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@@ -0,0 +1,528 @@
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+#include "action_menu.h"
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+
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+#include <gui/canvas.h>
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+#include <gui/elements.h>
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+#include <input/input.h>
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+
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+#include <furi.h>
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+
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+#include <stdint.h>
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+#include <m-array.h>
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+
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+#include "quac_icons.h"
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+
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+#define ITEM_FIRST_OFFSET 17
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+#define ITEM_NEXT_OFFSET 4
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+#define ITEM_HEIGHT 14
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+#define ITEM_WIDTH 64
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+#define BUTTONS_PER_SCREEN 6
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+
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+#define ITEMS_PER_SCREEN_LANDSCAPE 3
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+#define ITEMS_PER_SCREEN_PORTRAIT 6
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+
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+static const Icon* ActionMenuIcons[] = {
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+ [ActionMenuItemTypeSubGHz] = &I_SubGHz_10px,
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+ [ActionMenuItemTypeRFID] = &I_RFID_10px,
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+ [ActionMenuItemTypeIR] = &I_IR_10px,
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+ [ActionMenuItemTypeNFC] = &I_NFC_10px,
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+ [ActionMenuItemTypePlaylist] = &I_Playlist_10px,
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+ [ActionMenuItemTypeGroup] = &I_Directory_10px,
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+ [ActionMenuItemTypeSettings] = &I_Settings_10px,
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+ [ActionMenuItemTypeUnknown] = &I_Unknown_10px,
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+};
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+
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+struct ActionMenuItem {
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+ const char* label;
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+ uint32_t index;
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+ ActionMenuItemCallback callback;
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+ ActionMenuItemType type;
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+ void* callback_context;
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+};
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+
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+ARRAY_DEF(ActionMenuItemArray, ActionMenuItem, M_POD_OPLIST);
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+#define M_OPL_ActionMenuItemArray_t() ARRAY_OPLIST(ActionMenuItemArray, M_POD_OPLIST)
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+
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+struct ActionMenu {
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+ View* view;
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+};
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+
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+typedef struct {
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+ ActionMenuItemArray_t items;
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+ size_t position;
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+ size_t window_position;
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+ FuriString* header;
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+ ActionMenuLayout layout;
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+ bool show_icons;
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+ bool show_headers;
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+} ActionMenuModel;
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+
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+static void action_menu_draw_landscape(Canvas* canvas, ActionMenuModel* model) {
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+ const uint8_t item_height = 16;
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+ uint8_t item_width = canvas_width(canvas) - 5; // space for scrollbar
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+
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+ const bool have_header = furi_string_size(model->header) && model->show_headers;
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+
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+ canvas_clear(canvas);
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+ if(have_header) {
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_draw_str(canvas, 4, 11, furi_string_get_cstr(model->header));
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+ }
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+ canvas_set_font(canvas, FontSecondary);
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+
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+ size_t position = 0;
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+ const size_t items_on_screen = ITEMS_PER_SCREEN_LANDSCAPE + (have_header ? 0 : 1);
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+ uint8_t y_offset = have_header ? 16 : 0;
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+ const size_t x_txt_start = model->show_icons ? 18 : 4;
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+
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+ ActionMenuItemArray_it_t it;
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+ for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
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+ ActionMenuItemArray_next(it)) {
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+ const size_t item_position = position - model->window_position;
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+
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+ if(item_position < items_on_screen) {
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+ if(position == model->position) {
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+ canvas_set_color(canvas, ColorBlack);
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+ elements_slightly_rounded_box(
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+ canvas,
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+ 0,
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+ y_offset + (item_position * item_height) + 1,
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+ item_width,
