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      air_arkanoid/.catalog/CHANGELOG.md
  2. 0 5
      air_arkanoid/.catalog/README.md
  3. BIN
      air_arkanoid/.catalog/screenshots/1.png
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      air_arkanoid/.gitsubtree
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      air_arkanoid/application.fam
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      air_arkanoid/assets/sprites/logo_air.fxbm
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      air_arkanoid/assets/sprites/logo_arkanoid.fxbm
  10. 0 1
      air_arkanoid/engine/.gitsubtree
  11. 0 674
      air_arkanoid/engine/LICENSE
  12. 0 13
      air_arkanoid/engine/README.md
  13. 0 28
      air_arkanoid/engine/canvas.c
  14. 0 32
      air_arkanoid/engine/canvas.h
  15. 0 53
      air_arkanoid/engine/clock_timer.c
  16. 0 15
      air_arkanoid/engine/clock_timer.h
  17. 0 25
      air_arkanoid/engine/engine.h
  18. 0 217
      air_arkanoid/engine/entity.c
  19. 0 65
      air_arkanoid/engine/entity.h
  20. 0 58
      air_arkanoid/engine/entity_i.h
  21. 0 199
      air_arkanoid/engine/game_engine.c
  22. 0 88
      air_arkanoid/engine/game_engine.h
  23. 0 162
      air_arkanoid/engine/game_manager.c
  24. 0 40
      air_arkanoid/engine/game_manager.h
  25. 0 24
      air_arkanoid/engine/game_manager_i.h
  26. 0 249
      air_arkanoid/engine/level.c
  27. 0 78
      air_arkanoid/engine/level.h
  28. 0 26
      air_arkanoid/engine/level_i.h
  29. 0 54
      air_arkanoid/engine/main.c
  30. 0 90
      air_arkanoid/engine/scripts/sprite_builder.py
  31. 0 297
      air_arkanoid/engine/sensors/ICM42688P/ICM42688P.c
  32. 0 127
      air_arkanoid/engine/sensors/ICM42688P/ICM42688P.h
  33. 0 176
      air_arkanoid/engine/sensors/ICM42688P/ICM42688P_regs.h
  34. 0 326
      air_arkanoid/engine/sensors/imu.c
  35. 0 15
      air_arkanoid/engine/sensors/imu.h
  36. 0 69
      air_arkanoid/engine/sprite.c
  37. 0 44
      air_arkanoid/engine/sprite.h
  38. 0 33
      air_arkanoid/engine/vector.c
  39. 0 32
      air_arkanoid/engine/vector.h
  40. 0 25
      air_arkanoid/fonts/fonts.c
  41. 0 4
      air_arkanoid/fonts/fonts.h
  42. 0 73
      air_arkanoid/game.c
  43. 0 35
      air_arkanoid/game.h
  44. 0 21
      air_arkanoid/game_settings.c
  45. 0 6
      air_arkanoid/game_settings.h
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      air_arkanoid/icon.png
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      air_arkanoid/levels/level_game.c
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      air_arkanoid/levels/level_game.h
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      air_arkanoid/levels/level_menu.c
  50. 0 4
      air_arkanoid/levels/level_menu.h
  51. 0 57
      air_arkanoid/levels/level_message.c
  52. 0 8
      air_arkanoid/levels/level_message.h
  53. 0 223
      air_arkanoid/levels/level_settings.c
  54. 0 4
      air_arkanoid/levels/level_settings.h
  55. BIN
      air_arkanoid/sprites/logo_air.png
  56. BIN
      air_arkanoid/sprites/logo_arkanoid.png

+ 0 - 4
air_arkanoid/.catalog/CHANGELOG.md

@@ -1,4 +0,0 @@
-## 1.1
- - Description update
-## 1.0
- - Initial release

+ 0 - 5
air_arkanoid/.catalog/README.md

@@ -1,5 +0,0 @@
-# Air Arkanoid
-
-This is our simple version of the Arkanoid game that can use the motion-tracking sensor of the Video Game Module or Flipper Zero buttons to control the paddle. To play the game with buttons, disconnect the Video Game Module before running the game.
-
-The Air Arkanoid game also demonstrates how to integrate the motion-tracking sensor of the Video Game Module into your game using the [Flipper Zero Game Engine](https://github.com/flipperdevices/flipperzero-game-engine).

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+ 0 - 2
air_arkanoid/.gitsubtree

@@ -1,2 +0,0 @@
-https://github.com/xMasterX/all-the-plugins dev non_catalog_apps/air_arkanoid
-https://github.com/flipperdevices/flipperzero-good-faps dev air_arkanoid

+ 0 - 18
air_arkanoid/application.fam

@@ -1,18 +0,0 @@
-App(
-    appid="air_arkanoid",
-    name="Air Arkanoid",
-    apptype=FlipperAppType.EXTERNAL,
-    entry_point="game_app",
-    stack_size=4 * 1024,
-    fap_icon="icon.png",
-    fap_category="Games",
-    fap_file_assets="assets",
-    fap_description="Arkanoid game that supports the Video Game Module motion sensor",
-    fap_version="1.1",
-    fap_extbuild=(
-        ExtFile(
-            path="${FAP_SRC_DIR}/assets",
-            command="${PYTHON3} ${FAP_SRC_DIR}/engine/scripts/sprite_builder.py ${FAP_SRC_DIR.abspath}/sprites ${TARGET.abspath}/sprites",
-        ),
-    ),
-)

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air_arkanoid/assets/sprites/logo_arkanoid.fxbm


+ 0 - 1
air_arkanoid/engine/.gitsubtree

@@ -1 +0,0 @@
-https://github.com/flipperdevices/flipperzero-game-engine dev /

+ 0 - 674
air_arkanoid/engine/LICENSE

@@ -1,674 +0,0 @@
-                    GNU GENERAL PUBLIC LICENSE
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-organization, or substantially all assets of one, or subdividing an
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-transaction who receives a copy of the work also receives whatever
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-give under the previous paragraph, plus a right to possession of the
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-the predecessor has it or can get it with reasonable efforts.
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-rights granted or affirmed under this License.  For example, you may
-not impose a license fee, royalty, or other charge for exercise of
-rights granted under this License, and you may not initiate litigation
-(including a cross-claim or counterclaim in a lawsuit) alleging that
-any patent claim is infringed by making, using, selling, offering for
-sale, or importing the Program or any portion of it.
-
-  11. Patents.
-
-  A "contributor" is a copyright holder who authorizes use under this
-License of the Program or a work on which the Program is based.  The
-work thus licensed is called the contributor's "contributor version".
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-  A contributor's "essential patent claims" are all patent claims
-owned or controlled by the contributor, whether already acquired or
-hereafter acquired, that would be infringed by some manner, permitted
-by this License, of making, using, or selling its contributor version,
-but do not include claims that would be infringed only as a
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-purposes of this definition, "control" includes the right to grant
-patent sublicenses in a manner consistent with the requirements of
-this License.
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-(such as an express permission to practice a patent or covenant not to
-sue for patent infringement).  To "grant" such a patent license to a
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-and the Corresponding Source of the work is not available for anyone
-to copy, free of charge and under the terms of this License, through a
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-then you must either (1) cause the Corresponding Source to be so
-available, or (2) arrange to deprive yourself of the benefit of the
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-contain the covered work, unless you entered into that arrangement,
-or that patent license was granted, prior to 28 March 2007.
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-  Nothing in this License shall be construed as excluding or limiting
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-otherwise be available to you under applicable patent law.
-
-  12. No Surrender of Others' Freedom.
-
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-not convey it at all.  For example, if you agree to terms that obligate you
-to collect a royalty for further conveying from those to whom you convey
-the Program, the only way you could satisfy both those terms and this
-License would be to refrain entirely from conveying the Program.
-
-  13. Use with the GNU Affero General Public License.
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-permission to link or combine any covered work with a work licensed
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-but the special requirements of the GNU Affero General Public License,
-section 13, concerning interaction through a network will apply to the
-combination as such.
-
-  14. Revised Versions of this License.
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-  The Free Software Foundation may publish revised and/or new versions of
-the GNU General Public License from time to time.  Such new versions will
-be similar in spirit to the present version, but may differ in detail to
-address new problems or concerns.
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-  Each version is given a distinguishing version number.  If the
-Program specifies that a certain numbered version of the GNU General
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-option of following the terms and conditions either of that numbered
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-Foundation.  If the Program does not specify a version number of the
-GNU General Public License, you may choose any version ever published
-by the Free Software Foundation.
-
-  If the Program specifies that a proxy can decide which future
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-to choose that version for the Program.
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-  Later license versions may give you additional or different
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-author or copyright holder as a result of your choosing to follow a
-later version.
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-  15. Disclaimer of Warranty.
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-  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
-APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
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-copy of the Program in return for a fee.
-
-                     END OF TERMS AND CONDITIONS
-
-            How to Apply These Terms to Your New Programs
-
-  If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
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-to attach them to the start of each source file to most effectively
-state the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
-    <one line to give the program's name and a brief idea of what it does.>
-    Copyright (C) <year>  <name of author>
-
-    This program is free software: you can redistribute it and/or modify
-    it under the terms of the GNU General Public License as published by
-    the Free Software Foundation, either version 3 of the License, or
-    (at your option) any later version.
-
-    This program is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-    GNU General Public License for more details.
-
-    You should have received a copy of the GNU General Public License
-    along with this program.  If not, see <https://www.gnu.org/licenses/>.
-
-Also add information on how to contact you by electronic and paper mail.
-
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-notice like this when it starts in an interactive mode:
-
-    <program>  Copyright (C) <year>  <name of author>
-    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
-    This is free software, and you are welcome to redistribute it
-    under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License.  Of course, your program's commands
-might be different; for a GUI interface, you would use an "about box".
-
-  You should also get your employer (if you work as a programmer) or school,
-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU GPL, see
-<https://www.gnu.org/licenses/>.
-
-  The GNU General Public License does not permit incorporating your program
-into proprietary programs.  If your program is a subroutine library, you
-may consider it more useful to permit linking proprietary applications with
-the library.  If this is what you want to do, use the GNU Lesser General
-Public License instead of this License.  But first, please read
-<https://www.gnu.org/licenses/why-not-lgpl.html>.

+ 0 - 13
air_arkanoid/engine/README.md

@@ -1,13 +0,0 @@
-# Flipper Zero Game Engine
-
-Welcome to the Flipper Zero game engine! This engine is designed to help you create games for the Flipper Zero device.
-
-## Example App
-
-To see the game engine in action, check out our [example app](https://github.com/flipperdevices/flipperzero-game-engine-example). This app demonstrates how to use the game engine to create a simple game.
-
-## Contributing
-
-We welcome contributions to the Flipper Zero game engine! If you have any bug reports, feature requests, or pull requests, please submit them to the [official repository](https://github.com/flipperdevices/flipperzero-game-engine).
-
-Happy game development with Flipper Zero!

+ 0 - 28
air_arkanoid/engine/canvas.c

@@ -1,28 +0,0 @@
-#include <furi.h>
-#include "canvas.h"
-
-void canvas_printf(Canvas* canvas, uint8_t x, uint8_t y, const char* format, ...) {
-    FuriString* string = furi_string_alloc();
-    va_list args;
-    va_start(args, format);
-    furi_string_vprintf(string, format, args);
-    va_end(args);
-
-    canvas_draw_str(canvas, x, y, furi_string_get_cstr(string));
-
-    furi_string_free(string);
-}
-
-size_t canvas_printf_width(Canvas* canvas, const char* format, ...) {
-    FuriString* string = furi_string_alloc();
-    va_list args;
-    va_start(args, format);
-    furi_string_vprintf(string, format, args);
-    va_end(args);
-
-    size_t size = canvas_string_width(canvas, furi_string_get_cstr(string));
-
-    furi_string_free(string);
-
-    return size;
-}

+ 0 - 32
air_arkanoid/engine/canvas.h

@@ -1,32 +0,0 @@
-#pragma once
-#include <stddef.h>
-#include <gui/canvas.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * @brief Print formatted string to canvas
- * 
- * @param canvas canvas instance
- * @param x x position
- * @param y y position
- * @param format format string
- * @param ...  arguments
- */
-void canvas_printf(Canvas* canvas, uint8_t x, uint8_t y, const char* format, ...);
-
-/**
- * @brief Get width of formatted string
- * 
- * @param canvas canvas instance
- * @param format format string
- * @param ... arguments
- * @return size_t width of formatted string
- */
-size_t canvas_printf_width(Canvas* canvas, const char* format, ...);
-
-#ifdef __cplusplus
-}
-#endif

+ 0 - 53
air_arkanoid/engine/clock_timer.c

@@ -1,53 +0,0 @@
-#include "clock_timer.h"
-#include <stdlib.h>
-
-#include <furi_hal_interrupt.h>
-#include <furi_hal_bus.h>
-#include <stm32wbxx_ll_tim.h>
-
-#define FURI_HAL_CLOCK_TIMER TIM2
-#define FURI_HAL_CLOCK_TIMER_BUS FuriHalBusTIM2
-#define FURI_HAL_CLOCK_TIMER_IRQ FuriHalInterruptIdTIM2
-
-typedef struct {
-    ClockTimerCallback callback;
-    void* context;
-} ClockTimer;
-
-static ClockTimer clock_timer = {
-    .callback = NULL,
-    .context = NULL,
-};
-
-static void clock_timer_isr(void* context) {
-    if(clock_timer.callback) {
-        clock_timer.callback(context);
-    }
-
-    LL_TIM_ClearFlag_UPDATE(FURI_HAL_CLOCK_TIMER);
-}
-
-void clock_timer_start(ClockTimerCallback callback, void* context, float period) {
-    clock_timer.callback = callback;
-    clock_timer.context = context;
-
-    furi_hal_bus_enable(FURI_HAL_CLOCK_TIMER_BUS);
-
-    // init timer to produce interrupts
-    LL_TIM_InitTypeDef TIM_InitStruct = {0};
-    TIM_InitStruct.Autoreload = (SystemCoreClock / period) - 1;
-    LL_TIM_Init(FURI_HAL_CLOCK_TIMER, &TIM_InitStruct);
-
-    furi_hal_interrupt_set_isr(FURI_HAL_CLOCK_TIMER_IRQ, clock_timer_isr, clock_timer.context);
-
-    LL_TIM_EnableIT_UPDATE(FURI_HAL_CLOCK_TIMER);
-    LL_TIM_EnableCounter(FURI_HAL_CLOCK_TIMER);
-}
-
-void clock_timer_stop(void) {
-    LL_TIM_DisableIT_UPDATE(FURI_HAL_CLOCK_TIMER);
-    LL_TIM_DisableCounter(FURI_HAL_CLOCK_TIMER);
-
-    furi_hal_bus_disable(FURI_HAL_CLOCK_TIMER_BUS);
-    furi_hal_interrupt_set_isr(FURI_HAL_CLOCK_TIMER_IRQ, NULL, NULL);
-}

+ 0 - 15
air_arkanoid/engine/clock_timer.h

@@ -1,15 +0,0 @@
-#pragma once
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef void (*ClockTimerCallback)(void* context);
-
-void clock_timer_start(ClockTimerCallback callback, void* context, float period);
-
-void clock_timer_stop(void);
-
-#ifdef __cplusplus
-}
-#endif

+ 0 - 25
air_arkanoid/engine/engine.h

@@ -1,25 +0,0 @@
-#pragma once
-#include <furi.h>
-#include "game_engine.h"
-#include "level.h"
-#include "entity.h"
-#include "game_manager.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct {
-    float target_fps;
-    bool show_fps;
-    bool always_backlight;
-    void (*start)(GameManager* game_manager, void* context);
-    void (*stop)(void* context);
-    size_t context_size;
-} Game;
-
-extern const Game game;
-
-#ifdef __cplusplus
-}
-#endif

