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Add timelapse from https://github.com/theageoflove/flipperzero-zeitraffer

git-subtree-dir: timelapse
git-subtree-mainline: 4b378f3dc76402fe4817410e433d161d679e98ea
git-subtree-split: 1190145ae1bb4233558b2d18d45409348fcc0c3b
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timelapse/.catalog/README.md

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+#Simple timelapse/intervalometer app for Flipper Zero, works via GPIO pins.
+
+## Control:
+ - Up and down - time. 
+ - Left and right - number of frames 
+ - Long press arrows - ±10 frames/seconds 
+ - OK - start/pause 
+ - Long press OK - turn on/off the backlight 
+ - Back - reset 
+ - Long press back - exit
+
+1 frame - simple timer, 0 frames - infinite mode, -1 frames - BULB mode
+
+When the timer is running, all buttons are blocked except OK.
+
+## What you need:
+  - two EL817C optocouplers
+  - pin header connector 1x3 2,54mm male
+  - some wire
+  - heat shrink
+  - camera remote connector
+  
+## How to assemble
+Take optocouplers, connect according to the scheme: https://theageoflove.ru/uploads/2022/11/camera_cable_en.jpg
+Camera pinout can be found here: https://www.doc-diy.net/photo/remote_pinout/

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+# Auto detect text files and perform LF normalization
+* text=auto
+*.c eol=lf

+ 37 - 0
timelapse/.github/workflows/build.yml

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+name: "FAP: Build for multiple SDK sources"
+on:
+  push:
+    branches:
+      - main
+  pull_request:
+jobs:
+  ufbt-build-action:
+    runs-on: ubuntu-latest
+    strategy:
+      matrix:
+        include:
+          - name: Official Dev channel
+            sdk-channel: dev
+          - name: Official Release channel
+            sdk-channel: release
+          - name: Unleashed Dev
+            sdk-index-url: https://up.unleashedflip.com/directory.json
+            sdk-channel: dev
+          - name: Unleashed Release
+            sdk-index-url: https://up.unleashedflip.com/directory.json
+            sdk-channel: release
+    name: 'ufbt: Build for ${{ matrix.name }}'
+    steps:
+      - name: Checkout
+        uses: actions/checkout@v3
+      - name: Build with ufbt
+        uses: flipperdevices/flipperzero-ufbt-action@v0.1.0
+        id: build-app
+        with:
+          sdk-channel: ${{ matrix.sdk-channel }}
+          sdk-index-url: ${{ matrix.sdk-index-url }}
+      - name: Upload app artifacts
+        uses: actions/upload-artifact@v3
+        with:
+          name: ${{ github.event.repository.name }}-${{ steps.build-app.outputs.suffix }}
+          path: ${{ steps.build-app.outputs.fap-artifacts }}

+ 2 - 0
timelapse/.gitignore

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+.vscode
+dist

+ 1 - 0
timelapse/.gitsubtree

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+https://github.com/theageoflove/flipperzero-zeitraffer main

+ 674 - 0
timelapse/LICENSE

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+
+  A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
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+conveyed by you (or copies made from those copies), or (b) primarily
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+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+  Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+  12. No Surrender of Others' Freedom.
+
+  If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License.  If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
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+not convey it at all.  For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+  13. Use with the GNU Affero General Public License.
+
+  Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
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+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+  14. Revised Versions of this License.
+
+  The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time.  Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+  Each version is given a distinguishing version number.  If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation.  If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+  If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+  Later license versions may give you additional or different
+permissions.  However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+  15. Disclaimer of Warranty.
+
+  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
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+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <https://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<https://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<https://www.gnu.org/licenses/why-not-lgpl.html>.

