فهرست منبع

fix: clean up voice line locations

xtruan 2 سال پیش
والد
کامیت
496943ecef
2فایلهای تغییر یافته به همراه2 افزوده شده و 5 حذف شده
  1. 0 5
      scenes/flipchess_scene_scene_1.c
  2. 2 0
      views/flipchess_scene_1.c

+ 0 - 5
scenes/flipchess_scene_scene_1.c

@@ -1,6 +1,5 @@
 #include "../flipchess.h"
 #include "../flipchess.h"
 #include "../helpers/flipchess_file.h"
 #include "../helpers/flipchess_file.h"
-#include "../helpers/flipchess_voice.h"
 #include "../helpers/flipchess_custom_event.h"
 #include "../helpers/flipchess_custom_event.h"
 #include "../views/flipchess_scene_1.h"
 #include "../views/flipchess_scene_1.h"
 
 
@@ -14,10 +13,6 @@ void flipchess_scene_scene_1_on_enter(void* context) {
     furi_assert(context);
     furi_assert(context);
     FlipChess* app = context;
     FlipChess* app = context;
 
 
-    if(app->sound == 1) {
-        flipchess_voice_how_about_chess();
-    }
-
     flipchess_scene_1_set_callback(app->flipchess_scene_1, flipchess_scene_1_callback, app);
     flipchess_scene_1_set_callback(app->flipchess_scene_1, flipchess_scene_1_callback, app);
     view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdScene1);
     view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdScene1);
 }
 }

+ 2 - 0
views/flipchess_scene_1.c

@@ -655,6 +655,8 @@ void flipchess_scene_1_enter(void* context) {
             char* import_game_text = NULL;
             char* import_game_text = NULL;
             if(app->import_game == 1 && strlen(app->import_game_text) > 0) {
             if(app->import_game == 1 && strlen(app->import_game_text) > 0) {
                 import_game_text = app->import_game_text;
                 import_game_text = app->import_game_text;
+            } else {
+                if(app->sound == 1) flipchess_voice_how_about_chess();
             }
             }
 
 
             int init = flipchess_scene_1_model_init(
             int init = flipchess_scene_1_model_init(