+ 0 - 217
air_arkanoid/engine/entity.c

@@ -1,217 +0,0 @@
-#include "entity.h"
-#include "entity_i.h"
-#include <stdlib.h>
-#include <furi.h>
-
-#ifdef ENTITY_DEBUG
-#define ENTITY_D(...) FURI_LOG_D("Entity", __VA_ARGS__)
-#else
-#define ENTITY_D(...)
-#endif
-
-static int32_t entities_count = 0;
-
-int32_t entities_get_count(void) {
-    return entities_count;
-}
-
-Entity* entity_alloc(const EntityDescription* description) {
-    entities_count++;
-    Entity* entity = malloc(sizeof(Entity));
-    entity->position = VECTOR_ZERO;
-    entity->description = description;
-    entity->context = NULL;
-    if(description && description->context_size > 0) {
-        entity->context = malloc(description->context_size);
-    }
-    entity->collider = NULL;
-    entity->collider_offset = VECTOR_ZERO;
-    ENTITY_D("Allocated at %p", entity);
-    entity->collider_dirty = false;
-    return entity;
-}
-
-void entity_collider_add_circle(Entity* entity, float radius) {
-    furi_check(entity->collider == NULL, "Collider already added");
-    entity->collider = malloc(sizeof(Collider));
-    entity->collider->type = ColliderTypeCircle;
-    entity->collider->circle.radius = radius;
-    entity->collider_dirty = true;
-}
-
-void entity_collider_add_rect(Entity* entity, float width, float height) {
-    furi_check(entity->collider == NULL, "Collider already added");
-    entity->collider = malloc(sizeof(Collider));
-    entity->collider->type = ColliderTypeRect;
-    entity->collider->rect.half_width = width / 2;
-    entity->collider->rect.half_height = height / 2;
-    entity->collider_dirty = true;
-}
-
-void entity_collider_remove(Entity* entity) {
-    furi_check(entity->collider != NULL, "Collider not added");
-    free(entity->collider);
-    entity->collider = NULL;
-    entity->collider_dirty = false;
-}
-
-void entity_collider_offset_set(Entity* entity, Vector offset) {
-    entity->collider_offset = offset;
-    entity->collider_dirty = true;
-}
-
-Vector entity_collider_offset_get(Entity* entity) {
-    return entity->collider_offset;
-}
-
-static Vector entity_collider_position_get(Entity* entity) {
-    return (Vector){
-        .x = entity->position.x + entity->collider_offset.x,
-        .y = entity->position.y + entity->collider_offset.y,
-    };
-}
-
-void entity_free(Entity* entity) {
-    entities_count--;
-    ENTITY_D("Freeing at %p", entity);
-    if(entity->context) {
-        free(entity->context);
-    }
-    if(entity->collider) {
-        free(entity->collider);
-    }
-    free(entity);
-}
-
-const EntityDescription* entity_description_get(Entity* entity) {
-    return entity->description;
-}
-
-Vector entity_pos_get(Entity* entity) {
-    return entity->position;
-}
-
-void entity_pos_set(Entity* entity, Vector position) {
-    entity->position = position;
-    entity->collider_dirty = true;
-}
-
-void* entity_context_get(Entity* entity) {
-    return entity->context;
-}
-
-void entity_call_start(Entity* entity, GameManager* manager) {
-    if(entity->description && entity->description->start) {
-        entity->description->start(entity, manager, entity->context);
-    }
-}
-
-void entity_call_stop(Entity* entity, GameManager* manager) {
-    if(entity->description && entity->description->stop) {
-        entity->description->stop(entity, manager, entity->context);
-    }
-}
-
-void entity_call_update(Entity* entity, GameManager* manager) {
-    if(entity->description && entity->description->update) {
-        entity->description->update(entity, manager, entity->context);
-    }
-}
-
-void entity_call_render(Entity* entity, GameManager* manager, Canvas* canvas) {
-    if(entity->description && entity->description->render) {
-        entity->description->render(entity, manager, canvas, entity->context);
-    }
-}
-
-void entity_call_collision(Entity* entity, Entity* other, GameManager* manager) {
-    if(entity->description && entity->description->collision) {
-        entity->description->collision(entity, other, manager, entity->context);
-    }
-}
-
-bool entity_collider_circle_circle(Entity* entity, Entity* other) {
-    Vector pos1 = entity_collider_position_get(entity);
-    Vector pos2 = entity_collider_position_get(other);
-
-    float dx = pos1.x - pos2.x;
-    float dy = pos1.y - pos2.y;
-    float distance = sqrtf(dx * dx + dy * dy);
-    return distance < entity->collider->circle.radius + other->collider->circle.radius;
-}
-
-bool entity_collider_rect_rect(Entity* entity, Entity* other) {
-    Vector pos1 = entity_collider_position_get(entity);
-    Vector pos2 = entity_collider_position_get(other);
-
-    float left1 = pos1.x - entity->collider->rect.half_width;
-    float right1 = pos1.x + entity->collider->rect.half_width;
-    float top1 = pos1.y - entity->collider->rect.half_height;
-    float bottom1 = pos1.y + entity->collider->rect.half_height;
-
-    float left2 = pos2.x - other->collider->rect.half_width;
-    float right2 = pos2.x + other->collider->rect.half_width;
-    float top2 = pos2.y - other->collider->rect.half_height;
-    float bottom2 = pos2.y + other->collider->rect.half_height;
-
-    return left1 < right2 && right1 > left2 && top1 < bottom2 && bottom1 > top2;
-}
-
-bool entity_collider_circle_rect(Entity* circle, Entity* rect) {
-    Vector pos1 = entity_collider_position_get(circle);
-    Vector pos2 = entity_collider_position_get(rect);
-
-    float left = pos2.x - rect->collider->rect.half_width;
-    float right = pos2.x + rect->collider->rect.half_width;
-    float top = pos2.y - rect->collider->rect.half_height;
-    float bottom = pos2.y + rect->collider->rect.half_height;
-
-    float closestX = fmaxf(left, fminf(pos1.x, right));
-    float closestY = fmaxf(top, fminf(pos1.y, bottom));
-
-    float dx = pos1.x - closestX;
-    float dy = pos1.y - closestY;
-    float distance = sqrtf(dx * dx + dy * dy);
-    return distance < circle->collider->circle.radius;
-}
-
-bool entity_collider_check_collision(Entity* entity, Entity* other) {
-    furi_check(entity->collider);
-    furi_check(other->collider);
-
-    if(entity->collider->type == ColliderTypeCircle) {
-        Entity* circle = entity;
-        if(other->collider->type == ColliderTypeCircle) {
-            return entity_collider_circle_circle(circle, other);
-        } else {
-            return entity_collider_circle_rect(circle, other);
-        }
-    } else {
-        Entity* rect = entity;
-        if(other->collider->type == ColliderTypeCircle) {
-            return entity_collider_circle_rect(other, rect);
-        } else {
-            return entity_collider_rect_rect(rect, other);
-        }
-    }
-}
-
-bool entity_collider_exists(Entity* entity) {
-    return entity->collider != NULL;
-}
-
-void entity_send_event(
-    Entity* sender,
-    Entity* receiver,
-    GameManager* manager,
-    uint32_t type,
-    EntityEventValue value) {
-    if(receiver->description && receiver->description->event) {
-        EntityEvent event = {
-            .type = type,
-            .sender = sender,
-            .value = value,
-        };
-        receiver->description->event(receiver, manager, event, receiver->context);
-    }
-}

+ 0 - 65
air_arkanoid/engine/entity.h

@@ -1,65 +0,0 @@
-#pragma once
-#include "vector.h"
-#include "game_engine.h"
-#include <stdlib.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct Entity Entity;
-
-typedef struct Level Level;
-
-typedef union {
-    uint32_t value;
-    void* pointer;
-} EntityEventValue;
-
-typedef struct {
-    uint32_t type;
-    Entity* sender;
-    EntityEventValue value;
-} EntityEvent;
-
-typedef struct Level Level;
-typedef struct GameManager GameManager;
-
-typedef struct {
-    void (*start)(Entity* self, GameManager* manager, void* context);
-    void (*stop)(Entity* self, GameManager* manager, void* context);
-    void (*update)(Entity* self, GameManager* manager, void* context);
-    void (*render)(Entity* self, GameManager* manager, Canvas* canvas, void* context);
-    void (*collision)(Entity* self, Entity* other, GameManager* manager, void* context);
-    void (*event)(Entity* self, GameManager* manager, EntityEvent event, void* context);
-    size_t context_size;
-} EntityDescription;
-
-const EntityDescription* entity_description_get(Entity* entity);
-
-Vector entity_pos_get(Entity* entity);
-
-void entity_pos_set(Entity* entity, Vector position);
-
-void* entity_context_get(Entity* entity);
-
-void entity_collider_add_circle(Entity* entity, float radius);
-
-void entity_collider_add_rect(Entity* entity, float width, float height);
-
-void entity_collider_remove(Entity* entity);
-
-void entity_collider_offset_set(Entity* entity, Vector offset);
-
-Vector entity_collider_offset_get(Entity* entity);
-
-void entity_send_event(
-    Entity* sender,
-    Entity* receiver,
-    GameManager* manager,
-    uint32_t type,
-    EntityEventValue value);
-
-#ifdef __cplusplus
-}
-#endif

+ 0 - 58
air_arkanoid/engine/entity_i.h

@@ -1,58 +0,0 @@
-#pragma once
-#include "entity.h"
-#include "game_manager.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef enum {
-    ColliderTypeCircle,
-    ColliderTypeRect,
-} ColliderType;
-
-typedef struct {
-    ColliderType type;
-    union {
-        struct {
-            float radius;
-        } circle;
-        struct {
-            float half_width;
-            float half_height;
-        } rect;
-    };
-} Collider;
-
-struct Entity {
-    Vector position;
-    const EntityDescription* description;
-    void* context;
-    Collider* collider;
-    Vector collider_offset;
-    bool collider_dirty;
-};
-
-Entity* entity_alloc(const EntityDescription* behaviour);
-
-void entity_free(Entity* entity);
-
-void entity_call_start(Entity* entity, GameManager* manager);
-
-void entity_call_stop(Entity* entity, GameManager* manager);
-
-void entity_call_update(Entity* entity, GameManager* manager);
-
-void entity_call_render(Entity* entity, GameManager* manager, Canvas* canvas);
-
-void entity_call_collision(Entity* entity, Entity* other, GameManager* manager);
-
-bool entity_collider_check_collision(Entity* entity, Entity* other);
-
-bool entity_collider_exists(Entity* entity);
-
-int32_t entities_get_count(void);
-
-#ifdef __cplusplus
-}
-#endif

+ 0 - 199
air_arkanoid/engine/game_engine.c

@@ -1,199 +0,0 @@
-#include "game_engine.h"
-#include <furi.h>
-#include <gui/gui.h>
-#include <input/input.h>
-#include <notification/notification_messages.h>
-#include "clock_timer.h"
-
-typedef _Atomic uint32_t AtomicUint32;
-
-GameEngineSettings game_engine_settings_init() {
-    GameEngineSettings settings;
-    settings.target_fps = 30.0f;
-    settings.show_fps = false;
-    settings.always_backlight = true;
-    settings.start_callback = NULL;
-    settings.frame_callback = NULL;
-    settings.stop_callback = NULL;
-    settings.context = NULL;
-    return settings;
-}
-
-struct GameEngine {
-    Gui* gui;
-    NotificationApp* notifications;
-    FuriPubSub* input_pubsub;
-    FuriThreadId thread_id;
-    GameEngineSettings settings;
-    float fps;
-};
-
-typedef enum {
-    GameThreadFlagUpdate = 1 << 0,
-    GameThreadFlagStop = 1 << 1,
-} GameThreadFlag;
-
-#define GameThreadFlagMask (GameThreadFlagUpdate | GameThreadFlagStop)
-
-GameEngine* game_engine_alloc(GameEngineSettings settings) {
-    furi_check(settings.frame_callback != NULL);
-
-    GameEngine* engine = malloc(sizeof(GameEngine));
-    engine->gui = furi_record_open(RECORD_GUI);
-    engine->notifications = furi_record_open(RECORD_NOTIFICATION);
-    engine->input_pubsub = furi_record_open(RECORD_INPUT_EVENTS);
-    engine->thread_id = furi_thread_get_current_id();
-    engine->settings = settings;
-    engine->fps = 1.0f;
-
-    return engine;
-}
-
-void game_engine_free(GameEngine* engine) {
-    furi_record_close(RECORD_GUI);
-    furi_record_close(RECORD_NOTIFICATION);
-    furi_record_close(RECORD_INPUT_EVENTS);
-    free(engine);
-}
-
-static void clock_timer_callback(void* context) {
-    GameEngine* engine = context;
-    furi_thread_flags_set(engine->thread_id, GameThreadFlagUpdate);
-}
-
-static const GameKey keys[] = {
-    [InputKeyUp] = GameKeyUp,
-    [InputKeyDown] = GameKeyDown,
-    [InputKeyRight] = GameKeyRight,
-    [InputKeyLeft] = GameKeyLeft,
-    [InputKeyOk] = GameKeyOk,
-    [InputKeyBack] = GameKeyBack,
-};
-
-static const size_t keys_count = sizeof(keys) / sizeof(keys[0]);
-
-static void input_events_callback(const void* value, void* context) {
-    AtomicUint32* input_state = context;
-    const InputEvent* event = value;
-
-    if(event->key < keys_count) {
-        switch(event->type) {
-        case InputTypePress:
-            *input_state |= (keys[event->key]);
-            break;
-        case InputTypeRelease:
-            *input_state &= ~(keys[event->key]);
-            break;
-        default:
-            break;
-        }
-    }
-}
-
-void game_engine_run(GameEngine* engine) {
-    // input state
-    AtomicUint32 input_state = 0;
-    uint32_t input_prev_state = 0;
-
-    // set backlight if needed
-    if(engine->settings.always_backlight) {
-        notification_message(engine->notifications, &sequence_display_backlight_enforce_on);
-    }
-
-    // acquire gui canvas
-    Canvas* canvas = gui_direct_draw_acquire(engine->gui);
-
-    // subscribe to input events
-    FuriPubSubSubscription* input_subscription =
-        furi_pubsub_subscribe(engine->input_pubsub, input_events_callback, &input_state);
-
-    // call start callback, if any
-    if(engine->settings.start_callback) {
-        engine->settings.start_callback(engine, engine->settings.context);
-    }
-
-    // start "game update" timer
-    clock_timer_start(clock_timer_callback, engine, engine->settings.target_fps);
-
-    // init fps counter
-    uint32_t time_start = DWT->CYCCNT;
-
-    while(true) {
-        uint32_t flags =
-            furi_thread_flags_wait(GameThreadFlagMask, FuriFlagWaitAny, FuriWaitForever);
-        furi_check((flags & FuriFlagError) == 0);
-
-        if(flags & GameThreadFlagUpdate) {
-            // update fps counter
-            uint32_t time_end = DWT->CYCCNT;
-            uint32_t time_delta = time_end - time_start;
-            time_start = time_end;
-
-            // update input state
-            uint32_t input_current_state = input_state;
-            InputState input = {
-                .held = input_current_state,
-                .pressed = input_current_state & ~input_prev_state,
-                .released = ~input_current_state & input_prev_state,
-            };
-            input_prev_state = input_current_state;
-
-            // clear screen
-            canvas_reset(canvas);
-
-            // calculate actual fps
-            engine->fps = (float)SystemCoreClock / time_delta;
-
-            // do the work
-            engine->settings.frame_callback(engine, canvas, input, engine->settings.context);
-
-            // show fps if needed
-            if(engine->settings.show_fps) {
-                canvas_set_color(canvas, ColorXOR);
-                canvas_printf(canvas, 0, 7, "%u", (uint32_t)roundf(engine->fps));
-            }
-
-            // and output screen buffer
-            canvas_commit(canvas);
-
-            // throttle a bit
-            furi_delay_tick(2);
-        }
-
-        if(flags & GameThreadFlagStop) {
-            break;
-        }
-    }
-
-    // stop timer
-    clock_timer_stop();
-
-    // call stop callback, if any
-    if(engine->settings.stop_callback) {
-        engine->settings.stop_callback(engine, engine->settings.context);
-    }
-
-    // release gui canvas and unsubscribe from input events
-    gui_direct_draw_release(engine->gui);
-    furi_pubsub_unsubscribe(engine->input_pubsub, input_subscription);
-
-    if(engine->settings.always_backlight) {
-        notification_message(engine->notifications, &sequence_display_backlight_enforce_auto);
-    }
-}
-
-void game_engine_stop(GameEngine* engine) {
-    furi_thread_flags_set(engine->thread_id, GameThreadFlagStop);
-}
-
-float game_engine_get_delta_time(GameEngine* engine) {
-    return 1.0f / engine->fps;
-}
-
-float game_engine_get_delta_frames(GameEngine* engine) {
-    return engine->fps / engine->settings.target_fps;
-}
-
-void game_engine_show_fps_set(GameEngine* engine, bool show_fps) {
-    engine->settings.show_fps = show_fps;
-}

+ 0 - 88
air_arkanoid/engine/game_engine.h

@@ -1,88 +0,0 @@
-#pragma once
-#include <stdbool.h>
-#include "canvas.h"
-#include <gui/canvas.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef enum {
-    GameKeyUp = 1 << 0,
-    GameKeyDown = 1 << 1,
-    GameKeyRight = 1 << 2,
-    GameKeyLeft = 1 << 3,
-    GameKeyOk = 1 << 4,
-    GameKeyBack = 1 << 5,
-} GameKey;
-
-typedef struct {
-    uint32_t held; // mask of GameKey held in current frame
-    uint32_t pressed; // mask of GameKey pressed in current frame
-    uint32_t released; // mask of GameKey released in current frame
-} InputState;
-
-typedef struct GameEngine GameEngine;
-
-typedef void (*GameEngineStartCallback)(GameEngine* engine, void* context);
-
-typedef void (*GameEngineStopCallback)(GameEngine* engine, void* context);
-
-typedef void (
-    *GameEngineFrameCallback)(GameEngine* engine, Canvas* canvas, InputState input, void* context);
-
-typedef struct {
-    float target_fps; // target fps
-    bool show_fps; // show fps counter
-    bool always_backlight; // keep backlight on
-    GameEngineStartCallback start_callback; // called when engine starts
-    GameEngineFrameCallback frame_callback; // frame callback, called at target fps
-    GameEngineStopCallback stop_callback; // called when engine stops
-    void* context; // user context passed to callback
-} GameEngineSettings;
-
-/** Default settings initializer */
-GameEngineSettings game_engine_settings_init(void);
-
-/** Game Engine allocator
- * @param settings engine settings
- * @return GameEngine*  GameEngine instance
- */
-GameEngine* game_engine_alloc(GameEngineSettings settings);
-
-/** Run the Game Engine. Blocks until game_engine_stop() is called.
- * @param engine GameEngine instance
- */
-void game_engine_run(GameEngine* engine);
-
-/** Free the Game Engine
- * @param engine GameEngine instance
- */
-void game_engine_free(GameEngine* engine);
-
-/** Stop the Game Engine, will not block execution
- * @param engine GameEngine instance
- */
-void game_engine_stop(GameEngine* engine);
-
-/** Get delta time between current and previous frame
- * @param engine GameEngine instance
- * @return float  delta time in seconds
- */
-float game_engine_get_delta_time(GameEngine* engine);
-
-/** Get delta frames between current and previous frame
- * @param engine GameEngine instance
- * @return float  delta frames
- */
-float game_engine_get_delta_frames(GameEngine* engine);
-
-/** Enable/disable show fps counter
- * @param engine GameEngine instance
- * @param show_fps show fps counter
- */
-void game_engine_show_fps_set(GameEngine* engine, bool show_fps);
-
-#ifdef __cplusplus
-}
-#endif

