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@@ -0,0 +1,446 @@
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+#include <stdio.h>
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+#include <furi.h>
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+#include <gui/gui.h>
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+#include <input/input.h>
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+#include <notification/notification_messages.h>
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+#include <flipper_format/flipper_format.h>
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+#include "gpio_item.h"
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+#include "gpio_timelapse_icons.h"
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+
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+#define CONFIG_FILE_DIRECTORY_PATH "/ext/apps_data/zeitraffer"
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+#define CONFIG_FILE_PATH CONFIG_FILE_DIRECTORY_PATH "/zeitraffer.conf"
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+
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+// Часть кода покрадена из https://github.com/zmactep/flipperzero-hello-world
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+
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+int32_t Time = 10; // Таймер
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+int32_t Count = 10; // Количество кадров
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+int32_t WorkTime = 0; // Счётчик таймера
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+int32_t WorkCount = 0; // Счётчик кадров
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+bool InfiniteShot = false; // Бесконечная съёмка
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+bool Bulb = false; // Режим BULB
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+int32_t Backlight = 0; // Подсветка: вкл/выкл/авто
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+int32_t Delay = 3; // Задержка на отскочить
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+bool Work = false;
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+
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+const NotificationSequence sequence_click = {
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+ &message_note_c7,
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+ &message_delay_50,
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+ &message_sound_off,
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+ NULL,
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+};
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+
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+typedef enum {
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+ EventTypeTick,
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+ EventTypeInput,
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+} EventType;
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+
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+typedef struct {
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+ EventType type;
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+ InputEvent input;
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+} ZeitrafferEvent;
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+
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+static void draw_callback(Canvas* canvas, void* ctx) {
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+ UNUSED(ctx);
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+ char temp_str[36];
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+ canvas_clear(canvas);
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+ canvas_set_font(canvas, FontPrimary);
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+ switch(Count) {
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+ case -1:
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+ snprintf(temp_str, sizeof(temp_str), "Set: BULB %li sec", Time);
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+ break;
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+ case 0:
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+ snprintf(temp_str, sizeof(temp_str), "Set: infinite, %li sec", Time);
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+ break;
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+ default:
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+ snprintf(temp_str, sizeof(temp_str), "Set: %li frames, %li sec", Count, Time);
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+ }
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+ canvas_draw_str(canvas, 3, 15, temp_str);
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+ snprintf(temp_str, sizeof(temp_str), "Left: %li frames, %li sec", WorkCount, WorkTime);
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+ canvas_draw_str(canvas, 3, 35, temp_str);
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+
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+ switch(Backlight) {
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+ case 1:
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+ canvas_draw_str(canvas, 13, 55, "ON");
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+ break;
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+ case 2:
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+ canvas_draw_str(canvas, 13, 55, "OFF");
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+ break;
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+ default:
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+ canvas_draw_str(canvas, 13, 55, "AUTO");
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+ }
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+
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+ if(Work) {
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+ canvas_draw_icon(canvas, 85, 41, &I_ButtonUpHollow_7x4);
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+ canvas_draw_icon(canvas, 85, 57, &I_ButtonDownHollow_7x4);
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+ canvas_draw_icon(canvas, 59, 48, &I_ButtonLeftHollow_4x7);
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+ canvas_draw_icon(canvas, 72, 48, &I_ButtonRightHollow_4x7);
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+ } else {
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+ canvas_draw_icon(canvas, 85, 41, &I_ButtonUp_7x4);
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+ canvas_draw_icon(canvas, 85, 57, &I_ButtonDown_7x4);
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+ canvas_draw_icon(canvas, 59, 48, &I_ButtonLeft_4x7);
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+ canvas_draw_icon(canvas, 72, 48, &I_ButtonRight_4x7);
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+ }
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+
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+ canvas_draw_icon(canvas, 3, 48, &I_Pin_star_7x7);
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+
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_draw_str(canvas, 65, 55, "F");
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+
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_draw_str(canvas, 85, 55, "S");
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+
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+ //canvas_draw_icon(canvas, 59, 48, &I_ButtonLeft_4x7);
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+ //canvas_draw_icon(canvas, 72, 48, &I_ButtonRight_4x7);
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+
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+ if(Work) {
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+ canvas_draw_icon(canvas, 106, 46, &I_loading_10px);
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+ }
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+}
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+
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+static void input_callback(InputEvent* input_event, void* ctx) {
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+ // Проверяем, что контекст не нулевой
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+ furi_assert(ctx);
