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Add ifttt from https://github.com/xMasterX/all-the-plugins

git-subtree-dir: ifttt
git-subtree-mainline: 24c41d0d8b97d2217b2f637d202c63da4d8e8660
git-subtree-split: b2c81bac53cd2136fe5f8c61d783aa4da75d988c
Willy-JL 2 năm trước cách đây
mục cha
commit
4fa55abbe6

+ 1 - 0
ifttt/.gitsubtree

@@ -0,0 +1 @@
+https://github.com/xMasterX/all-the-plugins dev non_catalog_apps/ifttt

+ 14 - 0
ifttt/application.fam

@@ -0,0 +1,14 @@
+App(
+    appid="esp8266_ifttt_virtual_button",
+    name="[ESP] IFTTT Button",
+    apptype=FlipperAppType.EXTERNAL,
+    entry_point="ifttt_virtual_button_app",
+    cdefines=["APP_IFTTT_VIRTUAL_BUTTON"],
+    requires=[
+        "gui",
+    ],
+    stack_size=2 * 1024,
+    order=20,
+    fap_icon="icon.png",
+    fap_category="GPIO",
+)

BIN
ifttt/icon.png


+ 236 - 0
ifttt/ifttt_virtual_button.c

@@ -0,0 +1,236 @@
+#include "ifttt_virtual_button.h"
+
+#define IFTTT_FOLDER "/ext/apps_data/ifttt"
+#define IFTTT_CONFIG_FOLDER "/ext/apps_data/ifttt/config"
+const char* CONFIG_FILE_PATH = "/ext/apps_data/ifttt/config/config.settings";
+
+#define FLIPPERZERO_SERIAL_BAUD 115200
+typedef enum ESerialCommand { ESerialCommand_Config } ESerialCommand;
+
+Settings save_settings(Settings settings) {
+    Storage* storage = furi_record_open(RECORD_STORAGE);
+    FlipperFormat* file = flipper_format_file_alloc(storage);
+    if(flipper_format_file_open_existing(file, CONFIG_FILE_PATH)) {
+        flipper_format_update_string_cstr(file, CONF_SSID, settings.save_ssid);
+        flipper_format_update_string_cstr(file, CONF_PASSWORD, settings.save_password);
+        flipper_format_update_string_cstr(file, CONF_KEY, settings.save_key);
+        flipper_format_update_string_cstr(file, CONF_EVENT, settings.save_event);
+    } else {
+    }
+    flipper_format_file_close(file);
+    flipper_format_free(file);
+    furi_record_close(RECORD_STORAGE);
+    return settings;
+}
+
+void save_settings_file(FlipperFormat* file, Settings* settings) {
+    flipper_format_write_header_cstr(file, CONFIG_FILE_HEADER, CONFIG_FILE_VERSION);
+    flipper_format_write_comment_cstr(file, "Enter here the SSID of the wifi network");
+    flipper_format_write_string_cstr(file, CONF_SSID, settings->save_ssid);
+    flipper_format_write_comment_cstr(file, "Enter here the PASSWORD of the wifi network");
+    flipper_format_write_string_cstr(file, CONF_PASSWORD, settings->save_password);
+    flipper_format_write_comment_cstr(file, "Enter here the WEBHOOKS of your IFTTT account");
+    flipper_format_write_string_cstr(file, CONF_KEY, settings->save_key);
+    flipper_format_write_comment_cstr(file, "Enter here the EVENT name of your trigger");
+    flipper_format_write_string_cstr(file, CONF_EVENT, settings->save_event);
+}
+
+Settings* load_settings() {
+    Settings* settings = malloc(sizeof(Settings));
+
+    settings->save_ssid = "";
+    settings->save_password = "";
+    settings->save_key = "";
+    settings->save_event = "";
+
+    Storage* storage = furi_record_open(RECORD_STORAGE);
+    FlipperFormat* file = flipper_format_file_alloc(storage);
+
+    FuriString* string_value = furi_string_alloc();
+    FuriString* text_ssid_value = furi_string_alloc();
+    FuriString* text_password_value = furi_string_alloc();
+    FuriString* text_key_value = furi_string_alloc();
+    FuriString* text_event_value = furi_string_alloc();
+
+    if(storage_common_stat(storage, CONFIG_FILE_PATH, NULL) != FSE_OK) {
