MX 2 лет назад
Сommit
3b05ec86b3

+ 191 - 0
.clang-format

@@ -0,0 +1,191 @@
+---
+Language:        Cpp
+AccessModifierOffset: -4
+AlignAfterOpenBracket: AlwaysBreak
+AlignArrayOfStructures: None
+AlignConsecutiveMacros: None
+AlignConsecutiveAssignments: None
+AlignConsecutiveBitFields: None
+AlignConsecutiveDeclarations: None
+AlignEscapedNewlines: Left
+AlignOperands:   Align
+AlignTrailingComments: false
+AllowAllArgumentsOnNextLine: true
+AllowAllParametersOfDeclarationOnNextLine: false
+AllowShortEnumsOnASingleLine: true
+AllowShortBlocksOnASingleLine: Never
+AllowShortCaseLabelsOnASingleLine: false
+AllowShortFunctionsOnASingleLine: None
+AllowShortLambdasOnASingleLine: All
+AllowShortIfStatementsOnASingleLine: WithoutElse
+AllowShortLoopsOnASingleLine: true
+AlwaysBreakAfterDefinitionReturnType: None
+AlwaysBreakAfterReturnType: None
+AlwaysBreakBeforeMultilineStrings: false
+AlwaysBreakTemplateDeclarations: Yes
+AttributeMacros:
+  - __capability
+BinPackArguments: false
+BinPackParameters: false
+BraceWrapping:
+  AfterCaseLabel:  false
+  AfterClass:      false
+  AfterControlStatement: Never
+  AfterEnum:       false
+  AfterFunction:   false
+  AfterNamespace:  false
+  AfterObjCDeclaration: false
+  AfterStruct:     false
+  AfterUnion:      false
+  AfterExternBlock: false
+  BeforeCatch:     false
+  BeforeElse:      false
+  BeforeLambdaBody: false
+  BeforeWhile:     false
+  IndentBraces:    false
+  SplitEmptyFunction: true
+  SplitEmptyRecord: true
+  SplitEmptyNamespace: true
+BreakBeforeBinaryOperators: None
+BreakBeforeConceptDeclarations: true
+BreakBeforeBraces: Attach
+BreakBeforeInheritanceComma: false
+BreakInheritanceList: BeforeColon
+BreakBeforeTernaryOperators: false
+BreakConstructorInitializersBeforeComma: false
+BreakConstructorInitializers: BeforeComma
+BreakAfterJavaFieldAnnotations: false
+BreakStringLiterals: false
+ColumnLimit:     99
+CommentPragmas:  '^ IWYU pragma:'
+QualifierAlignment: Leave
+CompactNamespaces: false
+ConstructorInitializerIndentWidth: 4
+ContinuationIndentWidth: 4
+Cpp11BracedListStyle: true
+DeriveLineEnding: true
+DerivePointerAlignment: false
+DisableFormat:   false
+EmptyLineAfterAccessModifier: Never
+EmptyLineBeforeAccessModifier: LogicalBlock
+ExperimentalAutoDetectBinPacking: false
+PackConstructorInitializers: BinPack
+BasedOnStyle:    ''
+ConstructorInitializerAllOnOneLineOrOnePerLine: false
+AllowAllConstructorInitializersOnNextLine: true
+FixNamespaceComments: false
+ForEachMacros:
+  - foreach
+  - Q_FOREACH
+  - BOOST_FOREACH
+IfMacros:
+  - KJ_IF_MAYBE
+IncludeBlocks:   Preserve
+IncludeCategories:
+  - Regex:           '.*'
+    Priority:        1
+    SortPriority:    0
+    CaseSensitive:   false
+  - Regex:           '^(<|"(gtest|gmock|isl|json)/)'
+    Priority:        3
+    SortPriority:    0
+    CaseSensitive:   false
+  - Regex:           '.*'
+    Priority:        1
+    SortPriority:    0
+    CaseSensitive:   false
+IncludeIsMainRegex: '(Test)?$'
+IncludeIsMainSourceRegex: ''
+IndentAccessModifiers: false
+IndentCaseLabels: false
+IndentCaseBlocks: false
+IndentGotoLabels: true
+IndentPPDirectives: None
+IndentExternBlock: AfterExternBlock
+IndentRequires:  false
+IndentWidth:     4
+IndentWrappedFunctionNames: true
+InsertTrailingCommas: None
+JavaScriptQuotes: Leave
+JavaScriptWrapImports: true
+KeepEmptyLinesAtTheStartOfBlocks: false
+LambdaBodyIndentation: Signature
+MacroBlockBegin: ''
+MacroBlockEnd:   ''
+MaxEmptyLinesToKeep: 1
+NamespaceIndentation: None
+ObjCBinPackProtocolList: Auto
+ObjCBlockIndentWidth: 4
+ObjCBreakBeforeNestedBlockParam: true
+ObjCSpaceAfterProperty: true
+ObjCSpaceBeforeProtocolList: true
+PenaltyBreakAssignment: 10
+PenaltyBreakBeforeFirstCallParameter: 30
+PenaltyBreakComment: 10
+PenaltyBreakFirstLessLess: 0
+PenaltyBreakOpenParenthesis: 0
+PenaltyBreakString: 10
+PenaltyBreakTemplateDeclaration: 10
+PenaltyExcessCharacter: 100
+PenaltyReturnTypeOnItsOwnLine: 60
+PenaltyIndentedWhitespace: 0
+PointerAlignment: Left
+PPIndentWidth:   -1
+ReferenceAlignment: Pointer
+ReflowComments:  false
+RemoveBracesLLVM: false
+SeparateDefinitionBlocks: Leave
+ShortNamespaceLines: 1
+SortIncludes:    Never
+SortJavaStaticImport: Before
+SortUsingDeclarations: false
+SpaceAfterCStyleCast: false
+SpaceAfterLogicalNot: false
+SpaceAfterTemplateKeyword: true
+SpaceBeforeAssignmentOperators: true
+SpaceBeforeCaseColon: false
+SpaceBeforeCpp11BracedList: false
+SpaceBeforeCtorInitializerColon: true
+SpaceBeforeInheritanceColon: true
+SpaceBeforeParens: Never
+SpaceBeforeParensOptions:
+  AfterControlStatements: false
+  AfterForeachMacros: false
+  AfterFunctionDefinitionName: false
+  AfterFunctionDeclarationName: false
+  AfterIfMacros:   false
+  AfterOverloadedOperator: false
+  BeforeNonEmptyParentheses: false
+SpaceAroundPointerQualifiers: Default
+SpaceBeforeRangeBasedForLoopColon: true
+SpaceInEmptyBlock: false
+SpaceInEmptyParentheses: false
+SpacesBeforeTrailingComments: 1
+SpacesInAngles:  Never
+SpacesInConditionalStatement: false
+SpacesInContainerLiterals: false
+SpacesInCStyleCastParentheses: false
+SpacesInLineCommentPrefix:
+  Minimum:         1
+  Maximum:         -1
+SpacesInParentheses: false
+SpacesInSquareBrackets: false
+SpaceBeforeSquareBrackets: false
+BitFieldColonSpacing: Both
+Standard:        c++03
+StatementAttributeLikeMacros:
+  - Q_EMIT
+StatementMacros:
+  - Q_UNUSED
+  - QT_REQUIRE_VERSION
+TabWidth:        4
+UseCRLF:         false
+UseTab:          Never
+WhitespaceSensitiveMacros:
+  - STRINGIZE
+  - PP_STRINGIZE
+  - BOOST_PP_STRINGIZE
+  - NS_SWIFT_NAME
+  - CF_SWIFT_NAME
+...
+

