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@@ -26,7 +26,7 @@ static void draw_pixel_by_orientation(Canvas* canvas, uint8_t x, uint8_t y, uint
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break;
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break;
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}
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}
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case 2: { // Camera rotated 180 degrees (upside down)
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case 2: { // Camera rotated 180 degrees (upside down)
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- canvas_draw_dot(canvas, FRAME_WIDTH - 1 - x, FRAME_HEIGHT - 1 - y);
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+ canvas_draw_dot(canvas, x, FRAME_HEIGHT - 1 - y);
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break;
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break;
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}
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}
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case 3: { // Camera rotated 270 degrees
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case 3: { // Camera rotated 270 degrees
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