+ 0 - 162
air_arkanoid/engine/game_manager.c

@@ -1,162 +0,0 @@
-#include "game_manager.h"
-#include "level_i.h"
-#include <furi.h>
-#include <m-list.h>
-#include <storage/storage.h>
-
-typedef struct {
-    Sprite* sprite;
-    FuriString* path;
-} SpriteCache;
-
-LIST_DEF(LevelList, Level*, M_POD_OPLIST);
-LIST_DEF(SpriteCacheList, SpriteCache, M_POD_OPLIST);
-
-struct GameManager {
-    LevelList_t levels;
-    Level* current_level;
-    Level* next_level;
-
-    GameEngine* engine;
-    InputState input;
-    void* game_context;
-
-    SpriteCacheList_t sprites;
-};
-
-GameManager* game_manager_alloc() {
-    GameManager* manager = malloc(sizeof(GameManager));
-    LevelList_init(manager->levels);
-    manager->current_level = NULL;
-    manager->next_level = NULL;
-    manager->engine = NULL;
-    manager->game_context = NULL;
-    memset(&manager->input, 0, sizeof(InputState));
-    SpriteCacheList_init(manager->sprites);
-    return manager;
-}
-
-void game_manager_free(GameManager* manager) {
-    level_call_stop(manager->current_level);
-
-    // Free all levels
-    {
-        LevelList_it_t it;
-        LevelList_it(it, manager->levels);
-        while(!LevelList_end_p(it)) {
-            level_call_free(*LevelList_cref(it));
-            level_free(*LevelList_cref(it));
-            LevelList_next(it);
-        }
-    }
-
-    LevelList_clear(manager->levels);
-
-    // Free all sprites
-    {
-        SpriteCacheList_it_t it;
-        SpriteCacheList_it(it, manager->sprites);
-        while(!SpriteCacheList_end_p(it)) {
-            furi_string_free(SpriteCacheList_cref(it)->path);
-            sprite_free(SpriteCacheList_cref(it)->sprite);
-            SpriteCacheList_next(it);
-        }
-    }
-    SpriteCacheList_clear(manager->sprites);
-    free(manager);
-}
-
-Level* game_manager_add_level(GameManager* manager, const LevelBehaviour* behaviour) {
-    UNUSED(manager);
-    Level* level = level_alloc(behaviour, manager);
-    LevelList_push_back(manager->levels, level);
-    level_call_alloc(level);
-    if(!manager->current_level) {
-        manager->current_level = level;
-        level_call_start(level);
-    }
-    return level;
-}
-
-void game_manager_next_level_set(GameManager* manager, Level* next_level) {
-    manager->next_level = next_level;
-}
-
-void game_manager_game_stop(GameManager* manager) {
-    GameEngine* engine = game_manager_engine_get(manager);
-    game_engine_stop(engine);
-}
-
-Level* game_manager_current_level_get(GameManager* manager) {
-    return manager->current_level;
-}
-
-void game_manager_update(GameManager* manager) {
-    if(manager->next_level) {
-        level_call_stop(manager->current_level);
-        manager->current_level = manager->next_level;
-        level_call_start(manager->current_level);
-        manager->next_level = NULL;
-    }
-
-    level_update(manager->current_level, manager);
-}
-
-void game_manager_render(GameManager* manager, Canvas* canvas) {
-    level_render(manager->current_level, manager, canvas);
-}
-
-void game_manager_engine_set(GameManager* manager, GameEngine* engine) {
-    manager->engine = engine;
-}
-
-void game_manager_input_set(GameManager* manager, InputState input) {
-    manager->input = input;
-}
-
-void game_manager_game_context_set(GameManager* manager, void* context) {
-    manager->game_context = context;
-}
-
-GameEngine* game_manager_engine_get(GameManager* manager) {
-    return manager->engine;
-}
-
-InputState game_manager_input_get(GameManager* manager) {
-    return manager->input;
-}
-
-void* game_manager_game_context_get(GameManager* manager) {
-    return manager->game_context;
-}
-
-void game_manager_show_fps_set(GameManager* manager, bool show_fps) {
-    GameEngine* engine = game_manager_engine_get(manager);
-    game_engine_show_fps_set(engine, show_fps);
-}
-
-Sprite* game_manager_sprite_load(GameManager* manager, const char* path) {
-    SpriteCacheList_it_t it;
-    SpriteCacheList_it(it, manager->sprites);
-    while(!SpriteCacheList_end_p(it)) {
-        if(furi_string_cmp(SpriteCacheList_cref(it)->path, path) == 0) {
-            return SpriteCacheList_cref(it)->sprite;
-        }
-        SpriteCacheList_next(it);
-    }
-
-    FuriString* path_full = furi_string_alloc_set(APP_ASSETS_PATH("sprites/"));
-    furi_string_cat(path_full, path);
-
-    Sprite* sprite = sprite_alloc(furi_string_get_cstr(path_full));
-    if(sprite) {
-        SpriteCache cache = {
-            .sprite = sprite,
-            .path = furi_string_alloc_set(path),
-        };
-        SpriteCacheList_push_back(manager->sprites, cache);
-    }
-    furi_string_free(path_full);
-
-    return sprite;
-}

+ 0 - 40
air_arkanoid/engine/game_manager.h

@@ -1,40 +0,0 @@
-#pragma once
-#include "level.h"
-#include "game_engine.h"
-#include "sprite.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct GameManager GameManager;
-
-Level* game_manager_add_level(GameManager* manager, const LevelBehaviour* behaviour);
-
-void game_manager_next_level_set(GameManager* manager, Level* level);
-
-Level* game_manager_current_level_get(GameManager* manager);
-
-GameEngine* game_manager_engine_get(GameManager* manager);
-
-InputState game_manager_input_get(GameManager* manager);
-
-void* game_manager_game_context_get(GameManager* manager);
-
-void game_manager_game_stop(GameManager* manager);
-
-void game_manager_show_fps_set(GameManager* manager, bool show_fps);
-
-/**
- * @brief Load a sprite from a file
- * Sprite will be cached and reused if the same file is loaded again
- * 
- * @param manager game manager instance
- * @param path sprite file path, relative to the game's assets folder
- * @return Sprite* or NULL if the sprite could not be loaded
- */
-Sprite* game_manager_sprite_load(GameManager* manager, const char* path);
-
-#ifdef __cplusplus
-}
-#endif

+ 0 - 24
air_arkanoid/engine/game_manager_i.h

@@ -1,24 +0,0 @@
-#pragma once
-#include "game_manager.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-GameManager* game_manager_alloc(void);
-
-void game_manager_free(GameManager* manager);
-
-void game_manager_update(GameManager* manager);
-
-void game_manager_render(GameManager* manager, Canvas* canvas);
-
-void game_manager_engine_set(GameManager* manager, GameEngine* engine);
-
-void game_manager_input_set(GameManager* manager, InputState input);
-
-void game_manager_game_context_set(GameManager* manager, void* context);
-
-#ifdef __cplusplus
-}
-#endif

+ 0 - 249
air_arkanoid/engine/level.c

@@ -1,249 +0,0 @@
-#include "level.h"
-#include "level_i.h"
-#include "entity_i.h"
-#include <m-list.h>
-#include <furi.h>
-
-LIST_DEF(EntityList, Entity*, M_POD_OPLIST);
-#define M_OPL_EntityList_t() LIST_OPLIST(EntityList)
-#define FOREACH(name, list) for \
-    M_EACH(name, list, EntityList_t)
-
-#define LEVEL_DEBUG(...) FURI_LOG_D("Level", __VA_ARGS__)
-#define LEVEL_ERROR(...) FURI_LOG_E("Level", __VA_ARGS__)
-
-struct Level {
-    EntityList_t entities;
-    EntityList_t to_add;
-    EntityList_t to_remove;
-    const LevelBehaviour* behaviour;
-    void* context;
-    GameManager* manager;
-};
-
-Level* level_alloc(const LevelBehaviour* behaviour, GameManager* manager) {
-    Level* level = malloc(sizeof(Level));
-    level->manager = manager;
-    EntityList_init(level->entities);
-    EntityList_init(level->to_add);
-    EntityList_init(level->to_remove);
-    level->behaviour = behaviour;
-    if(behaviour->context_size > 0) {
-        level->context = malloc(behaviour->context_size);
-    } else {
-        level->context = NULL;
-    }
-    LEVEL_DEBUG("Allocated level at %p", level);
-    return level;
-}
-
-static void level_process_add(Level* level) {
-    // move entities from to_add to entities
-    FOREACH(item, level->to_add) {
-        EntityList_push_back(level->entities, *item);
-    }
-    EntityList_clear(level->to_add);
-}
-
-static void level_process_remove(Level* level) {
-    // remove entities in to_remove from entities and free them
-    FOREACH(item, level->to_remove) {
-        entity_free(*item);
-        EntityList_it_t it;
-
-        // find and remove the entity from the entities list
-        for(EntityList_it(it, level->entities); !EntityList_end_p(it); EntityList_next(it)) {
-            if(*EntityList_ref(it) == *item) {
-                EntityList_remove(level->entities, it);
-                break;
-            }
-        }
-    }
-    EntityList_clear(level->to_remove);
-}
-
-static bool level_entity_in_list_p(EntityList_t list, Entity* entity) {
-    FOREACH(item, list) {
-        if(*item == entity) {
-            return true;
-        }
-    }
-    return false;
-}
-
-void level_free(Level* level) {
-    level_clear(level);
-
-    EntityList_clear(level->entities);
-    EntityList_clear(level->to_add);
-    EntityList_clear(level->to_remove);
-
-    if(level->behaviour->context_size > 0) {
-        free(level->context);
-    }
-
-    LEVEL_DEBUG("Freeing level at %p", level);
-    free(level);
-}
-
-void level_clear(Level* level) {
-    size_t iterations = 0;
-
-    do {
-        // process to_add and to_remove
-        level_process_add(level);
-        level_process_remove(level);
-
-        // remove entities from entities list
-        FOREACH(item, level->entities) {
-            if(!level_entity_in_list_p(level->to_remove, *item)) {
-                level_remove_entity(level, *item);
-            }
-        }
-
-        // check if we are looping too many times
-        iterations++;
-        if(iterations >= 100) {
-            LEVEL_ERROR("Level free looped too many times");
-        }
-
-        // entity_call_stop can call level_remove_entity or level_add_entity
-        // so we need to process to_add and to_remove again
-    } while(!EntityList_empty_p(level->to_add) || !EntityList_empty_p(level->to_remove));
-}
-
-Entity* level_add_entity(Level* level, const EntityDescription* description) {
-    Entity* entity = entity_alloc(description);
-    EntityList_push_back(level->to_add, entity);
-    entity_call_start(entity, level->manager);
-    return entity;
-}
-
-void level_remove_entity(Level* level, Entity* entity) {
-    EntityList_push_back(level->to_remove, entity);
-    entity_call_stop(entity, level->manager);
-}
-
-void level_send_event(
-    Level* level,
-    Entity* sender,
-    const EntityDescription* receiver_desc,
-    uint32_t type,
-    EntityEventValue value) {
-    FOREACH(item, level->entities) {
-        if(receiver_desc == entity_description_get(*item) || receiver_desc == NULL) {
-            entity_send_event(sender, *item, level->manager, type, value);
-        }
-    }
-
-    FOREACH(item, level->to_add) {
-        if(receiver_desc == entity_description_get(*item) || receiver_desc == NULL) {
-            entity_send_event(sender, *item, level->manager, type, value);
-        }
-    }
-}
-
-static void level_process_update(Level* level, GameManager* manager) {
-    FOREACH(item, level->entities) {
-        entity_call_update(*item, manager);
-    }
-}
-
-static void level_process_collision(Level* level, GameManager* manager) {
-    EntityList_it_t it_first;
-    EntityList_it_t it_second;
-
-    EntityList_it(it_first, level->entities);
-    while(!EntityList_end_p(it_first)) {
-        Entity* first = *EntityList_ref(it_first);
-        if(entity_collider_exists(first)) {
-            // start second iterator at the next entity,
-            // so we don't check the same pair twice
-            EntityList_it_set(it_second, it_first);
-            EntityList_next(it_second);
-            while(!EntityList_end_p(it_second)) {
-                Entity* second = *EntityList_ref(it_second);
-                if(first->collider_dirty || second->collider_dirty) {
-                    if(entity_collider_exists(second)) {
-                        if(entity_collider_check_collision(first, second)) {
-                            entity_call_collision(first, second, manager);
-                            entity_call_collision(second, first, manager);
-                        }
-                    }
-                }
-                EntityList_next(it_second);
-            }
-        }
-        EntityList_next(it_first);
-    }
-
-    FOREACH(item, level->entities) {
-        (*item)->collider_dirty = false;
-    }
-}
-
-void level_update(Level* level, GameManager* manager) {
-    level_process_add(level);
-    level_process_remove(level);
-    level_process_update(level, manager);
-    level_process_collision(level, manager);
-}
-
-void level_render(Level* level, GameManager* manager, Canvas* canvas) {
-    FOREACH(item, level->entities) {
-        entity_call_render(*item, manager, canvas);
-    }
-}
-
-void level_call_start(Level* level) {
-    if(level->behaviour->start) {
-        level->behaviour->start(level, level->manager, level->context);
-    }
-}
-
-void level_call_stop(Level* level) {
-    if(level->behaviour->stop) {
-        level->behaviour->stop(level, level->manager, level->context);
-    }
-}
-
-void level_call_alloc(Level* level) {
-    if(level->behaviour->alloc) {
-        level->behaviour->alloc(level, level->manager, level->context);
-    }
-}
-
-void level_call_free(Level* level) {
-    if(level->behaviour->free) {
-        level->behaviour->free(level, level->manager, level->context);
-    }
-}
-
-size_t level_entity_count(const Level* level, const EntityDescription* description) {
-    size_t count = 0;
-    FOREACH(item, level->entities) {
-        if(description == NULL || description == entity_description_get(*item)) {
-            count++;
-        }
-    }
-
-    // subtract entities that are in to_remove
-    FOREACH(item, level->to_remove) {
-        if(description == NULL || description == entity_description_get(*item)) {
-            count--;
-        }
-    }
-
-    // add entities that are in to_add
-    FOREACH(item, level->to_add) {
-        if(description == NULL || description == entity_description_get(*item)) {
-            count++;
-        }
-    }
-
-    return count;
-}
-
-void* level_context_get(Level* level) {
-    return level->context;
-}

+ 0 - 78
air_arkanoid/engine/level.h

@@ -1,78 +0,0 @@
-#pragma once
-#include <stddef.h>
-#include "entity.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct GameManager GameManager;
-
-typedef struct {
-    void (*alloc)(Level* level, GameManager* manager, void* context);
-    void (*free)(Level* level, GameManager* manager, void* context);
-    void (*start)(Level* level, GameManager* manager, void* context);
-    void (*stop)(Level* level, GameManager* manager, void* context);
-    size_t context_size;
-} LevelBehaviour;
-
-/**
- * @brief Remove all entities from the level
- * 
- * @param level level instance
- */
-void level_clear(Level* level);
-
-/**
- * @brief Add an entity to the level
- * 
- * @param level level instance
- * @param behaviour entity behaviour
- * @return Entity* 
- */
-Entity* level_add_entity(Level* level, const EntityDescription* behaviour);
-
-/**
- * @brief Remove an entity from the level
- * 
- * @param level level instance
- * @param entity entity to remove
- */
-void level_remove_entity(Level* level, Entity* entity);
-
-/**
- * @brief Send an event to all entities of a certain type in the level
- * 
- * @param level level instance
- * @param sender entity that sends the event
- * @param receiver_desc entity description that will receive the event, NULL for all entities
- * @param type event type
- * @param value event value
- */
-void level_send_event(
-    Level* level,
-    Entity* sender,
-    const EntityDescription* receiver_desc,
-    uint32_t type,
-    EntityEventValue value);
-
-/**
- * @brief Get the count of entities of a certain type in the level, or all entities if description is NULL
- * 
- * @param level level instance
- * @param description entity description, NULL for all entities
- * @return size_t entity count 
- */
-size_t level_entity_count(const Level* level, const EntityDescription* description);
-
-/**
- * @brief Get the context of the level
- * 
- * @param level level instance
- * @return void* context
- */
-void* level_context_get(Level* level);
-
-#ifdef __cplusplus
-}
-#endif

+ 0 - 26
air_arkanoid/engine/level_i.h

@@ -1,26 +0,0 @@
-#pragma once
-#include "level.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-Level* level_alloc(const LevelBehaviour* behaviour, GameManager* manager);
-
-void level_free(Level* level);
-
-void level_update(Level* level, GameManager* manager);
-
-void level_render(Level* level, GameManager* manager, Canvas* canvas);
-
-void level_call_alloc(Level* level);
-
-void level_call_free(Level* level);
-
-void level_call_start(Level* level);
-
-void level_call_stop(Level* level);
-
-#ifdef __cplusplus
-}
-#endif

