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@@ -0,0 +1,591 @@
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+#include <furi.h>
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+#include <gui/gui.h>
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+#include <input/input.h>
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+#include <stdlib.h>
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+#include <stdbool.h>
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+#include <string.h>
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+#include <furi_hal_resources.h>
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+#include <furi_hal_gpio.h>
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+#include <dolphin/dolphin.h>
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+#include "tetris_icons.h"
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+
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+#define BORDER_OFFSET 1
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+#define MARGIN_OFFSET 3
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+#define BLOCK_HEIGHT 6
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+#define BLOCK_WIDTH 6
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+
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+#define FIELD_WIDTH 10
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+#define FIELD_HEIGHT 20
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+
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+#define FIELD_X_OFFSET 3
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+#define FIELD_Y_OFFSET 20
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+
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+#define MAX_FALL_SPEED 500
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+#define MIN_FALL_SPEED 100
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+
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+typedef struct Point {
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+ // Also used for offset data, which is sometimes negative
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+ int8_t x, y;
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+} Point;
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+
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+// Rotation logic taken from
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+// https://www.youtube.com/watch?v=yIpk5TJ_uaI
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+typedef enum { OffsetTypeCommon, OffsetTypeI, OffsetTypeO } OffsetType;
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+
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+// Since we only support rotating clockwise, these are actual translation values,
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+// not values to be subtracted to get translation values
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+
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+static const Point rotOffsetTranslation[3][4][5] = {
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+ {{{0, 0}, {-1, 0}, {-1, -1}, {0, 2}, {-1, 2}},
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+ {{0, 0}, {1, 0}, {1, 1}, {0, -2}, {1, -2}},
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+ {{0, 0}, {1, 0}, {1, -1}, {0, 2}, {1, 2}},
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+ {{0, 0}, {-1, 0}, {-1, 1}, {0, -2}, {-1, -2}}},
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+ {{{1, 0}, {-1, 0}, {2, 0}, {-1, 1}, {2, -2}},
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+ {{0, 1}, {-1, 1}, {2, 1}, {-1, -1}, {2, 2}},
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+ {{-1, 0}, {1, 0}, {-2, 0}, {1, -1}, {-2, 2}},
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+ {{0, -1}, {1, -1}, {-2, -1}, {1, 1}, {-2, -2}}},
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+ {{{0, -1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}},
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+ {{1, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}},
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+ {{0, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}},
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+ {{-1, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}}};
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+
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+typedef struct {
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+ Point p[4];
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+ uint8_t rotIdx;
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+ OffsetType offsetType;
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+} Piece;
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+
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+// Shapes @ spawn locations, rotation point first
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+static Piece shapes[] = {
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+ {.p = {{5, 1}, {4, 0}, {5, 0}, {6, 1}}, .rotIdx = 0, .offsetType = OffsetTypeCommon}, // Z
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+ {.p = {{5, 1}, {4, 1}, {5, 0}, {6, 0}}, .rotIdx = 0, .offsetType = OffsetTypeCommon}, // S
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+ {.p = {{5, 1}, {4, 1}, {6, 1}, {6, 0}}, .rotIdx = 0, .offsetType = OffsetTypeCommon}, // L
