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@@ -0,0 +1,293 @@
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+// CC0 1.0 Universal (CC0 1.0)
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+// Public Domain Dedication
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+// https://github.com/nmrr
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+
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+#include <stdio.h>
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+#include <furi.h>
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+#include <gui/gui.h>
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+#include <input/input.h>
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+#include <notification/notification_messages.h>
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+#include <furi_hal_random.h>
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+
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+#define SCREEN_SIZE_X 128
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+#define SCREEN_SIZE_Y 64
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+#define FPS 20
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+
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+#define PAD_SIZE_X 3
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+#define PAD_SIZE_Y 8
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+#define PLAYER1_PAD_SPEED 4
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+
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+#define PLAYER2_PAD_SPEED 2
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+#define BALL_SIZE 4
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+
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+typedef enum {
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+ EventTypeInput,
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+ ClockEventTypeTick,
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+} EventType;
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+
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+typedef struct {
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+ EventType type;
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+ InputEvent input;
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+} EventApp;
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+
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+typedef struct Players {
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+ FuriMutex* mutex;
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+ uint8_t player1_X, player1_Y, player2_X, player2_Y;
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+ uint16_t player1_score, player2_score;
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+ uint8_t ball_X, ball_Y, ball_X_speed, ball_Y_speed, ball_X_direction, ball_Y_direction;
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+} Players;
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+
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+static void draw_callback(Canvas* canvas, void* ctx) {
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+ furi_assert(ctx);
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+ Players* playersMutex = ctx;
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+ furi_mutex_acquire(playersMutex->mutex, FuriWaitForever);
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+
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+ canvas_draw_frame(canvas, 0, 0, 128, 64);
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+ canvas_draw_box(
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+ canvas, playersMutex->player1_X, playersMutex->player1_Y, PAD_SIZE_X, PAD_SIZE_Y);
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+ canvas_draw_box(
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+ canvas, playersMutex->player2_X, playersMutex->player2_Y, PAD_SIZE_X, PAD_SIZE_Y);
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+ canvas_draw_box(canvas, playersMutex->ball_X, playersMutex->ball_Y, BALL_SIZE, BALL_SIZE);
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+
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_set_font_direction(canvas, CanvasDirectionBottomToTop);
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+ char buffer[16];
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+ snprintf(
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+ buffer,
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+ sizeof(buffer),
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+ "%u - %u",
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+ playersMutex->player1_score,
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+ playersMutex->player2_score);
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+ canvas_draw_str_aligned(
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+ canvas, SCREEN_SIZE_X / 2 + 15, SCREEN_SIZE_Y / 2 + 2, AlignCenter, AlignTop, buffer);
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+
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+ furi_mutex_release(playersMutex->mutex);
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+}
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+
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+static void input_callback(InputEvent* input_event, void* ctx) {
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+ furi_assert(ctx);
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+ FuriMessageQueue* event_queue = ctx;
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+ EventApp event = {.type = EventTypeInput, .input = *input_event};
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+ furi_message_queue_put(event_queue, &event, FuriWaitForever);
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+}
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+
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+static void clock_tick(void* ctx) {
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+ furi_assert(ctx);
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+ FuriMessageQueue* queue = ctx;
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+ EventApp event = {.type = ClockEventTypeTick};
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+ furi_message_queue_put(queue, &event, 0);
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+}
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+
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+bool insidePad(uint8_t x, uint8_t y, uint8_t playerX, uint8_t playerY) {
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+ if(x >= playerX && x <= playerX + PAD_SIZE_X && y >= playerY && y <= playerY + PAD_SIZE_Y)
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+ return true;
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+ return false;
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+}
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+
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+uint8_t changeSpeed() {
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+ uint8_t randomuint8[1];
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+ while(1) {
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+ furi_hal_random_fill_buf(randomuint8, 1);
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+ randomuint8[0] &= 0b00000011;
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+ if(randomuint8[0] >= 1) break;
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+ }
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+ return randomuint8[0];
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+}
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+
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+uint8_t changeDirection() {
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+ uint8_t randomuint8[1];
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+ furi_hal_random_fill_buf(randomuint8, 1);
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+ randomuint8[0] &= 0b1;