+ 0 - 54
air_arkanoid/engine/main.c

@@ -1,54 +0,0 @@
-#include <furi.h>
-#include "engine.h"
-#include "game_engine.h"
-#include "game_manager_i.h"
-#include "level_i.h"
-#include "entity_i.h"
-
-static void frame_cb(GameEngine* engine, Canvas* canvas, InputState input, void* context) {
-    UNUSED(engine);
-    GameManager* game_manager = context;
-    game_manager_input_set(game_manager, input);
-    game_manager_update(game_manager);
-    game_manager_render(game_manager, canvas);
-}
-
-int32_t game_app(void* p) {
-    UNUSED(p);
-    GameManager* game_manager = game_manager_alloc();
-
-    GameEngineSettings settings = game_engine_settings_init();
-    settings.target_fps = game.target_fps;
-    settings.show_fps = game.show_fps;
-    settings.always_backlight = game.always_backlight;
-    settings.frame_callback = frame_cb;
-    settings.context = game_manager;
-
-    GameEngine* engine = game_engine_alloc(settings);
-    game_manager_engine_set(game_manager, engine);
-
-    void* game_context = NULL;
-    if(game.context_size > 0) {
-        game_context = malloc(game.context_size);
-        game_manager_game_context_set(game_manager, game_context);
-    }
-    game.start(game_manager, game_context);
-
-    game_engine_run(engine);
-    game_engine_free(engine);
-
-    game_manager_free(game_manager);
-
-    game.stop(game_context);
-    if(game_context) {
-        free(game_context);
-    }
-
-    int32_t entities = entities_get_count();
-    if(entities != 0) {
-        FURI_LOG_E("Game", "Memory leak detected: %ld entities still allocated", entities);
-        return -1;
-    }
-
-    return 0;
-}

+ 0 - 90
air_arkanoid/engine/scripts/sprite_builder.py

@@ -1,90 +0,0 @@
-#!/usr/bin/env python3
-import argparse
-import io
-import logging
-import os
-import struct
-
-from PIL import Image, ImageOps
-
-# XBM flipper sprite (.fxbm) is 1-bit depth, width-padded to 8 bits
-# file format:
-#   uint32 size of the rest of the file in bytes
-#   uint32 width in px
-#   uint32 height in px
-#   uint8[] pixel data, every row is padded to 8 bits (like XBM)
-
-
-def image2xbm(input_file_path):
-    with Image.open(input_file_path) as im:
-        with io.BytesIO() as output:
-            bw = im.convert("1")
-            bw = ImageOps.invert(bw)
-            bw.save(output, format="XBM")
-            return output.getvalue()
-
-
-def xbm2fxbm(data):
-    # hell as it is, but it works
-    f = io.StringIO(data.decode().strip())
-    width = int(f.readline().strip().split(" ")[2])
-    height = int(f.readline().strip().split(" ")[2])
-    data = f.read().strip().replace("\n", "").replace(" ", "").split("=")[1][:-1]
-    data_str = data[1:-1].replace(",", " ").replace("0x", "")
-    image_bin = bytearray.fromhex(data_str)
-
-    output = struct.pack("<I", len(image_bin) + 8)
-    output += struct.pack("<II", width, height)
-    output += image_bin
-    return output
-
-
-def process_sprites(input_dir, output_dir):
-    for root, dirs, files in os.walk(input_dir):
-        for file in files:
-            if file.startswith("."):
-                continue
-
-            try:
-                input_file_path = os.path.join(root, file)
-                rel_path = os.path.relpath(input_file_path, input_dir)
-                new_rel_path = os.path.splitext(rel_path)[0] + ".fxbm"
-                output_file_path = os.path.join(output_dir, new_rel_path)
-
-                os.makedirs(os.path.dirname(output_file_path), exist_ok=True)
-
-                print(f"Converting '{rel_path}' to '{new_rel_path}'")
-                xbm = image2xbm(input_file_path)
-                img_data = xbm2fxbm(xbm)
-                with open(output_file_path, "wb") as f:
-                    f.write(img_data)
-            except Exception as e:
-                print(f"Cannot convert '{rel_path}': {e}")
-
-
-def clear_directory(directory):
-    for root, dirs, files in os.walk(directory, topdown=False):
-        for name in files:
-            os.remove(os.path.join(root, name))
-        for name in dirs:
-            os.rmdir(os.path.join(root, name))
-
-
-def main():
-    parser = argparse.ArgumentParser()
-    parser.add_argument("source", help="Source directory")
-    parser.add_argument("target", help="Target directory")
-    args = parser.parse_args()
-
-    logging.basicConfig(level=logging.ERROR)
-    logger = logging.getLogger(__name__)
-    logger.debug(f"Building sprites from {args.source} to {args.target}")
-
-    clear_directory(args.target)
-    process_sprites(args.source, args.target)
-
-    return 0
-
-
-if __name__ == "__main__":
-    main()

+ 0 - 297
air_arkanoid/engine/sensors/ICM42688P/ICM42688P.c

@@ -1,297 +0,0 @@
-#include "ICM42688P_regs.h"
-#include "ICM42688P.h"
-
-#define TAG "ICM42688P"
-
-#define ICM42688P_TIMEOUT 100
-
-struct ICM42688P {
-    FuriHalSpiBusHandle* spi_bus;
-    const GpioPin* irq_pin;
-    float accel_scale;
-    float gyro_scale;
-};
-
-static const struct AccelFullScale {
-    float value;
-    uint8_t reg_mask;
-} accel_fs_modes[] = {
-    [AccelFullScale16G] = {16.f, ICM42688_AFS_16G},
-    [AccelFullScale8G] = {8.f, ICM42688_AFS_8G},
-    [AccelFullScale4G] = {4.f, ICM42688_AFS_4G},
-    [AccelFullScale2G] = {2.f, ICM42688_AFS_2G},
-};
-
-static const struct GyroFullScale {
-    float value;
-    uint8_t reg_mask;
-} gyro_fs_modes[] = {
-    [GyroFullScale2000DPS] = {2000.f, ICM42688_GFS_2000DPS},
-    [GyroFullScale1000DPS] = {1000.f, ICM42688_GFS_1000DPS},
-    [GyroFullScale500DPS] = {500.f, ICM42688_GFS_500DPS},
-    [GyroFullScale250DPS] = {250.f, ICM42688_GFS_250DPS},
-    [GyroFullScale125DPS] = {125.f, ICM42688_GFS_125DPS},
-    [GyroFullScale62_5DPS] = {62.5f, ICM42688_GFS_62_5DPS},
-    [GyroFullScale31_25DPS] = {31.25f, ICM42688_GFS_31_25DPS},
-    [GyroFullScale15_625DPS] = {15.625f, ICM42688_GFS_15_625DPS},
-};
-
-static bool icm42688p_write_reg(FuriHalSpiBusHandle* spi_bus, uint8_t addr, uint8_t value) {
-    bool res = false;
-    furi_hal_spi_acquire(spi_bus);
-    do {
-        uint8_t cmd_data[2] = {addr & 0x7F, value};
-        if(!furi_hal_spi_bus_tx(spi_bus, cmd_data, 2, ICM42688P_TIMEOUT)) break;
-        res = true;
-    } while(0);
-    furi_hal_spi_release(spi_bus);
-    return res;
-}
-
-static bool icm42688p_read_reg(FuriHalSpiBusHandle* spi_bus, uint8_t addr, uint8_t* value) {
-    bool res = false;
-    furi_hal_spi_acquire(spi_bus);
-    do {
-        uint8_t cmd_byte = addr | (1 << 7);
-        if(!furi_hal_spi_bus_tx(spi_bus, &cmd_byte, 1, ICM42688P_TIMEOUT)) break;
-        if(!furi_hal_spi_bus_rx(spi_bus, value, 1, ICM42688P_TIMEOUT)) break;
-        res = true;
-    } while(0);
-    furi_hal_spi_release(spi_bus);
-    return res;
-}
-
-static bool
-    icm42688p_read_mem(FuriHalSpiBusHandle* spi_bus, uint8_t addr, uint8_t* data, uint8_t len) {
-    bool res = false;
-    furi_hal_spi_acquire(spi_bus);
-    do {
-        uint8_t cmd_byte = addr | (1 << 7);
-        if(!furi_hal_spi_bus_tx(spi_bus, &cmd_byte, 1, ICM42688P_TIMEOUT)) break;
-        if(!furi_hal_spi_bus_rx(spi_bus, data, len, ICM42688P_TIMEOUT)) break;
-        res = true;
-    } while(0);
-    furi_hal_spi_release(spi_bus);
-    return res;
-}
-
-bool icm42688p_accel_config(
-    ICM42688P* icm42688p,
-    ICM42688PAccelFullScale full_scale,
-    ICM42688PDataRate rate) {
-    icm42688p->accel_scale = accel_fs_modes[full_scale].value;
-    uint8_t reg_value = accel_fs_modes[full_scale].reg_mask | rate;
-    return icm42688p_write_reg(icm42688p->spi_bus, ICM42688_ACCEL_CONFIG0, reg_value);
-}
-
-float icm42688p_accel_get_full_scale(ICM42688P* icm42688p) {
-    return icm42688p->accel_scale;
-}
-
-bool icm42688p_gyro_config(
-    ICM42688P* icm42688p,
-    ICM42688PGyroFullScale full_scale,
-    ICM42688PDataRate rate) {
-    icm42688p->gyro_scale = gyro_fs_modes[full_scale].value;
-    uint8_t reg_value = gyro_fs_modes[full_scale].reg_mask | rate;
-    return icm42688p_write_reg(icm42688p->spi_bus, ICM42688_GYRO_CONFIG0, reg_value);
-}
-
-float icm42688p_gyro_get_full_scale(ICM42688P* icm42688p) {
-    return icm42688p->gyro_scale;
-}
-
-bool icm42688p_read_accel_raw(ICM42688P* icm42688p, ICM42688PRawData* data) {
-    bool ret = icm42688p_read_mem(
-        icm42688p->spi_bus, ICM42688_ACCEL_DATA_X1, (uint8_t*)data, sizeof(ICM42688PRawData));
-    return ret;
-}
-
-bool icm42688p_read_gyro_raw(ICM42688P* icm42688p, ICM42688PRawData* data) {
-    bool ret = icm42688p_read_mem(
-        icm42688p->spi_bus, ICM42688_GYRO_DATA_X1, (uint8_t*)data, sizeof(ICM42688PRawData));
-    return ret;
-}
-
-bool icm42688p_write_gyro_offset(ICM42688P* icm42688p, ICM42688PScaledData* scaled_data) {
-    if((fabsf(scaled_data->x) > 64.f) || (fabsf(scaled_data->y) > 64.f) ||
-       (fabsf(scaled_data->z) > 64.f)) {
-        return false;
-    }
-
-    uint16_t offset_x = (uint16_t)(-(int16_t)(scaled_data->x * 32.f) * 16) >> 4;
-    uint16_t offset_y = (uint16_t)(-(int16_t)(scaled_data->y * 32.f) * 16) >> 4;
-    uint16_t offset_z = (uint16_t)(-(int16_t)(scaled_data->z * 32.f) * 16) >> 4;
-
-    uint8_t offset_regs[9];
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_REG_BANK_SEL, 4);
-    icm42688p_read_mem(icm42688p->spi_bus, ICM42688_OFFSET_USER0, offset_regs, 5);
-
-    offset_regs[0] = offset_x & 0xFF;
-    offset_regs[1] = (offset_x & 0xF00) >> 8;
-    offset_regs[1] |= (offset_y & 0xF00) >> 4;
-    offset_regs[2] = offset_y & 0xFF;
-    offset_regs[3] = offset_z & 0xFF;
-    offset_regs[4] &= 0xF0;
-    offset_regs[4] |= (offset_z & 0x0F00) >> 8;
-
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_OFFSET_USER0, offset_regs[0]);
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_OFFSET_USER1, offset_regs[1]);
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_OFFSET_USER2, offset_regs[2]);
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_OFFSET_USER3, offset_regs[3]);
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_OFFSET_USER4, offset_regs[4]);
-
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_REG_BANK_SEL, 0);
-    return true;
-}
-
-void icm42688p_apply_scale(ICM42688PRawData* raw_data, float full_scale, ICM42688PScaledData* data) {
-    data->x = ((float)(raw_data->x)) / 32768.f * full_scale;
-    data->y = ((float)(raw_data->y)) / 32768.f * full_scale;
-    data->z = ((float)(raw_data->z)) / 32768.f * full_scale;
-}
-
-void icm42688p_apply_scale_fifo(
-    ICM42688P* icm42688p,
-    ICM42688PFifoPacket* fifo_data,
-    ICM42688PScaledData* accel_data,
-    ICM42688PScaledData* gyro_data) {
-    float full_scale = icm42688p->accel_scale;
-    accel_data->x = ((float)(fifo_data->a_x)) / 32768.f * full_scale;
-    accel_data->y = ((float)(fifo_data->a_y)) / 32768.f * full_scale;
-    accel_data->z = ((float)(fifo_data->a_z)) / 32768.f * full_scale;
-
-    full_scale = icm42688p->gyro_scale;
-    gyro_data->x = ((float)(fifo_data->g_x)) / 32768.f * full_scale;
-    gyro_data->y = ((float)(fifo_data->g_y)) / 32768.f * full_scale;
-    gyro_data->z = ((float)(fifo_data->g_z)) / 32768.f * full_scale;
-}
-
-float icm42688p_read_temp(ICM42688P* icm42688p) {
-    uint8_t reg_val[2];
-
-    icm42688p_read_mem(icm42688p->spi_bus, ICM42688_TEMP_DATA1, reg_val, 2);
-    int16_t temp_int = (reg_val[0] << 8) | reg_val[1];
-    return ((float)temp_int / 132.48f) + 25.f;
-}
-
-void icm42688_fifo_enable(
-    ICM42688P* icm42688p,
-    ICM42688PIrqCallback irq_callback,
-    void* irq_context) {
-    // FIFO mode: stream
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_FIFO_CONFIG, (1 << 6));
-    // Little-endian data, FIFO count in records
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_INTF_CONFIG0, (1 << 7) | (1 << 6));
-    // FIFO partial read, FIFO packet: gyro + accel TODO: 20bit
-    icm42688p_write_reg(
-        icm42688p->spi_bus, ICM42688_FIFO_CONFIG1, (1 << 6) | (1 << 5) | (1 << 1) | (1 << 0));
-    // FIFO irq watermark
-    uint16_t fifo_watermark = 1;
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_FIFO_CONFIG2, fifo_watermark & 0xFF);
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_FIFO_CONFIG3, fifo_watermark >> 8);
-
-    // IRQ1: push-pull, active high
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_INT_CONFIG, (1 << 1) | (1 << 0));
-    // Clear IRQ on status read
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_INT_CONFIG0, 0);
-    // IRQ pulse duration
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_INT_CONFIG1, (1 << 6) | (1 << 5));
-
-    uint8_t reg_data = 0;
-    icm42688p_read_reg(icm42688p->spi_bus, ICM42688_INT_STATUS, &reg_data);
-
-    furi_hal_gpio_init(icm42688p->irq_pin, GpioModeInterruptRise, GpioPullDown, GpioSpeedVeryHigh);
-    furi_hal_gpio_remove_int_callback(icm42688p->irq_pin);
-    furi_hal_gpio_add_int_callback(icm42688p->irq_pin, irq_callback, irq_context);
-
-    // IRQ1 source: FIFO threshold
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_INT_SOURCE0, (1 << 2));
-}
-
-void icm42688_fifo_disable(ICM42688P* icm42688p) {
-    furi_hal_gpio_remove_int_callback(icm42688p->irq_pin);
-    furi_hal_gpio_init(icm42688p->irq_pin, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
-
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_INT_SOURCE0, 0);
-
-    // FIFO mode: bypass
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_FIFO_CONFIG, 0);
-}
-
-uint16_t icm42688_fifo_get_count(ICM42688P* icm42688p) {
-    uint16_t reg_val = 0;
-    icm42688p_read_mem(icm42688p->spi_bus, ICM42688_FIFO_COUNTH, (uint8_t*)&reg_val, 2);
-    return reg_val;
-}
-
-bool icm42688_fifo_read(ICM42688P* icm42688p, ICM42688PFifoPacket* data) {
-    icm42688p_read_mem(
-        icm42688p->spi_bus, ICM42688_FIFO_DATA, (uint8_t*)data, sizeof(ICM42688PFifoPacket));
-    return (data->header) & (1 << 7);
-}
-
-ICM42688P* icm42688p_alloc(FuriHalSpiBusHandle* spi_bus, const GpioPin* irq_pin) {
-    ICM42688P* icm42688p = malloc(sizeof(ICM42688P));
-    icm42688p->spi_bus = spi_bus;
-    icm42688p->irq_pin = irq_pin;
-    return icm42688p;
-}
-
-void icm42688p_free(ICM42688P* icm42688p) {
-    free(icm42688p);
-}
-
-bool icm42688p_init(ICM42688P* icm42688p) {
-    furi_hal_spi_bus_handle_init(icm42688p->spi_bus);
-
-    // Software reset
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_REG_BANK_SEL, 0); // Set reg bank to 0
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_DEVICE_CONFIG, 0x01); // SPI Mode 0, SW reset
-    furi_delay_ms(1);
-
-    uint8_t reg_value = 0;
-    bool read_ok = icm42688p_read_reg(icm42688p->spi_bus, ICM42688_WHO_AM_I, &reg_value);
-    if(!read_ok) {
-        FURI_LOG_E(TAG, "Chip ID read failed");
-        return false;
-    } else if(reg_value != ICM42688_WHOAMI) {
-        FURI_LOG_E(
-            TAG, "Sensor returned wrong ID 0x%02X, expected 0x%02X", reg_value, ICM42688_WHOAMI);
-        return false;
-    }
-
-    // Disable all interrupts
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_INT_SOURCE0, 0);
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_INT_SOURCE1, 0);
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_INT_SOURCE3, 0);
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_INT_SOURCE4, 0);
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_REG_BANK_SEL, 4);
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_INT_SOURCE6, 0);
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_INT_SOURCE7, 0);
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_REG_BANK_SEL, 0);
-
-    // Data format: little endian
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_INTF_CONFIG0, 0);
-
-    // Enable all sensors
-    icm42688p_write_reg(
-        icm42688p->spi_bus,
-        ICM42688_PWR_MGMT0,
-        ICM42688_PWR_TEMP_ON | ICM42688_PWR_GYRO_MODE_LN | ICM42688_PWR_ACCEL_MODE_LN);
-    furi_delay_ms(45);
-
-    icm42688p_accel_config(icm42688p, AccelFullScale16G, DataRate1kHz);
-    icm42688p_gyro_config(icm42688p, GyroFullScale2000DPS, DataRate1kHz);
-
-    return true;
-}
-
-bool icm42688p_deinit(ICM42688P* icm42688p) {
-    // Software reset
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_REG_BANK_SEL, 0); // Set reg bank to 0
-    icm42688p_write_reg(icm42688p->spi_bus, ICM42688_DEVICE_CONFIG, 0x01); // SPI Mode 0, SW reset
-
-    furi_hal_spi_bus_handle_deinit(icm42688p->spi_bus);
-    return true;
-}

