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@@ -385,8 +385,8 @@ static void player_update(Entity *self, GameManager *manager, void *context)
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FURI_LOG_I(TAG, "Menu closed");
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}
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- // if the back button is held for 2 seconds, stop the game
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- if (game_context->elapsed_button_timer > (2 * game_context->fps))
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+ // if the back button is held for 1 seconds, stop the game
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+ if (game_context->elapsed_button_timer > (1 * game_context->fps))
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{
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if (!game_context->is_menu_open)
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{
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