Kaynağa Gözat

[FL-1286] Add vertical screen orientation (#472)

Albert Kharisov 4 yıl önce
ebeveyn
işleme
4fa49882e0

+ 8 - 0
applications/applications.c

@@ -1,6 +1,7 @@
 #include "applications.h"
 
 // Services and apps decalartion
+int32_t application_vertical_screen(void* p);
 int32_t irda_monitor_app(void* p);
 int32_t flipper_test_app(void* p);
 int32_t application_blink(void* p);
@@ -266,6 +267,13 @@ const FlipperApplication FLIPPER_DEBUG_APPS[] = {
 #ifdef APP_IRDA_MONITOR
     {.app = irda_monitor_app, .name = "Irda Monitor", .stack_size = 1024, .icon = A_Plugins_14},
 #endif
+
+#ifdef APP_VERTICAL_SCREEN
+    {.app = application_vertical_screen,
+     .name = "Vertical Screen",
+     .stack_size = 1024,
+     .icon = A_Plugins_14},
+#endif
 };
 
 const size_t FLIPPER_DEBUG_APPS_COUNT = sizeof(FLIPPER_DEBUG_APPS) / sizeof(FlipperApplication);

+ 6 - 0
applications/applications.mk

@@ -43,6 +43,7 @@ APP_EXAMPLE_UART_WRITE = 1
 APP_EXAMPLE_INPUT_DUMP = 1
 APP_UNIT_TESTS = 1
 APP_IRDA_MONITOR = 1
+APP_VERTICAL_SCREEN = 1
 endif
 
 SRV_DOLPHIN ?= 0
@@ -76,6 +77,11 @@ SRV_GUI		= 1
 CFLAGS		+= -DAPP_MENU
 endif
 
+APP_VERTICAL_SCREEN	?= 0
+ifeq ($(APP_VERTICAL_SCREEN), 1)
+CFLAGS		+= -DAPP_VERTICAL_SCREEN
+endif
+
 APP_IRDA_MONITOR	?= 0
 ifeq ($(APP_IRDA_MONITOR), 1)
 CFLAGS		+= -DAPP_IRDA_MONITOR

