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@@ -0,0 +1,346 @@
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+#include "countdown_view.h"
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+#include "../utils/utils.h"
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+
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+// internal
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+static void handle_misc_cmd(CountDownTimView* hw, CountDownViewCmd cmd);
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+static void handle_time_setting_updown(CountDownTimView* cdv, CountDownViewCmd cmd);
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+static void handle_time_setting_select(InputKey key, CountDownTimView* cdv);
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+static void draw_selection(Canvas* canvas, CountDownViewSelect selection);
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+
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+static void countdown_timer_start_counting(CountDownTimView* cdv);
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+static void countdown_timer_pause_counting(CountDownTimView* cdv);
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+
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+// callbacks
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+static void countdown_timer_view_on_enter(void* ctx);
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+static void countdown_timer_view_on_draw(Canvas* canvas, void* ctx);
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+static bool countdown_timer_view_on_input(InputEvent* event, void* ctx);
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+static void timer_cb(void* ctx);
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+
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+CountDownTimView* countdown_timer_view_new() {
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+ CountDownTimView* cdv = (CountDownTimView*)(malloc(sizeof(CountDownTimView)));
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+
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+ cdv->view = view_alloc();
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+
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+ cdv->timer = furi_timer_alloc(timer_cb, FuriTimerTypePeriodic, cdv);
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+
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+ cdv->counting = false;
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+
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+ view_set_context(cdv->view, cdv);
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+
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+ view_allocate_model(cdv->view, ViewModelTypeLocking, sizeof(CountDownModel));
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+
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+ view_set_draw_callback(cdv->view, countdown_timer_view_on_draw);
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+ view_set_input_callback(cdv->view, countdown_timer_view_on_input);
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+ view_set_enter_callback(cdv->view, countdown_timer_view_on_enter);
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+
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+ return cdv;
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+}
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+
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+void countdown_timer_view_delete(CountDownTimView* cdv) {
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+ furi_assert(cdv);
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+
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+ view_free(cdv->view);
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+ furi_timer_stop(cdv->timer);
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+ furi_timer_free(cdv->timer);
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+
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+ free(cdv);
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+}
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+
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+View* countdown_timer_view_get_view(CountDownTimView* cdv) {
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+ return cdv->view;
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+}
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+
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+void countdown_timer_view_state_reset(CountDownTimView* cdv) {
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+ cdv->counting = false;
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+
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+ with_view_model(
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+ cdv->view, CountDownModel * model, { model->count = model->saved_count_setting; }, true)
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+}
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+
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+void countdown_timer_state_toggle(CountDownTimView* cdv) {
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+ bool on = cdv->counting;
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+ if(!on) {
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+ countdown_timer_start_counting(cdv);
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+ } else {
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+ countdown_timer_pause_counting(cdv);
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+ }
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+
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+ cdv->counting = !on;
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+}
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+
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+// on enter callback, CountDownTimView as ctx
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+static void countdown_timer_view_on_enter(void* ctx) {
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+ furi_assert(ctx);
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+
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+ CountDownTimView* cdv = (CountDownTimView*)ctx;
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+
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+ // set current count to a initial value
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+ with_view_model(
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+ cdv->view,
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+ CountDownModel * model,
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+ {
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+ model->count = INIT_COUNT;
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+ model->saved_count_setting = INIT_COUNT;
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+ },
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+ true);
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+}
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+
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+// view draw callback, CountDownModel as ctx
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+static void countdown_timer_view_on_draw(Canvas* canvas, void* ctx) {
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+ furi_assert(ctx);
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+ CountDownModel* model = (CountDownModel*)ctx;
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+
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+ char buffer[64];
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+
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+ int32_t count = model->count;
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+ int32_t expected_count = model->saved_count_setting;
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+
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+ CountDownViewSelect select = model->select;
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+
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+ // elements_frame(canvas, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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+
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+ canvas_set_font(canvas, FontBigNumbers);
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+ draw_selection(canvas, select);
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+
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+ parse_sec_to_time_str(buffer, sizeof(buffer), count);
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+ canvas_draw_str_aligned(
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+ canvas, SCREEN_CENTER_X, SCREEN_CENTER_Y, AlignCenter, AlignCenter, buffer);
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+
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+ elements_progress_bar(canvas, 0, 0, SCREEN_WIDTH, (1.0 * count / expected_count));
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+}
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+
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+// keys input event callback, CountDownTimView as ctx
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+static bool countdown_timer_view_on_input(InputEvent* event, void* ctx) {
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+ furi_assert(ctx);
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+
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+ CountDownTimView* hw = (CountDownTimView*)ctx;
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+
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+ if(event->type == InputTypeShort || event->type == InputTypeRepeat) {
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+ switch(event->key) {
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+ case InputKeyUp:
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+ case InputKeyDown:
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+ case InputKeyRight:
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+ case InputKeyLeft:
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+ handle_time_setting_select(event->key, hw);
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+ break;
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+
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+ case InputKeyOk:
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+ if(event->type == InputTypeShort) {
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+ handle_misc_cmd(hw, CountDownTimerToggleCounting);
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+ }
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+ break;
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+
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+ default:
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+ break;
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+ }
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+
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+ return true;
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+ }
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+
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+ if(event->type == InputTypeLong) {
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+ switch(event->key) {
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+ case InputKeyOk:
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+ handle_misc_cmd(hw, CountDownTimerReset);
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+ break;
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+
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+ case InputKeyBack:
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+ return false;
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+ break;
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+
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+ default:
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+ break;
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+ }
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+
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+ return true;
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+ }
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+
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+ return false;
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+}
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+
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+static void timer_cb(void* ctx) {
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+ furi_assert(ctx);
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+
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+ CountDownTimView* cdv = (CountDownTimView*)ctx;
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+
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+ int32_t count;
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+ bool timeup = false;
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+