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+ item_height - 2);
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+ canvas_set_color(canvas, ColorWhite);
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+ } else {
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+ canvas_set_color(canvas, ColorBlack);
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+ }
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+
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+ const ActionMenuItem* item = ActionMenuItemArray_cref(it);
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+ if(model->show_icons) {
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+ canvas_draw_icon(
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+ canvas,
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+ 4,
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+ y_offset + (item_position * item_height) + 3,
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+ ActionMenuIcons[item->type]);
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+ }
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+
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+ FuriString* disp_str;
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+ disp_str = furi_string_alloc_set(item->label);
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+ elements_string_fit_width(canvas, disp_str, item_width - (6 * 2));
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+
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+ canvas_draw_str(
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+ canvas,
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+ x_txt_start, // 6
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+ y_offset + (item_position * item_height) + item_height - 4,
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+ furi_string_get_cstr(disp_str));
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+ furi_string_free(disp_str);
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+ }
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+ position++;
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+ }
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+
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+ elements_scrollbar(canvas, model->position, ActionMenuItemArray_size(model->items));
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+}
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+
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+static void action_menu_draw_portrait(Canvas* canvas, ActionMenuModel* model) {
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+ const bool have_header = furi_string_size(model->header) && model->show_headers;
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+ const size_t items_per_screen = have_header ? ITEMS_PER_SCREEN_PORTRAIT :
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+ ITEMS_PER_SCREEN_PORTRAIT + 1;
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+ const size_t active_screen = model->position / items_per_screen;
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+ const size_t items_size = ActionMenuItemArray_size(model->items);
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+ const size_t max_screen = items_size ? (items_size - 1) / items_per_screen : 0;
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+
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+ canvas_clear(canvas);
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+
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+ // Draw up/down arrows, as needed
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+ if(active_screen > 0) {
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+ canvas_draw_icon(canvas, 28, 1, &I_ArrowUp_8x4);
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+ }
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+ if(max_screen > active_screen) {
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+ canvas_draw_icon(canvas, 28, 123, &I_ArrowDown_8x4);
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+ }
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+
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+ if(have_header) {
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+ canvas_set_font(canvas, FontPrimary);
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+ elements_string_fit_width(canvas, model->header, ITEM_WIDTH - 6);
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+ canvas_draw_str_aligned(
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+ canvas, 32, 10, AlignCenter, AlignCenter, furi_string_get_cstr(model->header));
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+ }
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+ canvas_set_font(canvas, FontSecondary);
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+
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+ size_t item_position = 0;
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+ const size_t x_txt_start = model->show_icons ? 16 : 4;
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+ const size_t y_offset = have_header ? ITEM_FIRST_OFFSET : 6;
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+ const size_t item_next_offset = have_header ? ITEM_NEXT_OFFSET : ITEM_NEXT_OFFSET - 1;
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+
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+ ActionMenuItemArray_it_t it;
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+ for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
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+ ActionMenuItemArray_next(it), ++item_position) {
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+ if(active_screen == (item_position / items_per_screen)) {
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+ uint8_t position_offset = item_position % items_per_screen;
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+ bool selected = item_position == model->position;
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+
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+ // draw the item
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+ uint8_t item_y = y_offset + (position_offset * (ITEM_HEIGHT + item_next_offset));
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+
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+ canvas_set_color(canvas, ColorBlack);
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+
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+ if(selected) {
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+ // Same as elements_slightly_rounded_box with radius of 5
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+ canvas_draw_rbox(canvas, 0, item_y, ITEM_WIDTH, ITEM_HEIGHT, 1);
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+ canvas_set_color(canvas, ColorWhite);
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+ } else {
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+ canvas_draw_rframe(canvas, 0, item_y, ITEM_WIDTH, ITEM_HEIGHT, 1);
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+ }
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+