+ 6 - 0
.gitignore

@@ -0,0 +1,6 @@
+.vscode/**
+.vscode
+dist/debug/
+.editorconfig
+*.txt
+dist/simon_says.fap




+ 674 - 0
LICENSE

@@ -0,0 +1,674 @@
+                    GNU GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+                            Preamble
+
+  The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+  The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works.  By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users.  We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors.  You can apply it to
+your programs, too.
+
+  When we speak of free software, we are referring to freedom, not
+price.  Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+  To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights.  Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+  For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received.  You must make sure that they, too, receive
+or can get the source code.  And you must show them these terms so they
+know their rights.
+
+  Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+  For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software.  For both users' and
+authors' sake, the GPL requires that modified versions be marked as
+changed, so that their problems will not be attributed erroneously to
+authors of previous versions.
+
+  Some devices are designed to deny users access to install or run
+modified versions of the software inside them, although the manufacturer
+can do so.  This is fundamentally incompatible with the aim of
+protecting users' freedom to change the software.  The systematic
+pattern of such abuse occurs in the area of products for individuals to
+use, which is precisely where it is most unacceptable.  Therefore, we
+have designed this version of the GPL to prohibit the practice for those
+products.  If such problems arise substantially in other domains, we
+stand ready to extend this provision to those domains in future versions
+of the GPL, as needed to protect the freedom of users.
+
+  Finally, every program is threatened constantly by software patents.
+States should not allow patents to restrict development and use of
+software on general-purpose computers, but in those that do, we wish to
+avoid the special danger that patents applied to a free program could
+make it effectively proprietary.  To prevent this, the GPL assures that
+patents cannot be used to render the program non-free.
+
+  The precise terms and conditions for copying, distribution and
+modification follow.
+
+                       TERMS AND CONDITIONS
+
+  0. Definitions.
+
+  "This License" refers to version 3 of the GNU General Public License.
+
+  "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+  "The Program" refers to any copyrightable work licensed under this
+License.  Each licensee is addressed as "you".  "Licensees" and
+"recipients" may be individuals or organizations.
+
+  To "modify" a work means to copy from or adapt all or part of the work
+in a fashion requiring copyright permission, other than the making of an
+exact copy.  The resulting work is called a "modified version" of the
+earlier work or a work "based on" the earlier work.
+
+  A "covered work" means either the unmodified Program or a work based
+on the Program.
+
+  To "propagate" a work means to do anything with it that, without
+permission, would make you directly or secondarily liable for
+infringement under applicable copyright law, except executing it on a
+computer or modifying a private copy.  Propagation includes copying,
+distribution (with or without modification), making available to the
+public, and in some countries other activities as well.
+
+  To "convey" a work means any kind of propagation that enables other
+parties to make or receive copies.  Mere interaction with a user through
+a computer network, with no transfer of a copy, is not conveying.
+
+  An interactive user interface displays "Appropriate Legal Notices"
+to the extent that it includes a convenient and prominently visible
+feature that (1) displays an appropriate copyright notice, and (2)
+tells the user that there is no warranty for the work (except to the
+extent that warranties are provided), that licensees may convey the
+work under this License, and how to view a copy of this License.  If
+the interface presents a list of user commands or options, such as a
+menu, a prominent item in the list meets this criterion.
+
+  1. Source Code.
+
+  The "source code" for a work means the preferred form of the work
+for making modifications to it.  "Object code" means any non-source
+form of a work.
+
+  A "Standard Interface" means an interface that either is an official
+standard defined by a recognized standards body, or, in the case of
+interfaces specified for a particular programming language, one that
+is widely used among developers working in that language.
+
+  The "System Libraries" of an executable work include anything, other
+than the work as a whole, that (a) is included in the normal form of
+packaging a Major Component, but which is not part of that Major
+Component, and (b) serves only to enable use of the work with that
+Major Component, or to implement a Standard Interface for which an
+implementation is available to the public in source code form.  A
+"Major Component", in this context, means a major essential component
+(kernel, window system, and so on) of the specific operating system
+(if any) on which the executable work runs, or a compiler used to
+produce the work, or an object code interpreter used to run it.
+
+  The "Corresponding Source" for a work in object code form means all
+the source code needed to generate, install, and (for an executable
+work) run the object code and to modify the work, including scripts to
+control those activities.  However, it does not include the work's
+System Libraries, or general-purpose tools or generally available free
+programs which are used unmodified in performing those activities but
+which are not part of the work.  For example, Corresponding Source
+includes interface definition files associated with source files for
+the work, and the source code for shared libraries and dynamically
+linked subprograms that the work is specifically designed to require,
+such as by intimate data communication or control flow between those
+subprograms and other parts of the work.
+
+  The Corresponding Source need not include anything that users
+can regenerate automatically from other parts of the Corresponding
+Source.
+
+  The Corresponding Source for a work in source code form is that
+same work.
+
+  2. Basic Permissions.
+
+  All rights granted under this License are granted for the term of
+copyright on the Program, and are irrevocable provided the stated
+conditions are met.  This License explicitly affirms your unlimited
+permission to run the unmodified Program.  The output from running a
+covered work is covered by this License only if the output, given its
+content, constitutes a covered work.  This License acknowledges your
+rights of fair use or other equivalent, as provided by copyright law.
+
+  You may make, run and propagate covered works that you do not
+convey, without conditions so long as your license otherwise remains
+in force.  You may convey covered works to others for the sole purpose
+of having them make modifications exclusively for you, or provide you
+with facilities for running those works, provided that you comply with
+the terms of this License in conveying all material for which you do
+not control copyright.  Those thus making or running the covered works
+for you must do so exclusively on your behalf, under your direction
+and control, on terms that prohibit them from making any copies of
+your copyrighted material outside their relationship with you.
+
+  Conveying under any other circumstances is permitted solely under
+the conditions stated below.  Sublicensing is not allowed; section 10
+makes it unnecessary.
+
+  3. Protecting Users' Legal Rights From Anti-Circumvention Law.
+
+  No covered work shall be deemed part of an effective technological
+measure under any applicable law fulfilling obligations under article
+11 of the WIPO copyright treaty adopted on 20 December 1996, or
+similar laws prohibiting or restricting circumvention of such
+measures.
+
