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@@ -0,0 +1,86 @@
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+#include "../infrared_i.h"
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+
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+#include "common/infrared_scene_universal_common.h"
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+
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+void infrared_scene_universal_projector_on_enter(void* context) {
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+ infrared_scene_universal_common_on_enter(context);
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+
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+ Infrared* infrared = context;
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+ ButtonPanel* button_panel = infrared->button_panel;
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+ InfraredBruteForce* brute_force = infrared->brute_force;
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+
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+ infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/projector.ir"));
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+
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+ button_panel_reserve(button_panel, 2, 2);
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+ uint32_t i = 0;
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+ button_panel_add_item(
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+ button_panel,
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+ i,
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+ 0,
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+ 0,
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+ 3,
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+ 19,
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+ &I_Power_25x27,
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+ &I_Power_hvr_25x27,
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+ infrared_scene_universal_common_item_callback,
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+ context);
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+ infrared_brute_force_add_record(brute_force, i++, "Power");
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+ button_panel_add_item(
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+ button_panel,
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+ i,
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+ 1,
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+ 0,
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+ 36,
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+ 19,
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+ &I_Mute_25x27,
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+ &I_Mute_hvr_25x27,
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+ infrared_scene_universal_common_item_callback,
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+ context);
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+ infrared_brute_force_add_record(brute_force, i++, "Mute");
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+ button_panel_add_item(
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+ button_panel,
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+ i,
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+ 0,
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+ 1,
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+ 3,
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+ 66,
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+ &I_Vol_up_25x27,
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+ &I_Vol_up_hvr_25x27,
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+ infrared_scene_universal_common_item_callback,
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+ context);
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+ infrared_brute_force_add_record(brute_force, i++, "Vol_up");
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+ button_panel_add_item(
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+ button_panel,
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+ i,
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+ 1,
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+ 1,
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+ 36,
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+ 66,
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+ &I_Vol_down_25x27,
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+ &I_Vol_down_hvr_25x27,
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+ infrared_scene_universal_common_item_callback,
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+ context);
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+ infrared_brute_force_add_record(brute_force, i++, "Vol_dn");
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+
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+ button_panel_add_label(button_panel, 2, 11, FontPrimary, "Proj. remote");
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+ button_panel_add_label(button_panel, 17, 62, FontSecondary, "Volume");
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+
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+ view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationVertical);
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+ view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack);
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+
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+ infrared_show_loading_popup(infrared, true);
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+ bool success = infrared_brute_force_calculate_messages(brute_force);
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+ infrared_show_loading_popup(infrared, false);
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+
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+ if(!success) {
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+ scene_manager_next_scene(infrared->scene_manager, InfraredSceneErrorDatabases);
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+ }
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+}
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+
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+bool infrared_scene_universal_projector_on_event(void* context, SceneManagerEvent event) {
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+ return infrared_scene_universal_common_on_event(context, event);
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+}
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+
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+void infrared_scene_universal_projector_on_exit(void* context) {
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+ infrared_scene_universal_common_on_exit(context);
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+}
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