+        if(flipper_format_file_open_new(file, CONFIG_FILE_PATH)) {
+            save_settings_file(file, settings);
+        }
+        flipper_format_file_close(file);
+    } else {
+        if(flipper_format_file_open_existing(file, CONFIG_FILE_PATH)) {
+            uint32_t value;
+            if(flipper_format_read_header(file, string_value, &value)) {
+                if(flipper_format_read_string(file, CONF_SSID, text_ssid_value)) {
+                    settings->save_ssid = malloc(furi_string_size(text_ssid_value) + 1);
+                    strcpy(settings->save_ssid, furi_string_get_cstr(text_ssid_value));
+                }
+                if(flipper_format_read_string(file, CONF_PASSWORD, text_password_value)) {
+                    settings->save_password = malloc(furi_string_size(text_password_value) + 1);
+                    strcpy(settings->save_password, furi_string_get_cstr(text_password_value));
+                }
+                if(flipper_format_read_string(file, CONF_KEY, text_key_value)) {
+                    settings->save_key = malloc(furi_string_size(text_key_value) + 1);
+                    strcpy(settings->save_key, furi_string_get_cstr(text_key_value));
+                }
+                if(flipper_format_read_string(file, CONF_EVENT, text_event_value)) {
+                    settings->save_event = malloc(furi_string_size(text_event_value) + 1);
+                    strcpy(settings->save_event, furi_string_get_cstr(text_event_value));
+                }
+            }
+        }
+        flipper_format_file_close(file);
+    }
+
+    furi_string_free(text_ssid_value);
+    furi_string_free(text_password_value);
+    furi_string_free(text_key_value);
+    furi_string_free(text_event_value);
+    flipper_format_free(file);
+    furi_record_close(RECORD_STORAGE);
+    return settings;
+}
+
+void send_serial_command_config(ESerialCommand command, Settings* settings) {
+    uint8_t data[1] = {0};
+
+    char config_tmp[100];
+    strcpy(config_tmp, "config,");
+    strcat(config_tmp, settings->save_key);
+    char config_tmp2[5];
+    strcpy(config_tmp2, config_tmp);
+    strcat(config_tmp2, ",");
+    char config_tmp3[100];
+    strcpy(config_tmp3, config_tmp2);
+    strcat(config_tmp3, settings->save_ssid);
+    char config_tmp4[5];
+    strcpy(config_tmp4, config_tmp3);
+    strcat(config_tmp4, ",");
+    char config_tmp5[100];
+    strcpy(config_tmp5, config_tmp4);
+    strcat(config_tmp5, settings->save_password);
+    char config_tmp6[5];
+    strcpy(config_tmp6, config_tmp5);
+    strcat(config_tmp6, ",");
+    char config[350];
+    strcpy(config, config_tmp6);
+    strcat(config, settings->save_event);
+
+    int length = strlen(config);
+    for(int i = 0; i < length; i++) {
+        switch(command) {
+        case ESerialCommand_Config:
+            data[0] = config[i];
+            break;
+        default:
+            return;
+        }
+
+        furi_hal_uart_tx(FuriHalUartIdUSART1, data, 1);
+    }
+}
+
+static bool ifttt_virtual_button_custom_event_callback(void* context, uint32_t event) {
+    furi_assert(context);
+    VirtualButtonApp* app = context;
+    return scene_manager_handle_custom_event(app->scene_manager, event);
+}
+
+static bool ifttt_virtual_button_back_event_callback(void* context) {
+    furi_assert(context);
+    VirtualButtonApp* app = context;
+    return scene_manager_handle_back_event(app->scene_manager);
+}
+
+static void ifttt_virtual_button_tick_event_callback(void* context) {
