|
|
@@ -15,7 +15,7 @@
|
|
|
|
|
|
#define PAD_SIZE_X 3
|
|
|
#define PAD_SIZE_Y 8
|
|
|
-#define PLAYER1_PAD_SPEED 2
|
|
|
+#define PLAYER1_PAD_SPEED 8
|
|
|
#define PLAYER2_PAD_SPEED 2
|
|
|
#define BALL_SIZE 4
|
|
|
|
|
|
@@ -29,34 +29,39 @@ typedef struct {
|
|
|
InputEvent input;
|
|
|
} EventApp;
|
|
|
|
|
|
-typedef struct Players
|
|
|
-{
|
|
|
- uint8_t player1_X,player1_Y,player2_X,player2_Y;
|
|
|
- uint16_t player1_score,player2_score;
|
|
|
- uint8_t ball_X,ball_Y,ball_X_speed,ball_Y_speed,ball_X_direction,ball_Y_direction;
|
|
|
+typedef struct Players {
|
|
|
+ uint8_t player1_X, player1_Y, player2_X, player2_Y;
|
|
|
+ uint16_t player1_score, player2_score;
|
|
|
+ uint8_t ball_X, ball_Y, ball_X_speed, ball_Y_speed, ball_X_direction, ball_Y_direction;
|
|
|
} Players;
|
|
|
|
|
|
-static void draw_callback(Canvas* canvas, void* ctx)
|
|
|
-{
|
|
|
+static void draw_callback(Canvas* canvas, void* ctx) {
|
|
|
UNUSED(ctx);
|
|
|
Players* playersMutex = (Players*)acquire_mutex_block((ValueMutex*)ctx);
|
|
|
|
|
|
canvas_draw_frame(canvas, 0, 0, 128, 64);
|
|
|
- canvas_draw_box(canvas, playersMutex->player1_X, playersMutex->player1_Y, PAD_SIZE_X, PAD_SIZE_Y);
|
|
|
- canvas_draw_box(canvas, playersMutex->player2_X, playersMutex->player2_Y, PAD_SIZE_X, PAD_SIZE_Y);
|
|
|
+ canvas_draw_box(
|
|
|
+ canvas, playersMutex->player1_X, playersMutex->player1_Y, PAD_SIZE_X, PAD_SIZE_Y);
|
|
|
+ canvas_draw_box(
|
|
|
+ canvas, playersMutex->player2_X, playersMutex->player2_Y, PAD_SIZE_X, PAD_SIZE_Y);
|
|
|
canvas_draw_box(canvas, playersMutex->ball_X, playersMutex->ball_Y, BALL_SIZE, BALL_SIZE);
|
|
|
|
|
|
canvas_set_font(canvas, FontPrimary);
|
|
|
canvas_set_font_direction(canvas, CanvasDirectionBottomToTop);
|
|
|
char buffer[16];
|
|
|
- snprintf(buffer, sizeof(buffer), "%u - %u", playersMutex->player1_score, playersMutex->player2_score);
|
|
|
- canvas_draw_str_aligned(canvas, SCREEN_SIZE_X/2+15, SCREEN_SIZE_Y/2+2, AlignCenter, AlignTop, buffer);
|
|
|
+ snprintf(
|
|
|
+ buffer,
|
|
|
+ sizeof(buffer),
|
|
|
+ "%u - %u",
|
|
|
+ playersMutex->player1_score,
|
|
|
+ playersMutex->player2_score);
|
|
|
+ canvas_draw_str_aligned(
|
|
|
+ canvas, SCREEN_SIZE_X / 2 + 15, SCREEN_SIZE_Y / 2 + 2, AlignCenter, AlignTop, buffer);
|
|
|
|
|
|
release_mutex((ValueMutex*)ctx, playersMutex);
|
|
|
}
|
|
|
|
|
|
-static void input_callback(InputEvent* input_event, void* ctx)
|
|
|
-{
|
|
|
+static void input_callback(InputEvent* input_event, void* ctx) {
|
|
|
furi_assert(ctx);
|
|
|
FuriMessageQueue* event_queue = ctx;
|
|
|
EventApp event = {.type = EventTypeInput, .input = *input_event};
|
|
|
@@ -70,48 +75,44 @@ static void clock_tick(void* ctx) {
|
|
|
furi_message_queue_put(queue, &event, 0);
|
|
|
}
|
|
|
|
|
|
-bool insidePad(uint8_t x, uint8_t y, uint8_t playerX, uint8_t playerY)
|
|
|
-{
|
|
|
