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@@ -1,41 +1,44 @@
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-#include "gui.h"
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#include "gui_i.h"
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-#include <furi.h>
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-#include <m-array.h>
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-#include <stdio.h>
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-
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-#include "gui_event.h"
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-#include "canvas.h"
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-#include "canvas_i.h"
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-#include "view_port.h"
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-#include "view_port_i.h"
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-
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-ARRAY_DEF(ViewPortArray, ViewPort*, M_PTR_OPLIST);
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-
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-struct Gui {
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- GuiEvent* event;
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- Canvas* canvas;
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- ViewPortArray_t layers[GuiLayerMAX];
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- osMutexId_t mutex;
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-};
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-
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ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
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- size_t view_ports_count = ViewPortArray_size(array);
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- for(size_t i = 0; i < view_ports_count; i++) {
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- ViewPort* view_port = *ViewPortArray_get(array, view_ports_count - i - 1);
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+ // Iterating backward
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+ ViewPortArray_it_t it;
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+ ViewPortArray_it_last(it, array);
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+ while(!ViewPortArray_end_p(it)) {
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+ ViewPort* view_port = *ViewPortArray_ref(it);
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if(view_port_is_enabled(view_port)) {
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return view_port;
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}
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+ ViewPortArray_previous(it);
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}
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return NULL;
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}
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-void gui_update(Gui* gui) {
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+void gui_update(Gui* gui, ViewPort* view_port) {
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furi_assert(gui);
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- GuiMessage message;
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- message.type = GuiMessageTypeRedraw;
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- gui_event_messsage_send(gui->event, &message);
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+ if(view_port) {
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+ // Visibility check
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+ gui_lock(gui);
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+ for(size_t i = 0; i < GuiLayerMAX; i++) {
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+ if(gui_view_port_find_enabled(gui->layers[i]) == view_port) {
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+ osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
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+ break;
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+ }
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+ }
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+ gui_unlock(gui);
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+ } else {
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+ osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
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+ }
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+}
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+
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+void gui_input_events_callback(const void* value, void* ctx) {
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+ furi_assert(value);
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+ furi_assert(ctx);
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+
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+ Gui* gui = ctx;
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+
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+ osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
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+ osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
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}
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bool gui_redraw_fs(Gui* gui) {
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@@ -133,7 +136,9 @@ void gui_input(Gui* gui, InputEvent* input_event) {
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gui_lock(gui);
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- ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
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+ ViewPort* view_port;
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+
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+ view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
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if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
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if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
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@@ -160,10 +165,21 @@ void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
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furi_check(layer < GuiLayerMAX);
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gui_lock(gui);
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+ // Verify that view port is not yet added
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+ ViewPortArray_it_t it;
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+ for(size_t i = 0; i < GuiLayerMAX; i++) {
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+ ViewPortArray_it(it, gui->layers[i]);
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+ while(!ViewPortArray_end_p(it)) {
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+ furi_assert(*ViewPortArray_ref(it) != view_port);
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+ ViewPortArray_next(it);
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+ }
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+ }
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+ // Add view port and link with gui
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ViewPortArray_push_back(gui->layers[layer], view_port);
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view_port_gui_set(view_port, gui);
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gui_unlock(gui);
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- gui_update(gui);
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+
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+ gui_update(gui, NULL);
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}
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void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
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@@ -179,27 +195,87 @@ void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
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while(!ViewPortArray_end_p(it)) {
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if(*ViewPortArray_ref(it) == view_port) {
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ViewPortArray_remove(gui->layers[i], it);
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+ } else {
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+ ViewPortArray_next(it);
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}
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- ViewPortArray_next(it);
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}
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}