+    furi_assert(context);
+    VirtualButtonApp* app = context;
+    scene_manager_handle_tick_event(app->scene_manager);
+}
+
+VirtualButtonApp* ifttt_virtual_button_app_alloc(uint32_t first_scene) {
+    VirtualButtonApp* app = malloc(sizeof(VirtualButtonApp));
+
+    // Records
+    app->gui = furi_record_open(RECORD_GUI);
+    app->power = furi_record_open(RECORD_POWER);
+
+    // View dispatcher
+    app->view_dispatcher = view_dispatcher_alloc();
+    app->scene_manager = scene_manager_alloc(&virtual_button_scene_handlers, app);
+    view_dispatcher_enable_queue(app->view_dispatcher);
+    view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
+    view_dispatcher_set_custom_event_callback(
+        app->view_dispatcher, ifttt_virtual_button_custom_event_callback);
+    view_dispatcher_set_navigation_event_callback(
+        app->view_dispatcher, ifttt_virtual_button_back_event_callback);
+    view_dispatcher_set_tick_event_callback(
+        app->view_dispatcher, ifttt_virtual_button_tick_event_callback, 2000);
+    view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
+
+    // Views
+    app->sen_view = send_view_alloc();
+    view_dispatcher_add_view(
+        app->view_dispatcher, VirtualButtonAppViewSendView, send_view_get_view(app->sen_view));
+
+    app->abou_view = about_view_alloc();
+    view_dispatcher_add_view(
+        app->view_dispatcher, VirtualButtonAppViewAboutView, about_view_get_view(app->abou_view));
+
+    app->submenu = submenu_alloc();
+    view_dispatcher_add_view(
+        app->view_dispatcher, VirtualButtonAppViewSubmenu, submenu_get_view(app->submenu));
+    app->dialog = dialog_ex_alloc();
+    view_dispatcher_add_view(
+        app->view_dispatcher, VirtualButtonAppViewDialog, dialog_ex_get_view(app->dialog));
+
+    // Set first scene
+    scene_manager_next_scene(app->scene_manager, first_scene);
+    return app;
+}
+
+void ifttt_virtual_button_app_free(VirtualButtonApp* app) {
+    furi_assert(app);
+
+    free(app->settings.save_ssid);
+    free(app->settings.save_password);
+    free(app->settings.save_key);
+
+    // Views
+    view_dispatcher_remove_view(app->view_dispatcher, VirtualButtonAppViewSendView);
+    send_view_free(app->sen_view);
+    view_dispatcher_remove_view(app->view_dispatcher, VirtualButtonAppViewAboutView);
+    about_view_free(app->abou_view);
+    view_dispatcher_remove_view(app->view_dispatcher, VirtualButtonAppViewSubmenu);
+    submenu_free(app->submenu);
+    view_dispatcher_remove_view(app->view_dispatcher, VirtualButtonAppViewDialog);
+    dialog_ex_free(app->dialog);
+    // View dispatcher
+    view_dispatcher_free(app->view_dispatcher);
+    scene_manager_free(app->scene_manager);
+    // Records
+    furi_record_close(RECORD_POWER);
+    furi_record_close(RECORD_GUI);
+
+    free(app);
+}
+
+int32_t ifttt_virtual_button_app(void* p) {
+    UNUSED(p);
+
+    Storage* storage = furi_record_open(RECORD_STORAGE);
+    if(!storage_simply_mkdir(storage, IFTTT_FOLDER)) {
+    }
+    if(!storage_simply_mkdir(storage, IFTTT_CONFIG_FOLDER)) {
+    }
+    furi_record_close(RECORD_STORAGE);
+
+    uint32_t first_scene = VirtualButtonAppSceneStart;
+    VirtualButtonApp* app = ifttt_virtual_button_app_alloc(first_scene);
+    memcpy(&app->settings, load_settings(), sizeof(Settings));
+    send_serial_command_config(ESerialCommand_Config, &(app->settings));
+
+    view_dispatcher_run(app->view_dispatcher);
+    ifttt_virtual_button_app_free(app);
+    return 0;
+}