+  When you convey a covered work, you waive any legal power to forbid
+circumvention of technological measures to the extent such circumvention
+is effected by exercising rights under this License with respect to
+the covered work, and you disclaim any intention to limit operation or
+modification of the work as a means of enforcing, against the work's
+users, your or third parties' legal rights to forbid circumvention of
+technological measures.
+
+  4. Conveying Verbatim Copies.
+
+  You may convey verbatim copies of the Program's source code as you
+receive it, in any medium, provided that you conspicuously and
+appropriately publish on each copy an appropriate copyright notice;
+keep intact all notices stating that this License and any
+non-permissive terms added in accord with section 7 apply to the code;
+keep intact all notices of the absence of any warranty; and give all
+recipients a copy of this License along with the Program.
+
+  You may charge any price or no price for each copy that you convey,
+and you may offer support or warranty protection for a fee.
+
+  5. Conveying Modified Source Versions.
+
+  You may convey a work based on the Program, or the modifications to
+produce it from the Program, in the form of source code under the
+terms of section 4, provided that you also meet all of these conditions:
+
+    a) The work must carry prominent notices stating that you modified
+    it, and giving a relevant date.
+
+    b) The work must carry prominent notices stating that it is
+    released under this License and any conditions added under section
+    7.  This requirement modifies the requirement in section 4 to
+    "keep intact all notices".
+
+    c) You must license the entire work, as a whole, under this
+    License to anyone who comes into possession of a copy.  This
+    License will therefore apply, along with any applicable section 7
+    additional terms, to the whole of the work, and all its parts,
+    regardless of how they are packaged.  This License gives no
+    permission to license the work in any other way, but it does not
+    invalidate such permission if you have separately received it.
+
+    d) If the work has interactive user interfaces, each must display
+    Appropriate Legal Notices; however, if the Program has interactive
+    interfaces that do not display Appropriate Legal Notices, your
+    work need not make them do so.
+
+  A compilation of a covered work with other separate and independent
+works, which are not by their nature extensions of the covered work,
+and which are not combined with it such as to form a larger program,
+in or on a volume of a storage or distribution medium, is called an
+"aggregate" if the compilation and its resulting copyright are not
+used to limit the access or legal rights of the compilation's users
+beyond what the individual works permit.  Inclusion of a covered work
+in an aggregate does not cause this License to apply to the other
+parts of the aggregate.
+
+  6. Conveying Non-Source Forms.
+
+  You may convey a covered work in object code form under the terms
+of sections 4 and 5, provided that you also convey the
+machine-readable Corresponding Source under the terms of this License,
+in one of these ways:
+
+    a) Convey the object code in, or embodied in, a physical product
+    (including a physical distribution medium), accompanied by the
+    Corresponding Source fixed on a durable physical medium
+    customarily used for software interchange.
+
+    b) Convey the object code in, or embodied in, a physical product
+    (including a physical distribution medium), accompanied by a
+    written offer, valid for at least three years and valid for as
+    long as you offer spare parts or customer support for that product
+    model, to give anyone who possesses the object code either (1) a
+    copy of the Corresponding Source for all the software in the
+    product that is covered by this License, on a durable physical
+    medium customarily used for software interchange, for a price no
+    more than your reasonable cost of physically performing this
+    conveying of source, or (2) access to copy the
+    Corresponding Source from a network server at no charge.
+
+    c) Convey individual copies of the object code with a copy of the
+    written offer to provide the Corresponding Source.  This
+    alternative is allowed only occasionally and noncommercially, and
+    only if you received the object code with such an offer, in accord
+    with subsection 6b.
+
+    d) Convey the object code by offering access from a designated
+    place (gratis or for a charge), and offer equivalent access to the
+    Corresponding Source in the same way through the same place at no
+    further charge.  You need not require recipients to copy the
+    Corresponding Source along with the object code.  If the place to
+    copy the object code is a network server, the Corresponding Source
+    may be on a different server (operated by you or a third party)
+    that supports equivalent copying facilities, provided you maintain
+    clear directions next to the object code saying where to find the
+    Corresponding Source.  Regardless of what server hosts the
+    Corresponding Source, you remain obligated to ensure that it is
+    available for as long as needed to satisfy these requirements.
+
+    e) Convey the object code using peer-to-peer transmission, provided
+    you inform other peers where the object code and Corresponding
+    Source of the work are being offered to the general public at no
+    charge under subsection 6d.
+
+  A separable portion of the object code, whose source code is excluded
+from the Corresponding Source as a System Library, need not be
+included in conveying the object code work.
+
+  A "User Product" is either (1) a "consumer product", which means any
+tangible personal property which is normally used for personal, family,
+or household purposes, or (2) anything designed or sold for incorporation
+into a dwelling.  In determining whether a product is a consumer product,
+doubtful cases shall be resolved in favor of coverage.  For a particular
+product received by a particular user, "normally used" refers to a
+typical or common use of that class of product, regardless of the status
+of the particular user or of the way in which the particular user
+actually uses, or expects or is expected to use, the product.  A product
+is a consumer product regardless of whether the product has substantial
+commercial, industrial or non-consumer uses, unless such uses represent
+the only significant mode of use of the product.
+
+  "Installation Information" for a User Product means any methods,
+procedures, authorization keys, or other information required to install
+and execute modified versions of a covered work in that User Product from
+a modified version of its Corresponding Source.  The information must
+suffice to ensure that the continued functioning of the modified object
+code is in no case prevented or interfered with solely because
+modification has been made.
+
+  If you convey an object code work under this section in, or with, or
+specifically for use in, a User Product, and the conveying occurs as
+part of a transaction in which the right of possession and use of the
+User Product is transferred to the recipient in perpetuity or for a
+fixed term (regardless of how the transaction is characterized), the
+Corresponding Source conveyed under this section must be accompanied
+by the Installation Information.  But this requirement does not apply
+if neither you nor any third party retains the ability to install
+modified object code on the User Product (for example, the work has
+been installed in ROM).
+
+  The requirement to provide Installation Information does not include a
+requirement to continue to provide support service, warranty, or updates
+for a work that has been modified or installed by the recipient, or for
+the User Product in which it has been modified or installed.  Access to a
+network may be denied when the modification itself materially and
+adversely affects the operation of the network or violates the rules and
+protocols for communication across the network.
+
+  Corresponding Source conveyed, and Installation Information provided,
+in accord with this section must be in a format that is publicly