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+ FuriMessageQueue* event_queue = ctx;
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+
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+ ZeitrafferEvent event = {.type = EventTypeInput, .input = *input_event};
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+ furi_message_queue_put(event_queue, &event, FuriWaitForever);
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+}
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+
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+static void timer_callback(FuriMessageQueue* event_queue) {
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+ // Проверяем, что контекст не нулевой
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+ furi_assert(event_queue);
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+
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+ ZeitrafferEvent event = {.type = EventTypeTick};
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+ furi_message_queue_put(event_queue, &event, 0);
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+}
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+
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+int32_t zeitraffer_app(void* p) {
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+ UNUSED(p);
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+
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+ // Текущее событие типа кастомного типа ZeitrafferEvent
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+ ZeitrafferEvent event;
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+ // Очередь событий на 8 элементов размера ZeitrafferEvent
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+ FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(ZeitrafferEvent));
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+
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+ // Создаем новый view port
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+ ViewPort* view_port = view_port_alloc();
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+ // Создаем callback отрисовки, без контекста
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+ view_port_draw_callback_set(view_port, draw_callback, NULL);
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+ // Создаем callback нажатий на клавиши, в качестве контекста передаем
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+ // нашу очередь сообщений, чтоб запихивать в неё эти события
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+ view_port_input_callback_set(view_port, input_callback, event_queue);
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+
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+ // Создаем GUI приложения
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+ Gui* gui = furi_record_open(RECORD_GUI);
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+ // Подключаем view port к GUI в полноэкранном режиме
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+ gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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+
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+ // Конфигурим пины
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+ gpio_item_configure_all_pins(GpioModeOutputPushPull);
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+
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+ // Создаем периодический таймер с коллбэком, куда в качестве
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+ // контекста будет передаваться наша очередь событий
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+ FuriTimer* timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, event_queue);
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+ // Запускаем таймер
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+ //furi_timer_start(timer, 1500);
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+
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+ // Включаем нотификации
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+ NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
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+
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+ Storage* storage = furi_record_open(RECORD_STORAGE);
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+
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+ // Загружаем настройки
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+ FlipperFormat* load = flipper_format_file_alloc(storage);
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+
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+ do {
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+ if(!storage_simply_mkdir(storage, CONFIG_FILE_DIRECTORY_PATH)) {
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+ notification_message(notifications, &sequence_error);
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+ break;
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+ }
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+ if(!flipper_format_file_open_existing(load, CONFIG_FILE_PATH)) {
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+ notification_message(notifications, &sequence_error);
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+ break;
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+ }
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+ if(!flipper_format_read_int32(load, "Time", &Time, 1)) {
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+ notification_message(notifications, &sequence_error);
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+ break;
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+ }
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+ if(!flipper_format_read_int32(load, "Count", &Count, 1)) {
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+ notification_message(notifications, &sequence_error);
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+ break;
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+ }
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+ if(!flipper_format_read_int32(load, "Backlight", &Backlight, 1)) {
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+ notification_message(notifications, &sequence_error);
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+ break;
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+ }
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+ if(!flipper_format_read_int32(load, "Delay", &Delay, 1)) {
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+ notification_message(notifications, &sequence_error);
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+ break;
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+ }
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+ notification_message(notifications, &sequence_success);
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+
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+ } while(0);
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+
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+ flipper_format_free(load);
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+
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+ // Бесконечный цикл обработки очереди событий
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+ while(1) {
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+ // Выбираем событие из очереди в переменную event (ждем бесконечно долго, если очередь пуста)
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+ // и проверяем, что у нас получилось это сделать
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+ furi_check(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk);
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+
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+ // Наше событие — это нажатие кнопки
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+ if(event.type == EventTypeInput) {
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+ if(event.input.type == InputTypeShort) { // Короткие нажатия
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+
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+ if(event.input.key == InputKeyBack) {
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+ if(Work) { // Если таймер запущен - нефиг мацать кнопки!