+ 0 - 127
air_arkanoid/engine/sensors/ICM42688P/ICM42688P.h

@@ -1,127 +0,0 @@
-#pragma once
-
-#include <furi.h>
-#include <furi_hal.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef enum {
-    DataRate32kHz = 0x01,
-    DataRate16kHz = 0x02,
-    DataRate8kHz = 0x03,
-    DataRate4kHz = 0x04,
-    DataRate2kHz = 0x05,
-    DataRate1kHz = 0x06,
-    DataRate200Hz = 0x07,
-    DataRate100Hz = 0x08,
-    DataRate50Hz = 0x09,
-    DataRate25Hz = 0x0A,
-    DataRate12_5Hz = 0x0B,
-    DataRate6_25Hz = 0x0C, // Accelerometer only
-    DataRate3_125Hz = 0x0D, // Accelerometer only
-    DataRate1_5625Hz = 0x0E, // Accelerometer only
-    DataRate500Hz = 0x0F,
-} ICM42688PDataRate;
-
-typedef enum {
-    AccelFullScale16G = 0,
-    AccelFullScale8G,
-    AccelFullScale4G,
-    AccelFullScale2G,
-    AccelFullScaleTotal,
-} ICM42688PAccelFullScale;
-
-typedef enum {
-    GyroFullScale2000DPS = 0,
-    GyroFullScale1000DPS,
-    GyroFullScale500DPS,
-    GyroFullScale250DPS,
-    GyroFullScale125DPS,
-    GyroFullScale62_5DPS,
-    GyroFullScale31_25DPS,
-    GyroFullScale15_625DPS,
-    GyroFullScaleTotal,
-} ICM42688PGyroFullScale;
-
-typedef struct {
-    int16_t x;
-    int16_t y;
-    int16_t z;
-} __attribute__((packed)) ICM42688PRawData;
-
-typedef struct {
-    uint8_t header;
-    int16_t a_x;
-    int16_t a_y;
-    int16_t a_z;
-    int16_t g_x;
-    int16_t g_y;
-    int16_t g_z;
-    uint8_t temp;
-    uint16_t ts;
-} __attribute__((packed)) ICM42688PFifoPacket;
-
-typedef struct {
-    float x;
-    float y;
-    float z;
-} ICM42688PScaledData;
-
-typedef struct ICM42688P ICM42688P;
-
-typedef void (*ICM42688PIrqCallback)(void* ctx);
-
-ICM42688P* icm42688p_alloc(FuriHalSpiBusHandle* spi_bus, const GpioPin* irq_pin);
-
-bool icm42688p_init(ICM42688P* icm42688p);
-
-bool icm42688p_deinit(ICM42688P* icm42688p);
-
-void icm42688p_free(ICM42688P* icm42688p);
-
-bool icm42688p_accel_config(
-    ICM42688P* icm42688p,
-    ICM42688PAccelFullScale full_scale,
-    ICM42688PDataRate rate);
-
-float icm42688p_accel_get_full_scale(ICM42688P* icm42688p);
-
-bool icm42688p_gyro_config(
-    ICM42688P* icm42688p,
-    ICM42688PGyroFullScale full_scale,
-    ICM42688PDataRate rate);
-
-float icm42688p_gyro_get_full_scale(ICM42688P* icm42688p);
-
-bool icm42688p_read_accel_raw(ICM42688P* icm42688p, ICM42688PRawData* data);
-
-bool icm42688p_read_gyro_raw(ICM42688P* icm42688p, ICM42688PRawData* data);
-
-bool icm42688p_write_gyro_offset(ICM42688P* icm42688p, ICM42688PScaledData* scaled_data);
-
-void icm42688p_apply_scale(ICM42688PRawData* raw_data, float full_scale, ICM42688PScaledData* data);
-
-void icm42688p_apply_scale_fifo(
-    ICM42688P* icm42688p,
-    ICM42688PFifoPacket* fifo_data,
-    ICM42688PScaledData* accel_data,
-    ICM42688PScaledData* gyro_data);
-
-float icm42688p_read_temp(ICM42688P* icm42688p);
-
-void icm42688_fifo_enable(
-    ICM42688P* icm42688p,
-    ICM42688PIrqCallback irq_callback,
-    void* irq_context);
-
-void icm42688_fifo_disable(ICM42688P* icm42688p);
-
-uint16_t icm42688_fifo_get_count(ICM42688P* icm42688p);
-
-bool icm42688_fifo_read(ICM42688P* icm42688p, ICM42688PFifoPacket* data);
-
-#ifdef __cplusplus
-}
-#endif

+ 0 - 176
air_arkanoid/engine/sensors/ICM42688P/ICM42688P_regs.h

@@ -1,176 +0,0 @@
-#pragma once
-
-#define ICM42688_WHOAMI 0x47
-
-// Bank 0
-#define ICM42688_DEVICE_CONFIG 0x11
-#define ICM42688_DRIVE_CONFIG 0x13
-#define ICM42688_INT_CONFIG 0x14
-#define ICM42688_FIFO_CONFIG 0x16
-#define ICM42688_TEMP_DATA1 0x1D
-#define ICM42688_TEMP_DATA0 0x1E
-#define ICM42688_ACCEL_DATA_X1 0x1F
-#define ICM42688_ACCEL_DATA_X0 0x20
-#define ICM42688_ACCEL_DATA_Y1 0x21
-#define ICM42688_ACCEL_DATA_Y0 0x22
-#define ICM42688_ACCEL_DATA_Z1 0x23
-#define ICM42688_ACCEL_DATA_Z0 0x24
-#define ICM42688_GYRO_DATA_X1 0x25
-#define ICM42688_GYRO_DATA_X0 0x26
-#define ICM42688_GYRO_DATA_Y1 0x27
-#define ICM42688_GYRO_DATA_Y0 0x28
-#define ICM42688_GYRO_DATA_Z1 0x29
-#define ICM42688_GYRO_DATA_Z0 0x2A
-#define ICM42688_TMST_FSYNCH 0x2B
-#define ICM42688_TMST_FSYNCL 0x2C
-#define ICM42688_INT_STATUS 0x2D
-#define ICM42688_FIFO_COUNTH 0x2E
-#define ICM42688_FIFO_COUNTL 0x2F
-#define ICM42688_FIFO_DATA 0x30
-#define ICM42688_APEX_DATA0 0x31
-#define ICM42688_APEX_DATA1 0x32
-#define ICM42688_APEX_DATA2 0x33
-#define ICM42688_APEX_DATA3 0x34
-#define ICM42688_APEX_DATA4 0x35
-#define ICM42688_APEX_DATA5 0x36
-#define ICM42688_INT_STATUS2 0x37
-#define ICM42688_INT_STATUS3 0x38
-#define ICM42688_SIGNAL_PATH_RESET 0x4B
-#define ICM42688_INTF_CONFIG0 0x4C
-#define ICM42688_INTF_CONFIG1 0x4D
-#define ICM42688_PWR_MGMT0 0x4E
-#define ICM42688_GYRO_CONFIG0 0x4F
-#define ICM42688_ACCEL_CONFIG0 0x50
-#define ICM42688_GYRO_CONFIG1 0x51
-#define ICM42688_GYRO_ACCEL_CONFIG0 0x52
-#define ICM42688_ACCEL_CONFIG1 0x53
-#define ICM42688_TMST_CONFIG 0x54
-#define ICM42688_APEX_CONFIG0 0x56
-#define ICM42688_SMD_CONFIG 0x57
-#define ICM42688_FIFO_CONFIG1 0x5F
-#define ICM42688_FIFO_CONFIG2 0x60
-#define ICM42688_FIFO_CONFIG3 0x61
-#define ICM42688_FSYNC_CONFIG 0x62
-#define ICM42688_INT_CONFIG0 0x63
-#define ICM42688_INT_CONFIG1 0x64
-#define ICM42688_INT_SOURCE0 0x65
-#define ICM42688_INT_SOURCE1 0x66
-#define ICM42688_INT_SOURCE3 0x68
-#define ICM42688_INT_SOURCE4 0x69
-#define ICM42688_FIFO_LOST_PKT0 0x6C
-#define ICM42688_FIFO_LOST_PKT1 0x6D
-#define ICM42688_SELF_TEST_CONFIG 0x70
-#define ICM42688_WHO_AM_I 0x75
-#define ICM42688_REG_BANK_SEL 0x76
-
-// Bank 1
-#define ICM42688_SENSOR_CONFIG0 0x03
-#define ICM42688_GYRO_CONFIG_STATIC2 0x0B
-#define ICM42688_GYRO_CONFIG_STATIC3 0x0C
-#define ICM42688_GYRO_CONFIG_STATIC4 0x0D
-#define ICM42688_GYRO_CONFIG_STATIC5 0x0E
-#define ICM42688_GYRO_CONFIG_STATIC6 0x0F
-#define ICM42688_GYRO_CONFIG_STATIC7 0x10
-#define ICM42688_GYRO_CONFIG_STATIC8 0x11
-#define ICM42688_GYRO_CONFIG_STATIC9 0x12
-#define ICM42688_GYRO_CONFIG_STATIC10 0x13
-#define ICM42688_XG_ST_DATA 0x5F
-#define ICM42688_YG_ST_DATA 0x60
-#define ICM42688_ZG_ST_DATA 0x61
-#define ICM42688_TMSTVAL0 0x62
-#define ICM42688_TMSTVAL1 0x63
-#define ICM42688_TMSTVAL2 0x64
-#define ICM42688_INTF_CONFIG4 0x7A
-#define ICM42688_INTF_CONFIG5 0x7B
-#define ICM42688_INTF_CONFIG6 0x7C
-
-// Bank 2
-#define ICM42688_ACCEL_CONFIG_STATIC2 0x03
-#define ICM42688_ACCEL_CONFIG_STATIC3 0x04
-#define ICM42688_ACCEL_CONFIG_STATIC4 0x05
-#define ICM42688_XA_ST_DATA 0x3B
-#define ICM42688_YA_ST_DATA 0x3C
-#define ICM42688_ZA_ST_DATA 0x3D
-
-// Bank 4
-#define ICM42688_APEX_CONFIG1 0x40
-#define ICM42688_APEX_CONFIG2 0x41
-#define ICM42688_APEX_CONFIG3 0x42
-#define ICM42688_APEX_CONFIG4 0x43
-#define ICM42688_APEX_CONFIG5 0x44
-#define ICM42688_APEX_CONFIG6 0x45
-#define ICM42688_APEX_CONFIG7 0x46
-#define ICM42688_APEX_CONFIG8 0x47
-#define ICM42688_APEX_CONFIG9 0x48
-#define ICM42688_ACCEL_WOM_X_THR 0x4A
-#define ICM42688_ACCEL_WOM_Y_THR 0x4B
-#define ICM42688_ACCEL_WOM_Z_THR 0x4C
-#define ICM42688_INT_SOURCE6 0x4D
-#define ICM42688_INT_SOURCE7 0x4E
-#define ICM42688_INT_SOURCE8 0x4F
-#define ICM42688_INT_SOURCE9 0x50
-#define ICM42688_INT_SOURCE10 0x51
-#define ICM42688_OFFSET_USER0 0x77
-#define ICM42688_OFFSET_USER1 0x78
-#define ICM42688_OFFSET_USER2 0x79
-#define ICM42688_OFFSET_USER3 0x7A
-#define ICM42688_OFFSET_USER4 0x7B
-#define ICM42688_OFFSET_USER5 0x7C
-#define ICM42688_OFFSET_USER6 0x7D
-#define ICM42688_OFFSET_USER7 0x7E
-#define ICM42688_OFFSET_USER8 0x7F
-
-// PWR_MGMT0
-#define ICM42688_PWR_TEMP_ON (0 << 5)
-#define ICM42688_PWR_TEMP_OFF (1 << 5)
-#define ICM42688_PWR_IDLE (1 << 4)
-#define ICM42688_PWR_GYRO_MODE_OFF (0 << 2)
-#define ICM42688_PWR_GYRO_MODE_LN (3 << 2)
-#define ICM42688_PWR_ACCEL_MODE_OFF (0 << 0)
-#define ICM42688_PWR_ACCEL_MODE_LP (2 << 0)
-#define ICM42688_PWR_ACCEL_MODE_LN (3 << 0)
-
-// GYRO_CONFIG0
-#define ICM42688_GFS_2000DPS (0x00 << 5)
-#define ICM42688_GFS_1000DPS (0x01 << 5)
-#define ICM42688_GFS_500DPS (0x02 << 5)
-#define ICM42688_GFS_250DPS (0x03 << 5)
-#define ICM42688_GFS_125DPS (0x04 << 5)
-#define ICM42688_GFS_62_5DPS (0x05 << 5)
-#define ICM42688_GFS_31_25DPS (0x06 << 5)
-#define ICM42688_GFS_15_625DPS (0x07 << 5)
-
-#define ICM42688_GODR_32kHz 0x01
-#define ICM42688_GODR_16kHz 0x02
-#define ICM42688_GODR_8kHz 0x03
-#define ICM42688_GODR_4kHz 0x04
-#define ICM42688_GODR_2kHz 0x05
-#define ICM42688_GODR_1kHz 0x06
-#define ICM42688_GODR_200Hz 0x07
-#define ICM42688_GODR_100Hz 0x08
-#define ICM42688_GODR_50Hz 0x09
-#define ICM42688_GODR_25Hz 0x0A
-#define ICM42688_GODR_12_5Hz 0x0B
-#define ICM42688_GODR_500Hz 0x0F
-
-// ACCEL_CONFIG0
-#define ICM42688_AFS_16G (0x00 << 5)
-#define ICM42688_AFS_8G (0x01 << 5)
-#define ICM42688_AFS_4G (0x02 << 5)
-#define ICM42688_AFS_2G (0x03 << 5)
-
-#define ICM42688_AODR_32kHz 0x01
-#define ICM42688_AODR_16kHz 0x02
-#define ICM42688_AODR_8kHz 0x03
-#define ICM42688_AODR_4kHz 0x04
-#define ICM42688_AODR_2kHz 0x05
-#define ICM42688_AODR_1kHz 0x06
-#define ICM42688_AODR_200Hz 0x07
-#define ICM42688_AODR_100Hz 0x08
-#define ICM42688_AODR_50Hz 0x09
-#define ICM42688_AODR_25Hz 0x0A
-#define ICM42688_AODR_12_5Hz 0x0B
-#define ICM42688_AODR_6_25Hz 0x0C
-#define ICM42688_AODR_3_125Hz 0x0D
-#define ICM42688_AODR_1_5625Hz 0x0E
-#define ICM42688_AODR_500Hz 0x0F