+documented (and with an implementation available to the public in
+source code form), and must require no special password or key for
+unpacking, reading or copying.
+
+  7. Additional Terms.
+
+  "Additional permissions" are terms that supplement the terms of this
+License by making exceptions from one or more of its conditions.
+Additional permissions that are applicable to the entire Program shall
+be treated as though they were included in this License, to the extent
+that they are valid under applicable law.  If additional permissions
+apply only to part of the Program, that part may be used separately
+under those permissions, but the entire Program remains governed by
+this License without regard to the additional permissions.
+
+  When you convey a copy of a covered work, you may at your option
+remove any additional permissions from that copy, or from any part of
+it.  (Additional permissions may be written to require their own
+removal in certain cases when you modify the work.)  You may place
+additional permissions on material, added by you to a covered work,
+for which you have or can give appropriate copyright permission.
+
+  Notwithstanding any other provision of this License, for material you
+add to a covered work, you may (if authorized by the copyright holders of
+that material) supplement the terms of this License with terms:
+
+    a) Disclaiming warranty or limiting liability differently from the
+    terms of sections 15 and 16 of this License; or
+
+    b) Requiring preservation of specified reasonable legal notices or
+    author attributions in that material or in the Appropriate Legal
+    Notices displayed by works containing it; or
+
+    c) Prohibiting misrepresentation of the origin of that material, or
+    requiring that modified versions of such material be marked in
+    reasonable ways as different from the original version; or
+
+    d) Limiting the use for publicity purposes of names of licensors or
+    authors of the material; or
+
+    e) Declining to grant rights under trademark law for use of some
+    trade names, trademarks, or service marks; or
+
+    f) Requiring indemnification of licensors and authors of that
+    material by anyone who conveys the material (or modified versions of
+    it) with contractual assumptions of liability to the recipient, for
+    any liability that these contractual assumptions directly impose on
+    those licensors and authors.
+
+  All other non-permissive additional terms are considered "further
+restrictions" within the meaning of section 10.  If the Program as you
+received it, or any part of it, contains a notice stating that it is
+governed by this License along with a term that is a further
+restriction, you may remove that term.  If a license document contains
+a further restriction but permits relicensing or conveying under this
+License, you may add to a covered work material governed by the terms
+of that license document, provided that the further restriction does
+not survive such relicensing or conveying.
+
+  If you add terms to a covered work in accord with this section, you
+must place, in the relevant source files, a statement of the
+additional terms that apply to those files, or a notice indicating
+where to find the applicable terms.
+
+  Additional terms, permissive or non-permissive, may be stated in the
+form of a separately written license, or stated as exceptions;
+the above requirements apply either way.
+
+  8. Termination.
+
+  You may not propagate or modify a covered work except as expressly
+provided under this License.  Any attempt otherwise to propagate or
+modify it is void, and will automatically terminate your rights under
+this License (including any patent licenses granted under the third
+paragraph of section 11).
+
+  However, if you cease all violation of this License, then your
+license from a particular copyright holder is reinstated (a)
+provisionally, unless and until the copyright holder explicitly and
+finally terminates your license, and (b) permanently, if the copyright
+holder fails to notify you of the violation by some reasonable means
+prior to 60 days after the cessation.
+
+  Moreover, your license from a particular copyright holder is
+reinstated permanently if the copyright holder notifies you of the
+violation by some reasonable means, this is the first time you have
+received notice of violation of this License (for any work) from that
+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+
+  Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License.  If your rights have been terminated and not permanently
+reinstated, you do not qualify to receive new licenses for the same
+material under section 10.
+
+  9. Acceptance Not Required for Having Copies.
+
+  You are not required to accept this License in order to receive or
+run a copy of the Program.  Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance.  However,
+nothing other than this License grants you permission to propagate or
+modify any covered work.  These actions infringe copyright if you do
+not accept this License.  Therefore, by modifying or propagating a
+covered work, you indicate your acceptance of this License to do so.
+
+  10. Automatic Licensing of Downstream Recipients.
+
+  Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License.  You are not responsible
+for enforcing compliance by third parties with this License.
+
+  An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations.  If propagation of a covered
+work results from an entity transaction, each party to that
+transaction who receives a copy of the work also receives whatever
+licenses to the work the party's predecessor in interest had or could
+give under the previous paragraph, plus a right to possession of the
+Corresponding Source of the work from the predecessor in interest, if
+the predecessor has it or can get it with reasonable efforts.
+
+  You may not impose any further restrictions on the exercise of the
+rights granted or affirmed under this License.  For example, you may
+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
+(including a cross-claim or counterclaim in a lawsuit) alleging that
+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+  11. Patents.
+
+  A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based.  The
+work thus licensed is called the contributor's "contributor version".
+
+  A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version.  For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+  Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+  In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement).  To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+  If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients.  "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+  If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+  A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License.  You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+  Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+  12. No Surrender of Others' Freedom.
+
+  If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License.  If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all.  For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+  13. Use with the GNU Affero General Public License.
+
+  Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work.  The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+  14. Revised Versions of this License.
+
+  The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time.  Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+  Each version is given a distinguishing version number.  If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation.  If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+  If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+  Later license versions may give you additional or different
+permissions.  However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+  15. Disclaimer of Warranty.
+
+  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+  16. Limitation of Liability.
+
+  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <https://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<https://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<https://www.gnu.org/licenses/why-not-lgpl.html>.