+ 84 - 0
timelapse/README.md

@@ -0,0 +1,84 @@
+
+# zeitraffer
+
+[![Build FAP](https://github.com/theageoflove/flipperzero-zeitraffer/actions/workflows/build.yml/badge.svg?branch=main)](https://nightly.link/theageoflove/flipperzero-zeitraffer/workflows/build/main)
+
+[![FlipC.org](https://flipc.org/theageoflove/flipperzero-zeitraffer/badge)](https://flipc.org/theageoflove/flipperzero-zeitraffer)
+
+english version [below](#eng)
+
+
+Blog post: [theageoflove.ru](https://theageoflove.ru/2022/11/26/fap-fap-fap/)
+
+TG: [t.me/scuko_bled](https://t.me/scuko_bled)
+
+
+![zeitraffer for flipper zero](https://theageoflove.ru/uploads/2022/11/photo_2022-11-10_15-54-25.jpg)
+Видео работы: https://youtu.be/VPSpRLJXYAc
+
+Готовый фап можно скачать [с nightly.link](https://nightly.link/theageoflove/flipperzero-zeitraffer/workflows/build/main). Или [с flipc.org](https://flipc.org/theageoflove/flipperzero-zeitraffer).
+
+Я ненастоящий сварщик, не обессудьте. Делал для своей Sony DSLR A100, подходит для любых камер, поддерживающих проводной пульт с тремя контактами.
+
+Основано на хелловорлде https://github.com/zmactep/flipperzero-hello-world
+
+### Управление: 
+
+ - **вверх-вниз** - время.
+ - **влево-вправо** - количество кадров
+ - **зажатие стрелок** - ±10 кадров/секунд
+ - **ОК** - пуск/пауза
+ - Длинное нажатие **ОК** - включить/выключить подсветку
+ - **назад** - сброс
+ - длинное нажатие **назад** - выход
+
+Особые режимы: 0 кадров - бесконечная съёмка, -1 кадров - BULB, 1 кадр - простой одиночный таймер.
+
+При работающем таймере блокируются все кнопки кроме ОК.
+
+При запуске даётся три секунды на отскочить.
+
+## Чо надо
+ - две оптопары типа EL817C
+ - кусок гребёнки на три пина
+ - немного провода
+ - термоусадка
+ - разъём пульта от камеры. Где взять или из чего сделать - думайте
+
+## Как собрать
+Берём оптопары, соединяем по схеме. 
+![](https://theageoflove.ru/uploads/2022/11/camera_cable.jpg)
+Где какой пин у камеры, можно узнать например тут: https://www.doc-diy.net/photo/remote_pinout/
+
+# <a name="eng"></a>English
+Simple timelapse app for Flipper Zero.
+
+[Get latest release](https://nightly.link/theageoflove/flipperzero-zeitraffer/workflows/build/main)
+
+[Or install from flipc.org](https://flipc.org/theageoflove/flipperzero-zeitraffer)
+
+based on https://github.com/zmactep/flipperzero-hello-world
+
+### Control:
+ - Up and down - time. 
+ - Left and right - number of frames 
+ - Long press arrows - ±10 frames/seconds 
+ - OK - start/pause 
+ - Long press OK - turn on/off the backlight 
+ - Back - reset 
+ - Long press back - exit
+
+1 frame - simple timer, 0 frames - infinite mode, -1 frames - BULB mode
+
+When the timer is running, all buttons are blocked except OK.
+
+## What you need:
+  - two EL817C optocouplers
+  - pin header connector 1x3 2,54mm male
+  - some wire
+  - heat shrink
+  - camera remote connector
+## How to assemble
+Take optocouplers, connect according to the scheme.
+![](https://theageoflove.ru/uploads/2022/11/camera_cable_en.jpg)
+Camera pinout can be found here: https://www.doc-diy.net/photo/remote_pinout/

+ 22 - 0
timelapse/application.fam

@@ -0,0 +1,22 @@
+App(
+    appid="zeitraffer",
+    name="Zeitraffer",
+    apptype=FlipperAppType.EXTERNAL,
+    entry_point="zeitraffer_app",
+    cdefines=["APP_ZEITRAFFER"],
+    requires=[
+        "gui",
+		"input", 
+        "notification",
+		"gpio"
+    ],
+    stack_size=2 * 1024,
+    order=90,
+	fap_version="1.1",
+	fap_icon_assets="icons",
+	fap_icon="zeitraffer.png",
+    fap_category="GPIO",
+	fap_description="Simple intervalometer/timelapse app",
+    fap_author="Aurelius Rosenbaum",
+	fap_weburl="https://github.com/theageoflove/flipperzero-zeitraffer",
+)