- if (x >= playerX && x <= playerX+PAD_SIZE_X && y >= playerY && y <= playerY+PAD_SIZE_Y) return true;
|
|
|
+bool insidePad(uint8_t x, uint8_t y, uint8_t playerX, uint8_t playerY) {
|
|
|
+ if(x >= playerX && x <= playerX + PAD_SIZE_X && y >= playerY && y <= playerY + PAD_SIZE_Y)
|
|
|
+ return true;
|
|
|
return false;
|
|
|
}
|
|
|
|
|
|
-uint8_t changeSpeed()
|
|
|
-{
|
|
|
+uint8_t changeSpeed() {
|
|
|
uint8_t randomuint8[1];
|
|
|
- while(1)
|
|
|
- {
|
|
|
- furi_hal_random_fill_buf(randomuint8,1);
|
|
|
- randomuint8[0] &= 0b00000011;
|
|
|
- if (randomuint8[0] >= 1) break;
|
|
|
+ while(1) {
|
|
|
+ furi_hal_random_fill_buf(randomuint8, 1);
|
|
|
+ randomuint8[0] &= 0b00000011;
|
|
|
+ if(randomuint8[0] >= 1) break;
|
|
|
}
|
|
|
return randomuint8[0];
|
|
|
}
|
|
|
|
|
|
-uint8_t changeDirection()
|
|
|
-{
|
|
|
+uint8_t changeDirection() {
|
|
|
uint8_t randomuint8[1];
|
|
|
- furi_hal_random_fill_buf(randomuint8,1);
|
|
|
+ furi_hal_random_fill_buf(randomuint8, 1);
|
|
|
randomuint8[0] &= 0b1;
|
|
|
- return randomuint8[0];
|
|
|
+ return randomuint8[0];
|
|
|
}
|
|
|
|
|
|
-int32_t flipper_pong_app()
|
|
|
-{
|
|
|
+int32_t flipper_pong_app() {
|
|
|
EventApp event;
|
|
|
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(EventApp));
|
|
|
|
|
|
Players players;
|
|
|
- players.player1_X = SCREEN_SIZE_X-PAD_SIZE_X-1;
|
|
|
- players.player1_Y = SCREEN_SIZE_Y/2 - PAD_SIZE_Y/2;
|
|
|
+ players.player1_X = SCREEN_SIZE_X - PAD_SIZE_X - 1;
|
|
|
+ players.player1_Y = SCREEN_SIZE_Y / 2 - PAD_SIZE_Y / 2;
|
|
|
players.player1_score = 0;
|
|
|
|
|
|
players.player2_X = 1;
|
|
|
- players.player2_Y = SCREEN_SIZE_Y/2 - PAD_SIZE_Y/2;
|
|
|
+ players.player2_Y = SCREEN_SIZE_Y / 2 - PAD_SIZE_Y / 2;
|
|
|
players.player2_score = 0;
|
|
|
|
|
|
- players.ball_X = SCREEN_SIZE_X/2 - BALL_SIZE/2;
|
|
|
- players.ball_Y = SCREEN_SIZE_Y/2 - BALL_SIZE/2;
|
|
|
+ players.ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
|
|
|
+ players.ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
|
|
|
players.ball_X_speed = 1;
|
|
|
players.ball_Y_speed = 1;
|
|
|
players.ball_X_direction = changeDirection();
|
|
|
@@ -128,120 +129,120 @@ int32_t flipper_pong_app()
|
|
|
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
|
|
|
|
|
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
|
|
|
- if (players.ball_X_direction == 0) notification_message(notification, &sequence_set_only_red_255);
|
|
|
- else notification_message(notification, &sequence_set_only_blue_255);
|
|
|
+ if(players.ball_X_direction == 0)
|
|
|
+ notification_message(notification, &sequence_set_only_red_255);
|
|
|
+ else
|
|
|
+ notification_message(notification, &sequence_set_only_blue_255);
|
|
|
|
|
|
FuriTimer* timer = furi_timer_alloc(clock_tick, FuriTimerTypePeriodic, event_queue);
|
|
|
- furi_timer_start(timer, 1000/FPS);
|
|
|