+ 17 - 0
README.md

@@ -0,0 +1,17 @@
+# FlipperZero-SimonSays
+## Think you can beat Simon?
+![Image of dolphin saying Simon Says](Simon_Says_Flipper.png "Image of dolphin saying Simon Says")
+
+![Main Menu showing text that says "Welcome to Simon Says. Press OK to start"](Screenshot_MainMenu.png "Main Menu showing text that says Welcome to Simon Says. Press OK to start") ![Image of Dolphin telling the sequence](Screenshot_InGame.png "Image of Dolphin telling the sequence")
+
+
+ ## Controls
+ - LED indicator turns red when Simon is speaking
+ - Use DPAD to match Simon's sequence
+
+ ## Coming Next
+ - Difficulty Mode
+ - Proper Main Menu
+ - Sound effects (the visually impaired can play too!)
+ - Vibration effects (the hearing impaired can play too!)
+ - Better animations and sound effects

BIN
Screenshot_InGame.png


BIN
Screenshot_MainMenu.png


BIN
Simon_Says_Flipper.png


+ 15 - 0
application.fam

@@ -0,0 +1,15 @@
+App(
+    appid="simon_says",  # Must be unique
+    name="Simon Says",  # Displayed in UI
+    apptype=FlipperAppType.EXTERNAL,
+    entry_point="simon_says_app_entry",
+    stack_size=2 * 1024,
+    fap_category="Games",
+    # Optional values
+    # fap_version=(0, 1),  # (major, minor)
+    fap_icon="simon_says.png",  # 10x10 1-bit PNG
+    fap_description="A Simon Says Game",
+    fap_author="@SimplyMinimal & @ShehabAttia96",
+    fap_weburl="https://github.com/SimplyMinimal/FlipperZero-SimonSays",
+    fap_icon_assets="images",  # Image assets to compile for this application
+)

