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@@ -0,0 +1,112 @@
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+#include <furi.h>
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+#include <furi_hal.h>
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+#include <gui/gui.h>
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+#include <input/input.h>
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+#include <notification/notification.h>
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+#include <notification/notification_messages.h>
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+
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+#include <stdlib.h>
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+
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+#include "wire_tester_icons.h"
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+
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+
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+//#define TAG "wire_tester"
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+
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+
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+static const uint32_t EVENT_PERIOD_MS = 10; // check for input changes often
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+static const float BEEP_FREQ = 2400.0f; // louder than other frequencies
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+static const float BEEP_VOL = 0.8f;
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+static const GpioPin* const INPUT_PIN = &gpio_ext_pb2; // pin 6
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+
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+
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+static void start_feedback(NotificationApp* notifications) {
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+ // set LED to green
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+ notification_message_block(notifications, &sequence_set_only_green_255);
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+
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+ // start beep
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+ if (furi_hal_speaker_acquire(1000)) {
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+ furi_hal_speaker_start(BEEP_FREQ, BEEP_VOL);
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+ }
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+}
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+
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+static void stop_feedback(NotificationApp* notifications) {
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+ // clear LED
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+ notification_message_block(notifications, &sequence_reset_rgb);
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+
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+ // stop beep
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+ if (furi_hal_speaker_is_mine()) {
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+ furi_hal_speaker_stop();
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+ furi_hal_speaker_release();
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+ }
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+}
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+
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+static void draw_callback(Canvas* canvas, void* ctx) {
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+ furi_assert(ctx);
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+ canvas_clear(canvas);
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+ canvas_draw_icon(canvas, 0, 0, &I_background_128x64);
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+}
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+
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+static void input_callback(InputEvent* input_event, void* ctx) {
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+ furi_assert(ctx);
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+ FuriMessageQueue* event_queue = ctx;
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+ furi_message_queue_put(event_queue, input_event, FuriWaitForever);
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+}
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+
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+int32_t app_main(void* p) {
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+ UNUSED(p);
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+ FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
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+
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+ // force backlight on because our hands will be busy with wires
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+ NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
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+ notification_message_block(notifications, &sequence_display_backlight_enforce_on);
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+
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+ ViewPort* view_port = view_port_alloc();
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+ view_port_draw_callback_set(view_port, draw_callback, view_port);
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+ view_port_input_callback_set(view_port, input_callback, event_queue);
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+
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+ Gui* gui = furi_record_open(RECORD_GUI);
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+ gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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+ view_port_update(view_port);
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+
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+ stop_feedback(notifications);
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+
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+ // set input to be normally high; it will be low when shorted to ground
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+ furi_hal_gpio_init(INPUT_PIN, GpioModeInput, GpioPullUp, GpioSpeedLow);
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+
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+ bool alarming = false;
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+ bool running = true;
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+ while (running) {
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+ // start and stop feedback on the transition
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+ bool continuous = !furi_hal_gpio_read(INPUT_PIN);
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+ if (continuous && !alarming) {
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+ start_feedback(notifications);
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+ } else if (!continuous && alarming) {
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+ stop_feedback(notifications);
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+ }
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+ alarming = continuous;
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+
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+ // exit on back key
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+ InputEvent event;
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+ if (furi_message_queue_get(event_queue, &event, EVENT_PERIOD_MS) == FuriStatusOk) {
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+ if ((event.type == InputTypePress || event.type == InputTypeRepeat)
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+ && event.key == InputKeyBack) {
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+ running = false;
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+ }
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+ }
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+ view_port_update(view_port);
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+ }
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+
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+ // return control of the LED, beeper, and backlight
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+ stop_feedback(notifications);
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+ notification_message_block(notifications, &sequence_display_backlight_enforce_auto);
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+
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+ view_port_enabled_set(view_port, false);
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+ gui_remove_view_port(gui, view_port);
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+ view_port_free(view_port);
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+
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+ furi_message_queue_free(event_queue);
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+ furi_record_close(RECORD_GUI);
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+ furi_record_close(RECORD_NOTIFICATION);
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+
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+ return 0;
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+}
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