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bumped version to v0.3

rdefeo 1 rok temu
rodzic
commit
51bf565ba4
5 zmienionych plików z 14 dodań i 8 usunięć
  1. 5 0
      CHANGELOG.md
  2. 6 2
      README.md
  3. 1 2
      README_flipperlab.md
  4. 1 1
      application.fam
  5. 1 3
      pinball0.h

+ 5 - 0
CHANGELOG.md

@@ -1,3 +1,8 @@
+## 0.3.0
+
+- Added Idle timeout of 2 minutes
+- Changed Manual mode to Debug mode
+
 ## 0.2.0
 
 - User tables from /apps_data/pinball0 folder

+ 6 - 2
README.md

@@ -1,9 +1,13 @@
 # Pinball0 (Pinball Zero)
 Play pinball on your Flipperzero!
 
-This is a BETA release!! Still a work in progress...
+Still a work in progress...
 
-> The default tables and example tables may / _will_ change
+[Latest version v0.3](https://github.com/rdefeo/pinball0/releases)
+
+![build status badge](https://github.com/rdefeo/pinball0/actions/workflows/build.yml/badge.svg)
+
+> The default tables and example tables may / will change
 
 ## Screenshots
 

+ 1 - 2
README_flipperlab.md

@@ -1,8 +1,6 @@
 # Pinball0 (Pinball Zero)
 Play pinball on your Flipperzero!
 
-This is a BETA release
-
 ## Features
 * Realistic physics and collisions
 * User-defined tables via JSON files
@@ -12,6 +10,7 @@ This is a BETA release
 * Rollover items
 * Sounds! Blinky lights! Annoying vibrations!
 * Customizable notification settings: sound, LED, vibration
+* Idle timeout
 
 ## Controls
 * **Ok** to release the ball

+ 1 - 1
application.fam

@@ -9,7 +9,7 @@ App(
     fap_category="Games",
     requires=["gui"],
     # Optional values
-    fap_version="0.2",
+    fap_version="0.3",
     fap_icon="pinball0.png",  # 10x10 1-bit PNG
     fap_description="Pinball game",
     fap_author="Roberto De Feo",

+ 1 - 3
pinball0.h

@@ -20,7 +20,7 @@
 // #define DRAW_NORMALS
 
 #define TAG     "Pinball0"
-#define VERSION "v0.2"
+#define VERSION "v0.3"
 
 // Vertical orientation
 #define LCD_WIDTH  64
@@ -70,8 +70,6 @@ typedef struct PinballApp {
     int selected_setting;
     int max_settings;
 
-    uint32_t idle_start; // tick count (time) of last key press
-
     // system objects
     Storage* storage;
     NotificationApp* notify; // allows us to blink/buzz during game