+ furi_timer_start(timer, 1000 / FPS);
|
|
|
|
|
|
- while(1)
|
|
|
- {
|
|
|
+ while(1) {
|
|
|
FuriStatus event_status = furi_message_queue_get(event_queue, &event, FuriWaitForever);
|
|
|
Players* playersMutex = (Players*)acquire_mutex_block(&state_mutex);
|
|
|
|
|
|
- if (event_status == FuriStatusOk)
|
|
|
- {
|
|
|
- if(event.type == EventTypeInput)
|
|
|
- {
|
|
|
- if(event.input.key == InputKeyBack)
|
|
|
- {
|
|
|
+ if(event_status == FuriStatusOk) {
|
|
|
+ if(event.type == EventTypeInput) {
|
|
|
+ if(event.input.key == InputKeyBack) {
|
|
|
release_mutex(&state_mutex, playersMutex);
|
|
|
notification_message(notification, &sequence_set_only_green_255);
|
|
|
break;
|
|
|
+ } else if(event.input.key == InputKeyUp) {
|
|
|
+ if(playersMutex->player1_Y >= 1 + PLAYER1_PAD_SPEED)
|
|
|
+ playersMutex->player1_Y -= PLAYER1_PAD_SPEED;
|
|
|
+ else
|
|
|
+ playersMutex->player1_Y = 1;
|
|
|
+ } else if(event.input.key == InputKeyDown) {
|
|
|
+ if(playersMutex->player1_Y <=
|
|
|
+ SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER1_PAD_SPEED - 1)
|
|
|
+ playersMutex->player1_Y += PLAYER1_PAD_SPEED;
|
|
|
+ else
|
|
|
+ playersMutex->player1_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
|
|
|
}
|
|
|
- else if(event.input.key == InputKeyUp)
|
|
|
- {
|
|
|
- if (playersMutex->player1_Y >= 1+PLAYER1_PAD_SPEED) playersMutex->player1_Y -= PLAYER1_PAD_SPEED;
|
|
|
- else playersMutex->player1_Y = 1;
|
|
|
- }
|
|
|
- else if(event.input.key == InputKeyDown)
|
|
|
- {
|
|
|
- if (playersMutex->player1_Y <= SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER1_PAD_SPEED -1) playersMutex->player1_Y += PLAYER1_PAD_SPEED;
|
|
|
- else playersMutex->player1_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
|
|
|
- }
|
|
|
- }
|
|
|
- else if (event.type == ClockEventTypeTick)
|
|
|
- {
|
|
|
-
|
|
|
- if (playersMutex->ball_X + BALL_SIZE/2 <= SCREEN_SIZE_X*0.35 && playersMutex->ball_X_direction == 0)
|
|
|
- {
|
|
|
- if (playersMutex->ball_Y + BALL_SIZE/2 < playersMutex->player2_Y + PAD_SIZE_Y/2)
|
|
|
- {
|
|
|
- if (playersMutex->player2_Y >= 1+PLAYER2_PAD_SPEED) playersMutex->player2_Y -= PLAYER2_PAD_SPEED;
|
|
|
- else playersMutex->player2_Y= 1;
|
|
|
- }
|
|
|
- else if (playersMutex->ball_Y + BALL_SIZE/2 > playersMutex->player2_Y + PAD_SIZE_Y/2)
|
|
|
- {
|
|
|
- if (playersMutex->player2_Y <= SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER2_PAD_SPEED -1) playersMutex->player2_Y += PLAYER2_PAD_SPEED;
|
|
|
- else playersMutex->player2_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
|
|
|
+ } else if(event.type == ClockEventTypeTick) {
|
|
|
+ if(playersMutex->ball_X + BALL_SIZE / 2 <= SCREEN_SIZE_X * 0.35 &&
|
|
|
+ playersMutex->ball_X_direction == 0) {
|
|
|
+ if(playersMutex->ball_Y + BALL_SIZE / 2 <
|
|
|
+ playersMutex->player2_Y + PAD_SIZE_Y / 2) {
|
|
|