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+ {.p = {{5, 1}, {4, 0}, {4, 1}, {6, 1}}, .rotIdx = 0, .offsetType = OffsetTypeCommon}, // J
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+ {.p = {{5, 1}, {4, 1}, {5, 0}, {6, 1}}, .rotIdx = 0, .offsetType = OffsetTypeCommon}, // T
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+ {.p = {{5, 1}, {4, 1}, {6, 1}, {7, 1}}, .rotIdx = 0, .offsetType = OffsetTypeI}, // I
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+ {.p = {{5, 1}, {5, 0}, {6, 0}, {6, 1}}, .rotIdx = 0, .offsetType = OffsetTypeO} // O
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+};
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+
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+typedef enum { GameStatePlaying, GameStateGameOver, GameStatePaused } GameState;
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+
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+typedef struct {
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+ bool playField[FIELD_HEIGHT][FIELD_WIDTH];
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+ bool bag[7];
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+ uint8_t next_id;
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+ Piece currPiece;
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+ uint16_t numLines;
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+ uint16_t fallSpeed;
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+ GameState gameState;
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+ FuriTimer* timer;
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+ FuriMutex* mutex;
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+} TetrisState;
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+
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+typedef enum {
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+ EventTypeTick,
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+ EventTypeKey,
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+} EventType;
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+
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+typedef struct {
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+ EventType type;
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+ InputEvent input;
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+} TetrisEvent;
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+
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+static void tetris_game_draw_border(Canvas* const canvas) {
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+ canvas_draw_line(
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+ canvas,
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+ FIELD_X_OFFSET,
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+ FIELD_Y_OFFSET,
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+ FIELD_X_OFFSET,
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+ FIELD_Y_OFFSET + FIELD_HEIGHT * 5 + 7);
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+ canvas_draw_line(
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+ canvas,
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+ FIELD_X_OFFSET,
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+ FIELD_Y_OFFSET + FIELD_HEIGHT * 5 + 7,
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+ FIELD_X_OFFSET + FIELD_WIDTH * 5 + 8,
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+ FIELD_Y_OFFSET + FIELD_HEIGHT * 5 + 7);
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+ canvas_draw_line(
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+ canvas,
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+ FIELD_X_OFFSET + FIELD_WIDTH * 5 + 8,
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+ FIELD_Y_OFFSET + FIELD_HEIGHT * 5 + 7,
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+ FIELD_X_OFFSET + FIELD_WIDTH * 5 + 8,
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+ FIELD_Y_OFFSET);
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+
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+ canvas_draw_line(
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+ canvas,
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+ FIELD_X_OFFSET + 2,
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+ FIELD_Y_OFFSET + 0,
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+ FIELD_X_OFFSET + 2,
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+ FIELD_Y_OFFSET + FIELD_HEIGHT * 5 + 5);
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+ canvas_draw_line(
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+ canvas,
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+ FIELD_X_OFFSET + 2,
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+ FIELD_Y_OFFSET + FIELD_HEIGHT * 5 + 5,
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+ FIELD_X_OFFSET + FIELD_WIDTH * 5 + 6,
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+ FIELD_Y_OFFSET + FIELD_HEIGHT * 5 + 5);
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+ canvas_draw_line(
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+ canvas,
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+ FIELD_X_OFFSET + FIELD_WIDTH * 5 + 6,
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+ FIELD_Y_OFFSET + FIELD_HEIGHT * 5 + 5,
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+ FIELD_X_OFFSET + FIELD_WIDTH * 5 + 6,
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+ FIELD_Y_OFFSET);