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+ const ActionMenuItem* item = ActionMenuItemArray_cref(it);
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+ if(model->show_icons) {
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+ canvas_draw_icon(canvas, 3, item_y + 2, ActionMenuIcons[item->type]);
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+ }
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+
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+ FuriString* disp_str;
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+ disp_str = furi_string_alloc_set(item->label);
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+ elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
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+
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+ canvas_draw_str(
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+ canvas,
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+ x_txt_start,
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+ item_y + (ITEM_HEIGHT / 2) + 3,
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+ furi_string_get_cstr(disp_str));
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+ furi_string_free(disp_str);
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+ }
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+ }
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+}
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+
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+static void action_menu_view_draw_callback(Canvas* canvas, void* context) {
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+ furi_assert(canvas);
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+ ActionMenuModel* model = (ActionMenuModel*)context;
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+
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+ if(model->layout == ActionMenuLayoutLandscape) {
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+ action_menu_draw_landscape(canvas, model);
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+ } else {
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+ action_menu_draw_portrait(canvas, model);
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+ }
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+}
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+
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+static void action_menu_process_up(ActionMenu* action_menu) {
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+ furi_assert(action_menu);
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+
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+ with_view_model(
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+ action_menu->view,
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+ ActionMenuModel * model,
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+ {
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+ const size_t items_size = ActionMenuItemArray_size(model->items);
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+ if(model->layout == ActionMenuLayoutPortrait) {
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+ if(model->position > 0) {
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+ model->position--;
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+ } else {
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+ model->position = items_size - 1;
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+ }
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+ } else {
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+ const size_t items_on_screen = furi_string_empty(model->header) ? 4 : 3;
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+ if(model->position > 0) {
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+ model->position--;
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+ if((model->position == model->window_position) &&
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+ (model->window_position > 0)) {
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+ model->window_position--;
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+ }
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+ } else {
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+ model->position = items_size - 1;
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+ if(model->position > items_on_screen - 1) {
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+ model->window_position = model->position - (items_on_screen - 1);
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+ }
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+ }
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+ }
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+ },
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+ true);
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+}
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+
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+static void action_menu_process_down(ActionMenu* action_menu) {
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+ furi_assert(action_menu);
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+
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+ with_view_model(
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+ action_menu->view,
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+ ActionMenuModel * model,
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+ {
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+ const size_t items_size = ActionMenuItemArray_size(model->items);
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+ if(model->layout == ActionMenuLayoutPortrait) {
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+ if(model->position < items_size - 1) {
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+ model->position++;
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+ } else {
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+ model->position = 0;
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+ }
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+ } else {
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+ const size_t items_on_screen = furi_string_empty(model->header) ? 4 : 3;
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+ if(model->position < items_size - 1) {
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+ model->position++;
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+ if((model->position - model->window_position > items_on_screen - 2) &&
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+ (model->window_position < items_size - items_on_screen)) {
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+ model->window_position++;
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+ }
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+ } else {
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+ model->position = 0;
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+ model->window_position = 0;
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+ }
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+ }
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+ },