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+ notification_message(notifications, &sequence_error);
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+ } else {
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+ WorkCount = Count;
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+ WorkTime = 3;
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+ if(Count == 0) {
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+ InfiniteShot = true;
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+ WorkCount = 1;
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+ } else
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+ InfiniteShot = false;
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+
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+ notification_message(notifications, &sequence_success);
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+ }
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+ }
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+ if(event.input.key == InputKeyRight) {
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+ if(furi_timer_is_running(timer)) {
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+ notification_message(notifications, &sequence_error);
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+ } else {
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+ Count++;
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+ notification_message(notifications, &sequence_click);
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+ }
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+ }
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+ if(event.input.key == InputKeyLeft) {
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+ if(furi_timer_is_running(timer)) {
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+ notification_message(notifications, &sequence_error);
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+ } else {
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+ Count--;
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+ notification_message(notifications, &sequence_click);
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+ }
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+ }
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+ if(event.input.key == InputKeyUp) {
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+ if(furi_timer_is_running(timer)) {
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+ notification_message(notifications, &sequence_error);
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+ } else {
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+ Time++;
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+ notification_message(notifications, &sequence_click);
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+ }
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+ }
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+ if(event.input.key == InputKeyDown) {
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+ if(furi_timer_is_running(timer)) {
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+ notification_message(notifications, &sequence_error);
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+ } else {
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+ Time--;
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+ notification_message(notifications, &sequence_click);
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+ }
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+ }
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+ if(event.input.key == InputKeyOk) {
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+ if(furi_timer_is_running(timer)) {
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+ notification_message(notifications, &sequence_click);
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+ furi_timer_stop(timer);
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+ Work = false;
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+ } else {
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+ furi_timer_start(timer, 1000);
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+ Work = true;
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+
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+ if(WorkCount == 0) WorkCount = Count;
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+
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+ if(WorkTime == 0) WorkTime = Delay;
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+
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+ if(Count == 1) WorkTime = Time;
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+
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+ if(Count == 0) {
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+ InfiniteShot = true;
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+ WorkCount = 1;
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+ } else
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+ InfiniteShot = false;
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+
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+ if(Count == -1) {
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+ gpio_item_set_pin(4, true);
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+ gpio_item_set_pin(5, true);
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+ Bulb = true;
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+ WorkCount = 1;
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+ WorkTime = Time;
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+ } else
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+ Bulb = false;
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+
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+ notification_message(notifications, &sequence_success);
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+ }
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+ }
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+ }
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+ if(event.input.type == InputTypeLong) { // Длинные нажатия
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+ // Если нажата кнопка "назад", то выходим из цикла, а следовательно и из приложения
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+ if(event.input.key == InputKeyBack) {
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+ if(furi_timer_is_running(timer)) { // А если работает таймер - не выходим :D
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+ notification_message(notifications, &sequence_error);
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+ } else {
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+ notification_message(notifications, &sequence_click);
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+ gpio_item_set_all_pins(false);
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+ furi_timer_stop(timer);
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+ notification_message(
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+ notifications, &sequence_display_backlight_enforce_auto);
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+ break;
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+ }
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+ }
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+ if(event.input.key == InputKeyOk) {
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+ // Нам ваша подсветка и нахой не нужна! Или нужна?
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|
+ Backlight++;
|
|
|
|
|
+ if(Backlight > 2) Backlight = 0;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if(event.input.type == InputTypeRepeat) { // Зажатые кнопки
|
|
|
|
|
+ if(event.input.key == InputKeyRight) {
|
|
|
|
|
+ if(furi_timer_is_running(timer)) {
|
|
|
|
|
+ notification_message(notifications, &sequence_error);
|
|
|
|
|
+ } else {
|
|
|
|
|
+ Count = Count + 10;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ if(event.input.key == InputKeyLeft) {
|
|
|
|
|
+ if(furi_timer_is_running(timer)) {
|
|
|
|
|
+ notification_message(notifications, &sequence_error);
|
|
|
|
|
+ } else {
|
|
|
|
|
+ Count = Count - 10;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ if(event.input.key == InputKeyUp) {
|
|
|
|
|
+ if(furi_timer_is_running(timer)) {
|
|
|
|
|
+ notification_message(notifications, &sequence_error);
|
|
|
|
|
+ } else {
|
|
|
|
|
+ Time = Time + 10;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ if(event.input.key == InputKeyDown) {
|
|
|
|
|
+ if(furi_timer_is_running(timer)) {
|
|
|
|
|
+ notification_message(notifications, &sequence_error);
|
|
|
|
|
+ } else {
|
|
|
|
|
+ Time = Time - 10;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ view_port_update(view_port);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // Наше событие — это сработавший таймер
|
|
|
|
|
+ else if(event.type == EventTypeTick) {
|
|
|
|
|
+ WorkTime--;
|
|
|
|
|
+
|
|
|
|
|
+ if(WorkTime < 1) { // фоткаем
|
|
|
|
|
+ notification_message(notifications, &sequence_blink_white_100);
|
|
|
|
|
+ if(Bulb) {
|
|
|
|
|
+ gpio_item_set_all_pins(false);
|
|
|
|
|
+ WorkCount = 0;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ WorkCount--;
|
|
|
|
|
+ view_port_update(view_port);
|
|
|
|
|
+ notification_message(notifications, &sequence_click);
|
|
|
|
|
+ // Дрыгаем ногами
|
|
|
|
|
+ //gpio_item_set_all_pins(true);
|
|
|
|
|
+ gpio_item_set_pin(4, true);
|
|
|
|
|
+ gpio_item_set_pin(5, true);
|
|
|
|
|
+ furi_delay_ms(400); // На короткие нажатия фотик плохо реагирует
|
|
|
|
|
+ gpio_item_set_pin(4, false);
|
|
|
|
|
+ gpio_item_set_pin(5, false);
|
|
|
|
|
+ //gpio_item_set_all_pins(false);
|
|
|
|
|
+
|
|
|
|
|
+ if(InfiniteShot) WorkCount++;
|
|
|
|
|
+
|
|
|
|
|
+ WorkTime = Time;
|
|
|
|
|
+ view_port_update(view_port);
|
|
|
|
|
+ }
|
|
|
|
|
+ } else {
|
|
|
|
|
+ // Отправляем нотификацию мигания синим светодиодом
|
|
|
|
|
+ notification_message(notifications, &sequence_blink_blue_100);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if(WorkCount < 1) { // закончили
|
|
|
|
|
+ Work = false;
|
|
|
|
|
+ gpio_item_set_all_pins(false);
|
|
|
|
|
+ furi_timer_stop(timer);
|
|
|
|
|
+ notification_message(notifications, &sequence_audiovisual_alert);
|
|
|
|
|
+ WorkTime = 3;
|
|
|
|
|
+ WorkCount = 0;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ switch(Backlight) { // чо по подсветке?