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+ // decrement counter
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+ with_view_model(
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+ cdv->view,
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+ CountDownModel * model,
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+ {
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+ count = model->count;
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+ count--;
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+
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+ // check timeup
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+ if(count <= 0) {
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+ count = 0;
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+ timeup = true;
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+ }
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+
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+ model->count = count;
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+ },
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+ true);
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+
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+ if(timeup) {
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+ handle_misc_cmd(cdv, CountDownTimerTimeUp);
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+ }
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+}
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+
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+static void handle_time_setting_updown(CountDownTimView* cdv, CountDownViewCmd cmd) {
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+ int32_t count;
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+
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+ with_view_model(
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+ cdv->view,
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+ CountDownModel * model,
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+ {
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+ count = model->count;
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+ switch(cmd) {
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+ case CountDownTimerMinuteUp:
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+ count += 60;
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+ break;
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+ case CountDownTimerMinuteDown:
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+ count -= 60;
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+ break;
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+ case CountDownTimerHourDown:
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+ count -= 3600;
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+ break;
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+ case CountDownTimerHourUp:
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+ count += 3600;
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+ break;
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+ case CountDownTimerSecUp:
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+ count++;
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+ break;
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+ case CountDownTimerSecDown:
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+ count--;
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+ break;
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+ default:
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+ break;
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+ }
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+
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+ if(count < 0) {
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+ count = 0;
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+ }
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+
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+ // update count state
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+ model->count = count;
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+
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+ // save the count time setting
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+ model->saved_count_setting = count;
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+ },
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+ true);
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+}
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+
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+static void handle_misc_cmd(CountDownTimView* hw, CountDownViewCmd cmd) {
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+ switch(cmd) {
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+ case CountDownTimerTimeUp:
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+ notification_timeup();
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+ break;
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+
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+ case CountDownTimerReset:
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+ furi_timer_stop(hw->timer);
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+ countdown_timer_view_state_reset(hw);
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+ notification_off();
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+
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+ break;
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+
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+ case CountDownTimerToggleCounting:
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+ countdown_timer_state_toggle(hw);
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+ break;
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+
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+ default:
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+ break;
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+ }
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+
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+ return;
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+}
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+
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+static void handle_time_setting_select(InputKey key, CountDownTimView* cdv) {
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+ bool counting = cdv->counting;
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+ CountDownViewCmd setting_cmd = CountDownTimerSecUp;
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+ CountDownViewSelect selection;
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+
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+ if(counting) {
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+ return;
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+ }
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+
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+ // load current selection from model context
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+ with_view_model(
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+ cdv->view, CountDownModel * model, { selection = model->select; }, false);
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+
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+ // select
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+ switch(key) {
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+ case InputKeyUp:
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+ switch(selection) {
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+ case CountDownTimerSelectSec:
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+ setting_cmd = CountDownTimerSecUp;
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+ break;
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+ case CountDownTimerSelectMinute:
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+ setting_cmd = CountDownTimerMinuteUp;
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+ break;
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+ case CountDownTimerSelectHour:
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+ setting_cmd = CountDownTimerHourUp;
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+ break;
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+ }
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+
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+ handle_time_setting_updown(cdv, setting_cmd);
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+ break;
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+
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+ case InputKeyDown:
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+ switch(selection) {
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+ case CountDownTimerSelectSec:
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+ setting_cmd = CountDownTimerSecDown;
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+ break;
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+ case CountDownTimerSelectMinute:
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+ setting_cmd = CountDownTimerMinuteDown;
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+ break;
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+ case CountDownTimerSelectHour:
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+ setting_cmd = CountDownTimerHourDown;
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+ break;
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+ }
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+
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+ handle_time_setting_updown(cdv, setting_cmd);
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+ break;
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+
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+ case InputKeyRight:
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+ selection--;
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+ selection = selection % 3;
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+ break;
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+
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+ case InputKeyLeft:
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+ selection++;
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+ selection = selection % 3;
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+ break;
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+
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+ default:
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+ break;
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+ }
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+
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+ // save selection to model context
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+ with_view_model(
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+ cdv->view, CountDownModel * model, { model->select = selection; }, false);
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+}
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+
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+static void draw_selection(Canvas* canvas, CountDownViewSelect selection) {
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+ switch(selection) {
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+ case CountDownTimerSelectSec:
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+ elements_slightly_rounded_box(canvas, SCREEN_CENTER_X + 25, SCREEN_CENTER_Y + 11, 24, 2);
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+ break;
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+ case CountDownTimerSelectMinute:
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+ elements_slightly_rounded_box(canvas, SCREEN_CENTER_X - 10, SCREEN_CENTER_Y + 11, 21, 2);
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+ break;
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+ case CountDownTimerSelectHour:
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+ elements_slightly_rounded_box(canvas, SCREEN_CENTER_X - 47, SCREEN_CENTER_Y + 11, 24, 2);
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+ break;
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+ }
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+}
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+
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+static void countdown_timer_start_counting(CountDownTimView* cdv) {
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+ furi_timer_start(cdv->timer, furi_kernel_get_tick_frequency() * 1); // 1s
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+}
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+
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+static void countdown_timer_pause_counting(CountDownTimView* cdv) {
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+ furi_timer_stop(cdv->timer);
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+ notification_off();
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+}
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