BIN
images/Connected_62x31.png


BIN
images/Cry_dolph_55x52.png


BIN
images/DolphinLeft_56x48.png


BIN
images/DolphinMafia_115x62.png


BIN
images/DolphinNiceLeft_96x59.png


BIN
images/DolphinNiceRight_96x59.png


BIN
images/DolphinRight_56x48.png


BIN
images/DolphinTalking_59x63.png


BIN
images/DolphinWait_61x59.png


BIN
images/WarningDolphin_45x42.png


BIN
images/board.png


BIN
images/down.png


BIN
images/left.png


BIN
images/right.png



+ 666 - 0
simon_says.c

@@ -0,0 +1,666 @@
+#include <furi.h>
+#include <furi_hal.h>
+#include <storage/storage.h>
+#include <gui/gui.h>
+#include <gui/elements.h>
+#include <gui/icon.h>
+#include <input/input.h>
+#include <notification/notification.h>
+#include <notification/notification_messages.h>
+#include <stdbool.h> // Header-file for boolean data-type.
+#include <stdio.h>
+#include <string.h>
+
+/* generated by fbt from .png files in images folder */
+#include <simon_says_icons.h>
+
+#define TAG "Simon" // Used for logging
+#define DEBUG_MSG 1
+#define SCREEN_XRES 128
+#define SCREEN_YRES 64
+#define BOARD_X 72 // Used for board placement
+#define BOARD_Y 8
+#define GAME_START_LIVES 3
+#define SAVING_DIRECTORY "/ext/apps/Games"
+#define SAVING_FILENAME SAVING_DIRECTORY "/game_simon_says.save"
+
+// Define Notes
+// Shamelessly stolen from Ocarina application
+// https://github.com/invalidna-me/flipperzero-ocarina
+#define NOTE_UP 587.33f
+#define NOTE_LEFT 493.88f
+#define NOTE_RIGHT 440.00f
+#define NOTE_DOWN 349.23
+#define NOTE_OK 293.66f
+
+/* ============================ Data structures ============================= */
+
+typedef enum game_state { preloading, mainMenu, inGame, gameOver, gameVictory } game_state;
+
+typedef enum difficulty_mode { normal, hard } difficulty_mode;
+
+typedef enum shape_names { up, down, left, right, number_of_shapes } Direction;
+
+typedef enum currently_playing { simon, player } currently_playing;
+
+typedef struct {
+    /* Game state. */
+    enum game_state gameState; // This is the current game state
+    bool gameover; /* if true then switch to the game over state */
+    bool is_wrong_direction; /* Is the last direction wrong? */
+    enum currently_playing activePlayer; // This is used to track who is playing at the moment
+    uint32_t lives; /* Number of lives in the current game. */
+
+    enum difficulty_mode difficultyMode; // This is the difficulty mode for the current game
+    bool sound_enabled; // This is the sound enabled flag for the current game
+    float volume; // This is the volume for the current game
+
+    /* Handle Score */
+    int currentScore; // This is the score for the current
+    int highScore; /* Highscore. Shown on Game Over Screen */
+    bool is_new_highscore; /* Is the last score a new highscore? */
+
+    /* Handle Shape Display */
+    uint32_t numberOfMillisecondsBeforeShapeDisappears; // This defines the speed of the game
+    enum shape_names simonMoves[1000]; // Store the sequence of shapes that Simon plays
+    enum shape_names selectedShape; // This is used to track the shape that the player has selected
+    bool set_board_neutral; // This is used to track if the board should be neutral or not
+    int moveIndex; // This is used to track the current move in the sequence
+
+    uint32_t last_button_press_tick;
+    NotificationApp* notification;
+    FuriMutex* mutex;
+} SimonData;
+
+/* ============================== Sequences ============================== */
+
+const NotificationSequence sequence_wrong_move = {
+    &message_red_255,
+
+    &message_vibro_on,
+    // &message_note_g5, // Play sound but currently disabled
+    &message_delay_25,
+    // &message_note_e5,
+    &message_vibro_off,
+    &message_sound_off,
+    NULL,
+};
+
+const NotificationSequence sequence_player_submit_move = {
+    &message_vibro_on,
+    // &message_note_g5, // Play sound but currently disabled. Need On/Off menu setting
+    &message_delay_10,
+    &message_delay_1,
+    &message_delay_1,
+    &message_delay_1,
+    &message_delay_1,
+    &message_delay_1,
+
+    // &message_note_e5,
+    &message_vibro_off,
+    &message_sound_off,
+    NULL,
+};
+
+const NotificationSequence sequence_up = {
+    // &message_vibro_on,
+    &message_note_g4,
+    &message_delay_100,
+    // &message_vibro_off,
+    &message_sound_off,
+    NULL,
+};
+
+const NotificationSequence sequence_down = {
+    // &message_vibro_on,
+    &message_note_c3,
+    &message_delay_100,
+    // &message_vibro_off,
+    &message_sound_off,
+    NULL,
+};
+
+const NotificationSequence sequence_left = {
+    // &message_vibro_on,
+    &message_note_e3,
+    &message_delay_100,
+    // &message_vibro_off,
+    &message_sound_off,
+    NULL,
+};
+
+const NotificationSequence sequence_right = {
+    // &message_vibro_on,
+    &message_note_g3,
+    &message_delay_100,
+    // &message_vibro_off,
+    &message_sound_off,
+    NULL,
+};
+
+// Indicate that it's Simon's turn
+const NotificationSequence sequence_simon_is_playing = {
+    &message_red_255,
+    &message_do_not_reset,
+    NULL,
+};
+
+// Indicate that it's the Player's turn
+const NotificationSequence sequence_player_is_playing = {
+    &message_red_0,
+    &message_do_not_reset,
+    NULL,
+};
+
+const NotificationSequence sequence_cleanup = {
+    &message_red_0,
+    &message_green_0,
+    &message_blue_0,
+    &message_sound_off,
+    &message_vibro_off,
+    NULL,
+};
+
+/* ============================ 2D drawing ================================== */
+
+/* Display remaining lives in the center of the board */
+void draw_remaining_lives(Canvas* canvas, const SimonData* simon_state) {
+    // Convert score to string
+    // int length = snprintf(NULL, 0, "%lu", simon_state->lives);
+    // char* str_lives_remaining = malloc(length + 1);
+    // snprintf(str_lives_remaining, length + 1, "%lu", simon_state->lives);
+
+    // TODO: Make it a Simon Says icon on top right
+    canvas_set_color(canvas, ColorBlack);
+    canvas_set_font(canvas, FontSecondary);
+    int x = SCREEN_XRES - 6;
+    int lives = simon_state->lives;
+    while(lives--) {
+        canvas_draw_str(canvas, x, 8, "*");
+        x -= 7;
+    }
+}
+
+void draw_current_score(Canvas* canvas, const SimonData* simon_data) {
+    /* Draw Game Score. */
+    canvas_set_color(canvas, ColorXOR);
+    canvas_set_font(canvas, FontSecondary);
+    char str_score[32];
+    snprintf(str_score, sizeof(str_score), "%i", simon_data->currentScore);
+    canvas_draw_str_aligned(canvas, SCREEN_XRES / 2 + 4, 2, AlignCenter, AlignTop, str_score);
+}
+
+void play_sound_up(const SimonData* app) {
+    if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(30)) {
+        furi_hal_speaker_start(NOTE_UP, app->volume);
+    }
+}
+
+void play_sound_down(const SimonData* app) {
+    if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(30)) {
+        furi_hal_speaker_start(NOTE_DOWN, app->volume);
+    }
+}
+
+void play_sound_left(const SimonData* app) {
+    if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(30)) {
+        furi_hal_speaker_start(NOTE_LEFT, app->volume);
+    }
+}
+
+void play_sound_right(const SimonData* app) {
+    if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(30)) {
+        furi_hal_speaker_start(NOTE_RIGHT, app->volume);
+    }
+}
+
+void stop_sound() {
+    if(furi_hal_speaker_is_mine()) {
+        furi_hal_speaker_stop();
+        furi_hal_speaker_release();
+    }
+}
+
+/* Main Render Function */
+void simon_draw_callback(Canvas* canvas, void* ctx) {
+    furi_assert(ctx);
+    const SimonData* simon_state = ctx;
+    furi_mutex_acquire(simon_state->mutex, FuriWaitForever);
+
+    canvas_clear(canvas);
+
+    // ######################### Main Menu #########################
