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@@ -0,0 +1,153 @@
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+#include <furi.h>
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+#include <furi_hal.h>
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+#include <gui/gui.h>
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+#include <input/input.h>
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+#include <notification/notification.h>
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+#include <notification/notification_messages.h>
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+#include <stdbool.h> // Header-file for boolean data-type.
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+
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+typedef struct selected_position {
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+ int x;
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+ int y;
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+} selected_position;
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+
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+typedef struct {
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+ FuriMutex* mutex;
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+ selected_position selected;
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+ bool board[32][16];
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+ bool isDrawing;
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+} PaintData;
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+
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+void paint_draw_callback(Canvas* canvas, void* ctx) {
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+ furi_assert(ctx);
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+ const PaintData* paint_state = ctx;
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+ furi_mutex_acquire(paint_state->mutex, FuriWaitForever);
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+
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+ canvas_clear(canvas);
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+ canvas_set_color(canvas, ColorBlack);
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+ //draw the canvas(32x16) on screen(144x64) using 4x4 tiles
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+ for(int y = 0; y < 16; y++) {
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+ for(int x = 0; x < 32; x++) {
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+ if(paint_state->board[x][y]) {
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+ canvas_draw_box(canvas, x * 4, y * 4, 4, 4);
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+ }
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+ }
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+ }
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+
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+ //draw cursor as a 4x4 black box with a 2x2 white box inside
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+ canvas_set_color(canvas, ColorBlack);
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+ canvas_draw_box(canvas, paint_state->selected.x * 4, paint_state->selected.y * 4, 4, 4);
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+ canvas_set_color(canvas, ColorWhite);
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+ canvas_draw_box(
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+ canvas, paint_state->selected.x * 4 + 1, paint_state->selected.y * 4 + 1, 2, 2);
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+
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+ //release the mutex
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+ furi_mutex_release(paint_state->mutex);
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+}
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+
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+void paint_input_callback(InputEvent* input_event, void* ctx) {
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+ furi_assert(ctx);
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+ FuriMessageQueue* event_queue = ctx;
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+ furi_message_queue_put(event_queue, input_event, FuriWaitForever);
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+}
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+
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+int32_t paint_app(void* p) {
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+ UNUSED(p);
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+ FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
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+
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+ PaintData* paint_state = malloc(sizeof(PaintData));
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+
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+ paint_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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+ if(!paint_state->mutex) {
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+ FURI_LOG_E("paint", "cannot create mutex\r\n");
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+ free(paint_state);
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+ return -1;
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+ }
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+
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+ // Configure view port
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+ ViewPort* view_port = view_port_alloc();
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+ view_port_draw_callback_set(view_port, paint_draw_callback, paint_state);
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+ view_port_input_callback_set(view_port, paint_input_callback, event_queue);
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+
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+ // Register view port in GUI
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+ Gui* gui = furi_record_open(RECORD_GUI);
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+ gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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+
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+ //NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
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+
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+ InputEvent event;
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+
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+ while(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk) {
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+ //break out of the loop if the back key is pressed
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+ if(event.type == InputTypeShort && event.key == InputKeyBack) {
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+ break;
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+ }
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+
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+ //check the key pressed and change x and y accordingly
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+ if(event.type == InputTypeShort) {
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+ switch(event.key) {
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+ case InputKeyUp:
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+ paint_state->selected.y -= 1;
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+ break;
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+ case InputKeyDown:
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+ paint_state->selected.y += 1;
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+ break;
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+ case InputKeyLeft:
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+ paint_state->selected.x -= 1;
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+ break;
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+ case InputKeyRight:
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+ paint_state->selected.x += 1;
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+ break;
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+ case InputKeyOk:
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+ paint_state->board[paint_state->selected.x][paint_state->selected.y] =
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+ !paint_state->board[paint_state->selected.x][paint_state->selected.y];
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+ break;
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+
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+ default:
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+ break;
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+ }
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+
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+ //check if cursor position is out of bounds and reset it to the closest position
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+ if(paint_state->selected.x < 0) {
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+ paint_state->selected.x = 0;
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+ }
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+ if(paint_state->selected.x > 31) {
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+ paint_state->selected.x = 31;
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+ }
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+ if(paint_state->selected.y < 0) {
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+ paint_state->selected.y = 0;
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+ }
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+ if(paint_state->selected.y > 15) {
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+ paint_state->selected.y = 15;
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+ }
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+ if(paint_state->isDrawing == true) {
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+ paint_state->board[paint_state->selected.x][paint_state->selected.y] = true;
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+ }
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+ view_port_update(view_port);
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+ }
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+ if(event.key == InputKeyBack && event.type == InputTypeLong) {
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+ paint_state->board[1][1] = true;
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+ for(int y = 0; y < 16; y++) {
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+ for(int x = 0; x < 32; x++) {
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+ paint_state->board[x][y] = false;
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+ }
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+ }
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+ view_port_update(view_port);
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+ }
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+ if(event.key == InputKeyOk && event.type == InputTypeLong) {
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+ paint_state->isDrawing = !paint_state->isDrawing;
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+ paint_state->board[paint_state->selected.x][paint_state->selected.y] = true;
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+ view_port_update(view_port);
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+ }
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+ }
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+
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+ gui_remove_view_port(gui, view_port);
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+ view_port_free(view_port);
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+ furi_message_queue_free(event_queue);
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+ furi_mutex_free(paint_state->mutex);
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+ furi_record_close(RECORD_NOTIFICATION);
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+ furi_record_close(RECORD_GUI);
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+ free(paint_state);
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+
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+ return 0;
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+}
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