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+ return randomuint8[0];
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+}
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+
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+int32_t flipper_pong_app(void* p) {
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+ UNUSED(p);
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+ EventApp event;
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+ FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(EventApp));
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+
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+ Players players;
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+ players.player1_X = SCREEN_SIZE_X - PAD_SIZE_X - 1;
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+ players.player1_Y = SCREEN_SIZE_Y / 2 - PAD_SIZE_Y / 2;
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+ players.player1_score = 0;
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+
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+ players.player2_X = 1;
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+ players.player2_Y = SCREEN_SIZE_Y / 2 - PAD_SIZE_Y / 2;
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+ players.player2_score = 0;
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+
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+ players.ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
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+ players.ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
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+ players.ball_X_speed = 1;
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+ players.ball_Y_speed = 1;
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+ players.ball_X_direction = changeDirection();
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+ players.ball_Y_direction = changeDirection();
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+
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+ players.mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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+ if(!players.mutex) {
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+ furi_message_queue_free(event_queue);
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+ return 255;
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+ }
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+
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+ ViewPort* view_port = view_port_alloc();
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+ view_port_draw_callback_set(view_port, draw_callback, &players);
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+ view_port_input_callback_set(view_port, input_callback, event_queue);
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+
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+ Gui* gui = furi_record_open(RECORD_GUI);
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+ gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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+
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+ NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
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+ if(players.ball_X_direction == 0)
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+ notification_message(notification, &sequence_set_only_red_255);
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+ else
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+ notification_message(notification, &sequence_set_only_blue_255);
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+
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+ FuriTimer* timer = furi_timer_alloc(clock_tick, FuriTimerTypePeriodic, event_queue);
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+ furi_timer_start(timer, 1000 / FPS);
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+
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+ while(1) {
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+ FuriStatus event_status = furi_message_queue_get(event_queue, &event, FuriWaitForever);
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+ furi_mutex_acquire(players.mutex, FuriWaitForever);
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+
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+ if(event_status == FuriStatusOk) {
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+ if(event.type == EventTypeInput) {
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+ if(event.input.key == InputKeyBack) {
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+ furi_mutex_release(players.mutex);
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+ notification_message(notification, &sequence_set_only_green_255);
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+ break;
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+ } else if(event.input.key == InputKeyUp) {
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+ if(players.player1_Y >= 1 + PLAYER1_PAD_SPEED)
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+ players.player1_Y -= PLAYER1_PAD_SPEED;
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+ else
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+ players.player1_Y = 1;
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+ } else if(event.input.key == InputKeyDown) {
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+ if(players.player1_Y <= SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER1_PAD_SPEED - 1)
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+ players.player1_Y += PLAYER1_PAD_SPEED;
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+ else
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+ players.player1_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
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+ }
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+ } else if(event.type == ClockEventTypeTick) {
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+ if(players.ball_X + BALL_SIZE / 2 <= SCREEN_SIZE_X * 0.35 &&
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+ players.ball_X_direction == 0) {
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+ if(players.ball_Y + BALL_SIZE / 2 < players.player2_Y + PAD_SIZE_Y / 2) {
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+ if(players.player2_Y >= 1 + PLAYER2_PAD_SPEED)
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+ players.player2_Y -= PLAYER2_PAD_SPEED;
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+ else
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+ players.player2_Y = 1;
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+ } else if(players.ball_Y + BALL_SIZE / 2 > players.player2_Y + PAD_SIZE_Y / 2) {
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+ if(players.player2_Y <= SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER2_PAD_SPEED - 1)
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+ players.player2_Y += PLAYER2_PAD_SPEED;
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+ else
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+ players.player2_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
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+ }
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+ }
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+
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+ uint8_t ball_corner_X[4] = {
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+ players.ball_X,
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+ players.ball_X + BALL_SIZE,
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+ players.ball_X + BALL_SIZE,
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+ players.ball_X};
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+ uint8_t ball_corner_Y[4] = {
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+ players.ball_Y,
