|
|
@@ -83,9 +83,9 @@ static void player_update(Entity* self, GameManager* manager, void* context) {
|
|
|
|
|
|
player->trajectory = vector_add(
|
|
|
player->trajectory,
|
|
|
- (Vector){
|
|
|
+ ((Vector){
|
|
|
player_x_from_pitch(-imu_pitch_get(game_context->imu)),
|
|
|
- player_y_from_roll(-imu_roll_get(game_context->imu))});
|
|
|
+ player_y_from_roll(-imu_roll_get(game_context->imu))}));
|
|
|
}
|
|
|
|
|
|
// Get game input
|
|
|
@@ -93,19 +93,19 @@ static void player_update(Entity* self, GameManager* manager, void* context) {
|
|
|
|
|
|
// Control player movement
|
|
|
if(input.held & GameKeyUp) {
|
|
|
- player->trajectory = vector_add(player->trajectory, (Vector){0, -0.8});
|
|
|
+ player->trajectory = vector_add(player->trajectory, ((Vector){0, -0.8}));
|
|
|
}
|
|
|
|
|
|
if(input.held & GameKeyDown) {
|
|
|
- player->trajectory = vector_add(player->trajectory, (Vector){0, +0.8});
|
|
|
+ player->trajectory = vector_add(player->trajectory, ((Vector){0, +0.8}));
|
|
|
}
|
|
|
|
|
|
if(input.held & GameKeyLeft) {
|
|
|
- player->trajectory = vector_add(player->trajectory, (Vector){-0.8, 0});
|
|
|
+ player->trajectory = vector_add(player->trajectory, ((Vector){-0.8, 0}));
|
|
|
}
|
|
|
|
|
|
if(input.held & GameKeyRight) {
|
|
|
- player->trajectory = vector_add(player->trajectory, (Vector){0.8, 0});
|
|
|
+ player->trajectory = vector_add(player->trajectory, ((Vector){0.8, 0}));
|
|
|
}
|
|
|
|
|
|
// Get player position
|