+ if(playersMutex->player2_Y >= 1 + PLAYER2_PAD_SPEED)
|
|
|
+ playersMutex->player2_Y -= PLAYER2_PAD_SPEED;
|
|
|
+ else
|
|
|
+ playersMutex->player2_Y = 1;
|
|
|
+ } else if(
|
|
|
+ playersMutex->ball_Y + BALL_SIZE / 2 >
|
|
|
+ playersMutex->player2_Y + PAD_SIZE_Y / 2) {
|
|
|
+ if(playersMutex->player2_Y <=
|
|
|
+ SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER2_PAD_SPEED - 1)
|
|
|
+ playersMutex->player2_Y += PLAYER2_PAD_SPEED;
|
|
|
+ else
|
|
|
+ playersMutex->player2_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- uint8_t ball_corner_X[4] = {playersMutex->ball_X, playersMutex->ball_X + BALL_SIZE, playersMutex->ball_X + BALL_SIZE, playersMutex->ball_X};
|
|
|
- uint8_t ball_corner_Y[4] = {playersMutex->ball_Y, playersMutex->ball_Y, playersMutex->ball_Y + BALL_SIZE, playersMutex->ball_Y + BALL_SIZE};
|
|
|
+ uint8_t ball_corner_X[4] = {
|
|
|
+ playersMutex->ball_X,
|
|
|
+ playersMutex->ball_X + BALL_SIZE,
|
|
|
+ playersMutex->ball_X + BALL_SIZE,
|
|
|
+ playersMutex->ball_X};
|
|
|
+ uint8_t ball_corner_Y[4] = {
|
|
|
+ playersMutex->ball_Y,
|
|
|
+ playersMutex->ball_Y,
|
|
|
+ playersMutex->ball_Y + BALL_SIZE,
|
|
|
+ playersMutex->ball_Y + BALL_SIZE};
|
|
|
bool insidePlayer1 = false, insidePlayer2 = false;
|
|
|
|
|
|
- for (int i=0;i<4;i++)
|
|
|
- {
|
|
|
- if (insidePad(ball_corner_X[i], ball_corner_Y[i], playersMutex->player1_X, playersMutex->player1_Y) == true)
|
|
|
- {
|
|
|
+ for(int i = 0; i < 4; i++) {
|
|
|
+ if(insidePad(
|
|
|
+ ball_corner_X[i],
|
|
|
+ ball_corner_Y[i],
|
|
|
+ playersMutex->player1_X,
|
|
|
+ playersMutex->player1_Y) == true) {
|
|
|
insidePlayer1 = true;
|
|
|
break;
|
|
|
}
|
|
|
|
|
|
- if (insidePad(ball_corner_X[i], ball_corner_Y[i], playersMutex->player2_X, playersMutex->player2_Y) == true)
|
|
|
- {
|
|
|
+ if(insidePad(
|
|
|
+ ball_corner_X[i],
|
|
|
+ ball_corner_Y[i],
|
|
|
+ playersMutex->player2_X,
|
|
|
+ playersMutex->player2_Y) == true) {
|
|
|
insidePlayer2 = true;
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if (insidePlayer1 == true)
|
|
|
- {
|
|
|
+ if(insidePlayer1 == true) {
|
|
|
playersMutex->ball_X_direction = 0;
|
|
|
playersMutex->ball_X -= playersMutex->ball_X_speed;
|
|
|
playersMutex->ball_X_speed = changeSpeed();
|
|
|
playersMutex->ball_Y_speed = changeSpeed();
|
|
|
notification_message(notification, &sequence_set_only_red_255);
|
|
|
- }
|
|
|
- else if (insidePlayer2 == true)
|
|
|
- {
|
|
|
+ } else if(insidePlayer2 == true) {
|
|
|
playersMutex->ball_X_direction = 1;
|
|
|
playersMutex->ball_X += playersMutex->ball_X_speed;
|
|
|
playersMutex->ball_X_speed = changeSpeed();
|
|
|
playersMutex->ball_Y_speed = changeSpeed();
|
|
|
notification_message(notification, &sequence_set_only_blue_255);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if (playersMutex->ball_X_direction == 1)
|
|
|
- {
|