+ 56 - 0
ifttt/ifttt_virtual_button.h

@@ -0,0 +1,56 @@
+#pragma once
+
+#include <furi.h>
+#include <power/power_service/power.h>
+#include <gui/gui.h>
+#include <gui/view.h>
+#include <gui/view_dispatcher.h>
+#include <gui/scene_manager.h>
+#include "views/send_view.h"
+#include "views/about_view.h"
+#include <gui/modules/submenu.h>
+#include <gui/modules/dialog_ex.h>
+#include <flipper_format/flipper_format.h>
+#include <flipper_format/flipper_format_i.h>
+#include <storage/storage.h>
+#include <furi_hal_uart.h>
+#include "scenes/virtual_button_scene.h"
+
+#define APP_NAME "[ESP8266] IFTTT Virtual Button"
+
+#define CONF_SSID "wifi_ssid"
+#define CONF_PASSWORD "wifi_password"
+#define CONF_KEY "webhooks_key"
+#define CONF_EVENT "event"
+#define CONFIG_FILE_HEADER "IFTTT Virtual Button Config File"
+#define CONFIG_FILE_VERSION 1
+
+typedef struct {
+    char* save_ssid;
+    char* save_password;
+    char* save_key;
+    char* save_event;
+} Settings;
+
+typedef struct {
+    Power* power;
+    Gui* gui;
+    SceneManager* scene_manager;
+    ViewDispatcher* view_dispatcher;
+    SendView* sen_view;
+    AboutView* abou_view;
+    Submenu* submenu;
+    DialogEx* dialog;
+    PowerInfo info;
+    Settings settings;
+} VirtualButtonApp;
+
+typedef enum {
+    VirtualButtonAppViewSendView,
+    VirtualButtonAppViewAboutView,
+    VirtualButtonAppViewSubmenu,
+    VirtualButtonAppViewDialog,
+} VirtualButtonAppView;
+
+Settings save_settings(Settings settings);
+Settings* load_settings();

+ 30 - 0
ifttt/scenes/virtual_button_scene.c

@@ -0,0 +1,30 @@
+#include "virtual_button_scene.h"
+
+// Generate scene on_enter handlers array
+#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
+void (*const virtual_button_on_enter_handlers[])(void*) = {
+#include "virtual_button_scene_config.h"
+};
+#undef ADD_SCENE
+
+// Generate scene on_event handlers array
+#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
+bool (*const virtual_button_on_event_handlers[])(void* context, SceneManagerEvent event) = {
+#include "virtual_button_scene_config.h"
+};
+#undef ADD_SCENE
+
+// Generate scene on_exit handlers array
+#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
+void (*const virtual_button_on_exit_handlers[])(void* context) = {
+#include "virtual_button_scene_config.h"
+};
+#undef ADD_SCENE
+
+// Initialize scene handlers configuration structure
+const SceneManagerHandlers virtual_button_scene_handlers = {
+    .on_enter_handlers = virtual_button_on_enter_handlers,
+    .on_event_handlers = virtual_button_on_event_handlers,
+    .on_exit_handlers = virtual_button_on_exit_handlers,
+    .scene_num = VirtualButtonAppSceneNum,
+};

+ 29 - 0
ifttt/scenes/virtual_button_scene.h

@@ -0,0 +1,29 @@
+#pragma once
+
+#include <gui/scene_manager.h>
+
+// Generate scene id and total number
+#define ADD_SCENE(prefix, name, id) VirtualButtonAppScene##id,
+typedef enum {
+#include "virtual_button_scene_config.h"
+    VirtualButtonAppSceneNum,
+} VirtualButtonAppScene;
+#undef ADD_SCENE
+
+extern const SceneManagerHandlers virtual_button_scene_handlers;
+
+// Generate scene on_enter handlers declaration
+#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
+#include "virtual_button_scene_config.h"
+#undef ADD_SCENE
+
+// Generate scene on_event handlers declaration
+#define ADD_SCENE(prefix, name, id) \
+    bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
+#include "virtual_button_scene_config.h"
+#undef ADD_SCENE
+
+// Generate scene on_exit handlers declaration
+#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
+#include "virtual_button_scene_config.h"
+#undef ADD_SCENE

