
+    }
+
+    for(i = 0; input[i] != 0; i++) {
+        if(i != 0) {
+            input[i] = to_upper_case((int)argv[i]);
+        }
+    }
+
+    if(i < 256) {
+        input[i] = phonetic ? '\x9b' : '[';
+    }
+
+    if(!phonetic) {
+        if(!TextToPhonemes((unsigned char*)input)) {
+            return;
+        }
+    }
+
+    SetInput(input);
+
+    if(!SAMMain()) {
+        return;
+    }
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           STM32SAM say(sing off, phonetic off) (const string)
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+void STM32SAM::say(const char* argv) {
+    int i;
+
+    phonetic = 0;
+    singmode = 0;
+
+    char const_input[256];
+
+    for(i = 0; i < 256; i++) {
+        const_input[i] = argv[i];
+    }
+
+    sam(const_input, phonetic, singmode, pitch, speed, mouth, throat);
+}
+
+void STM32SAM::say(char* argv) {
+    int i;
+
+    phonetic = 0;
+    singmode = 0;
+
+    char const_input[256];
+
+    for(i = 0; i < 256; i++) {
+        const_input[i] = argv[i];
+    }
+
+    sam(const_input, phonetic, singmode, pitch, speed, mouth, throat);
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           STM32SAM sing (sing on, phonetic off)
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+void STM32SAM::sing(const char* argv) {
+    int i;
+
+    phonetic = 0;
+    singmode = 1;
+
+    char const_input[256];
+
+    for(i = 0; i < 256; i++) {
+        const_input[i] = argv[i];
+    }
+
+    sam(const_input, phonetic, singmode, pitch, speed, mouth, throat);
+}
+
+void STM32SAM::sing(char* argv) {
+    int i;
+
+    phonetic = 0;
+    singmode = 1;
+
+    char const_input[256];
+
+    for(i = 0; i < 256; i++) {
+        const_input[i] = argv[i];
+    }
+
+    sam(const_input, phonetic, singmode, pitch, speed, mouth, throat);
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           STM32SAM sayPhonetic (sing off, phonetic on)
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+void STM32SAM::sayPhonetic(const char* argv) {
+    int i;
+
+    phonetic = 1;
+    singmode = 0;
+
+    char const_input[256];
+
+    for(i = 0; i < 256; i++) {
+        const_input[i] = argv[i];
+    }
+
+    sam(const_input, phonetic, singmode, pitch, speed, mouth, throat);
+}
+
+void STM32SAM::sayPhonetic(char* argv) {
+    int i;
+
+    phonetic = 1;
+    singmode = 0;
+
+    char const_input[256];
+
+    for(i = 0; i < 256; i++) {
+        const_input[i] = argv[i];
+    }
+
+    sam(const_input, phonetic, singmode, pitch, speed, mouth, throat);
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           STM32SAM singPhonetic (sing on, phonetic on)
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+void STM32SAM::singPhonetic(const char* argv) {
+    int i;
+
+    phonetic = 1;
+    singmode = 1;
+
+    char const_input[256];
+
+    for(i = 0; i < 256; i++) {
+        const_input[i] = argv[i];
+    }
+
+    sam(const_input, phonetic, singmode, pitch, speed, mouth, throat);
+}
+
+void STM32SAM::singPhonetic(char* argv) {
+    int i;
+
+    phonetic = 1;
+    singmode = 0;
+
+    char const_input[256];
+
+    for(i = 0; i < 256; i++) {
+        const_input[i] = argv[i];
+    }
+
+    sam(const_input, phonetic, singmode, pitch, speed, mouth, throat);
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           STM32SAM voice (pitch, speed, mouth, throat)