+ 0 - 326
air_arkanoid/engine/sensors/imu.c

@@ -1,326 +0,0 @@
-#include <furi.h>
-#include "imu.h"
-#include "ICM42688P/ICM42688P.h"
-
-#define TAG "IMU"
-
-#define ACCEL_GYRO_RATE DataRate100Hz
-
-#define FILTER_SAMPLE_FREQ 100.f
-#define FILTER_BETA 0.08f
-
-#define SAMPLE_RATE_DIV 5
-
-#define SENSITIVITY_K 30.f
-#define EXP_RATE 1.1f
-
-#define IMU_CALI_AVG 64
-
-typedef enum {
-    ImuStop = (1 << 0),
-    ImuNewData = (1 << 1),
-} ImuThreadFlags;
-
-#define FLAGS_ALL (ImuStop | ImuNewData)
-
-typedef struct {
-    float q0;
-    float q1;
-    float q2;
-    float q3;
-    float roll;
-    float pitch;
-    float yaw;
-} ImuProcessedData;
-
-typedef struct {
-    FuriThread* thread;
-    ICM42688P* icm42688p;
-    ImuProcessedData processed_data;
-} ImuThread;
-
-static void imu_madgwick_filter(
-    ImuProcessedData* out,
-    ICM42688PScaledData* accel,
-    ICM42688PScaledData* gyro);
-
-static void imu_irq_callback(void* context) {
-    furi_assert(context);
-    ImuThread* imu = context;
-    furi_thread_flags_set(furi_thread_get_id(imu->thread), ImuNewData);
-}
-
-static void imu_process_data(ImuThread* imu, ICM42688PFifoPacket* in_data) {
-    ICM42688PScaledData accel_data;
-    ICM42688PScaledData gyro_data;
-
-    // Get accel and gyro data in g and degrees/s
-    icm42688p_apply_scale_fifo(imu->icm42688p, in_data, &accel_data, &gyro_data);
-
-    // Gyro: degrees/s to rads/s
-    gyro_data.x = gyro_data.x / 180.f * M_PI;
-    gyro_data.y = gyro_data.y / 180.f * M_PI;
-    gyro_data.z = gyro_data.z / 180.f * M_PI;
-
-    // Sensor Fusion algorithm
-    ImuProcessedData* out = &imu->processed_data;
-    imu_madgwick_filter(out, &accel_data, &gyro_data);
-
-    // Quaternion to euler angles
-    float roll = atan2f(
-        out->q0 * out->q1 + out->q2 * out->q3, 0.5f - out->q1 * out->q1 - out->q2 * out->q2);
-    float pitch = asinf(-2.0f * (out->q1 * out->q3 - out->q0 * out->q2));
-    float yaw = atan2f(
-        out->q1 * out->q2 + out->q0 * out->q3, 0.5f - out->q2 * out->q2 - out->q3 * out->q3);
-
-    // Euler angles: rads to degrees
-    out->roll = roll / M_PI * 180.f;
-    out->pitch = pitch / M_PI * 180.f;
-    out->yaw = yaw / M_PI * 180.f;
-}
-
-static void calibrate_gyro(ImuThread* imu) {
-    ICM42688PRawData data;
-    ICM42688PScaledData offset_scaled = {.x = 0.f, .y = 0.f, .z = 0.f};
-
-    icm42688p_write_gyro_offset(imu->icm42688p, &offset_scaled);
-    furi_delay_ms(10);
-
-    int32_t avg_x = 0;
-    int32_t avg_y = 0;
-    int32_t avg_z = 0;
-
-    for(uint8_t i = 0; i < IMU_CALI_AVG; i++) {
-        icm42688p_read_gyro_raw(imu->icm42688p, &data);
-        avg_x += data.x;
-        avg_y += data.y;
-        avg_z += data.z;
-        furi_delay_ms(2);
-    }
-
-    data.x = avg_x / IMU_CALI_AVG;
-    data.y = avg_y / IMU_CALI_AVG;
-    data.z = avg_z / IMU_CALI_AVG;
-
-    icm42688p_apply_scale(&data, icm42688p_gyro_get_full_scale(imu->icm42688p), &offset_scaled);
-    FURI_LOG_I(
-        TAG,
-        "Offsets: x %f, y %f, z %f",
-        (double)offset_scaled.x,
-        (double)offset_scaled.y,
-        (double)offset_scaled.z);
-    icm42688p_write_gyro_offset(imu->icm42688p, &offset_scaled);
-}
-
-// static float imu_angle_diff(float a, float b) {
-//     float diff = a - b;
-//     if(diff > 180.f)
-//         diff -= 360.f;
-//     else if(diff < -180.f)
-//         diff += 360.f;
-
-//     return diff;
-// }
-
-static int32_t imu_thread(void* context) {
-    furi_assert(context);
-    ImuThread* imu = context;
-
-    // float yaw_last = 0.f;
-    // float pitch_last = 0.f;
-    // float diff_x = 0.f;
-    // float diff_y = 0.f;
-
-    calibrate_gyro(imu);
-
-    icm42688p_accel_config(imu->icm42688p, AccelFullScale16G, ACCEL_GYRO_RATE);
-    icm42688p_gyro_config(imu->icm42688p, GyroFullScale2000DPS, ACCEL_GYRO_RATE);
-
-    imu->processed_data.q0 = 1.f;
-    imu->processed_data.q1 = 0.f;
-    imu->processed_data.q2 = 0.f;
-    imu->processed_data.q3 = 0.f;
-    icm42688_fifo_enable(imu->icm42688p, imu_irq_callback, imu);
-
-    while(1) {
-        uint32_t events = furi_thread_flags_wait(FLAGS_ALL, FuriFlagWaitAny, FuriWaitForever);
-
-        if(events & ImuStop) {
-            break;
-        }
-
-        if(events & ImuNewData) {
-            uint16_t data_pending = icm42688_fifo_get_count(imu->icm42688p);
-            ICM42688PFifoPacket data;
-            while(data_pending--) {
-                icm42688_fifo_read(imu->icm42688p, &data);
-                imu_process_data(imu, &data);
-            }
-        }
-    }
-
-    icm42688_fifo_disable(imu->icm42688p);
-
-    return 0;
-}
-
-ImuThread* imu_start(ICM42688P* icm42688p) {
-    ImuThread* imu = malloc(sizeof(ImuThread));
-    imu->icm42688p = icm42688p;
-    imu->thread = furi_thread_alloc_ex("ImuThread", 4096, imu_thread, imu);
-
-    furi_thread_start(imu->thread);
-
-    return imu;
-}
-
-void imu_stop(ImuThread* imu) {
-    furi_assert(imu);
-
-    furi_thread_flags_set(furi_thread_get_id(imu->thread), ImuStop);
-
-    furi_thread_join(imu->thread);
-    furi_thread_free(imu->thread);
-
-    free(imu);
-}
-
-static float imu_inv_sqrt(float number) {
-    union {
-        float f;
-        uint32_t i;
-    } conv = {.f = number};
-    conv.i = 0x5F3759Df - (conv.i >> 1);
-    conv.f *= 1.5f - (number * 0.5f * conv.f * conv.f);
-    return conv.f;
-}
-
-/* Simple madgwik filter, based on: https://github.com/arduino-libraries/MadgwickAHRS/ */
-
-static void imu_madgwick_filter(
-    ImuProcessedData* out,
-    ICM42688PScaledData* accel,
-    ICM42688PScaledData* gyro) {
-    float recipNorm;
-    float s0, s1, s2, s3;
-    float qDot1, qDot2, qDot3, qDot4;
-    float _2q0, _2q1, _2q2, _2q3, _4q0, _4q1, _4q2, _8q1, _8q2, q0q0, q1q1, q2q2, q3q3;
-
-    // Rate of change of quaternion from gyroscope
-    qDot1 = 0.5f * (-out->q1 * gyro->x - out->q2 * gyro->y - out->q3 * gyro->z);
-    qDot2 = 0.5f * (out->q0 * gyro->x + out->q2 * gyro->z - out->q3 * gyro->y);
-    qDot3 = 0.5f * (out->q0 * gyro->y - out->q1 * gyro->z + out->q3 * gyro->x);
-    qDot4 = 0.5f * (out->q0 * gyro->z + out->q1 * gyro->y - out->q2 * gyro->x);
-
-    // Compute feedback only if accelerometer measurement valid (avoids NaN in accelerometer normalisation)
-    if(!((accel->x == 0.0f) && (accel->y == 0.0f) && (accel->z == 0.0f))) {
-        // Normalise accelerometer measurement
-        recipNorm = imu_inv_sqrt(accel->x * accel->x + accel->y * accel->y + accel->z * accel->z);
-        accel->x *= recipNorm;
-        accel->y *= recipNorm;
-        accel->z *= recipNorm;
-
-        // Auxiliary variables to avoid repeated arithmetic
-        _2q0 = 2.0f * out->q0;
-        _2q1 = 2.0f * out->q1;
-        _2q2 = 2.0f * out->q2;
-        _2q3 = 2.0f * out->q3;
-        _4q0 = 4.0f * out->q0;
-        _4q1 = 4.0f * out->q1;
-        _4q2 = 4.0f * out->q2;
-        _8q1 = 8.0f * out->q1;
-        _8q2 = 8.0f * out->q2;
-        q0q0 = out->q0 * out->q0;
-        q1q1 = out->q1 * out->q1;
-        q2q2 = out->q2 * out->q2;
-        q3q3 = out->q3 * out->q3;
-
-        // Gradient decent algorithm corrective step
-        s0 = _4q0 * q2q2 + _2q2 * accel->x + _4q0 * q1q1 - _2q1 * accel->y;
-        s1 = _4q1 * q3q3 - _2q3 * accel->x + 4.0f * q0q0 * out->q1 - _2q0 * accel->y - _4q1 +
-             _8q1 * q1q1 + _8q1 * q2q2 + _4q1 * accel->z;
-        s2 = 4.0f * q0q0 * out->q2 + _2q0 * accel->x + _4q2 * q3q3 - _2q3 * accel->y - _4q2 +
-             _8q2 * q1q1 + _8q2 * q2q2 + _4q2 * accel->z;
-        s3 = 4.0f * q1q1 * out->q3 - _2q1 * accel->x + 4.0f * q2q2 * out->q3 - _2q2 * accel->y;
-        recipNorm =
-            imu_inv_sqrt(s0 * s0 + s1 * s1 + s2 * s2 + s3 * s3); // normalise step magnitude
-        s0 *= recipNorm;
-        s1 *= recipNorm;
-        s2 *= recipNorm;
-        s3 *= recipNorm;
-
-        // Apply feedback step
-        qDot1 -= FILTER_BETA * s0;
-        qDot2 -= FILTER_BETA * s1;
-        qDot3 -= FILTER_BETA * s2;
-        qDot4 -= FILTER_BETA * s3;
-    }
-
-    // Integrate rate of change of quaternion to yield quaternion
-    out->q0 += qDot1 * (1.0f / FILTER_SAMPLE_FREQ);
-    out->q1 += qDot2 * (1.0f / FILTER_SAMPLE_FREQ);
-    out->q2 += qDot3 * (1.0f / FILTER_SAMPLE_FREQ);
-    out->q3 += qDot4 * (1.0f / FILTER_SAMPLE_FREQ);
-
-    // Normalise quaternion
-    recipNorm = imu_inv_sqrt(
-        out->q0 * out->q0 + out->q1 * out->q1 + out->q2 * out->q2 + out->q3 * out->q3);
-    out->q0 *= recipNorm;
-    out->q1 *= recipNorm;
-    out->q2 *= recipNorm;
-    out->q3 *= recipNorm;
-}
-
-/* IMU API */
-
-struct Imu {
-    FuriHalSpiBusHandle* icm42688p_device;
-    ICM42688P* icm42688p;
-    ImuThread* thread;
-    bool present;
-};
-
-Imu* imu_alloc(void) {
-    Imu* imu = malloc(sizeof(Imu));
-    imu->icm42688p_device = malloc(sizeof(FuriHalSpiBusHandle));
-    memcpy(imu->icm42688p_device, &furi_hal_spi_bus_handle_external, sizeof(FuriHalSpiBusHandle));
-    imu->icm42688p_device->cs = &gpio_ext_pc3;
-
-    imu->icm42688p = icm42688p_alloc(imu->icm42688p_device, &gpio_ext_pb2);
-    imu->present = icm42688p_init(imu->icm42688p);
-
-    if(imu->present) {
-        imu->thread = imu_start(imu->icm42688p);
-    }
-
-    return imu;
-}
-
-void imu_free(Imu* imu) {
-    if(imu->present) {
-        imu_stop(imu->thread);
-    }
-    icm42688p_deinit(imu->icm42688p);
-    icm42688p_free(imu->icm42688p);
-    free(imu->icm42688p_device);
-    free(imu);
-}
-
-bool imu_present(Imu* imu) {
-    return imu->present;
-}
-
-float imu_pitch_get(Imu* imu) {
-    // we pretend that reading a float is an atomic operation
-    return imu->thread->processed_data.pitch;
-}
-
-float imu_roll_get(Imu* imu) {
-    // we pretend that reading a float is an atomic operation
-    return imu->thread->processed_data.roll;
-}
-
-float imu_yaw_get(Imu* imu) {
-    // we pretend that reading a float is an atomic operation
-    return imu->thread->processed_data.yaw;
-}

+ 0 - 15
air_arkanoid/engine/sensors/imu.h

@@ -1,15 +0,0 @@
-#pragma once
-
-typedef struct Imu Imu;
-
-Imu* imu_alloc(void);
-
-void imu_free(Imu* imu);
-
-bool imu_present(Imu* imu);
-
-float imu_pitch_get(Imu* imu);
-
-float imu_roll_get(Imu* imu);
-
-float imu_yaw_get(Imu* imu);

+ 0 - 69
air_arkanoid/engine/sprite.c

@@ -1,69 +0,0 @@
-#include "sprite.h"
-#include <storage/storage.h>
-
-#ifdef SPRITE_DEBUG
-#define SPRITE_D(...) FURI_LOG_D("Sprite", __VA_ARGS__)
-#define SPRITE_E(...) FURI_LOG_E("Sprite", __VA_ARGS__)
-#else
-#define SPRITE_D(...)
-#define SPRITE_E(...)
-#endif
-
-struct Sprite {
-    uint32_t width;
-    uint32_t height;
-    uint8_t data[];
-};
-
-Sprite* sprite_alloc(const char* path) {
-    Storage* storage = furi_record_open(RECORD_STORAGE);
-    File* file = storage_file_alloc(storage);
-    Sprite* sprite = NULL;
-
-    do {
-        if(!storage_file_open(file, path, FSAM_READ, FSOM_OPEN_EXISTING)) {
-            SPRITE_E("Failed to open file: %s", path);
-            break;
-        }
-
-        uint32_t size = 0;
-        if(storage_file_read(file, &size, sizeof(size)) != sizeof(size)) {
-            SPRITE_E("Failed to read file size: %s", path);
-            break;
-        }
-
-        sprite = malloc(size);
-        if(storage_file_read(file, sprite, size) != size) {
-            SPRITE_E("Failed to read file: %s", path);
-            free(sprite);
-            sprite = NULL;
-            break;
-        }
-
-        SPRITE_D(
-            "Loaded sprite: %s, width: %lu, height: %lu", path, sprite->width, sprite->height);
-    } while(false);
-
-    storage_file_free(file);
-
-    return sprite;
-}
-
-void sprite_free(Sprite* sprite) {
-    free(sprite);
-}
-
-size_t sprite_get_width(Sprite* sprite) {
-    return sprite->width;
-}
-
-size_t sprite_get_height(Sprite* sprite) {
-    return sprite->height;
-}
-
-void canvas_draw_sprite(Canvas* canvas, Sprite* sprite, int32_t x, int32_t y) {
-    furi_check(sprite->width);
-    furi_check(sprite->height);
-    furi_check(sprite->data);
-    canvas_draw_xbm(canvas, x, y, sprite->width, sprite->height, sprite->data);
-}

+ 0 - 44
air_arkanoid/engine/sprite.h

@@ -1,44 +0,0 @@
-#pragma once
-#include <stdbool.h>
-#include <stddef.h>
-#include <gui/canvas.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct Sprite Sprite;
-
-/** Sprite allocator
- * @return Sprite*  Sprite instance or NULL, if failed
- */
-Sprite* sprite_alloc(const char* path);
-
-/** Sprite deallocator
- * @param sprite Sprite instance
- */
-void sprite_free(Sprite* sprite);
-
-/** Get sprite width
- * @param sprite Sprite instance
- * @return size_t sprite width
- */
-size_t sprite_get_width(Sprite* sprite);
-
-/** Get sprite height
- * @param sprite Sprite instance
- * @return size_t sprite height
- */
-size_t sprite_get_height(Sprite* sprite);
-
-/** Draw sprite on canvas
- * @param canvas Canvas instance
- * @param sprite Sprite instance
- * @param x x coordinate
- * @param y y coordinate
- */
-void canvas_draw_sprite(Canvas* canvas, Sprite* sprite, int32_t x, int32_t y);
-
-#ifdef __cplusplus
-}
-#endif

+ 0 - 33
air_arkanoid/engine/vector.c

@@ -1,33 +0,0 @@
-#include "vector.h"
-
-Vector vector_add(Vector a, Vector b) {
-    return (Vector){.x = a.x + b.x, .y = a.y + b.y};
-}
-
-Vector vector_sub(Vector a, Vector b) {
-    return (Vector){.x = a.x - b.x, .y = a.y - b.y};
-}
-
-Vector vector_mul(Vector a, Vector b) {
-    return (Vector){.x = a.x * b.x, .y = a.y * b.y};
-}
-
-Vector vector_div(Vector a, Vector b) {
-    return (Vector){.x = a.x / b.x, .y = a.y / b.y};
-}
-
-Vector vector_addf(Vector a, float b) {
-    return (Vector){.x = a.x + b, .y = a.y + b};
-}
-
-Vector vector_subf(Vector a, float b) {
-    return (Vector){.x = a.x - b, .y = a.y - b};
-}
-
-Vector vector_mulf(Vector a, float b) {
-    return (Vector){.x = a.x * b, .y = a.y * b};
-}
-
-Vector vector_divf(Vector a, float b) {
-    return (Vector){.x = a.x / b, .y = a.y / b};
-}

+ 0 - 32
air_arkanoid/engine/vector.h

@@ -1,32 +0,0 @@
-#pragma once
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct {
-    float x;
-    float y;
-} Vector;
-
-#define VECTOR_ZERO ((Vector){0, 0})
-
-Vector vector_add(Vector a, Vector b);
-
-Vector vector_sub(Vector a, Vector b);
-
-Vector vector_mul(Vector a, Vector b);
-
-Vector vector_div(Vector a, Vector b);
-
-Vector vector_addf(Vector a, float b);
-
-Vector vector_subf(Vector a, float b);
-
-Vector vector_mulf(Vector a, float b);
-
-Vector vector_divf(Vector a, float b);
-
-#ifdef __cplusplus
-}
-#endif