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+}
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+
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+static void tetris_game_draw_block(Canvas* const canvas, uint16_t xOffset, uint16_t yOffset) {
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+ canvas_draw_rframe(
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+ canvas,
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+ BORDER_OFFSET + MARGIN_OFFSET + xOffset,
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+ BORDER_OFFSET + MARGIN_OFFSET + yOffset - 1,
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+ BLOCK_WIDTH,
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+ BLOCK_HEIGHT,
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+ 1);
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+ canvas_draw_dot(
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+ canvas,
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+ BORDER_OFFSET + MARGIN_OFFSET + xOffset + 2,
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+ BORDER_OFFSET + MARGIN_OFFSET + yOffset + 1);
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+ canvas_draw_dot(
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+ canvas,
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+ BORDER_OFFSET + MARGIN_OFFSET + xOffset + 3,
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+ BORDER_OFFSET + MARGIN_OFFSET + yOffset + 1);
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+ canvas_draw_dot(
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+ canvas,
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+ BORDER_OFFSET + MARGIN_OFFSET + xOffset + 2,
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+ BORDER_OFFSET + MARGIN_OFFSET + yOffset + 2);
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+}
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+
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+static void tetris_game_draw_playfield(Canvas* const canvas, const TetrisState* tetris_state) {
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+ for(int y = 0; y < FIELD_HEIGHT; y++) {
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+ for(int x = 0; x < FIELD_WIDTH; x++) {
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+ if(tetris_state->playField[y][x]) {
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+ tetris_game_draw_block(
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+ canvas,
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+ FIELD_X_OFFSET + x * (BLOCK_WIDTH - 1),
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+ FIELD_Y_OFFSET + y * (BLOCK_HEIGHT - 1));
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+ }
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+ }
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+ }
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+}
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+
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+static void tetris_game_draw_next_piece(Canvas* const canvas, const TetrisState* tetris_state) {
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+ Piece* next_piece = &shapes[tetris_state->next_id];
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+ for(int i = 0; i < 4; i++) {
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+ uint8_t x = next_piece->p[i].x;
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+ uint8_t y = next_piece->p[i].y;
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+
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+ tetris_game_draw_block(
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+ canvas,
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+ FIELD_X_OFFSET + x * (BLOCK_WIDTH - 1) - (BLOCK_WIDTH * 4),
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+ y * (BLOCK_HEIGHT - 1));
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+ }
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+}
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+
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+static void tetris_game_render_callback(Canvas* const canvas, void* ctx) {
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+ furi_assert(ctx);
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+ const TetrisState* tetris_state = ctx;
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+ furi_mutex_acquire(tetris_state->mutex, FuriWaitForever);
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+
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+ tetris_game_draw_border(canvas);
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+ tetris_game_draw_playfield(canvas, tetris_state);
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+ tetris_game_draw_next_piece(canvas, tetris_state);
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+
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+ // Show score on the game field
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+ if(tetris_state->gameState == GameStatePlaying || tetris_state->gameState == GameStatePaused) {
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+ char buffer2[6];
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+ snprintf(buffer2, sizeof(buffer2), "%u", tetris_state->numLines);
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+ canvas_draw_str_aligned(canvas, 62, 10, AlignRight, AlignBottom, buffer2);