+    // Show Main Menu
+    if(simon_state->gameState == mainMenu) {
+        // Draw border frame
+        canvas_draw_frame(canvas, 1, 1, SCREEN_XRES - 1, SCREEN_YRES - 1); // Border
+
+        // Draw Simon text banner
+        canvas_set_font(canvas, FontSecondary);
+        canvas_set_color(canvas, ColorBlack);
+        canvas_draw_str_aligned(
+            canvas,
+            SCREEN_XRES / 2,
+            SCREEN_YRES / 2 - 4,
+            AlignCenter,
+            AlignCenter,
+            "Welcome to Simon Says");
+
+        // Display Press OK to start below title
+        canvas_set_color(canvas, ColorXOR);
+        canvas_draw_str_aligned(
+            canvas,
+            SCREEN_XRES / 2,
+            SCREEN_YRES / 2 + 10,
+            AlignCenter,
+            AlignCenter,
+            "Press OK to start");
+    }
+
+    // ######################### in Game #########################
+    //@todo Render Callback
+    // We're in an active game
+    if(simon_state->gameState == inGame) {
+        // Draw Current Score
+        draw_current_score(canvas, simon_state);
+
+        // Draw Lives
+        draw_remaining_lives(canvas, simon_state);
+
+        // Draw Simon Pose
+        if(simon_state->activePlayer == player) {
+            // Player's turn
+            canvas_draw_icon(canvas, 0, 4, &I_DolphinWait_61x59);
+        } else {
+            // Simon's turn
+            canvas_draw_icon(canvas, 0, 4, &I_DolphinTalking_59x63);
+        }
+
+        if(simon_state->set_board_neutral) {
+            // Draw Neutral Board
+            canvas_draw_icon(canvas, BOARD_X, BOARD_Y, &I_board); // Draw Board
+
+            // Stop Sound TODO: Move this to a better place
+            //@todo Sound
+            stop_sound();
+        } else {
+            switch(simon_state->selectedShape) {
+            case up:
+                canvas_draw_icon(canvas, BOARD_X, BOARD_Y, &I_up); // Draw Up
+                play_sound_up(simon_state);
+                break;
+            case down:
+                canvas_draw_icon(canvas, BOARD_X, BOARD_Y, &I_down); // Draw Down
+                play_sound_down(simon_state);
+                break;
+            case left:
+                canvas_draw_icon(canvas, BOARD_X, BOARD_Y, &I_left); // Draw Left
+                play_sound_left(simon_state);
+                break;
+            case right:
+                canvas_draw_icon(canvas, BOARD_X, BOARD_Y, &I_right); // Draw Right
+                play_sound_right(simon_state);
+                break;
+            default:
+                if(DEBUG_MSG)
+                    FURI_LOG_E(
+                        TAG, "Invalid shape: %d", simon_state->simonMoves[simon_state->moveIndex]);
+                break;
+            }
+        }
+    }
+
+    // ######################### Game Over #########################
+    if(simon_state->gameState == gameOver) {
+        stop_sound(); //TODO: Make a game over sequence
+        canvas_set_color(canvas, ColorXOR);
+        canvas_set_font(canvas, FontPrimary);
+
+        // TODO: if new highscore, display blinking "New High Score"
+        // Display High Score Text
+        if(simon_state->is_new_highscore) {
+            canvas_draw_str_aligned(
+                canvas, SCREEN_XRES / 2, 6, AlignCenter, AlignTop, "New High Score!");
+        } else {
+            canvas_draw_str_aligned(
+                canvas, SCREEN_XRES / 2, 6, AlignCenter, AlignTop, "High Score");
+        }
+
+        // Convert highscore to string
+        int length = snprintf(NULL, 0, "%i", simon_state->highScore);
+        char* str_high_score = malloc(length + 1);
+        snprintf(str_high_score, length + 1, "%i", simon_state->highScore);
+
+        // Display High Score
+        canvas_draw_str_aligned(
+            canvas, SCREEN_XRES / 2, 22, AlignCenter, AlignCenter, str_high_score);
+        free(str_high_score);
+
+        // Display Game Over
+        canvas_draw_str_aligned(
+            canvas, SCREEN_XRES / 2, SCREEN_YRES / 2 + 2, AlignCenter, AlignCenter, "GAME OVER");
+
+        // Display Press OK to restart below title
+        canvas_set_font(canvas, FontSecondary);
+        canvas_draw_str_aligned(
+            canvas,
+            SCREEN_XRES / 2,
+            SCREEN_YRES / 2 + 15,
+            AlignCenter,
+            AlignCenter,
+            "Press OK to restart");
+    }
+
+    // ######################### Victory #########################
+    //Player Beat Simon beyond limit! A word record holder here!
+    //TODO
+
+    //release the mutex
+    furi_mutex_release(simon_state->mutex);
+}
+
+/* ======================== Input Handling ============================== */
+
+void simon_input_callback(InputEvent* input_event, void* ctx) {
+    furi_assert(ctx);
+    FuriMessageQueue* event_queue = ctx;
+    furi_message_queue_put(event_queue, input_event, FuriWaitForever);
+}
+
+/* ======================== Simon Game Engine ======================== */
+
+bool load_game(SimonData* app) {
+    Storage* storage = furi_record_open(RECORD_STORAGE);
+
+    File* file = storage_file_alloc(storage);
+
+    uint16_t bytes_readed = 0;
+    if(storage_file_open(file, SAVING_FILENAME, FSAM_READ, FSOM_OPEN_EXISTING)) {
+        if(storage_file_size(file) > sizeof(SimonData)) {
+            storage_simply_remove(storage, SAVING_FILENAME);
+            FURI_LOG_E(
+                TAG, "Error: file is larger than the data structure! The file has been deleted.");
+        } else {
+            bytes_readed = storage_file_read(file, app, sizeof(SimonData));
+        }
+        storage_file_close(file);
+        storage_file_free(file);
+    }
+
+    furi_record_close(RECORD_STORAGE);
+    return bytes_readed == sizeof(SimonData);
+}
+
+void save_game(SimonData* app) {
+    Storage* storage = furi_record_open(RECORD_STORAGE);
+
+    if(storage_common_stat(storage, SAVING_DIRECTORY, NULL) == FSE_NOT_EXIST) {
+        if(!storage_simply_mkdir(storage, SAVING_DIRECTORY)) {
+            return;
+        }
+    }
+
+    File* file = storage_file_alloc(storage);
+    if(storage_file_open(file, SAVING_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
+        storage_file_write(file, app, sizeof(SimonData));
+    }
+    storage_file_close(file);
+    storage_file_free(file);
+
+    furi_record_close(RECORD_STORAGE);
+}
+
+int getRandomIntInRange(int lower, int upper) {
+    return (rand() % (upper - lower + 1)) + lower;
+}
+
+void play_sound_sequence_correct() {
+    notification_message(furi_record_open(RECORD_NOTIFICATION), &sequence_success);
+}
+
+void play_sound_wrong_move() {
+    //TODO: play wrong sound: Try sequence_audiovisual_alert
+    notification_message(furi_record_open(RECORD_NOTIFICATION), &sequence_error);
+}
+
+/* Restart game and give player a chance to try again on same sequence */
+// @todo restartGame
+void resetGame(SimonData* app) {
+    app->moveIndex = 0;
+    app->numberOfMillisecondsBeforeShapeDisappears = 500;
+    app->activePlayer = simon;
+    app->is_wrong_direction = false;
+    app->last_button_press_tick = 0;
+    app->set_board_neutral = true;
+    app->activePlayer = simon;
+}
+
+/* Set gameover state */
+void game_over(SimonData* app) {
+    if(app->is_new_highscore) save_game(app); // Save highscore but only on change
+    app->gameover = true;
+    app->lives = GAME_START_LIVES; // Show 3 lives in game over screen to match new game start
+    app->gameState = gameOver;
+}
+
+/* Called after gameover to restart the game. This function
+ * also calls restart_game(). */
+void restart_game_after_gameover(SimonData* app) {
+    app->volume = 1.0f; //TODO: make this a setting
+    app->gameState = inGame;
+    app->gameover = false;