+ 51 - 0
timelapse/gpio_item.c

@@ -0,0 +1,51 @@
+#include "gpio_item.h"
+
+#include <furi_hal_resources.h>
+
+typedef struct {
+    const char* name;
+    const GpioPin* pin;
+} GpioItem;
+
+static const GpioItem gpio_item[GPIO_ITEM_COUNT] = {
+    {"1.2: PA7", &gpio_ext_pa7},
+    {"1.3: PA6", &gpio_ext_pa6},
+    {"1.4: PA4", &gpio_ext_pa4},
+    {"1.5: PB3", &gpio_ext_pb3},
+    {"1.6: PB2", &gpio_ext_pb2},
+    {"1.7: PC3", &gpio_ext_pc3},
+    {"2.7: PC1", &gpio_ext_pc1},
+    {"2.8: PC0", &gpio_ext_pc0},
+};
+
+void gpio_item_configure_pin(uint8_t index, GpioMode mode) {
+    furi_assert(index < GPIO_ITEM_COUNT);
+    furi_hal_gpio_write(gpio_item[index].pin, false);
+    furi_hal_gpio_init(gpio_item[index].pin, mode, GpioPullNo, GpioSpeedVeryHigh);
+}
+
+void gpio_item_configure_all_pins(GpioMode mode) {
+    for(uint8_t i = 0; i < GPIO_ITEM_COUNT; i++) {
+        gpio_item_configure_pin(i, mode);
+    }
+}
+
+void gpio_item_set_pin(uint8_t index, bool level) {
+    furi_assert(index < GPIO_ITEM_COUNT);
+    furi_hal_gpio_write(gpio_item[index].pin, level);
+}
+
+void gpio_item_set_all_pins(bool level) {
+    for(uint8_t i = 0; i < GPIO_ITEM_COUNT; i++) {
+        gpio_item_set_pin(i, level);
+    }
+}
+
+const char* gpio_item_get_pin_name(uint8_t index) {
+    furi_assert(index < GPIO_ITEM_COUNT + 1);
+    if(index == GPIO_ITEM_COUNT) {
+        return "ALL";
+    } else {
+        return gpio_item[index].name;
+    }
+}

+ 15 - 0
timelapse/gpio_item.h

@@ -0,0 +1,15 @@
+#pragma once
+
+#include <furi_hal_gpio.h>
+
+#define GPIO_ITEM_COUNT 8
+
+void gpio_item_configure_pin(uint8_t index, GpioMode mode);
+
+void gpio_item_configure_all_pins(GpioMode mode);
+
+void gpio_item_set_pin(uint8_t index, bool level);
+
+void gpio_item_set_all_pins(bool level);
+
+const char* gpio_item_get_pin_name(uint8_t index);