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+ }
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+
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+ if(tetris_state->gameState == GameStateGameOver) {
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+ // 128 x 64
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+ canvas_set_color(canvas, ColorWhite);
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+ canvas_draw_box(canvas, 1, 52, 62, 24);
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+
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+ canvas_set_color(canvas, ColorBlack);
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+ canvas_draw_frame(canvas, 1, 52, 62, 24);
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+
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_draw_str(canvas, 4, 63, "Game Over");
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+
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+ char buffer[13];
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+ snprintf(buffer, sizeof(buffer), "Lines: %u", tetris_state->numLines);
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+ canvas_set_font(canvas, FontSecondary);
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+ canvas_draw_str_aligned(canvas, 32, 73, AlignCenter, AlignBottom, buffer);
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+ }
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+
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+ if(tetris_state->gameState == GameStatePaused) {
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+ // 128 x 64
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+ canvas_set_color(canvas, ColorWhite);
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+ canvas_draw_box(canvas, 1, 52, 62, 24);
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+
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+ canvas_set_color(canvas, ColorBlack);
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+ canvas_draw_frame(canvas, 1, 52, 62, 24);
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+
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_draw_str(canvas, 4, 63, "Paused");
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+
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+ canvas_set_font(canvas, FontSecondary);
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+ canvas_draw_str(canvas, 4, 73, "hold to quit");
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+ canvas_draw_icon(canvas, 22, 66, &I_Pin_back_arrow_10x8);
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+ }
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+ furi_mutex_release(tetris_state->mutex);
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+}
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+
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+static void tetris_game_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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+ furi_assert(event_queue);
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+
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+ TetrisEvent event = {.type = EventTypeKey, .input = *input_event};
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+ furi_message_queue_put(event_queue, &event, FuriWaitForever);
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+}
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+
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+static uint8_t tetris_game_get_next_piece(TetrisState* tetris_state) {
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+ bool full = true;
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+ for(int i = 0; i < 7; i++) {
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+ if(!tetris_state->bag[i]) {
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+ full = false;
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+ break;
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+ }
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+ }
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+ if(full == true) {
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+ for(int i = 0; i < 7; i++) {
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+ tetris_state->bag[i] = false;
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+ }
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+ }
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+
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+ int next_piece = rand() % 7;
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+ while(tetris_state->bag[next_piece]) {
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+ next_piece = rand() % 7;
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+ }
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+ tetris_state->bag[next_piece] = true;
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+ int result = tetris_state->next_id;
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+ tetris_state->next_id = next_piece;
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+
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+ return result;
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+}
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+
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+static void tetris_game_init_state(TetrisState* tetris_state) {