+ 0 - 25
air_arkanoid/fonts/fonts.c

@@ -1,25 +0,0 @@
-#include "fonts.h"
-
-const uint8_t u8g2_font_u8glib_4_tr[681] =
-    "`\0\2\2\3\3\1\3\4\5\6\0\377\4\377\5\377\0\325\1\272\2\214 \4@*!\5a**"
-    "\42\6\323\63I\5#\12\355y\325P\325P\25\0$\13\365\271\31\34\31\215\221A\4%\6d\66\261"
-    "\7&\11lv\61\305*\215\0'\5\321+\2(\6\362m\252\31)\7\362-\61U\12*\5\322."
-    "#+\7[ri%\0,\5\321)\2-\5\313\62\3.\5I*\1/\7d\366 \266\1\60\7"
-    "c\62#\251\21\61\6bn\253\0\62\7c\62\63\245\1\63\7c\62+\203\21\64\7c\62\61\215\30"
-    "\65\7c\62C\203\21\66\7c\62#\216\1\67\7c\62\63\225\0\70\7c\62G\32\1\71\6c\62"
-    "\347\10:\5Y*);\5\341)I<\5Zn\62=\6[\62\33\14>\6Z.Q\1\77\7b"
-    ".*\203\0@\10d\66Cm\60\2A\7dv*\216\31B\7d\66k\310!C\7cr\63\3"
-    "\1D\10d\66+\312\221\0E\10d\66G\312`\4F\10d\66C\203\225\1G\10d\66C\203\64"
-    "\6H\7d\66qL\31I\5a*#J\7c\62\63.\0K\10d\66q\244(\3L\6c\62"
-    "\261\34M\11e:\31\254\225\64\10N\7d\66q\251\31O\10dv*\312\244\0P\10d\66+\216"
-    "\224\1Q\11e:#\305\24\323\12R\6d\66\257\62S\10dvC\243\241\0T\7c\62+V\0"
-    "U\7d\66\321\34\2V\7d\66\321L\12W\11e:\31\250\244\272\0X\7c\62\251L\5Y\10"
-    "d\66qh\60\4Z\7d\66#\226#[\6\362-\253%\134\11d\66\31e\224Q\0]\6\362-"
-    "\252\65^\5\323s\15_\5\314\65#`\5\322/\61a\6[rG\0b\7c\62Q\245\5c\5"
-    "Z.Kd\7c\262i%\1e\7[\62#-\0f\7c\262)\255\4g\6\343\61g\22h\7"
-    "c\62Q%\25i\5a*Ij\7\352m\31$\5k\7c\62\61\255\2l\5a*#m\7]"
-    ":\252\245\12n\7[\62*\251\0o\7[\62#\215\0p\7\343\61*\255\10q\7\343q+\311\0"
-    "r\6Z.+\1s\7[r*)\0t\7criE\1u\7[\62I\215\0v\7[\62I"
-    "U\0w\10]:\31\250.\0x\6[\62\251\3y\7\343\61i\304\21z\6[\62\62\12{\10\363"
-    "q\252\314 \12|\5\361)\7}\11\363\61\62\203\230\222\2~\7\324wI%\0\177\7l\66C\232"
-    "C\0\0\0\4\377\377\0";

+ 0 - 4
air_arkanoid/fonts/fonts.h

@@ -1,4 +0,0 @@
-#pragma once
-#include <stdint.h>
-
-extern const uint8_t u8g2_font_u8glib_4_tr[];

+ 0 - 73
air_arkanoid/game.c

@@ -1,73 +0,0 @@
-#include "game.h"
-#include "game_settings.h"
-#include "levels/level_menu.h"
-#include "levels/level_game.h"
-#include "levels/level_settings.h"
-#include "levels/level_message.h"
-
-const NotificationSequence sequence_sound_blip = {
-    &message_note_c7,
-    &message_delay_50,
-    &message_sound_off,
-    NULL,
-};
-
-const NotificationSequence sequence_sound_menu = {
-    &message_note_c6,
-    &message_delay_10,
-    &message_sound_off,
-    NULL,
-};
-
-void game_start(GameManager* game_manager, void* ctx) {
-    GameContext* context = ctx;
-    context->imu = imu_alloc();
-    context->imu_present = imu_present(context->imu);
-    context->levels.menu = game_manager_add_level(game_manager, &level_menu);
-    context->levels.settings = game_manager_add_level(game_manager, &level_settings);
-    context->levels.game = game_manager_add_level(game_manager, &level_game);
-    context->levels.message = game_manager_add_level(game_manager, &level_message);
-
-    if(!game_settings_load(&context->settings)) {
-        context->settings.sound = true;
-        context->settings.show_fps = false;
-    }
-
-    context->app = furi_record_open(RECORD_NOTIFICATION);
-    context->game_manager = game_manager;
-
-    game_manager_show_fps_set(context->game_manager, context->settings.show_fps);
-}
-
-void game_stop(void* ctx) {
-    GameContext* context = ctx;
-    imu_free(context->imu);
-
-    furi_record_close(RECORD_NOTIFICATION);
-}
-
-const Game game = {
-    .target_fps = 30,
-    .show_fps = false,
-    .always_backlight = true,
-    .start = game_start,
-    .stop = game_stop,
-    .context_size = sizeof(GameContext),
-};
-
-void game_switch_sound(GameContext* context) {
-    context->settings.sound = !context->settings.sound;
-    game_settings_save(&context->settings);
-}
-
-void game_switch_show_fps(GameContext* context) {
-    context->settings.show_fps = !context->settings.show_fps;
-    game_manager_show_fps_set(context->game_manager, context->settings.show_fps);
-    game_settings_save(&context->settings);
-}
-
-void game_sound_play(GameContext* context, const NotificationSequence* sequence) {
-    if(context->settings.sound) {
-        notification_message(context->app, sequence);
-    }
-}

+ 0 - 35
air_arkanoid/game.h

@@ -1,35 +0,0 @@
-#pragma once
-#include "engine/engine.h"
-#include "engine/sensors/imu.h"
-#include <notification/notification_messages.h>
-
-typedef struct {
-    Level* menu;
-    Level* settings;
-    Level* game;
-    Level* message;
-} Levels;
-
-typedef struct {
-    bool sound;
-    bool show_fps;
-} Settings;
-
-typedef struct {
-    Imu* imu;
-    bool imu_present;
-
-    Levels levels;
-    Settings settings;
-
-    NotificationApp* app;
-    GameManager* game_manager;
-} GameContext;
-
-void game_switch_sound(GameContext* context);
-
-void game_switch_show_fps(GameContext* context);
-
-void game_sound_play(GameContext* context, const NotificationSequence* sequence);
-
-extern const NotificationSequence sequence_sound_menu;

+ 0 - 21
air_arkanoid/game_settings.c

@@ -1,21 +0,0 @@
-#include <storage/storage.h>
-#include "game_settings.h"
-#include <lib/toolbox/saved_struct.h>
-
-#define SETTINGS_PATH APP_DATA_PATH("settings.bin")
-#define SETTINGS_VERSION (0)
-#define SETTINGS_MAGIC (0x69)
-
-bool game_settings_load(Settings* settings) {
-    furi_assert(settings);
-
-    return saved_struct_load(
-        SETTINGS_PATH, settings, sizeof(Settings), SETTINGS_MAGIC, SETTINGS_VERSION);
-}
-
-bool game_settings_save(Settings* settings) {
-    furi_assert(settings);
-
-    return saved_struct_save(
-        SETTINGS_PATH, settings, sizeof(Settings), SETTINGS_MAGIC, SETTINGS_VERSION);
-}

+ 0 - 6
air_arkanoid/game_settings.h

@@ -1,6 +0,0 @@
-#pragma once
-#include "game.h"
-
-bool game_settings_save(Settings* settings);
-
-bool game_settings_load(Settings* settings);

BIN
air_arkanoid/icon.png


+ 0 - 357
air_arkanoid/levels/level_game.c

@@ -1,357 +0,0 @@
-#include "level_game.h"
-#include "level_message.h"
-
-const NotificationSequence sequence_sound_ball_collide = {
-    &message_note_c7,
-    &message_delay_50,
-    &message_sound_off,
-    NULL,
-};
-
-const NotificationSequence sequence_sound_ball_paddle_collide = {
-    &message_note_d6,
-    &message_delay_10,
-    &message_sound_off,
-    NULL,
-};
-
-const NotificationSequence sequence_sound_ball_lost = {
-    &message_vibro_on,
-
-    &message_note_ds4,
-    &message_delay_10,
-    &message_sound_off,
-    &message_delay_10,
-
-    &message_note_ds4,
-    &message_delay_10,
-    &message_sound_off,
-    &message_delay_10,
-
-    &message_note_ds4,
-    &message_delay_10,
-    &message_sound_off,
-    &message_delay_10,
-
-    &message_vibro_off,
-    NULL,
-};
-
-typedef enum {
-    GameEventBallLost,
-} GameEvent;
-
-/****** Ball ******/
-
-static const EntityDescription paddle_desc;
-
-typedef struct {
-    Vector speed;
-    float radius;
-    float max_speed;
-} Ball;
-
-static void ball_reset(Ball* ball) {
-    ball->max_speed = 2;
-    ball->speed = (Vector){0, 0};
-    ball->radius = 2;
-}
-
-static void ball_start(Entity* self, GameManager* manager, void* context) {
-    UNUSED(manager);
-    Ball* ball = context;
-    ball_reset(ball);
-    entity_collider_add_circle(self, ball->radius);
-}
-
-static void ball_set_angle(Ball* ball, float angle) {
-    ball->speed.x = cosf(angle * (M_PI / 180.0f)) * ball->max_speed;
-    ball->speed.y = sinf(angle * (M_PI / 180.0f)) * ball->max_speed;
-}
-
-static void ball_update(Entity* entity, GameManager* manager, void* context) {
-    UNUSED(manager);
-    Ball* ball = context;
-    Vector pos = entity_pos_get(entity);
-    pos = vector_add(pos, ball->speed);
-
-    const Vector screen = {128, 64};
-
-    // prevent to go out of screen
-    if(pos.x - ball->radius < 0) {
-        pos.x = ball->radius;
-        ball->speed.x = -ball->speed.x;
-    } else if(pos.x + ball->radius > screen.x) {
-        pos.x = screen.x - ball->radius;
-        ball->speed.x = -ball->speed.x;
-    } else if(pos.y - ball->radius < 0) {
-        pos.y = ball->radius;
-        ball->speed.y = -ball->speed.y;
-    } else if(pos.y - ball->radius > screen.y) {
-        Level* level = game_manager_current_level_get(manager);
-        level_send_event(level, entity, &paddle_desc, GameEventBallLost, (EntityEventValue){0});
-    }
-
-    entity_pos_set(entity, pos);
-}
-
-static void ball_render(Entity* entity, GameManager* manager, Canvas* canvas, void* context) {
-    UNUSED(manager);
-    Ball* ball = context;
-    Vector pos = entity_pos_get(entity);
-    canvas_draw_disc(canvas, pos.x, pos.y, ball->radius);
-}
-
-static const EntityDescription ball_desc = {
-    .start = ball_start,
-    .stop = NULL,
-    .update = ball_update,
-    .render = ball_render,
-    .collision = NULL,
-    .event = NULL,
-    .context_size = sizeof(Ball),
-};
-
-/****** Block ******/
-
-static const EntityDescription block_desc;
-
-typedef struct {
-    Vector size;
-} Block;
-
-static void block_spawn(Level* level, Vector pos, Vector size) {
-    Entity* block = level_add_entity(level, &block_desc);
-    entity_collider_add_rect(block, size.x, size.y);
-    entity_pos_set(block, pos);
-    Block* block_context = entity_context_get(block);
-    block_context->size = size;
-}
-
-static void block_render(Entity* entity, GameManager* manager, Canvas* canvas, void* context) {
-    UNUSED(manager);
-    Block* block = context;
-    Vector pos = entity_pos_get(entity);
-    canvas_draw_box(
-        canvas, pos.x - block->size.x / 2, pos.y - block->size.y / 2, block->size.x, block->size.y);
-}
-
-static void block_collision(Entity* self, Entity* other, GameManager* manager, void* context) {
-    UNUSED(manager);
-
-    if(entity_description_get(other) == &ball_desc) {
-        Ball* ball = entity_context_get(other);
-        Block* block = context;
-        Vector ball_pos = entity_pos_get(other);
-        Vector block_pos = entity_pos_get(self);
-
-        Vector closest = {
-            CLAMP(ball_pos.x, block_pos.x + block->size.x / 2, block_pos.x - block->size.x / 2),
-            CLAMP(ball_pos.y, block_pos.y + block->size.y / 2, block_pos.y - block->size.y / 2),
-        };
-
-        // change the ball speed based on the collision
-        Vector distance = vector_sub(ball_pos, closest);
-        if(fabsf(distance.x) < fabsf(distance.y)) {
-            ball->speed.y = -ball->speed.y;
-        } else {
-            ball->speed.x = -ball->speed.x;
-        }
-
-        Level* level = game_manager_current_level_get(manager);
-        level_remove_entity(level, self);
-
-        GameContext* game = game_manager_game_context_get(manager);
-        game_sound_play(game, &sequence_sound_ball_collide);
-
-        if(level_entity_count(level, &block_desc) == 0) {
-            LevelMessageContext* message_context = level_context_get(game->levels.message);
-            furi_string_set(message_context->message, "You win!");
-            game_manager_next_level_set(manager, game->levels.message);
-        }
-    }
-}
-
-static const EntityDescription block_desc = {
-    .start = NULL,
-    .stop = NULL,
-    .update = NULL,
-    .render = block_render,
-    .collision = block_collision,
-    .event = NULL,
-    .context_size = sizeof(Block),
-};
-
-/****** Paddle ******/
-
-static const Vector paddle_start_size = {30, 3};
-
-typedef struct {
-    Vector size;
-    bool ball_launched;
-    Entity* ball;
-} Paddle;
-
-static void paddle_start(Entity* self, GameManager* manager, void* context) {
-    UNUSED(manager);
-    Paddle* paddle = context;
-    paddle->size = paddle_start_size;
-    paddle->ball_launched = false;
-    entity_pos_set(self, (Vector){64, 61});
-    entity_collider_add_rect(self, paddle->size.x, paddle->size.y);
-
-    Level* level = game_manager_current_level_get(manager);
-    paddle->ball = level_add_entity(level, &ball_desc);
-}
-
-static void paddle_stop(Entity* entity, GameManager* manager, void* context) {
-    UNUSED(entity);
-    Paddle* paddle = context;
-
-    Level* level = game_manager_current_level_get(manager);
-    level_remove_entity(level, paddle->ball);
-    paddle->ball = NULL;
-}
-
-static float paddle_x_from_angle(float angle) {
-    const float min_angle = -45.0f;
-    const float max_angle = 45.0f;
-
-    return 128.0f * (angle - min_angle) / (max_angle - min_angle);
-}
-
-static void paddle_update(Entity* entity, GameManager* manager, void* context) {
-    Paddle* paddle = context;
-    InputState input = game_manager_input_get(manager);
-    GameContext* game_context = game_manager_game_context_get(manager);
-
-    Vector pos = entity_pos_get(entity);
-    float paddle_half = paddle->size.x / 2;
-    if(game_context->imu_present) {
-        pos.x = paddle_x_from_angle(-imu_pitch_get(game_context->imu));
-    } else {
-        if(input.held & GameKeyLeft) {
-            pos.x -= 2;
-        }
-        if(input.held & GameKeyRight) {
-            pos.x += 2;
-        }
-    }
-    pos.x = CLAMP(pos.x, 128 - paddle_half, paddle_half);
-    entity_pos_set(entity, pos);
-
-    if(input.pressed & GameKeyBack) {
-        game_manager_next_level_set(manager, game_context->levels.menu);
-    }
-
-    if(input.pressed & GameKeyOk) {
-        if(!paddle->ball_launched) {
-            paddle->ball_launched = true;
-
-            Ball* ball = entity_context_get(paddle->ball);
-            ball_set_angle(ball, 270.0f);
-        }
-    }
-
-    if(!paddle->ball_launched) {
-        Vector ball_pos = entity_pos_get(paddle->ball);
-        Ball* ball = entity_context_get(paddle->ball);
-        ball_pos.x = pos.x;
-        ball_pos.y = pos.y - paddle->size.y / 2 - ball->radius;
-        entity_pos_set(paddle->ball, ball_pos);
-    }
-}
-
-static void paddle_render(Entity* entity, GameManager* manager, Canvas* canvas, void* context) {
-    UNUSED(manager);
-    Paddle* paddle = context;
-    Vector pos = entity_pos_get(entity);
-    float paddle_half = paddle->size.x / 2;
-    canvas_draw_box(canvas, pos.x - paddle_half, pos.y, paddle->size.x, paddle->size.y);
-}
-
-static void paddle_collision(Entity* self, Entity* other, GameManager* manager, void* context) {
-    UNUSED(manager);
-
-    if(entity_description_get(other) == &ball_desc) {
-        Ball* ball = entity_context_get(other);
-        Paddle* paddle = context;
-        Vector ball_pos = entity_pos_get(other);
-        Vector paddle_pos = entity_pos_get(self);
-
-        float paddle_half = paddle->size.x / 2;
-        float paddle_center = paddle_pos.x;
-        float paddle_edge = paddle_center - paddle_half;
-        float paddle_edge_distance = ball_pos.x - paddle_edge;
-        float paddle_edge_distance_normalized = paddle_edge_distance / paddle->size.x;
-
-        // lerp the angle based on the distance from the paddle center
-        float angle = 270.0f - 45.0f + 90.0f * paddle_edge_distance_normalized;
-        ball_set_angle(ball, angle);
-
-        GameContext* game = game_manager_game_context_get(manager);
-        game_sound_play(game, &sequence_sound_ball_paddle_collide);
-    }
-}
-
-static void paddle_event(Entity* self, GameManager* manager, EntityEvent event, void* context) {
-    UNUSED(manager);
-    UNUSED(self);
-    if(event.type == GameEventBallLost) {
-        Paddle* paddle = context;
-        paddle->ball_launched = false;
-        Ball* ball = entity_context_get(paddle->ball);
-        ball_reset(ball);
-        GameContext* game = game_manager_game_context_get(manager);
-        game_sound_play(game, &sequence_sound_ball_lost);
-    }
-}
-
-static const EntityDescription paddle_desc = {
-    .start = paddle_start,
-    .stop = paddle_stop,
-    .update = paddle_update,
-    .render = paddle_render,
-    .collision = paddle_collision,
-    .event = paddle_event,
-    .context_size = sizeof(Paddle),
-};
-
-static void level_1_spawn(Level* level) {
-    level_add_entity(level, &paddle_desc);
-    const Vector block_size = {13, 5};
-    const Vector screen = {128, 64};
-    const int block_count_x = screen.x / block_size.x;
-    const int block_count_y = 6;
-    size_t block_spacing = 1;
-
-    for(int y = 0; y < block_count_y; y++) {
-        for(int x = 0; x < block_count_x; x++) {
-            Vector pos = {
-                (x) * (block_size.x + block_spacing) + block_size.x / 2,
-                (y) * (block_size.y + block_spacing) + block_size.y / 2,
-            };
-            block_spawn(level, pos, block_size);
-        }
-    }
-}
-
-static void level_game_start(Level* level, GameManager* manager, void* context) {
-    UNUSED(manager);
-    UNUSED(context);
-    level_1_spawn(level);
-}
-
-static void level_game_stop(Level* level, GameManager* manager, void* context) {
-    UNUSED(manager);
-    UNUSED(context);
-    level_clear(level);
-}
-
-const LevelBehaviour level_game = {
-    .alloc = NULL,
-    .free = NULL,
-    .start = level_game_start,
-    .stop = level_game_stop,
-    .context_size = 0,
-};