BIN
timelapse/icons/ButtonDownHollow_7x4.png


BIN
timelapse/icons/ButtonDown_7x4.png


BIN
timelapse/icons/ButtonLeftHollow_4x7.png


BIN
timelapse/icons/ButtonLeft_4x7.png


BIN
timelapse/icons/ButtonRightHollow_4x7.png


BIN
timelapse/icons/ButtonRight_4x7.png


BIN
timelapse/icons/ButtonUpHollow_7x4.png


BIN
timelapse/icons/ButtonUp_7x4.png


BIN
timelapse/icons/Pin_star_7x7.png


BIN
timelapse/icons/loading_10px.png


+ 442 - 0
timelapse/zeitraffer.c

@@ -0,0 +1,442 @@
+#include <stdio.h>
+#include <furi.h>
+#include <gui/gui.h>
+#include <input/input.h>
+#include <notification/notification_messages.h>
+#include <flipper_format/flipper_format.h>
+#include "gpio_item.h"
+#include "zeitraffer_icons.h"
+
+#define CONFIG_FILE_DIRECTORY_PATH "/ext/apps_data/zeitraffer"
+#define CONFIG_FILE_PATH CONFIG_FILE_DIRECTORY_PATH "/zeitraffer.conf"
+
+// Часть кода покрадена из https://github.com/zmactep/flipperzero-hello-world
+
+int32_t Time = 10; // Таймер
+int32_t Count = 10; // Количество кадров
+int32_t WorkTime = 0; // Счётчик таймера
+int32_t WorkCount = 0; // Счётчик кадров
+bool InfiniteShot = false; // Бесконечная съёмка
+bool Bulb = false; // Режим BULB
+int32_t Backlight = 0; // Подсветка: вкл/выкл/авто
+int32_t Delay = 3; // Задержка на отскочить
+bool Work = false;
+
+const NotificationSequence sequence_click = {
+    &message_note_c7,
+    &message_delay_50,
+    &message_sound_off,
+    NULL,
+};
+
+typedef enum {
+    EventTypeTick,
+    EventTypeInput,
+} EventType;
+
+typedef struct {
+    EventType type;
+    InputEvent input;
+} ZeitrafferEvent;
+
+static void draw_callback(Canvas* canvas, void* ctx) {
+    UNUSED(ctx);
+    char temp_str[36];
+    canvas_clear(canvas);
+    canvas_set_font(canvas, FontPrimary);
+    switch(Count) {
+    case -1:
+        snprintf(temp_str, sizeof(temp_str), "Set: BULB %li sec", Time);
+        break;
+    case 0:
+        snprintf(temp_str, sizeof(temp_str), "Set: infinite, %li sec", Time);
+        break;
+    default:
+        snprintf(temp_str, sizeof(temp_str), "Set: %li frames, %li sec", Count, Time);
+    }
+    canvas_draw_str(canvas, 3, 15, temp_str);
+    snprintf(temp_str, sizeof(temp_str), "Left: %li frames, %li sec", WorkCount, WorkTime);
+    canvas_draw_str(canvas, 3, 35, temp_str);
+
+    switch(Backlight) {
+    case 1:
+        canvas_draw_str(canvas, 13, 55, "ON");
+        break;
+    case 2:
+        canvas_draw_str(canvas, 13, 55, "OFF");
+        break;
+    default:
+        canvas_draw_str(canvas, 13, 55, "AUTO");
+    }
+
+    if(Work) {
+        canvas_draw_icon(canvas, 85, 41, &I_ButtonUpHollow_7x4);
+        canvas_draw_icon(canvas, 85, 57, &I_ButtonDownHollow_7x4);
+        canvas_draw_icon(canvas, 59, 48, &I_ButtonLeftHollow_4x7);
+        canvas_draw_icon(canvas, 72, 48, &I_ButtonRightHollow_4x7);
+    } else {
+        canvas_draw_icon(canvas, 85, 41, &I_ButtonUp_7x4);
+        canvas_draw_icon(canvas, 85, 57, &I_ButtonDown_7x4);
+        canvas_draw_icon(canvas, 59, 48, &I_ButtonLeft_4x7);
+        canvas_draw_icon(canvas, 72, 48, &I_ButtonRight_4x7);
+    }
+
+    canvas_draw_icon(canvas, 3, 48, &I_Pin_star_7x7);
+
+    canvas_set_font(canvas, FontPrimary);
+    canvas_draw_str(canvas, 65, 55, "F");
+
+    canvas_set_font(canvas, FontPrimary);
+    canvas_draw_str(canvas, 85, 55, "S");
+
+    //canvas_draw_icon(canvas, 59, 48, &I_ButtonLeft_4x7);
+    //canvas_draw_icon(canvas, 72, 48, &I_ButtonRight_4x7);
+
+    if(Work) {
+        canvas_draw_icon(canvas, 106, 46, &I_loading_10px);
+    }
+}
+
+static void input_callback(InputEvent* input_event, void* ctx) {
+    // Проверяем, что контекст не нулевой
+    furi_assert(ctx);
+    FuriMessageQueue* event_queue = ctx;
+
+    ZeitrafferEvent event = {.type = EventTypeInput, .input = *input_event};
+    furi_message_queue_put(event_queue, &event, FuriWaitForever);
+}
+
+static void timer_callback(FuriMessageQueue* event_queue) {
+    // Проверяем, что контекст не нулевой
+    furi_assert(event_queue);
+
+    ZeitrafferEvent event = {.type = EventTypeTick};
+    furi_message_queue_put(event_queue, &event, 0);
+}
+
+int32_t zeitraffer_app(void* p) {
+    UNUSED(p);
+
+    // Текущее событие типа кастомного типа ZeitrafferEvent
+    ZeitrafferEvent event;
+    // Очередь событий на 8 элементов размера ZeitrafferEvent