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+ tetris_state->gameState = GameStatePlaying;
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+ tetris_state->numLines = 0;
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+ tetris_state->fallSpeed = MAX_FALL_SPEED;
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+ memset(tetris_state->playField, 0, sizeof(tetris_state->playField));
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+ memset(tetris_state->bag, 0, sizeof(tetris_state->bag));
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+
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+ // init next_piece display
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+ tetris_game_get_next_piece(tetris_state);
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+ int next_piece_id = tetris_game_get_next_piece(tetris_state);
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+ memcpy(&tetris_state->currPiece, &shapes[next_piece_id], sizeof(tetris_state->currPiece));
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+
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+ furi_timer_start(tetris_state->timer, tetris_state->fallSpeed);
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+}
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+
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+static void tetris_game_remove_curr_piece(TetrisState* tetris_state) {
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+ for(int i = 0; i < 4; i++) {
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+ uint8_t x = tetris_state->currPiece.p[i].x;
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+ uint8_t y = tetris_state->currPiece.p[i].y;
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+
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+ tetris_state->playField[y][x] = false;
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+ }
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+}
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+
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+static void tetris_game_render_curr_piece(TetrisState* tetris_state) {
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+ for(int i = 0; i < 4; i++) {
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+ uint8_t x = tetris_state->currPiece.p[i].x;
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+ uint8_t y = tetris_state->currPiece.p[i].y;
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+
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+ tetris_state->playField[y][x] = true;
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+ }
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+}
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+
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+static void tetris_game_rotate_shape(Point currShape[], Point newShape[]) {
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+ // Copy shape data
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+ for(int i = 0; i < 4; i++) {
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+ newShape[i] = currShape[i];
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+ }
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+
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+ for(int i = 1; i < 4; i++) {
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+ int8_t relX = currShape[i].x - currShape[0].x;
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+ int8_t relY = currShape[i].y - currShape[0].y;
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+
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+ // Matrix rotation thing
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+ int8_t newRelX = (relX * 0) + (relY * -1);
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+ int8_t newRelY = (relX * 1) + (relY * 0);
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+
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+ newShape[i].x = currShape[0].x + newRelX;
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+ newShape[i].y = currShape[0].y + newRelY;
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+ }
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+}
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+
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+static void tetris_game_apply_kick(Point points[], Point kick) {
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+ for(int i = 0; i < 4; i++) {
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+ points[i].x += kick.x;
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+ points[i].y += kick.y;
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+ }
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+}
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+
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+static bool tetris_game_is_valid_pos(TetrisState* tetris_state, Point* shape) {
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+ for(int i = 0; i < 4; i++) {
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+ if(shape[i].x < 0 || shape[i].x > (FIELD_WIDTH - 1) ||
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+ tetris_state->playField[shape[i].y][shape[i].x] == true) {
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+ return false;
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+ }
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+ }
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+ return true;