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+void STM32SAM::setVoice(
+    unsigned char _pitch /* = 64 */,
+    unsigned char _speed /* = 72 */,
+    unsigned char _mouth /* = 128 */,
+    unsigned char _throat /* = 128 */) {
+    pitch = _pitch;
+    speed = _speed;
+    mouth = _mouth;
+    throat = _throat;
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           STM32SAM setPitch (pitch)
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+void STM32SAM::setPitch(unsigned char _pitch /* = 64 */) {
+    pitch = _pitch;
+}
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           STM32SAM setSpeed (speed)
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+void STM32SAM::setSpeed(unsigned char _speed /* = 72 */) {
+    speed = _speed;
+}
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           STM32SAM setMouth (mouth)
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+void STM32SAM::setMouth(unsigned char _mouth /* = 128 */) {
+    mouth = _mouth;
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           STM32SAM setThroat (throat)
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+
+void STM32SAM::setThroat(unsigned char _throat /* = 128 */) {
+    throat = _throat;
+}
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+//           Hardware
+//
+////////////////////////////////////////////////////////////////////////////////////////////
+// Hardware specifics, for easier porting to other microcontrollers
+
+//
+// Set PA8 pin as PWM, at 256 timer ticks overflow (8bit resolution)
+
+#include <math.h>
+#include <stm32wbxx_ll_tim.h>
+
+#define FURI_HAL_SPEAKER_TIMER TIM16
+#define FURI_HAL_SPEAKER_CHANNEL LL_TIM_CHANNEL_CH1
+
+void STM32SAM::begin(void) {
+#ifdef USE_ROGER_CORE
+
+    pinMode(PA8, PWM); //   audio output pin
+
+    Timer1.setPeriod(
+        4); // Can't set at 256 ticks, only in uS. First nearest uS is 4 (Roger core is only for bluepill, that means 72*4=288 ticks, or 128*4=512 ticks when overclocked. It's ok, just overall volume will be lower, because maximum volume will be 256/288 or 256/512)
+
+#endif
+
+#ifdef USE_STM32duino_CORE
+    pinMode(PA8, OUTPUT);
+
+    PWM->pause();
+    PWM->setMode(1, TIMER_OUTPUT_COMPARE_PWM1, PA8); // TIM1 CH1 (PA8)
+    PWM->setPrescaleFactor(1);
+    PWM->setOverflow(256, TICK_FORMAT); // 256 ticks overflow, no matter the CPU (timer) speed
+    PWM->resume();
+
+#endif
+
+    LL_TIM_InitTypeDef TIM_InitStruct;
+    memset(&TIM_InitStruct, 0, sizeof(LL_TIM_InitTypeDef));
+    TIM_InitStruct.Prescaler = 4;
+    TIM_InitStruct.Autoreload = 255;
+    LL_TIM_Init(FURI_HAL_SPEAKER_TIMER, &TIM_InitStruct);
+
+    LL_TIM_OC_InitTypeDef TIM_OC_InitStruct;
+    memset(&TIM_OC_InitStruct, 0, sizeof(LL_TIM_OC_InitTypeDef));
+    TIM_OC_InitStruct.OCMode = LL_TIM_OCMODE_PWM1;
+    TIM_OC_InitStruct.OCState = LL_TIM_OCSTATE_ENABLE;
+    TIM_OC_InitStruct.CompareValue = 127;
+    LL_TIM_OC_Init(FURI_HAL_SPEAKER_TIMER, FURI_HAL_SPEAKER_CHANNEL, &TIM_OC_InitStruct);
+
+    LL_TIM_EnableAllOutputs(FURI_HAL_SPEAKER_TIMER);
+    LL_TIM_EnableCounter(FURI_HAL_SPEAKER_TIMER);
+} // begin
+
+inline void STM32SAM::SetAUDIO(unsigned char main_volume) {
+#ifdef USE_ROGER_CORE
+    Timer1.setCompare(TIMER_CH1, main_volume);
+#endif
+
+#ifdef USE_STM32duino_CORE
+    PWM->setCaptureCompare(1, main_volume, TICK_COMPARE_FORMAT);
+#endif
+
+    // if(main_volume > 64) {