+ 26 - 0
ifttt/scenes/virtual_button_scene_about.c

@@ -0,0 +1,26 @@
+#include "../ifttt_virtual_button.h"
+
+static void virtual_button_scene_about_view_update_model(VirtualButtonApp* app) {
+    power_get_info(app->power, &app->info);
+}
+
+void virtual_button_scene_about_view_on_enter(void* context) {
+    VirtualButtonApp* app = context;
+    virtual_button_scene_about_view_update_model(app);
+    view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewAboutView);
+}
+
+bool virtual_button_scene_about_view_on_event(void* context, SceneManagerEvent event) {
+    VirtualButtonApp* app = context;
+    bool consumed = false;
+
+    if(event.type == SceneManagerEventTypeTick) {
+        virtual_button_scene_about_view_update_model(app);
+        consumed = true;
+    }
+    return consumed;
+}
+
+void virtual_button_scene_about_view_on_exit(void* context) {
+    UNUSED(context);
+}

+ 3 - 0
ifttt/scenes/virtual_button_scene_config.h

@@ -0,0 +1,3 @@
+ADD_SCENE(virtual_button, start, Start)
+ADD_SCENE(virtual_button, send_view, SendView)
+ADD_SCENE(virtual_button, about_view, AboutView)

+ 26 - 0
ifttt/scenes/virtual_button_scene_send.c

@@ -0,0 +1,26 @@
+#include "../ifttt_virtual_button.h"
+
+static void virtual_button_scene_send_view_update_model(VirtualButtonApp* app) {
+    power_get_info(app->power, &app->info);
+}
+
+void virtual_button_scene_send_view_on_enter(void* context) {
+    VirtualButtonApp* app = context;
+    virtual_button_scene_send_view_update_model(app);
+    view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewSendView);
+}
+
+bool virtual_button_scene_send_view_on_event(void* context, SceneManagerEvent event) {
+    VirtualButtonApp* app = context;
+    bool consumed = false;
+
+    if(event.type == SceneManagerEventTypeTick) {
+        virtual_button_scene_send_view_update_model(app);
+        consumed = true;
+    }
+    return consumed;
+}
+
+void virtual_button_scene_send_view_on_exit(void* context) {
+    UNUSED(context);
+}

+ 55 - 0
ifttt/scenes/virtual_button_scene_start.c

@@ -0,0 +1,55 @@
+#include "../ifttt_virtual_button.h"
+
+enum VirtualButtonSubmenuIndex {
+    VirtualButtonSubmenuIndexSendView,
+    VirtualButtonSubmenuIndexAboutView,
+};
+
+static void virtual_button_scene_start_submenu_callback(void* context, uint32_t index) {
+    furi_assert(context);
+    VirtualButtonApp* app = context;
+    view_dispatcher_send_custom_event(app->view_dispatcher, index);
+}
+
+void virtual_button_scene_start_on_enter(void* context) {
+    VirtualButtonApp* app = context;
+    Submenu* submenu = app->submenu;
+
+    submenu_add_item(
+        submenu,
+        "Send IFTTT command",
+        VirtualButtonSubmenuIndexSendView,
+        virtual_button_scene_start_submenu_callback,
+        app);
+    submenu_add_item(
+        submenu,
+        "About",
+        VirtualButtonSubmenuIndexAboutView,
+        virtual_button_scene_start_submenu_callback,
+        app);
+    submenu_set_selected_item(
+        submenu, scene_manager_get_scene_state(app->scene_manager, VirtualButtonAppSceneStart));
+
+    view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewSubmenu);
+}
+
+bool virtual_button_scene_start_on_event(void* context, SceneManagerEvent event) {
+    VirtualButtonApp* app = context;
+    bool consumed = false;
+
+    if(event.type == SceneManagerEventTypeCustom) {
+        if(event.event == VirtualButtonSubmenuIndexSendView) {
+            scene_manager_next_scene(app->scene_manager, VirtualButtonAppSceneSendView);
+        } else if(event.event == VirtualButtonSubmenuIndexAboutView) {
+            scene_manager_next_scene(app->scene_manager, VirtualButtonAppSceneAboutView);
+        }
+        scene_manager_set_scene_state(app->scene_manager, VirtualButtonAppSceneStart, event.event);
+        consumed = true;
+    }
+    return consumed;
+}
+
+void virtual_button_scene_start_on_exit(void* context) {
+    VirtualButtonApp* app = context;
+    submenu_reset(app->submenu);
+}