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+}
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+
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+static void tetris_game_try_rotation(TetrisState* tetris_state, Piece* newPiece) {
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+ uint8_t currRotIdx = tetris_state->currPiece.rotIdx;
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+
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+ Point* rotatedShape = malloc(sizeof(Point) * 4);
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+ Point* kickedShape = malloc(sizeof(Point) * 4);
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+
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+ memcpy(rotatedShape, &tetris_state->currPiece.p, sizeof(tetris_state->currPiece.p));
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+
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+ tetris_game_rotate_shape(tetris_state->currPiece.p, rotatedShape);
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+
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+ for(int i = 0; i < 5; i++) {
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+ memcpy(kickedShape, rotatedShape, (sizeof(Point) * 4));
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+ tetris_game_apply_kick(
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+ kickedShape, rotOffsetTranslation[newPiece->offsetType][currRotIdx][i]);
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+
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+ if(tetris_game_is_valid_pos(tetris_state, kickedShape)) {
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+ memcpy(&newPiece->p, kickedShape, sizeof(newPiece->p));
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+ newPiece->rotIdx = (newPiece->rotIdx + 1) % 4;
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+ break;
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+ }
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+ }
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+ free(rotatedShape);
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+ free(kickedShape);
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+}
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+
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+static bool tetris_game_row_is_line(bool row[]) {
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+ for(int i = 0; i < FIELD_WIDTH; i++) {
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+ if(row[i] == false) return false;
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+ }
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+ return true;
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+}
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+
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+static void
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+ tetris_game_check_for_lines(TetrisState* tetris_state, uint8_t* lines, uint8_t* numLines) {
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|
|
+ for(int i = 0; i < FIELD_HEIGHT; i++) {
|
|
|
+ if(tetris_game_row_is_line(tetris_state->playField[i])) {
|
|
|
+ *(lines++) = i;
|
|
|
+ *numLines += 1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static bool tetris_game_piece_at_bottom(TetrisState* tetris_state, Piece* newPiece) {
|
|
|
+ for(int i = 0; i < 4; i++) {
|
|
|
+ Point* pos = (Point*)&newPiece->p;
|
|
|
+ if(pos[i].y >= FIELD_HEIGHT || tetris_state->playField[pos[i].y][pos[i].x] == true) {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
+static void tetris_game_update_timer_callback(FuriMessageQueue* event_queue) {
|
|
|
+ furi_assert(event_queue);
|
|
|
+
|
|
|
+ TetrisEvent event = {.type = EventTypeTick};
|
|
|
+ furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+ tetris_game_process_step(TetrisState* tetris_state, Piece* newPiece, bool wasDownMove) {
|
|
|
+ if(tetris_state->gameState == GameStateGameOver || tetris_state->gameState == GameStatePaused)
|
|
|
+ return;
|
|
|
+
|
|
|
+ tetris_game_remove_curr_piece(tetris_state);
|
|
|
+
|
|
|
+ if(wasDownMove) {
|
|
|
+ if(tetris_game_piece_at_bottom(tetris_state, newPiece)) {
|
|
|
+ furi_timer_stop(tetris_state->timer);
|
|
|
+
|
|
|
+ tetris_game_render_curr_piece(tetris_state);
|
|
|
+ uint8_t numLines = 0;
|
|
|
+ uint8_t lines[] = {0, 0, 0, 0};
|
|
|
+ uint16_t nextFallSpeed;
|
|
|
+
|
|
|
+ tetris_game_check_for_lines(tetris_state, lines, &numLines);
|
|
|
+ if(numLines > 0) {
|
|
|
+ for(int i = 0; i < numLines; i++) {
|
|
|
+ // zero out row
|
|
|
+ for(int j = 0; j < FIELD_WIDTH; j++) {
|
|
|
+ tetris_state->playField[lines[i]][j] = false;
|
|
|
+ }
|
|
|
+ // move all above rows down
|
|
|
+ for(int k = lines[i]; k >= 0; k--) {
|
|
|
+ for(int m = 0; m < FIELD_WIDTH; m++) {
|
|
|
+ tetris_state->playField[k][m] =
|
|
|
+ (k == 0) ? false : tetris_state->playField[k - 1][m];
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ uint16_t oldNumLines = tetris_state->numLines;
|
|
|
+ tetris_state->numLines += numLines;
|
|
|
+ if((oldNumLines / 10) % 10 != (tetris_state->numLines / 10) % 10) {
|
|
|
+ nextFallSpeed =
|
|
|
+ tetris_state->fallSpeed - (100 / (tetris_state->numLines / 10));
|
|
|
+ if(nextFallSpeed >= MIN_FALL_SPEED) {
|
|
|
+ tetris_state->fallSpeed = nextFallSpeed;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Check for game over
|
|
|