+ 103 - 0
applications/examples/vertical_submenu.c

@@ -0,0 +1,103 @@
+#include <furi.h>
+#include <gui/gui.h>
+#include <gui/view_dispatcher.h>
+#include <gui/modules/submenu.h>
+
+static ViewDispatcher* view_dispatcher;
+static osMessageQueueId_t event_queue;
+
+typedef enum {
+    EventTypeGoAway,
+    EventTypeGoToMainMenu,
+    EventTypeSwitchToVertical,
+    EventTypeSwitchToHorizontal,
+} EventType;
+
+// Nothing dangerous in settings some vars and flags inside callback
+static void submenu_callback(void* context, uint32_t index) {
+    EventType event = EventTypeGoAway;
+    switch(index) {
+    case 1:
+        event = EventTypeSwitchToVertical;
+        break;
+    case 2:
+        event = EventTypeSwitchToHorizontal;
+        break;
+    default:
+        break;
+    }
+
+    osMessageQueuePut(event_queue, &event, 0, 0);
+}
+
+uint32_t previous_exit_callback(void* context) {
+    EventType event = EventTypeGoAway;
+    osMessageQueuePut(event_queue, &event, 0, 0);
+    return VIEW_IGNORE;
+}
+
+uint32_t previous_callback(void* context) {
+    EventType event = EventTypeGoToMainMenu;
+    osMessageQueuePut(event_queue, &event, 0, 0);
+    return VIEW_IGNORE;
+}
+
+int32_t application_vertical_screen(void* p) {
+    event_queue = osMessageQueueNew(8, sizeof(EventType), NULL);
+
+    view_dispatcher = view_dispatcher_alloc();
+    Gui* gui = furi_record_open("gui");
+    view_dispatcher_attach_to_gui(view_dispatcher, gui, ViewDispatcherTypeFullscreen);
+
+    Submenu* submenu = submenu_alloc();
+    View* submenu_view = submenu_get_view(submenu);
+    view_set_previous_callback(submenu_view, previous_exit_callback);
+    view_set_orientation(submenu_view, ViewOrientationVertical);
+    submenu_add_item(submenu, "VerSubm", 1, submenu_callback, view_dispatcher);
+    submenu_add_item(submenu, "HorSubm", 2, submenu_callback, view_dispatcher);
+    view_dispatcher_add_view(view_dispatcher, 1, submenu_view);
+
+    Submenu* submenu_vertical = submenu_alloc();
+    View* submenu_vertical_view = submenu_get_view(submenu_vertical);
+    view_set_previous_callback(submenu_vertical_view, previous_callback);
+    view_set_orientation(submenu_vertical_view, ViewOrientationVertical);
+    submenu_add_item(submenu_vertical, "Vert1", 1, NULL, view_dispatcher);
+    submenu_add_item(submenu_vertical, "Vert2", 2, NULL, view_dispatcher);
+    view_dispatcher_add_view(view_dispatcher, 2, submenu_vertical_view);
+
+    Submenu* submenu_horizontal = submenu_alloc();
+    View* submenu_horizontal_view = submenu_get_view(submenu_horizontal);
+    view_set_previous_callback(submenu_horizontal_view, previous_callback);
+    view_set_orientation(submenu_horizontal_view, ViewOrientationHorizontal);
+    submenu_add_item(submenu_horizontal, "Horiz1", 1, NULL, view_dispatcher);
+    submenu_add_item(submenu_horizontal, "Horiz2", 2, NULL, view_dispatcher);
+    view_dispatcher_add_view(view_dispatcher, 3, submenu_horizontal_view);
+
+    view_dispatcher_switch_to_view(view_dispatcher, 1);
+
+    while(1) {
+        EventType event;
+        furi_check(osMessageQueueGet(event_queue, &event, NULL, osWaitForever) == osOK);
+        if(event == EventTypeGoAway) {
+            break;
+        } else if(event == EventTypeGoToMainMenu) {
+            view_dispatcher_switch_to_view(view_dispatcher, 1);
+        } else if(event == EventTypeSwitchToVertical) {
+            view_dispatcher_switch_to_view(view_dispatcher, 2);
+        } else if(event == EventTypeSwitchToHorizontal) {
+            view_dispatcher_switch_to_view(view_dispatcher, 3);
+        }
+    }
+
+    view_dispatcher_remove_view(view_dispatcher, 1);
+    view_dispatcher_remove_view(view_dispatcher, 2);
+    view_dispatcher_remove_view(view_dispatcher, 3);
+    submenu_free(submenu);
+    submenu_free(submenu_vertical);
+    submenu_free(submenu_horizontal);
+    view_dispatcher_free(view_dispatcher);
+    osMessageQueueDelete(event_queue);
+    furi_record_close("gui");
+
+    return 0;
+}

+ 18 - 0
applications/gui/canvas.c

@@ -12,6 +12,7 @@ Canvas* canvas_init() {
 
     api_hal_power_insomnia_enter();
 
+    canvas->orientation = CanvasOrientationHorizontal;
     u8g2_Setup_st7565_erc12864_alt_f(
         &canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
 
@@ -254,3 +255,20 @@ void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
 void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
     u8g2_SetBitmapMode(&canvas->fb, alpha ? 1 : 0);
 }
+
+void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) {
+    furi_assert(canvas);
+    if(canvas->orientation != orientation) {
+        canvas->orientation = orientation;
+        if(canvas->orientation == CanvasOrientationHorizontal)
+            u8g2_SetDisplayRotation(&canvas->fb, U8G2_R0);
+        else if(canvas->orientation == CanvasOrientationVertical)
+            u8g2_SetDisplayRotation(&canvas->fb, U8G2_R3);
+        else
+            furi_assert(0);
+    }
+}
+
+CanvasOrientation canvas_get_orientation(const Canvas* canvas) {
+    return canvas->orientation;
+}

+ 5 - 0
applications/gui/canvas.h

@@ -28,6 +28,11 @@ typedef enum {
     AlignCenter,
 } Align;
 
+typedef enum {
+    CanvasOrientationHorizontal,
+    CanvasOrientationVertical,
+} CanvasOrientation;
+
 typedef struct Canvas Canvas;
 
 /*

+ 11 - 0
applications/gui/canvas_i.h

@@ -5,6 +5,7 @@
 
 struct Canvas {
     u8g2_t fb;
+    CanvasOrientation orientation;
     uint8_t offset_x;
     uint8_t offset_y;
     uint8_t width;
@@ -52,3 +53,13 @@ void canvas_frame_set(
     uint8_t offset_y,
     uint8_t width,
     uint8_t height);
+
+/*
+ * Set canvas orientation
+ */
+void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation);
+
+/*
+ * Get canvas orientation
+ */
+CanvasOrientation canvas_get_orientation(const Canvas* canvas);