+ 48 - 0
ifttt/views/about_view.c

@@ -0,0 +1,48 @@
+#include "about_view.h"
+#include <furi.h>
+#include <gui/elements.h>
+#include <notification/notification.h>
+#include <notification/notification_messages.h>
+
+struct AboutView {
+    View* view;
+};
+
+typedef struct {
+    bool connected;
+} AboutViewModel;
+
+static void about_view_draw_callback(Canvas* canvas, void* context) {
+    furi_assert(context);
+    canvas_clear(canvas);
+    canvas_set_color(canvas, ColorBlack);
+    canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, "IFTTT Virtual button");
+    canvas_draw_str_aligned(canvas, 0, 15, AlignLeft, AlignTop, "Version 0.2");
+    canvas_draw_str_aligned(canvas, 0, 50, AlignLeft, AlignTop, "press back");
+}
+
+AboutView* about_view_alloc() {
+    AboutView* about_view = malloc(sizeof(AboutView));
+    about_view->view = view_alloc();
+    view_set_context(about_view->view, about_view);
+    view_allocate_model(about_view->view, ViewModelTypeLocking, sizeof(AboutViewModel));
+    view_set_draw_callback(about_view->view, about_view_draw_callback);
+    return about_view;
+}
+
+void about_view_free(AboutView* about_view) {
+    furi_assert(about_view);
+    view_free(about_view->view);
+    free(about_view);
+}
+
+View* about_view_get_view(AboutView* about_view) {
+    furi_assert(about_view);
+    return about_view->view;
+}
+
+void about_view_set_data(AboutView* about_view, bool connected) {
+    furi_assert(about_view);
+    with_view_model(
+        about_view->view, AboutViewModel * model, { model->connected = connected; }, true);
+}

+ 11 - 0
ifttt/views/about_view.h

@@ -0,0 +1,11 @@
+#pragma once
+
+#include <gui/view.h>
+
+typedef struct AboutView AboutView;
+
+AboutView* about_view_alloc();
+
+void about_view_free(AboutView* about_view);
+
+View* about_view_get_view(AboutView* about_view);