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+ true);
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+}
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+
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+// Used for both the Short and Long presses of OK
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+static void action_menu_process_ok(ActionMenu* action_menu, InputType type) {
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+ furi_assert(action_menu);
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+
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+ // FURI_LOG_I("AM", "OK pressed! %d: %s", type, input_get_type_name(type));
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+ ActionMenuItem* item = NULL;
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+
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+ with_view_model(
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+ action_menu->view,
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+ ActionMenuModel * model,
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+ {
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+ if(model->position < (ActionMenuItemArray_size(model->items))) {
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+ item = ActionMenuItemArray_get(model->items, model->position);
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+ if(item->callback) {
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+ item->callback(item->callback_context, item->index, type);
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+ }
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+ }
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+ },
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+ false);
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+}
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+
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+static bool action_menu_view_input_callback(InputEvent* event, void* context) {
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+ furi_assert(event);
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+
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+ ActionMenu* action_menu = context;
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+ bool consumed = false;
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+
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+ if(event->type == InputTypeShort) {
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+ switch(event->key) {
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+ case InputKeyOk:
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+ consumed = true;
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+ action_menu_process_ok(action_menu, event->type);
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+ break;
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+ case InputKeyUp:
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+ consumed = true;
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+ action_menu_process_up(action_menu);
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+ break;
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+ case InputKeyDown:
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+ consumed = true;
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+ action_menu_process_down(action_menu);
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+ break;
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+ case InputKeyLeft:
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+ break;
|
|
|
|
|
+ case InputKeyRight:
|
|
|
|
|
+ break;
|
|
|
|
|
+ default:
|
|
|
|
|
+ // FURI_LOG_E("AM", "Unknown key!");
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ } else if(event->type == InputTypeLong) {
|
|
|
|
|
+ if(event->key == InputKeyRight) {
|
|
|
|
|
+ consumed = true;
|
|
|
|
|
+ action_menu_process_ok(action_menu, event->type);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ return consumed;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+View* action_menu_get_view(ActionMenu* action_menu) {
|
|
|
|
|
+ furi_assert(action_menu);
|
|
|
|
|
+ return action_menu->view;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void action_menu_reset(ActionMenu* action_menu) {
|
|
|
|
|
+ furi_assert(action_menu);
|
|
|
|
|
+
|
|
|
|
|
+ with_view_model(
|
|
|
|
|
+ action_menu->view,
|
|
|
|
|
+ ActionMenuModel * model,
|
|
|
|
|
+ {
|
|
|
|
|
+ // for
|
|
|
|
|
+ // M_EACH(item, model->items, ActionMenuItemArray_t) {
|
|
|
|
|
+ // icon_animation_stop(item->icon);
|
|
|
|
|
+ // icon_animation_free(item->icon);
|
|
|
|
|
+ // }
|
|
|
|
|
+ ActionMenuItemArray_reset(model->items);
|
|
|
|
|
+ model->position = 0;
|
|
|
|
|
+ model->window_position = 0;
|
|
|
|
|
+ furi_string_reset(model->header);
|
|
|
|
|
+ },
|
|
|
|
|
+ true);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void action_menu_set_layout(ActionMenu* action_menu, ActionMenuLayout layout) {
|
|
|
|
|
+ furi_assert(action_menu);
|
|
|
|
|
+
|
|
|
|
|
+ with_view_model(
|
|
|
|
|
+ action_menu->view,
|
|
|
|
|
+ ActionMenuModel * model,
|
|
|
|
|
+ {
|
|
|
|
|
+ model->layout = layout;
|
|
|
|
|
+ if(model->layout == ActionMenuLayoutLandscape) {
|
|
|
|
|
+ view_set_orientation(action_menu->view, ViewOrientationHorizontal);
|
|
|
|
|
+ } else {
|
|
|
|
|
+ view_set_orientation(action_menu->view, ViewOrientationVertical);
|
|
|
|
|
+ }
|
|
|
|
|
+ },
|
|
|
|
|
+ true);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void action_menu_set_header(ActionMenu* action_menu, const char* header) {
|
|
|
|
|
+ furi_assert(action_menu);
|
|
|
|
|
+ with_view_model(
|
|
|
|
|
+ action_menu->view,
|
|
|
|
|
+ ActionMenuModel * model,
|
|
|
|
|
+ {
|
|
|
|
|
+ if(header == NULL) {
|
|
|
|
|
+ furi_string_reset(model->header);
|
|
|
|
|
+ } else {
|
|
|
|
|
+ furi_string_set_str(model->header, header);
|
|
|
|
|
+ }
|
|
|
|
|
+ },
|
|
|
|
|
+ true);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void action_menu_set_show_icons(ActionMenu* action_menu, bool show_icons) {
|
|
|
|
|
+ with_view_model(
|
|
|
|
|
+ action_menu->view, ActionMenuModel * model, { model->show_icons = show_icons; }, true);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void action_menu_set_show_headers(ActionMenu* action_menu, bool show_headers) {
|
|
|
|
|
+ with_view_model(
|
|
|
|
|
+ action_menu->view, ActionMenuModel * model, { model->show_headers = show_headers; }, true);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+ActionMenuItem* action_menu_add_item(
|
|
|
|
|
+ ActionMenu* action_menu,
|
|
|
|
|
+ const char* label,
|
|
|
|
|
+ int32_t index,
|
|
|
|
|
+ ActionMenuItemCallback callback,
|
|
|
|
|
+ ActionMenuItemType type,
|
|
|
|
|
+ void* callback_context) {
|
|
|
|
|
+ ActionMenuItem* item = NULL;
|
|
|
|
|
+ furi_assert(label);
|
|
|
|
|
+ furi_assert(action_menu);
|
|
|
|
|
+
|
|
|
|
|
+ with_view_model(
|
|
|
|
|
+ action_menu->view,
|
|
|
|
|
+ ActionMenuModel * model,
|
|
|
|
|
+ {
|
|
|
|
|
+ item = ActionMenuItemArray_push_new(model->items);
|
|
|
|
|
+ item->label = label;
|
|
|
|
|
+ // item->icon = icon ? icon_animation_alloc(icon) : NULL; // or default icon?