+    FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(ZeitrafferEvent));
+
+    // Создаем новый view port
+    ViewPort* view_port = view_port_alloc();
+    // Создаем callback отрисовки, без контекста
+    view_port_draw_callback_set(view_port, draw_callback, NULL);
+    // Создаем callback нажатий на клавиши, в качестве контекста передаем
+    // нашу очередь сообщений, чтоб запихивать в неё эти события
+    view_port_input_callback_set(view_port, input_callback, event_queue);
+
+    // Создаем GUI приложения
+    Gui* gui = furi_record_open(RECORD_GUI);
+    // Подключаем view port к GUI в полноэкранном режиме
+    gui_add_view_port(gui, view_port, GuiLayerFullscreen);
+
+    // Конфигурим пины
+    gpio_item_configure_all_pins(GpioModeOutputPushPull);
+
+    // Создаем периодический таймер с коллбэком, куда в качестве
+    // контекста будет передаваться наша очередь событий
+    FuriTimer* timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, event_queue);
+    // Запускаем таймер
+    //furi_timer_start(timer, 1500);
+
+    // Включаем нотификации
+    NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
+
+    Storage* storage = furi_record_open(RECORD_STORAGE);
+
+    // Загружаем настройки
+    FlipperFormat* load = flipper_format_file_alloc(storage);
+
+    do {
+        if(!storage_simply_mkdir(storage, CONFIG_FILE_DIRECTORY_PATH)) {
+            notification_message(notifications, &sequence_error);
+            break;
+        }
+        if(!flipper_format_file_open_existing(load, CONFIG_FILE_PATH)) {
+            notification_message(notifications, &sequence_error);
+            break;
+        }
+        if(!flipper_format_read_int32(load, "Time", &Time, 1)) {
+            notification_message(notifications, &sequence_error);
+            break;
+        }
+        if(!flipper_format_read_int32(load, "Count", &Count, 1)) {
+            notification_message(notifications, &sequence_error);
+            break;
+        }
+        if(!flipper_format_read_int32(load, "Backlight", &Backlight, 1)) {
+            notification_message(notifications, &sequence_error);
+            break;
+        }
+        if(!flipper_format_read_int32(load, "Delay", &Delay, 1)) {
+            notification_message(notifications, &sequence_error);
+            break;
+        }
+        notification_message(notifications, &sequence_success);
+
+    } while(0);
+
+    flipper_format_free(load);
+
+    // Бесконечный цикл обработки очереди событий
+    while(1) {
+        // Выбираем событие из очереди в переменную event (ждем бесконечно долго, если очередь пуста)
+        // и проверяем, что у нас получилось это сделать
+        furi_check(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk);
+
+        // Наше событие — это нажатие кнопки
+        if(event.type == EventTypeInput) {
+            if(event.input.type == InputTypeShort) { // Короткие нажатия
+
+                if(event.input.key == InputKeyBack) {
+                    if(Work) { // Если таймер запущен - нефиг мацать кнопки!
+                        notification_message(notifications, &sequence_error);
+                    } else {
+                        WorkCount = Count;
+                        WorkTime = 3;
+                        if(Count == 0) {
+                            InfiniteShot = true;
+                            WorkCount = 1;
+                        } else
+                            InfiniteShot = false;
+
+                        notification_message(notifications, &sequence_success);
+                    }
+                }
+                if(event.input.key == InputKeyRight) {
+                    if(furi_timer_is_running(timer)) {
+                        notification_message(notifications, &sequence_error);
+                    } else {
+                        Count++;
+                        notification_message(notifications, &sequence_click);
+                    }
+                }
+                if(event.input.key == InputKeyLeft) {
+                    if(furi_timer_is_running(timer)) {
+                        notification_message(notifications, &sequence_error);
+                    } else {
+                        Count--;
+                        notification_message(notifications, &sequence_click);
+                    }
+                }