+ 137 - 0
ifttt/views/send_view.c

@@ -0,0 +1,137 @@
+#include "send_view.h"
+#include <furi.h>
+#include <gui/elements.h>
+#include <notification/notification.h>
+#include <notification/notification_messages.h>
+#include <furi_hal_uart.h>
+#include <string.h>
+#include <stdio.h>
+
+#define FLIPPERZERO_SERIAL_BAUD 115200
+
+typedef enum ESerialCommand { ESerialCommand_Send } ESerialCommand;
+
+struct SendView {
+    View* view;
+};
+
+typedef struct {
+    bool right_pressed;
+    bool connected;
+} SendViewModel;
+
+static void Shake(void) {
+    NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
+    notification_message(notification, &sequence_single_vibro);
+    furi_record_close(RECORD_NOTIFICATION);
+}
+
+void send_serial_command_send(ESerialCommand command) {
+    uint8_t data[1] = {0};
+
+    char name[10] = "send";
+    int length = strlen(name);
+    for(int i = 0; i < length; i++) {
+        switch(command) {
+        case ESerialCommand_Send:
+            data[0] = name[i];
+            break;
+        default:
+            return;
+        };
+
+        furi_hal_uart_tx(FuriHalUartIdUSART1, data, 1);
+    }
+}
+
+static void send_view_draw_callback(Canvas* canvas, void* context) {
+    furi_assert(context);
+    SendViewModel* model = context;
+    canvas_clear(canvas);
+    canvas_set_color(canvas, ColorBlack);
+    canvas_draw_str_aligned(canvas, 64, 0, AlignCenter, AlignTop, "SEND MODULE");
+    canvas_draw_line(canvas, 0, 10, 128, 10);
+    canvas_draw_str_aligned(canvas, 64, 15, AlignCenter, AlignTop, "Press right to send IFTTT");
+    canvas_draw_str_aligned(canvas, 64, 25, AlignCenter, AlignTop, "command or press and hold");
+    canvas_draw_str_aligned(canvas, 64, 35, AlignCenter, AlignTop, "back to return to the menu");
+
+    // Right
+    if(model->right_pressed) {
+    }
+}
+
+static void send_view_process(SendView* send_view, InputEvent* event) {
+    with_view_model(
+        send_view->view,
+        SendViewModel * model,
+        {
+            if(event->type == InputTypePress) {
+                if(event->key == InputKeyUp) {
+                } else if(event->key == InputKeyDown) {
+                } else if(event->key == InputKeyLeft) {
+                } else if(event->key == InputKeyRight) {
+                    model->right_pressed = true;
+                    Shake();
+                    send_serial_command_send(ESerialCommand_Send);
+                } else if(event->key == InputKeyOk) {
+                } else if(event->key == InputKeyBack) {
+                }
+            } else if(event->type == InputTypeRelease) {
+                if(event->key == InputKeyUp) {
+                } else if(event->key == InputKeyDown) {
+                } else if(event->key == InputKeyLeft) {
+                } else if(event->key == InputKeyRight) {
+                    model->right_pressed = false;
+                } else if(event->key == InputKeyOk) {
+                } else if(event->key == InputKeyBack) {
+                }
+            } else if(event->type == InputTypeShort) {
+                if(event->key == InputKeyBack) {
+                }
+            }
+        },
+        true);
+}
+
+static bool send_view_input_callback(InputEvent* event, void* context) {
+    furi_assert(context);
+    SendView* send_view = context;
+    bool consumed = false;
+
+    if(event->type == InputTypeLong && event->key == InputKeyBack) {
+    } else {
+        send_view_process(send_view, event);
+        consumed = true;
+    }
+
+    return consumed;
+}
+
+SendView* send_view_alloc() {
+    SendView* send_view = malloc(sizeof(SendView));
+    send_view->view = view_alloc();
+    view_set_context(send_view->view, send_view);
+    view_allocate_model(send_view->view, ViewModelTypeLocking, sizeof(SendViewModel));
+    view_set_draw_callback(send_view->view, send_view_draw_callback);
+    view_set_input_callback(send_view->view, send_view_input_callback);
+    furi_hal_uart_set_br(FuriHalUartIdUSART1, FLIPPERZERO_SERIAL_BAUD);
+
+    return send_view;
+}
+
+void send_view_free(SendView* send_view) {
+    furi_assert(send_view);
+    view_free(send_view->view);
+    free(send_view);
+}
+
+View* send_view_get_view(SendView* send_view) {
+    furi_assert(send_view);
+    return send_view->view;
+}
+
+void send_view_set_data(SendView* send_view, bool connected) {
+    furi_assert(send_view);
+    with_view_model(
+        send_view->view, SendViewModel * model, { model->connected = connected; }, true);
+}

+ 11 - 0
ifttt/views/send_view.h

@@ -0,0 +1,11 @@
+#pragma once
+
+#include <gui/view.h>
+
+typedef struct SendView SendView;
+
+SendView* send_view_alloc();
+
+void send_view_free(SendView* send_view);
+
+View* send_view_get_view(SendView* send_view);