|
|
|
|
|
+ // view_tie_icon_animation(action_menu->view, item->icon);
|
|
|
|
|
+ item->index = index;
|
|
|
|
|
+ item->type = type;
|
|
|
|
|
+ item->callback = callback;
|
|
|
|
|
+ item->callback_context = callback_context;
|
|
|
|
|
+ },
|
|
|
|
|
+ true);
|
|
|
|
|
+
|
|
|
|
|
+ return item;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+ActionMenu* action_menu_alloc(void) {
|
|
|
|
|
+ ActionMenu* action_menu = malloc(sizeof(ActionMenu));
|
|
|
|
|
+ action_menu->view = view_alloc();
|
|
|
|
|
+ view_set_orientation(action_menu->view, ViewOrientationHorizontal);
|
|
|
|
|
+ view_set_context(action_menu->view, action_menu);
|
|
|
|
|
+ view_allocate_model(action_menu->view, ViewModelTypeLocking, sizeof(ActionMenuModel));
|
|
|
|
|
+ view_set_draw_callback(action_menu->view, action_menu_view_draw_callback);
|
|
|
|
|
+ view_set_input_callback(action_menu->view, action_menu_view_input_callback);
|
|
|
|
|
+
|
|
|
|
|
+ with_view_model(
|
|
|
|
|
+ action_menu->view,
|
|
|
|
|
+ ActionMenuModel * model,
|
|
|
|
|
+ {
|
|
|
|
|
+ ActionMenuItemArray_init(model->items);
|
|
|
|
|
+ model->position = 0;
|
|
|
|
|
+ model->window_position = 0;
|
|
|
|
|
+ model->header = furi_string_alloc();
|
|
|
|
|
+ model->layout = ActionMenuLayoutLandscape; // TODO: ehhhhhhhhhhhhhhhhhhh
|
|
|
|
|
+ model->show_icons = true;
|
|
|
|
|
+ model->show_headers = true;
|
|
|
|
|
+ },
|
|
|
|
|
+ true);
|
|
|
|
|
+
|
|
|
|
|
+ return action_menu;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void action_menu_free(ActionMenu* action_menu) {
|
|
|
|
|
+ furi_assert(action_menu);
|
|
|
|
|
+
|
|
|
|
|
+ with_view_model(
|
|
|
|
|
+ action_menu->view,
|
|
|
|
|
+ ActionMenuModel * model,
|
|
|
|
|
+ {
|
|
|
|
|
+ // for
|
|
|
|
|
+ // M_EACH(item, model->items, ActionMenuItemArray_t) {
|
|
|
|
|
+ // icon_animation_stop(item->icon);
|
|
|
|
|
+ // icon_animation_free(item->icon);
|
|
|
|
|
+ // }
|
|
|
|
|
+ ActionMenuItemArray_clear(model->items);
|
|
|
|
|
+ furi_string_free(model->header);
|
|
|
|
|
+ },
|
|
|
|
|
+ true);
|
|
|
|
|
+ view_free(action_menu->view);
|
|
|
|
|
+ free(action_menu);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void action_menu_set_selected_item(ActionMenu* action_menu, uint32_t index) {
|
|
|
|
|
+ furi_assert(action_menu);
|
|
|
|
|
+
|
|
|
|
|
+ ActionMenuModel* m = view_get_model(action_menu->view);
|
|
|
|
|
+ if(m->layout == ActionMenuLayoutPortrait) {
|
|
|
|
|
+ with_view_model(
|
|
|
|
|
+ action_menu->view,
|
|
|
|
|
+ ActionMenuModel * model,
|
|
|
|
|
+ {
|
|
|
|
|
+ size_t item_position = 0;
|
|
|
|
|
+ ActionMenuItemArray_it_t it;
|
|
|
|
|
+ for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
|
|
|
|
|
+ ActionMenuItemArray_next(it), ++item_position) {
|
|
|
|
|
+ if((uint32_t)ActionMenuItemArray_cref(it)->index == index) {
|
|
|
|
|
+ model->position = item_position;
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ },
|
|
|
|
|
+ true);
|
|
|
|
|
+ } else {
|
|
|
|
|
+ with_view_model(
|
|
|
|
|
+ action_menu->view,
|
|
|
|
|
+ ActionMenuModel * model,
|
|
|
|
|
+ {
|
|
|
|
|
+ size_t position = 0;
|
|
|
|
|
+ ActionMenuItemArray_it_t it;
|
|
|
|
|
+ for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
|
|
|
|
|
+ ActionMenuItemArray_next(it)) {
|
|
|
|
|
+ if(index == ActionMenuItemArray_cref(it)->index) {
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ position++;
|
|
|
|
|
+ }
|
|
|
|
|
+ const size_t items_size = ActionMenuItemArray_size(model->items);
|
|
|
|
|
+
|
|
|
|
|
+ if(position >= items_size) {
|
|
|
|
|
+ position = 0;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ model->position = position;
|
|
|
|
|
+ model->window_position = position;
|
|
|
|
|
+
|
|
|
|
|
+ if(model->window_position > 0) {
|
|
|
|
|
+ model->window_position -= 1;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ const size_t items_on_screen = furi_string_empty(model->header) ? 4 : 3;
|
|
|
|
|
+
|
|
|
|
|
+ if(items_size <= items_on_screen) {
|
|
|
|
|
+ model->window_position = 0;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ const size_t pos = items_size - items_on_screen;
|
|
|
|
|
+ if(model->window_position > pos) {
|
|
|
|
|
+ model->window_position = pos;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ },
|
|
|
|
|
+ true);
|
|
|
|
|
+ }
|
|
|
|
|
+}
|