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@@ -0,0 +1,138 @@
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+#include <game/level.h>
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+
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+/****** Level ******/
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+
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+static void level_start(Level *level, GameManager *manager, void *context)
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+{
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+ UNUSED(manager);
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+ LevelContext *level_context = context;
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+ // check if the world exists
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+ if (!world_exists(level_context->id))
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+ {
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+ FURI_LOG_E("Game", "World does not exist");
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+ easy_flipper_dialog("[WORLD ERROR]", "No world data installed.\n\n\nSettings -> Game ->\nInstall Official World Pack");
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+ draw_example_world(level);
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+ return;
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+ }
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+ // draw the world
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+ if (!draw_json_world_furi(level, load_furi_world(level_context->id)))
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+ {
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+ FURI_LOG_E("Game", "World exists but failed to draw.");
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+ draw_example_world(level);
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+ }
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+}
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+
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+static void level_alloc_tree_world(Level *level, GameManager *manager, void *context)
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+{
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+ UNUSED(level);
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+ LevelContext *level_context = context;
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+ snprintf(level_context->id, sizeof(level_context->id), "tree_world");
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+ level_context->index = 0;
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+ // Add player entity to the level
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+ player_spawn(level, manager);
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+}
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+static void level_alloc_example_world(Level *level, GameManager *manager, void *context)
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+{
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+ UNUSED(level);
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+ LevelContext *level_context = context;
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+ snprintf(level_context->id, sizeof(level_context->id), "example_world");
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+ level_context->index = 1;
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+ // Add player entity to the level
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+ player_spawn(level, manager);
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+}
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+
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+Level *level_tree;
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+Level *level_example;
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+
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+const LevelBehaviour tree_level = {
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+ .alloc = level_alloc_tree_world, // called once, when level allocated
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+ .free = NULL, // called once, when level freed
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+ .start = level_start, // called when level is changed to this level
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+ .stop = NULL, // called when level is changed from this level
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+ .context_size = sizeof(LevelContext), // size of level context, will be automatically allocated and freed
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+};
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+const LevelBehaviour example_level = {
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+ .alloc = level_alloc_example_world, // called once, when level allocated
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+ .free = NULL, // called once, when level freed
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+ .start = level_start, // called when level is changed to this level
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+ .stop = NULL, // called when level is changed from this level
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+ .context_size = sizeof(LevelContext), // size of level context, will be automatically allocated and freed
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+};
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+
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+void level_alloc_world(Level *level, GameManager *manager, void *context)
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+{
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+ UNUSED(level);
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+ LevelContext *level_context = context;
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+ snprintf(level_context->id, sizeof(level_context->id), "%s", level_contexts[level_context->index].id);
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+ level_context->index = level_contexts[level_context->index].index;
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+ // Add player entity to the level
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+ player_spawn(level, manager);
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+}
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+
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+bool level_load_all()
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+{
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+ char file_path[128];
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+ snprintf(
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+ file_path,
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+ sizeof(file_path),
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+ STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds.json");
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+
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+ FuriString *world_data = flipper_http_load_from_file(file_path);
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+ if (!world_data)
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+ {
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+ FURI_LOG_E(TAG, "Failed to load world data");
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+ return false;
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+ }
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+
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+ const char *json_data = furi_string_get_cstr(world_data);
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+ if (!json_data)
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+ {
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+ FURI_LOG_E(TAG, "Failed to get world data");
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+ furi_string_free(world_data);
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+ return false;
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+ }
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+
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+ const LevelBehaviour new_behavior = {
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+ .alloc = level_alloc_world,
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+ .free = NULL,
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+ .start = level_start,
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+ .stop = NULL,
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+ .context_size = sizeof(LevelContext),
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+ };
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+
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+ for (int i = 0; i < 10; i++)
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+ {
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+ char *json = get_json_array_value("worlds", i, json_data, 1024);
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+ if (!json)
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+ {
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+ FURI_LOG_E(TAG, "Failed to get worlds. Data likely empty");
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+ break;
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+ }
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+
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+ char *world_id = get_json_value("name", json, 1024);
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+ if (!world_id)
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+ {
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+ FURI_LOG_E(TAG, "Failed to get world id");
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+ furi_string_free(world_data);
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+ free(json);
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+ return false;
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+ }
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+
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+ snprintf(level_contexts[i].id, sizeof(level_contexts[i].id), "%s", "example_world");
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+ // safely copy the i value to the index
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+ level_contexts[i].index = i;
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+ level_behaviors[i] = &new_behavior;
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+ level_count++;
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+ free(json);
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+ free(world_id);
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+ }
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+
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+ furi_string_free(world_data);
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+ return true;
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+}
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+
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+// array of LevelBehaviour structures
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+const LevelBehaviour *level_behaviors[10] = {0};
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+LevelContext level_contexts[] = {0};
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+Level *levels[] = {0};
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+int level_count = 0;
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