+                if(event.input.key == InputKeyUp) {
+                    if(furi_timer_is_running(timer)) {
+                        notification_message(notifications, &sequence_error);
+                    } else {
+                        Time++;
+                        notification_message(notifications, &sequence_click);
+                    }
+                }
+                if(event.input.key == InputKeyDown) {
+                    if(furi_timer_is_running(timer)) {
+                        notification_message(notifications, &sequence_error);
+                    } else {
+                        Time--;
+                        notification_message(notifications, &sequence_click);
+                    }
+                }
+                if(event.input.key == InputKeyOk) {
+                    if(furi_timer_is_running(timer)) {
+                        notification_message(notifications, &sequence_click);
+                        furi_timer_stop(timer);
+                        Work = false;
+                    } else {
+                        furi_timer_start(timer, 1000);
+                        Work = true;
+
+                        if(WorkCount == 0) WorkCount = Count;
+
+                        if(WorkTime == 0) WorkTime = Delay;
+
+                        if(Count == 1) WorkTime = Time;
+
+                        if(Count == 0) {
+                            InfiniteShot = true;
+                            WorkCount = 1;
+                        } else
+                            InfiniteShot = false;
+
+                        if(Count == -1) {
+                            gpio_item_set_pin(4, true);
+                            gpio_item_set_pin(5, true);
+                            Bulb = true;
+                            WorkCount = 1;
+                            WorkTime = Time;
+                        } else
+                            Bulb = false;
+
+                        notification_message(notifications, &sequence_success);
+                    }
+                }
+            }
+            if(event.input.type == InputTypeLong) { // Длинные нажатия
+                // Если нажата кнопка "назад", то выходим из цикла, а следовательно и из приложения
+                if(event.input.key == InputKeyBack) {
+                    if(furi_timer_is_running(timer)) { // А если работает таймер - не выходим :D
+                        notification_message(notifications, &sequence_error);
+                    } else {
+                        notification_message(notifications, &sequence_click);
+                        gpio_item_set_all_pins(false);
+                        furi_timer_stop(timer);
+                        notification_message(
+                            notifications, &sequence_display_backlight_enforce_auto);
+                        break;
+                    }
+                }
+                if(event.input.key == InputKeyOk) {
+                    // Нам ваша подсветка и нахой не нужна! Или нужна?
+                    Backlight++;
+                    if(Backlight > 2) Backlight = 0;
+                }
+            }
+
+            if(event.input.type == InputTypeRepeat) { // Зажатые кнопки
+                if(event.input.key == InputKeyRight) {
+                    if(furi_timer_is_running(timer)) {
+                        notification_message(notifications, &sequence_error);
+                    } else {
+                        Count = Count + 10;
+                    }
+                }
+                if(event.input.key == InputKeyLeft) {
+                    if(furi_timer_is_running(timer)) {
+                        notification_message(notifications, &sequence_error);
+                    } else {
+                        Count = Count - 10;
+                    }
+                }
+                if(event.input.key == InputKeyUp) {
+                    if(furi_timer_is_running(timer)) {
+                        notification_message(notifications, &sequence_error);
+                    } else {
+                        Time = Time + 10;
+                    }
+                }
+                if(event.input.key == InputKeyDown) {
+                    if(furi_timer_is_running(timer)) {
+                        notification_message(notifications, &sequence_error);
+                    } else {