+    app->currentScore = 0;
+    app->is_new_highscore = false;
+    app->lives = GAME_START_LIVES;
+    app->simonMoves[0] = rand() % number_of_shapes;
+    resetGame(app);
+}
+
+void addNewSimonMove(int addAtIndex, SimonData* app) {
+    app->simonMoves[addAtIndex] = getRandomIntInRange(0, 3);
+}
+
+void startNewRound(SimonData* app) {
+    addNewSimonMove(app->currentScore, app);
+    app->moveIndex = 0;
+    app->activePlayer = simon;
+}
+
+void onPlayerAnsweredCorrect(SimonData* app) {
+    app->moveIndex++;
+}
+
+void onPlayerAnsweredWrong(SimonData* app) {
+    if(app->lives > 0) {
+        app->lives--;
+
+        // Play the wrong sound
+        if(app->sound_enabled) {
+            play_sound_wrong_move();
+        }
+        resetGame(app);
+    } else {
+        // The player has no lives left
+        // Game over
+        game_over(app);
+        //TODO: Play unique game over sound
+    }
+}
+
+bool isRoundComplete(SimonData* app) {
+    return app->moveIndex == app->currentScore;
+}
+
+enum shape_names getCurrentSimonMove(SimonData* app) {
+    return app->simonMoves[app->moveIndex];
+}
+
+void onPlayerSelectedShapeCallback(enum shape_names shape, SimonData* app) {
+    if(shape == getCurrentSimonMove(app)) {
+        onPlayerAnsweredCorrect(app);
+    } else {
+        onPlayerAnsweredWrong(app);
+    }
+}
+
+//@todo gametick
+void game_tick(SimonData* simon_state) {
+    if(simon_state->gameState == inGame) {
+        if(simon_state->activePlayer == simon) {
+            // ############### Simon Turn ###############
+            notification_message(simon_state->notification, &sequence_simon_is_playing);
+
+            //@todo Gameplay
+            if(simon_state->set_board_neutral) {
+                if(simon_state->moveIndex < simon_state->currentScore) {
+                    simon_state->selectedShape = getCurrentSimonMove(simon_state);
+                    simon_state->set_board_neutral = false;
+                    simon_state->moveIndex++;
+                } else {
+                    simon_state->activePlayer = player;
+                    simon_state->set_board_neutral = true;
+                    simon_state->moveIndex = 0;
+                }
+            } else {
+                simon_state->set_board_neutral = true;
+            }
+        } else {
+            // ############### Player Turn ###############
+            notification_message(simon_state->notification, &sequence_player_is_playing);
+
+            // It's Player's Turn
+            if(isRoundComplete(simon_state)) {
+                simon_state->activePlayer = simon;
+                simon_state->currentScore++;
+                // app->numberOfMillisecondsBeforeShapeDisappears -= 50;
+                //TODO: Hacky way of handling highscore by subtracting 1 to account for the first move
+                if(simon_state->currentScore - 1 > simon_state->highScore) {
+                    simon_state->highScore = simon_state->currentScore - 1;
+                    simon_state->is_new_highscore = true;
+                }
+                if(simon_state->sound_enabled) {
+                    play_sound_sequence_correct();
+                }
+                startNewRound(simon_state);
+            }
+        }
+    }
+}
+
+/* ======================== Main Entry Point ============================== */
+
+int32_t simon_says_app_entry(void* p) {
+    UNUSED(p);
+    FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
+
+    SimonData* simon_state = malloc(sizeof(SimonData));
+
+    simon_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
+    if(!simon_state->mutex) {
+        FURI_LOG_E(TAG, "cannot create mutex\r\n");
+        free(simon_state);
+        return -1;
+    }
+
+    // Configure view port
+    ViewPort* view_port = view_port_alloc();
+    view_port_draw_callback_set(view_port, simon_draw_callback, simon_state);
+    view_port_input_callback_set(view_port, simon_input_callback, event_queue);
+
+    // Register view port in GUI
+    Gui* gui = furi_record_open(RECORD_GUI);
+    gui_add_view_port(gui, view_port, GuiLayerFullscreen);
+
+    NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
+    simon_state->notification = notification;
+
+    InputEvent input;
+
+    // Show Main Menu Screen
+    //load_game(simon_state);
+    restart_game_after_gameover(simon_state);
+    simon_state->gameState = mainMenu;
+
+    while(true) {
+        game_tick(simon_state);
+
+        FuriStatus q_status = furi_message_queue_get(
+            event_queue, &input, simon_state->numberOfMillisecondsBeforeShapeDisappears);
+        furi_mutex_acquire(simon_state->mutex, FuriWaitForever);
+
+        if(q_status == FuriStatusOk) {
+            //FURI_LOG_D(TAG, "Got input event: %d", input.key);
+            //break out of the loop if the back key is pressed
+            if(input.key == InputKeyBack && input.type == InputTypeLong) {
+                // Save high score before quitting
+                //if(simon_state->is_new_highscore) {
+                //  save_game(simon_state);
+                //}
+                break;
+            }
+
+            //@todo Set Game States
+            if(input.key == InputKeyOk && simon_state->gameState != inGame) {
+                restart_game_after_gameover(simon_state);
+                // Set Simon Board state
+                startNewRound(simon_state);
+                view_port_update(view_port);
+            }
+
+            // Keep LED on if it is Simon's turn
+            if(simon_state->activePlayer == player) {
+                notification_message(notification, &sequence_player_is_playing);
+
+                if(input.type == InputTypePress) {
+                    simon_state->set_board_neutral = false;
+
+                    switch(input.key) {
+                    case InputKeyUp:
+                        simon_state->selectedShape = up;
+                        onPlayerSelectedShapeCallback(up, simon_state);
+                        break;
+                    case InputKeyDown:
+                        simon_state->selectedShape = down;
+                        onPlayerSelectedShapeCallback(down, simon_state);
+                        break;
+                    case InputKeyLeft:
+                        simon_state->selectedShape = left;
+                        onPlayerSelectedShapeCallback(left, simon_state);
+                        break;
+                    case InputKeyRight:
+                        simon_state->selectedShape = right;
+                        onPlayerSelectedShapeCallback(right, simon_state);
+                        break;
+                    default:
+                        simon_state->set_board_neutral = true;
+                        break;
+                    }
+                } else {
+                    //FURI_LOG_D(TAG, "Input type is not short");
+                    simon_state->set_board_neutral = true;
+                }
+            }
+        }
+
+        // @todo Animation Loop for debug
+        // if(simon_state->gameState == inGame && simon_state->activePlayer == simon) {
+        //     simon_state->currentScore++;
+        //     simon_state->set_board_neutral = !simon_state->set_board_neutral;
+        // }
+
+        view_port_update(view_port);
+        furi_mutex_release(simon_state->mutex);
+    }
+
+    stop_sound();
+    notification_message(notification, &sequence_cleanup);
+    gui_remove_view_port(gui, view_port);
+    view_port_free(view_port);
+    furi_message_queue_free(event_queue);
+    furi_mutex_free(simon_state->mutex);
+    furi_record_close(RECORD_NOTIFICATION);
+    furi_record_close(RECORD_GUI);
+    free(simon_state);
+
+    return 0;
+}

BIN
simon_says.png