+ 47 - 1
applications/gui/gui.c

@@ -1,5 +1,40 @@
 #include "gui_i.h"
 
+static void gui_rotate_buttons(InputEvent* event) {
+    switch(event->key) {
+    case InputKeyUp:
+        event->key = InputKeyRight;
+        break;
+    case InputKeyDown:
+        event->key = InputKeyLeft;
+        break;
+    case InputKeyRight:
+        event->key = InputKeyDown;
+        break;
+    case InputKeyLeft:
+        event->key = InputKeyUp;
+        break;
+    default:
+        break;
+    }
+}
+
+static void gui_setup_fs_orientation(const ViewPort* view_port, Canvas* canvas) {
+    ViewPortOrientation view_port_orientation = view_port_get_orientation(view_port);
+    CanvasOrientation canvas_orientation = canvas_get_orientation(canvas);
+    if(view_port_orientation == ViewPortOrientationHorizontal) {
+        canvas_frame_set(canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
+        if(canvas_orientation != CanvasOrientationHorizontal) {
+            canvas_set_orientation(canvas, CanvasOrientationHorizontal);
+        }
+    } else if(view_port_orientation == ViewPortOrientationVertical) {
+        canvas_frame_set(canvas, 0, 0, GUI_DISPLAY_HEIGHT, GUI_DISPLAY_WIDTH);
+        if(canvas_orientation != CanvasOrientationVertical) {
+            canvas_set_orientation(canvas, CanvasOrientationVertical);
+        }
+    }
+}
+
 ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
     // Iterating backward
     ViewPortArray_it_t it;
@@ -29,10 +64,11 @@ void gui_input_events_callback(const void* value, void* ctx) {
     osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
 }
 
+// Only Fullscreen supports vertical display for now
 bool gui_redraw_fs(Gui* gui) {
-    canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
     ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
     if(view_port) {
+        gui_setup_fs_orientation(view_port, gui->canvas);
         view_port_draw(view_port, gui->canvas);
         return true;
     } else {
@@ -46,6 +82,7 @@ void gui_redraw_status_bar(Gui* gui) {
     uint8_t x_used = 0;
     uint8_t width;
     ViewPort* view_port;
+    canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
     canvas_frame_set(
         gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
     canvas_draw_icon_name(gui->canvas, 0, 0, I_Background_128x11);
@@ -130,6 +167,7 @@ void gui_redraw_status_bar(Gui* gui) {
 }
 
 bool gui_redraw_normal(Gui* gui) {
+    canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
     canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
     ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
     if(view_port) {
@@ -140,6 +178,7 @@ bool gui_redraw_normal(Gui* gui) {
 }
 
 bool gui_redraw_none(Gui* gui) {
+    canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
     canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
     ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
     if(view_port) {
@@ -186,6 +225,10 @@ void gui_input(Gui* gui, InputEvent* input_event) {
     if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
 
     if(view_port) {
+        if(view_port_get_orientation(view_port) == ViewPortOrientationVertical) {
+            gui_rotate_buttons(input_event);
+        }
+
         view_port_input(view_port, input_event);
     }
 
@@ -228,6 +271,9 @@ void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
     furi_assert(gui);
     furi_assert(view_port);
     furi_check(layer < GuiLayerMAX);
+    // Only fullscreen supports Vertical orientation for now
+    furi_assert(
+        (layer == GuiLayerFullscreen) || (view_port->orientation != ViewPortOrientationVertical));
 
     gui_lock(gui);
     // Verify that view port is not yet added

+ 1 - 1
applications/gui/modules/submenu.c

@@ -217,4 +217,4 @@ void submenu_process_ok(Submenu* submenu) {
     if(item && item->callback) {
         item->callback(item->callback_context, item->index);
     }
-}
+}

+ 3 - 1
applications/gui/modules/submenu.h

@@ -46,6 +46,8 @@ SubmenuItem* submenu_add_item(
  */
 void submenu_clean(Submenu* submenu);
 
+Submenu* submenu_vertical_alloc();
+
 #ifdef __cplusplus
 }
-#endif
+#endif

+ 6 - 0
applications/gui/view.c

@@ -2,6 +2,7 @@
 
 View* view_alloc() {
     View* view = furi_alloc(sizeof(View));
+    view->orientation = ViewOrientationHorizontal;
     return view;
 }
 