|
|
|
|
|
+ case 1:
|
|
|
|
|
+ notification_message(notifications, &sequence_display_backlight_on);
|
|
|
|
|
+ break;
|
|
|
|
|
+ case 2:
|
|
|
|
|
+ notification_message(notifications, &sequence_display_backlight_off);
|
|
|
|
|
+ break;
|
|
|
|
|
+ default:
|
|
|
|
|
+ notification_message(notifications, &sequence_display_backlight_enforce_auto);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ view_port_update(view_port);
|
|
|
|
|
+ }
|
|
|
|
|
+ if(Time < 1) Time = 1; // Не даём открутить таймер меньше единицы
|
|
|
|
|
+ if(Count < -1)
|
|
|
|
|
+ Count = 0; // А тут даём, бо 0 кадров это бесконечная съёмка, а -1 кадров - BULB
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // Схороняем настройки
|
|
|
|
|
+ FlipperFormat* save = flipper_format_file_alloc(storage);
|
|
|
|
|
+
|
|
|
|
|
+ do {
|
|
|
|
|
+ if(!flipper_format_file_open_always(save, CONFIG_FILE_PATH)) {
|
|
|
|
|
+ notification_message(notifications, &sequence_error);
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ if(!flipper_format_write_header_cstr(save, "Zeitraffer", 1)) {
|
|
|
|
|
+ notification_message(notifications, &sequence_error);
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ if(!flipper_format_write_comment_cstr(
|
|
|
|
|
+ save,
|
|
|
|
|
+ "Zeitraffer app settings: n of frames, interval time, backlight type, Delay")) {
|
|
|
|
|
+ notification_message(notifications, &sequence_error);
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ if(!flipper_format_write_int32(save, "Time", &Time, 1)) {
|
|
|
|
|
+ notification_message(notifications, &sequence_error);
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ if(!flipper_format_write_int32(save, "Count", &Count, 1)) {
|
|
|
|
|
+ notification_message(notifications, &sequence_error);
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ if(!flipper_format_write_int32(save, "Backlight", &Backlight, 1)) {
|
|
|
|
|
+ notification_message(notifications, &sequence_error);
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ if(!flipper_format_write_int32(save, "Delay", &Delay, 1)) {
|
|
|
|
|
+ notification_message(notifications, &sequence_error);
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ } while(0);
|
|
|
|
|
+
|
|
|
|
|
+ flipper_format_free(save);
|
|
|
|
|
+
|
|
|
|
|
+ furi_record_close(RECORD_STORAGE);
|
|
|
|
|
+
|
|
|
|
|
+ // Очищаем таймер
|
|
|
|
|
+ furi_timer_free(timer);
|
|
|
|
|
+
|
|
|
|
|
+ // Специальная очистка памяти, занимаемой очередью
|
|
|
|
|
+ furi_message_queue_free(event_queue);
|
|
|
|
|
+
|
|
|
|
|
+ // Чистим созданные объекты, связанные с интерфейсом
|
|
|
|
|
+ gui_remove_view_port(gui, view_port);
|
|
|
|
|
+ view_port_free(view_port);
|
|
|
|
|
+ furi_record_close(RECORD_GUI);
|
|
|
|
|
+
|
|
|
|
|
+ // Очищаем нотификации
|
|
|
|
|
+ furi_record_close(RECORD_NOTIFICATION);
|
|
|
|
|
+
|
|
|
|
|
+ return 0;
|
|
|
|
|
+}
|