+                        Time = Time - 10;
+                    }
+                }
+            }
+        }
+
+        // Наше событие — это сработавший таймер
+        else if(event.type == EventTypeTick) {
+            WorkTime--;
+
+            if(WorkTime < 1) { // фоткаем
+                notification_message(notifications, &sequence_blink_white_100);
+                if(Bulb) {
+                    gpio_item_set_all_pins(false);
+                    WorkCount = 0;
+                } else {
+                    WorkCount--;
+                    view_port_update(view_port);
+                    notification_message(notifications, &sequence_click);
+                    // Дрыгаем ногами
+                    //gpio_item_set_all_pins(true);
+                    gpio_item_set_pin(4, true);
+                    gpio_item_set_pin(5, true);
+                    furi_delay_ms(400); // На короткие нажатия фотик плохо реагирует
+                    gpio_item_set_pin(4, false);
+                    gpio_item_set_pin(5, false);
+                    //gpio_item_set_all_pins(false);
+
+                    if(InfiniteShot) WorkCount++;
+
+                    WorkTime = Time;
+                    view_port_update(view_port);
+                }
+            } else {
+                // Отправляем нотификацию мигания синим светодиодом
+                notification_message(notifications, &sequence_blink_blue_100);
+            }
+
+            if(WorkCount < 1) { // закончили
+                Work = false;
+                gpio_item_set_all_pins(false);
+                furi_timer_stop(timer);
+                notification_message(notifications, &sequence_audiovisual_alert);
+                WorkTime = 3;
+                WorkCount = 0;
+            }
+
+            switch(Backlight) { // чо по подсветке?
+            case 1:
+                notification_message(notifications, &sequence_display_backlight_on);
+                break;
+            case 2:
+                notification_message(notifications, &sequence_display_backlight_off);
+                break;
+            default:
+                notification_message(notifications, &sequence_display_backlight_enforce_auto);
+            }
+        }
+        if(Time < 1) Time = 1; // Не даём открутить таймер меньше единицы
+        if(Count < -1)
+            Count = 0; // А тут даём, бо 0 кадров это бесконечная съёмка, а -1 кадров - BULB
+    }
+
+    // Схороняем настройки
+    FlipperFormat* save = flipper_format_file_alloc(storage);
+
+    do {
+        if(!flipper_format_file_open_always(save, CONFIG_FILE_PATH)) {
+            notification_message(notifications, &sequence_error);
+            break;
+        }
+        if(!flipper_format_write_header_cstr(save, "Zeitraffer", 1)) {
+            notification_message(notifications, &sequence_error);
+            break;
+        }
+        if(!flipper_format_write_comment_cstr(
+               save,
+               "Zeitraffer app settings: № of frames, interval time, backlight type, Delay")) {
+            notification_message(notifications, &sequence_error);
+            break;
+        }
+        if(!flipper_format_write_int32(save, "Time", &Time, 1)) {
+            notification_message(notifications, &sequence_error);
+            break;
+        }
+        if(!flipper_format_write_int32(save, "Count", &Count, 1)) {
+            notification_message(notifications, &sequence_error);
+            break;
+        }
+        if(!flipper_format_write_int32(save, "Backlight", &Backlight, 1)) {
+            notification_message(notifications, &sequence_error);
+            break;
+        }
+        if(!flipper_format_write_int32(save, "Delay", &Delay, 1)) {
+            notification_message(notifications, &sequence_error);
+            break;
+        }
+
+    } while(0);
+
+    flipper_format_free(save);
+    furi_record_close(RECORD_STORAGE);
+
+    // Очищаем таймер
+    furi_timer_free(timer);
+
+    // Специальная очистка памяти, занимаемой очередью
+    furi_message_queue_free(event_queue);
+
+    // Чистим созданные объекты, связанные с интерфейсом
+    gui_remove_view_port(gui, view_port);
+    view_port_free(view_port);
+    furi_record_close(RECORD_GUI);
+
+    // Очищаем нотификации
+    furi_record_close(RECORD_NOTIFICATION);
+
+    return 0;
+}

BIN
timelapse/zeitraffer.png