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gui_unlock(gui);
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}
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+void gui_send_view_port_front(Gui* gui, ViewPort* view_port) {
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+ furi_assert(gui);
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+ furi_assert(view_port);
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+
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+ gui_lock(gui);
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+ // Remove
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+ GuiLayer layer = GuiLayerMAX;
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+ ViewPortArray_it_t it;
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+ for(size_t i = 0; i < GuiLayerMAX; i++) {
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+ ViewPortArray_it(it, gui->layers[i]);
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+ while(!ViewPortArray_end_p(it)) {
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+ if(*ViewPortArray_ref(it) == view_port) {
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+ ViewPortArray_remove(gui->layers[i], it);
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+ furi_assert(layer == GuiLayerMAX);
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+ layer = i;
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+ } else {
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+ ViewPortArray_next(it);
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+ }
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+ }
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+ }
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+ furi_assert(layer != GuiLayerMAX);
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+ // Return to the top
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+ ViewPortArray_push_back(gui->layers[layer], view_port);
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+ gui_unlock(gui);
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+}
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+
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+void gui_send_view_port_back(Gui* gui, ViewPort* view_port) {
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+ furi_assert(gui);
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+ furi_assert(view_port);
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+
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+ gui_lock(gui);
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+ // Remove
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+ GuiLayer layer = GuiLayerMAX;
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+ ViewPortArray_it_t it;
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+ for(size_t i = 0; i < GuiLayerMAX; i++) {
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+ ViewPortArray_it(it, gui->layers[i]);
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+ while(!ViewPortArray_end_p(it)) {
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+ if(*ViewPortArray_ref(it) == view_port) {
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+ ViewPortArray_remove(gui->layers[i], it);
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+ furi_assert(layer == GuiLayerMAX);
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+ layer = i;
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+ } else {
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+ ViewPortArray_next(it);
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+ }
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+ }
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+ }
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+ furi_assert(layer != GuiLayerMAX);
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+ // Return to the top
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+ ViewPortArray_push_at(gui->layers[layer], 0, view_port);
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+ gui_unlock(gui);
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+}
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+
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Gui* gui_alloc() {
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Gui* gui = furi_alloc(sizeof(Gui));
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+ // Thread ID
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+ gui->thread = osThreadGetId();
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+ gui->mutex_attr.name = "mtx_gui";
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+ gui->mutex_attr.attr_bits |= osMutexRecursive;
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// Allocate mutex
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- gui->mutex = osMutexNew(NULL);
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+ gui->mutex = osMutexNew(&gui->mutex_attr);
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furi_check(gui->mutex);
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- // Event dispatcher
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- gui->event = gui_event_alloc();
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- // Drawing canvas
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- gui->canvas = canvas_init();
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- // Compose Layers
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+ // Layers
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_init(gui->layers[i]);
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}
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+ // Drawing canvas
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+ gui->canvas = canvas_init();
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+ // Input
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+ gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
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+ gui->input_events = furi_record_open("input_events");
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+ furi_check(gui->input_events);
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+ subscribe_pubsub(gui->input_events, gui_input_events_callback, gui);
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return gui;
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}
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@@ -207,16 +283,23 @@ Gui* gui_alloc() {
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void gui_task(void* p) {
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Gui* gui = gui_alloc();
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- // Create FURI record
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furi_record_create("gui", gui);
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- // Forever dispatch
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while(1) {
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- GuiMessage message = gui_event_message_next(gui->event);
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- if(message.type == GuiMessageTypeRedraw) {
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+ uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
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+ // Process and dispatch input
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+ if(flags & GUI_THREAD_FLAG_INPUT) {
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+ // Process till queue become empty
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+ InputEvent input_event;
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+ while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
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+ gui_input(gui, &input_event);
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+ }
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+ }
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+ // Process and dispatch draw call
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+ if(flags & GUI_THREAD_FLAG_DRAW) {
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+ // Clear flags that arrived on input step
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+ osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
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gui_redraw(gui);
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- } else if(message.type == GuiMessageTypeInput) {
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- gui_input(gui, &message.input);
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}
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}
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}
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