+ 0 - 4
air_arkanoid/levels/level_game.h

@@ -1,4 +0,0 @@
-#pragma once
-#include "../game.h"
-
-extern const LevelBehaviour level_game;

+ 0 - 201
air_arkanoid/levels/level_menu.c

@@ -1,201 +0,0 @@
-#include "level_menu.h"
-#include "../game.h"
-
-typedef struct {
-    Sprite* sprite;
-    Vector pos_start;
-    Vector pos_end;
-    float duration;
-    float time;
-} MovingSpriteContext;
-
-/***** Moving Sprite *****/
-
-static void moving_sprite_update(Entity* entity, GameManager* manager, void* context) {
-    UNUSED(manager);
-    MovingSpriteContext* sprite_context = context;
-
-    // lerp position between start and end for duration
-    if(sprite_context->time < sprite_context->duration) {
-        Vector dir = vector_sub(sprite_context->pos_end, sprite_context->pos_start);
-        Vector len = vector_mulf(dir, sprite_context->time / sprite_context->duration);
-        Vector pos = vector_add(sprite_context->pos_start, len);
-
-        entity_pos_set(entity, pos);
-        sprite_context->time += 1.0f;
-    } else {
-        entity_pos_set(entity, sprite_context->pos_end);
-    }
-}
-
-static void
-    moving_sprite_render(Entity* entity, GameManager* manager, Canvas* canvas, void* context) {
-    UNUSED(manager);
-    MovingSpriteContext* sprite_context = context;
-
-    if(sprite_context->sprite) {
-        Vector pos = entity_pos_get(entity);
-        canvas_draw_sprite(canvas, sprite_context->sprite, pos.x, pos.y);
-    }
-}
-
-static void moving_sprite_init(
-    Entity* entity,
-    GameManager* manager,
-    Vector start,
-    Vector end,
-    const char* sprite_name) {
-    MovingSpriteContext* sprite_context = entity_context_get(entity);
-    sprite_context->pos_start = start;
-    sprite_context->pos_end = end;
-    sprite_context->duration = 30.0f;
-    sprite_context->time = 0;
-    sprite_context->sprite = game_manager_sprite_load(manager, sprite_name);
-}
-
-static void moving_sprite_reset(Entity* entity) {
-    MovingSpriteContext* sprite_context = entity_context_get(entity);
-    sprite_context->time = 0;
-}
-
-static const EntityDescription moving_sprite_desc = {
-    .start = NULL,
-    .stop = NULL,
-    .update = moving_sprite_update,
-    .render = moving_sprite_render,
-    .collision = NULL,
-    .event = NULL,
-    .context_size = sizeof(MovingSpriteContext),
-};
-
-/***** Menu *****/
-
-typedef struct {
-    int selected;
-} MenuContext;
-
-static void menu_update(Entity* entity, GameManager* manager, void* context) {
-    UNUSED(entity);
-    MenuContext* menu_context = context;
-    GameContext* game_context = game_manager_game_context_get(manager);
-
-    InputState input = game_manager_input_get(manager);
-    if(input.pressed & GameKeyBack) {
-        game_manager_game_stop(manager);
-    }
-
-    if(input.pressed & GameKeyUp) {
-        menu_context->selected--;
-        if(menu_context->selected < 0) {
-            menu_context->selected = 2;
-        }
-    }
-
-    if(input.pressed & GameKeyDown) {
-        menu_context->selected++;
-        if(menu_context->selected > 2) {
-            menu_context->selected = 0;
-        }
-    }
-
-    if(input.pressed & GameKeyUp || input.pressed & GameKeyDown || input.pressed & GameKeyOk) {
-        game_sound_play(game_context, &sequence_sound_menu);
-    }
-
-    if(input.pressed & GameKeyOk) {
-        switch(menu_context->selected) {
-        case 0:
-            game_manager_next_level_set(manager, game_context->levels.game);
-            break;
-        case 1:
-            game_manager_next_level_set(manager, game_context->levels.settings);
-            break;
-        case 2:
-            game_manager_game_stop(manager);
-            break;
-
-        default:
-            break;
-        }
-    }
-}
-
-#include "../fonts/fonts.h"
-
-static void menu_render(Entity* entity, GameManager* manager, Canvas* canvas, void* context) {
-    UNUSED(entity);
-    UNUSED(manager);
-    MenuContext* menu_context = context;
-    const char* line_1 = "Play";
-    const char* line_2 = "Settings";
-    const char* line_3 = "Exit";
-
-    if(menu_context->selected == 0) {
-        line_1 = ">Play";
-    } else if(menu_context->selected == 1) {
-        line_2 = ">Settings";
-    } else if(menu_context->selected == 2) {
-        line_3 = ">Exit";
-    }
-
-    canvas_draw_str_aligned(canvas, 64, 39, AlignCenter, AlignCenter, line_1);
-    canvas_draw_str_aligned(canvas, 64, 49, AlignCenter, AlignCenter, line_2);
-    canvas_draw_str_aligned(canvas, 64, 59, AlignCenter, AlignCenter, line_3);
-}
-
-static const EntityDescription menu_desc = {
-    .start = NULL,
-    .stop = NULL,
-    .update = menu_update,
-    .render = menu_render,
-    .collision = NULL,
-    .event = NULL,
-    .context_size = sizeof(MenuContext),
-};
-
-/***** Level *****/
-
-typedef struct {
-    Entity* arkanoid;
-    Entity* air;
-} LevelMenuContext;
-
-static void level_menu_alloc(Level* level, GameManager* manager, void* context) {
-    LevelMenuContext* menu_context = context;
-
-    const float start = 256; // 0, due to the canvas draw limitations
-
-    menu_context->arkanoid = level_add_entity(level, &moving_sprite_desc);
-    moving_sprite_init(
-        menu_context->arkanoid,
-        manager,
-        (Vector){.x = start - 50, .y = start + 11},
-        (Vector){.x = start + 7, .y = start + 11},
-        "logo_arkanoid.fxbm");
-
-    menu_context->air = level_add_entity(level, &moving_sprite_desc);
-    moving_sprite_init(
-        menu_context->air,
-        manager,
-        (Vector){.x = start + 20, .y = start - 27},
-        (Vector){.x = start + 20, .y = start + 0},
-        "logo_air.fxbm");
-
-    level_add_entity(level, &menu_desc);
-}
-
-static void level_menu_start(Level* level, GameManager* manager, void* context) {
-    UNUSED(level);
-    UNUSED(manager);
-    LevelMenuContext* menu_context = context;
-    moving_sprite_reset(menu_context->arkanoid);
-    moving_sprite_reset(menu_context->air);
-}
-
-const LevelBehaviour level_menu = {
-    .alloc = level_menu_alloc,
-    .free = NULL,
-    .start = level_menu_start,
-    .stop = NULL,
-    .context_size = sizeof(LevelMenuContext),
-};

+ 0 - 4
air_arkanoid/levels/level_menu.h

@@ -1,4 +0,0 @@
-#pragma once
-#include "../game.h"
-
-extern const LevelBehaviour level_menu;

+ 0 - 57
air_arkanoid/levels/level_message.c

@@ -1,57 +0,0 @@
-#include <gui/elements.h>
-#include "level_message.h"
-
-static void message_update(Entity* self, GameManager* manager, void* context) {
-    UNUSED(self);
-    UNUSED(context);
-    InputState input = game_manager_input_get(manager);
-    if(input.pressed & GameKeyOk || input.pressed & GameKeyBack) {
-        GameContext* ctx = game_manager_game_context_get(manager);
-        game_manager_next_level_set(manager, ctx->levels.menu);
-    }
-}
-
-static void message_render(Entity* self, GameManager* manager, Canvas* canvas, void* context) {
-    UNUSED(self);
-    UNUSED(manager);
-    UNUSED(context);
-    GameContext* game_ctx = game_manager_game_context_get(manager);
-    LevelMessageContext* ctx = level_context_get(game_ctx->levels.message);
-    canvas_set_font(canvas, FontPrimary);
-    canvas_draw_str_aligned(
-        canvas, 64, 30, AlignCenter, AlignTop, furi_string_get_cstr(ctx->message));
-    canvas_set_font(canvas, FontSecondary);
-}
-
-static const EntityDescription message_desc = {
-    .start = NULL,
-    .stop = NULL,
-    .update = message_update,
-    .render = message_render,
-    .collision = NULL,
-    .event = NULL,
-    .context_size = 0,
-};
-
-static void level_alloc(Level* level, GameManager* manager, void* ctx) {
-    UNUSED(level);
-    UNUSED(manager);
-    LevelMessageContext* context = ctx;
-    context->message = furi_string_alloc();
-    level_add_entity(level, &message_desc);
-}
-
-static void level_free(Level* level, GameManager* manager, void* context) {
-    UNUSED(level);
-    UNUSED(manager);
-    LevelMessageContext* ctx = context;
-    furi_string_free(ctx->message);
-}
-
-const LevelBehaviour level_message = {
-    .alloc = level_alloc,
-    .free = level_free,
-    .start = NULL,
-    .stop = NULL,
-    .context_size = sizeof(LevelMessageContext),
-};

+ 0 - 8
air_arkanoid/levels/level_message.h

@@ -1,8 +0,0 @@
-#pragma once
-#include "../game.h"
-
-extern const LevelBehaviour level_message;
-
-typedef struct {
-    FuriString* message;
-} LevelMessageContext;

+ 0 - 223
air_arkanoid/levels/level_settings.c

@@ -1,223 +0,0 @@
-#include "level_settings.h"
-
-/**** Menu ****/
-
-typedef enum {
-    Sound = 0,
-    ShowFPS,
-    Back,
-} MenuOption;
-
-typedef struct {
-    int selected;
-} MenuContext;
-
-static void menu_update(Entity* entity, GameManager* manager, void* context) {
-    UNUSED(entity);
-    MenuContext* menu_context = context;
-    GameContext* game_context = game_manager_game_context_get(manager);
-
-    InputState input = game_manager_input_get(manager);
-
-    if(input.pressed & GameKeyUp || input.pressed & GameKeyDown || input.pressed & GameKeyOk) {
-        game_sound_play(game_context, &sequence_sound_menu);
-    }
-
-    if(input.pressed & GameKeyBack) {
-        game_manager_next_level_set(manager, game_context->levels.menu);
-    }
-
-    if(input.pressed & GameKeyUp) {
-        menu_context->selected--;
-        if(menu_context->selected < Sound) {
-            menu_context->selected = Back;
-        }
-    }
-
-    if(input.pressed & GameKeyDown) {
-        menu_context->selected++;
-        if(menu_context->selected > Back) {
-            menu_context->selected = Sound;
-        }
-    }
-
-    if(input.pressed & GameKeyOk) {
-        switch(menu_context->selected) {
-        case Sound:
-            game_switch_sound(game_context);
-            break;
-        case ShowFPS:
-            game_switch_show_fps(game_context);
-            break;
-        case Back:
-            game_manager_next_level_set(manager, game_context->levels.menu);
-            break;
-
-        default:
-            break;
-        }
-    }
-
-    if(input.pressed & GameKeyRight || input.pressed & GameKeyLeft) {
-        switch(menu_context->selected) {
-        case Sound:
-            game_switch_sound(game_context);
-            break;
-        case ShowFPS:
-            game_switch_show_fps(game_context);
-            break;
-
-        default:
-            break;
-        }
-    }
-}
-
-static void menu_render(Entity* entity, GameManager* manager, Canvas* canvas, void* context) {
-    UNUSED(entity);
-    MenuContext* menu_context = context;
-    GameContext* game_context = game_manager_game_context_get(manager);
-    FuriString* line = furi_string_alloc_set("Sound: ");
-
-    if(menu_context->selected == Sound) {
-        furi_string_set(line, ">Sound: ");
-    }
-
-    if(game_context->settings.sound) {
-        furi_string_cat(line, "On");
-    } else {
-        furi_string_cat(line, "Off");
-    }
-
-    canvas_draw_str_aligned(
-        canvas, 64 + 3, 18, AlignLeft, AlignCenter, furi_string_get_cstr(line));
-
-    furi_string_set(line, "FPS: ");
-    if(menu_context->selected == ShowFPS) {
-        furi_string_set(line, ">FPS: ");
-    }
-
-    if(game_context->settings.show_fps) {
-        furi_string_cat(line, "On");
-    } else {
-        furi_string_cat(line, "Off");
-    }
-
-    canvas_draw_str_aligned(
-        canvas, 64 + 3, 33, AlignLeft, AlignCenter, furi_string_get_cstr(line));
-
-    furi_string_set(line, "Back");
-
-    if(menu_context->selected == Back) {
-        furi_string_set(line, ">Back");
-    }
-
-    canvas_draw_str_aligned(
-        canvas, 64 + 3, 48, AlignLeft, AlignCenter, furi_string_get_cstr(line));
-
-    furi_string_free(line);
-}
-
-static const EntityDescription menu_desc = {
-    .start = NULL,
-    .stop = NULL,
-    .update = menu_update,
-    .render = menu_render,
-    .collision = NULL,
-    .event = NULL,
-    .context_size = sizeof(MenuContext),
-};
-
-/**** IMU Debug ****/
-
-typedef struct {
-    float pitch;
-    float roll;
-    float yaw;
-    bool imu_present;
-} IMUDebugContext;
-
-static void imu_debug_start(Entity* self, GameManager* manager, void* ctx) {
-    UNUSED(self);
-    IMUDebugContext* context = ctx;
-    context->pitch = 0;
-    context->roll = 0;
-    context->yaw = 0;
-    GameContext* game_context = game_manager_game_context_get(manager);
-    context->imu_present = game_context->imu_present;
-}
-
-static void imu_debug_update(Entity* self, GameManager* manager, void* ctx) {
-    UNUSED(self);
-    IMUDebugContext* context = (IMUDebugContext*)ctx;
-    GameContext* game_context = game_manager_game_context_get(manager);
-
-    if(game_context->imu_present) {
-        context->pitch = imu_pitch_get(game_context->imu);
-        context->roll = imu_roll_get(game_context->imu);
-        context->yaw = imu_yaw_get(game_context->imu);
-    }
-}
-
-static void imu_debug_render(Entity* self, GameManager* manager, Canvas* canvas, void* context) {
-    UNUSED(self);
-    UNUSED(manager);
-
-    Vector pos = {32, 32};
-    const float radius = 30;
-    const float max_angle = 45;
-    const float bubble_radius = 3;
-
-    canvas_draw_circle(canvas, pos.x, pos.y, radius);
-
-    IMUDebugContext* imu_debug_context = context;
-    if(imu_debug_context->imu_present) {
-        const float pitch = -CLAMP(imu_debug_context->pitch, max_angle, -max_angle);
-        const float roll = -CLAMP(imu_debug_context->roll, max_angle, -max_angle);
-        const float max_bubble_len = radius - bubble_radius - 2;
-
-        Vector ball = {
-            max_bubble_len * (pitch / max_angle),
-            max_bubble_len * (roll / max_angle),
-        };
-
-        float bubble_len = sqrtf(ball.x * ball.x + ball.y * ball.y);
-        if(bubble_len > max_bubble_len) {
-            ball.x = ball.x * max_bubble_len / bubble_len;
-            ball.y = ball.y * max_bubble_len / bubble_len;
-        }
-
-        ball = vector_add(pos, ball);
-
-        canvas_draw_disc(canvas, ball.x, ball.y, bubble_radius);
-    } else {
-        canvas_draw_str_aligned(canvas, pos.x, pos.y + 1, AlignCenter, AlignCenter, "No IMU");
-    }
-}
-
-static const EntityDescription imu_debug_desc = {
-    .start = imu_debug_start,
-    .stop = NULL,
-    .update = imu_debug_update,
-    .render = imu_debug_render,
-    .collision = NULL,
-    .event = NULL,
-    .context_size = sizeof(IMUDebugContext),
-};
-
-/**** Level  ****/
-
-static void level_settings_alloc(Level* level, GameManager* manager, void* ctx) {
-    UNUSED(ctx);
-    UNUSED(manager);
-    level_add_entity(level, &imu_debug_desc);
-    level_add_entity(level, &menu_desc);
-}
-
-const LevelBehaviour level_settings = {
-    .alloc = level_settings_alloc,
-    .free = NULL,
-    .start = NULL,
-    .stop = NULL,
-    .context_size = 0,
-};

+ 0 - 4
air_arkanoid/levels/level_settings.h

@@ -1,4 +0,0 @@
-#pragma once
-#include "../game.h"
-
-extern const LevelBehaviour level_settings;

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air_arkanoid/sprites/logo_air.png


BIN
air_arkanoid/sprites/logo_arkanoid.png