+    //     LL_TIM_OC_SetCompareCH1(FURI_HAL_SPEAKER_TIMER, 127);
+    // } else {
+    //     LL_TIM_OC_SetCompareCH1(FURI_HAL_SPEAKER_TIMER, main_volume);
+    // }
+
+    float data = main_volume;
+    data /= 255.0f;
+    data -= 0.5f;
+    data *= 4.0f;
+    data = tanhf(data);
+
+    data += 0.5f;
+    data *= 255.0f;
+
+    if(data < 0) {
+        data = 0;
+    } else if(data > 255) {
+        data = 255;
+    }
+
+    LL_TIM_OC_SetCompareCH1(FURI_HAL_SPEAKER_TIMER, data);
+}

+ 96 - 0
text2sam/stm32_sam.h

@@ -0,0 +1,96 @@
+#include <furi.h>
+
+#ifndef __STM32SAM__
+#define __STM32SAM__
+
+// SAM Text-To-Speech (TTS), ported from https://github.com/s-macke/SAM
+
+class STM32SAM {
+public:
+    STM32SAM(uint32_t STM32SAM_SPEED);
+    STM32SAM();
+
+    void begin(void);
+
+    void
+        sam(const char* argv,
+            unsigned char phonetic,
+            unsigned char singmode,
+            unsigned char pitch,
+            unsigned char speed,
+            unsigned char mouth,
+            unsigned char throat);
+    void
+        sam(char* argv,
+            unsigned char phonetic,
+            unsigned char singmode,
+            unsigned char pitch,
+            unsigned char speed,
+            unsigned char mouth,
+            unsigned char throat);
+
+    void say(const char* argv);
+    void say(char* argv);
+    void sing(const char* argv);
+    void sing(char* argv);
+    void sayPhonetic(const char* argv);
+    void sayPhonetic(char* argv);
+    void singPhonetic(const char* argv);
+    void singPhonetic(char* argv);
+    void setVoice(
+        unsigned char _pitch = 64,
+        unsigned char _speed = 72,
+        unsigned char _mouth = 128,
+        unsigned char _throat = 128);
+    void setPitch(unsigned char _pitch = 64);
+    void setSpeed(unsigned char _speed = 72);
+    void setMouth(unsigned char _mouth = 128);
+    void setThroat(unsigned char _throat = 128);
+
+private:
+    void SetAUDIO(unsigned char main_volume);
+
+    void Output8BitAry(int index, unsigned char ary[5]);
+    void Output8Bit(int index, unsigned char A);
+    unsigned char Read(unsigned char p, unsigned char Y);
+    void Write(unsigned char p, unsigned char Y, unsigned char value);
+    void RenderSample(unsigned char* mem66);
+    void Render();
+    void AddInflection(unsigned char mem48, unsigned char phase1);
+    void SetMouthThroat();
+    unsigned char trans(unsigned char mem39212, unsigned char mem39213);
+    void SetInput(char* _input);
+    void Init();
+    int SAMMain();
+    void PrepareOutput();
+    void Insert(
+        unsigned char position /*var57*/,
+        unsigned char mem60,
+        unsigned char mem59,
+        unsigned char mem58);
+    void InsertBreath();
+    void CopyStress();
+    int Parser1();
+    void SetPhonemeLength();
+    void Code41240();
+    void Parser2();
+    void AdjustLengths();
+    void Code47503(unsigned char mem52);
+    void Code37055(unsigned char mem59);
+    void Code37066(unsigned char mem58);
+    unsigned char GetRuleByte(unsigned short mem62, unsigned char Y);
+    int TextToPhonemes(unsigned char* input); // Code36484
+
+    uint32_t _STM32SAM_SPEED;
+
+    unsigned char speed;
+    unsigned char pitch;
+    unsigned char mouth;
+    unsigned char throat;
+
+    unsigned char phonetic;
+    unsigned char singmode;
+
+}; // STM32SAM class
+
+#endif