@@ -1,5 +1,6 @@
#include "vector.h"
#include <math.h>
+#include <float.h>
#undef vector_add
#undef vector_sub
@@ -44,6 +45,9 @@ float vector_length(Vector v) {
Vector vector_normalize(Vector v) {
float length = vector_length(v);
+ if(length < FLT_EPSILON) {
+ return (Vector){0, 0};
+ }
return (Vector){v.x / length, v.y / length};
}