+ int next_piece_id = tetris_game_get_next_piece(tetris_state);
|
|
|
+ Piece* spawnedPiece = &shapes[next_piece_id];
|
|
|
+ if(!tetris_game_is_valid_pos(tetris_state, spawnedPiece->p)) {
|
|
|
+ tetris_state->gameState = GameStateGameOver;
|
|
|
+ } else {
|
|
|
+ memcpy(&tetris_state->currPiece, spawnedPiece, sizeof(tetris_state->currPiece));
|
|
|
+ furi_timer_start(tetris_state->timer, tetris_state->fallSpeed);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if(tetris_game_is_valid_pos(tetris_state, newPiece->p)) {
|
|
|
+ memcpy(&tetris_state->currPiece, newPiece, sizeof(tetris_state->currPiece));
|
|
|
+ }
|
|
|
+
|
|
|
+ tetris_game_render_curr_piece(tetris_state);
|
|
|
+}
|
|
|
+
|
|
|
+int32_t tetris_game_app() {
|
|
|
+ FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(TetrisEvent));
|
|
|
+
|
|
|
+ TetrisState* tetris_state = malloc(sizeof(TetrisState));
|
|
|
+
|
|
|
+ tetris_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
|
|
|
+ if(!tetris_state->mutex) {
|
|
|
+ FURI_LOG_E("TetrisGame", "cannot create mutex\r\n");
|
|
|
+ furi_message_queue_free(event_queue);
|
|
|
+ free(tetris_state);
|
|
|
+ return 255;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Not doing this eventually causes issues with TimerSvc due to not sleeping/yielding enough in this task
|
|
|
+ furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
|
|
|
+
|
|
|
+ ViewPort* view_port = view_port_alloc();
|
|
|
+ view_port_set_orientation(view_port, ViewPortOrientationVertical);
|
|
|
+ view_port_draw_callback_set(view_port, tetris_game_render_callback, tetris_state);
|
|
|
+ view_port_input_callback_set(view_port, tetris_game_input_callback, event_queue);
|
|
|
+
|
|
|
+ // Open GUI and register view_port
|
|
|
+ Gui* gui = furi_record_open(RECORD_GUI);
|
|
|
+ gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
|
|
+
|
|
|
+ tetris_state->timer =
|
|
|
+ furi_timer_alloc(tetris_game_update_timer_callback, FuriTimerTypePeriodic, event_queue);
|
|
|
+ tetris_game_init_state(tetris_state);
|
|
|
+
|
|
|
+ TetrisEvent event;
|
|
|
+
|
|
|
+ Piece* newPiece = malloc(sizeof(Piece));
|
|
|
+ uint8_t downRepeatCounter = 0;
|
|
|
+
|
|
|
+ // Call dolphin deed on game start
|
|
|
+ dolphin_deed(DolphinDeedPluginGameStart);
|
|
|
+
|
|
|
+ for(bool processing = true; processing;) {
|
|
|
+ // This 10U implicitly sets the game loop speed. downRepeatCounter relies on this value
|
|
|
+ FuriStatus event_status = furi_message_queue_get(event_queue, &event, 10U);
|
|
|
+
|
|
|
+ furi_mutex_acquire(tetris_state->mutex, FuriWaitForever);
|
|
|
+
|
|
|
+ memcpy(newPiece, &tetris_state->currPiece, sizeof(tetris_state->currPiece));
|
|
|
+ bool wasDownMove = false;
|
|
|
+
|
|
|
+ if(!furi_hal_gpio_read(&gpio_button_right)) {
|
|
|
+ if(downRepeatCounter > 3) {
|
|
|
+ for(int i = 0; i < 4; i++) {
|
|
|
+ newPiece->p[i].y += 1;
|
|
|
+ }
|
|
|
+ downRepeatCounter = 0;
|
|
|
+ wasDownMove = true;
|
|
|
+ } else {
|
|
|
+ downRepeatCounter++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if(event_status == FuriStatusOk) {
|
|
|
+ if(event.type == EventTypeKey) {
|
|
|
+ if(event.input.type == InputTypePress || event.input.type == InputTypeLong ||
|
|
|
+ event.input.type == InputTypeRepeat) {
|
|
|
+ switch(event.input.key) {
|
|
|
+ case InputKeyUp:
|
|
|
+ break;
|
|
|
+ case InputKeyDown:
|
|
|
+ break;
|
|
|
+ case InputKeyRight:
|
|
|
+ for(int i = 0; i < 4; i++) {
|
|
|
+ newPiece->p[i].x += 1;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case InputKeyLeft:
|
|
|
+ for(int i = 0; i < 4; i++) {
|
|
|
+ newPiece->p[i].x -= 1;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case InputKeyOk:
|
|
|
+ if(tetris_state->gameState == GameStatePlaying) {
|
|
|
+ tetris_game_remove_curr_piece(tetris_state);
|
|
|
+ tetris_game_try_rotation(tetris_state, newPiece);
|
|
|
+ tetris_game_render_curr_piece(tetris_state);
|
|
|
+ } else {
|
|
|
+ tetris_game_init_state(tetris_state);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case InputKeyBack:
|
|
|
+ if(event.input.type == InputTypeLong) {
|
|
|
+ processing = false;
|
|
|
+ } else if(event.input.type == InputTypePress) {
|
|
|
+ switch(tetris_state->gameState) {
|
|
|
+ case GameStatePaused:
|
|
|
+ tetris_state->gameState = GameStatePlaying;
|
|
|
+ break;
|
|
|
+ case GameStatePlaying:
|
|
|
+ tetris_state->gameState = GameStatePaused;
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ } else if(event.type == EventTypeTick) {
|
|
|
+ // TODO: This is inverted. it returns true when the button is not pressed.
|
|
|
+ // see macro in input.c and do that
|
|
|
+ if(furi_hal_gpio_read(&gpio_button_right)) {
|
|
|
+ for(int i = 0; i < 4; i++) {
|
|
|
+ newPiece->p[i].y += 1;
|
|
|
+ }
|
|
|
+ wasDownMove = true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ tetris_game_process_step(tetris_state, newPiece, wasDownMove);
|
|
|
+
|
|
|
+ furi_mutex_release(tetris_state->mutex);
|
|
|
+ view_port_update(view_port);
|
|
|
+ }
|
|
|
+
|
|
|
+ furi_timer_free(tetris_state->timer);
|
|
|
+ view_port_enabled_set(view_port, false);
|
|
|
+ gui_remove_view_port(gui, view_port);
|
|
|
+ furi_record_close(RECORD_GUI);
|
|
|
+ view_port_free(view_port);
|
|
|
+ furi_message_queue_free(event_queue);
|
|
|
+ furi_mutex_free(tetris_state->mutex);
|
|
|
+ furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
|
|
|
+ free(newPiece);
|
|
|
+ free(tetris_state);
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|