|
|
-
|
|
|
- if (playersMutex->ball_X <= SCREEN_SIZE_X - BALL_SIZE - 1 - playersMutex->ball_X_speed)
|
|
|
- {
|
|
|
+ } else {
|
|
|
+ if(playersMutex->ball_X_direction == 1) {
|
|
|
+ if(playersMutex->ball_X <=
|
|
|
+ SCREEN_SIZE_X - BALL_SIZE - 1 - playersMutex->ball_X_speed) {
|
|
|
playersMutex->ball_X += playersMutex->ball_X_speed;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- playersMutex->ball_X = SCREEN_SIZE_X/2 - BALL_SIZE/2;
|
|
|
- playersMutex->ball_Y = SCREEN_SIZE_Y/2 - BALL_SIZE/2;
|
|
|
+ } else {
|
|
|
+ playersMutex->ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
|
|
|
+ playersMutex->ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
|
|
|
playersMutex->ball_X_speed = 1;
|
|
|
playersMutex->ball_Y_speed = 1;
|
|
|
playersMutex->ball_X_direction = 0;
|
|
|
playersMutex->player2_score++;
|
|
|
notification_message(notification, &sequence_set_only_red_255);
|
|
|
}
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if (playersMutex->ball_X >= 1 + playersMutex->ball_X_speed)
|
|
|
- {
|
|
|
+ } else {
|
|
|
+ if(playersMutex->ball_X >= 1 + playersMutex->ball_X_speed) {
|
|
|
playersMutex->ball_X -= playersMutex->ball_X_speed;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- playersMutex->ball_X = SCREEN_SIZE_X/2 - BALL_SIZE/2;
|
|
|
- playersMutex->ball_Y = SCREEN_SIZE_Y/2 - BALL_SIZE/2;
|
|
|
+ } else {
|
|
|
+ playersMutex->ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
|
|
|
+ playersMutex->ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
|
|
|
playersMutex->ball_X_speed = 1;
|
|
|
playersMutex->ball_Y_speed = 1;
|
|
|
playersMutex->ball_X_direction = 1;
|
|
|
@@ -251,28 +252,20 @@ int32_t flipper_pong_app()
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if (playersMutex->ball_Y_direction == 1)
|
|
|
- {
|
|
|
- if (playersMutex->ball_Y <= SCREEN_SIZE_Y - BALL_SIZE - 1 - playersMutex->ball_Y_speed)
|
|
|
- {
|
|
|
+ if(playersMutex->ball_Y_direction == 1) {
|
|
|
+ if(playersMutex->ball_Y <=
|
|
|
+ SCREEN_SIZE_Y - BALL_SIZE - 1 - playersMutex->ball_Y_speed) {
|
|
|
playersMutex->ball_Y += playersMutex->ball_Y_speed;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
+ } else {
|
|
|
playersMutex->ball_Y = SCREEN_SIZE_Y - BALL_SIZE - 1;
|
|
|
playersMutex->ball_X_speed = changeSpeed();
|
|
|
playersMutex->ball_Y_speed = changeSpeed();
|
|
|
playersMutex->ball_Y_direction = 0;
|
|
|
}
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if (playersMutex->ball_Y >= 1 + playersMutex->ball_Y_speed)
|
|
|
- {
|
|
|
+ } else {
|
|
|
+ if(playersMutex->ball_Y >= 1 + playersMutex->ball_Y_speed) {
|
|
|
playersMutex->ball_Y -= playersMutex->ball_Y_speed;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
+ } else {
|
|
|
playersMutex->ball_Y = 1;
|
|
|
playersMutex->ball_X_speed = changeSpeed();
|
|
|
playersMutex->ball_Y_speed = changeSpeed();
|