@@ -59,6 +60,11 @@ void view_set_context(View* view, void* context) {
     view->context = context;
 }
 
+void view_set_orientation(View* view, ViewOrientation orientation) {
+    furi_assert(view);
+    view->orientation = orientation;
+}
+
 void view_allocate_model(View* view, ViewModelType type, size_t size) {
     furi_assert(view);
     furi_assert(size > 0);

+ 12 - 1
applications/gui/view.h

@@ -20,6 +20,11 @@ extern "C" {
  */
 #define VIEW_DESTROY 0xFFFFFFFA
 
+typedef enum {
+    ViewOrientationHorizontal,
+    ViewOrientationVertical,
+} ViewOrientation;
+
 /* View, anonymous type */
 typedef struct View View;
 
@@ -137,6 +142,12 @@ void view_set_update_callback_context(View* view, void* context);
  */
 void view_set_context(View* view, void* context);
 
+/* Set View Orientation
+ * @param view, pointer to View
+ * @param orientation, either vertical or horizontal
+ */
+void view_set_orientation(View* view, ViewOrientation orientation);
+
 /* Allocate view model.
  * @param view, pointer to View
  * @param type, View Model Type
@@ -186,4 +197,4 @@ void view_commit_model(View* view, bool update);
         bool update = ({ bool __fn__ function_body __fn__; })(p); \
         view_commit_model(view, update);                          \
     }
-#endif
+#endif

+ 4 - 0
applications/gui/view_dispatcher.c

@@ -151,6 +151,10 @@ void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* vie
     view_dispatcher->current_view = view;
     // Dispatch view enter event
     if(view_dispatcher->current_view) {
+        if(view->orientation == ViewOrientationVertical)
+            view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationVertical);
+        else if(view->orientation == ViewOrientationHorizontal)
+            view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationHorizontal);
         view_enter(view_dispatcher->current_view);
         view_port_enabled_set(view_dispatcher->view_port, true);
         view_port_update(view_dispatcher->view_port);

+ 1 - 0
applications/gui/view_i.h

@@ -17,6 +17,7 @@ struct View {
     ViewNavigationCallback next_callback;
     ViewCallback enter_callback;
     ViewCallback exit_callback;
+    ViewOrientation orientation;
 
     ViewUpdateCallback update_callback;
     void* update_callback_context;

+ 10 - 0
applications/gui/view_port.c

@@ -9,6 +9,7 @@
 
 ViewPort* view_port_alloc(ViewPortDrawCallback callback, void* callback_context) {
     ViewPort* view_port = furi_alloc(sizeof(ViewPort));
+    view_port->orientation = ViewPortOrientationHorizontal;
     view_port->is_enabled = true;
     return view_port;
 }
@@ -96,3 +97,12 @@ void view_port_input(ViewPort* view_port, InputEvent* event) {
         view_port->input_callback(event, view_port->input_callback_context);
     }
 }
+
+void view_port_set_orientation(ViewPort* view_port, ViewPortOrientation orientation) {
+    furi_assert(view_port);
+    view_port->orientation = orientation;
+}
+
+ViewPortOrientation view_port_get_orientation(const ViewPort* view_port) {
+    return view_port->orientation;
+}

+ 12 - 0
applications/gui/view_port.h

@@ -9,6 +9,11 @@ extern "C" {
 
 typedef struct ViewPort ViewPort;
 
+typedef enum {
+    ViewPortOrientationHorizontal,
+    ViewPortOrientationVertical,
+} ViewPortOrientation;
+
 /*
  * ViewPort Draw callback
  * @warning called from GUI thread
@@ -75,6 +80,13 @@ void view_port_input_callback_set(
  */
 void view_port_update(ViewPort* view_port);
 
+/*
+ * Set ViewPort orientation.
+ * @param   orientation, display orientation, horizontal or vertical.
+ */
+void view_port_set_orientation(ViewPort* view_port, ViewPortOrientation orientation);
+ViewPortOrientation view_port_get_orientation(const ViewPort* view_port);
+
 #ifdef __cplusplus
 }
 #endif

+ 1 - 0
applications/gui/view_port_i.h

@@ -6,6 +6,7 @@
 struct ViewPort {
     Gui* gui;
     bool is_enabled;
+    ViewPortOrientation orientation;
 
     uint8_t width;
     uint8_t height;