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+ players.ball_Y,
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+ players.ball_Y + BALL_SIZE,
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+ players.ball_Y + BALL_SIZE};
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+ bool insidePlayer1 = false, insidePlayer2 = false;
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+
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+ for(int i = 0; i < 4; i++) {
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+ if(insidePad(
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+ ball_corner_X[i],
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+ ball_corner_Y[i],
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+ players.player1_X,
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+ players.player1_Y) == true) {
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+ insidePlayer1 = true;
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+ break;
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+ }
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+
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+ if(insidePad(
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+ ball_corner_X[i],
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+ ball_corner_Y[i],
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+ players.player2_X,
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+ players.player2_Y) == true) {
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+ insidePlayer2 = true;
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+ break;
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+ }
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+ }
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+
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+ if(insidePlayer1 == true) {
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+ players.ball_X_direction = 0;
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+ players.ball_X -= players.ball_X_speed;
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+ players.ball_X_speed = changeSpeed();
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+ players.ball_Y_speed = changeSpeed();
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+ notification_message(notification, &sequence_set_only_red_255);
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+ } else if(insidePlayer2 == true) {
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+ players.ball_X_direction = 1;
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+ players.ball_X += players.ball_X_speed;
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+ players.ball_X_speed = changeSpeed();
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+ players.ball_Y_speed = changeSpeed();
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+ notification_message(notification, &sequence_set_only_blue_255);
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+ } else {
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+ if(players.ball_X_direction == 1) {
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+ if(players.ball_X <=
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+ SCREEN_SIZE_X - BALL_SIZE - 1 - players.ball_X_speed) {
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+ players.ball_X += players.ball_X_speed;
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+ } else {
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+ players.ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
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+ players.ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
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+ players.ball_X_speed = 1;
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+ players.ball_Y_speed = 1;
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+ players.ball_X_direction = 0;
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+ players.player2_score++;
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+ notification_message(notification, &sequence_set_only_red_255);
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+ }
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+ } else {
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+ if(players.ball_X >= 1 + players.ball_X_speed) {
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+ players.ball_X -= players.ball_X_speed;
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+ } else {
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+ players.ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
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+ players.ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
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+ players.ball_X_speed = 1;
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+ players.ball_Y_speed = 1;
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+ players.ball_X_direction = 1;
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+ players.player1_score++;
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+ notification_message(notification, &sequence_set_only_blue_255);
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+ }
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+ }
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+ }
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+
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+ if(players.ball_Y_direction == 1) {
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+ if(players.ball_Y <= SCREEN_SIZE_Y - BALL_SIZE - 1 - players.ball_Y_speed) {
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+ players.ball_Y += players.ball_Y_speed;
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+ } else {
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+ players.ball_Y = SCREEN_SIZE_Y - BALL_SIZE - 1;
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+ players.ball_X_speed = changeSpeed();
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+ players.ball_Y_speed = changeSpeed();
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+ players.ball_Y_direction = 0;
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+ }
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+ } else {
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+ if(players.ball_Y >= 1 + players.ball_Y_speed) {
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+ players.ball_Y -= players.ball_Y_speed;
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+ } else {
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+ players.ball_Y = 1;
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+ players.ball_X_speed = changeSpeed();
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+ players.ball_Y_speed = changeSpeed();
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+ players.ball_Y_direction = 1;
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+ }
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+ }
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+ }
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+ }
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+
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+ furi_mutex_release(players.mutex);
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+ view_port_update(view_port);
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+ }
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+
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+ notification_message(notification, &sequence_reset_rgb);
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+ furi_message_queue_free(event_queue);
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+ furi_mutex_free(players.mutex);
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+ gui_remove_view_port(gui, view_port);
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+ view_port_free(view_port);
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+ furi_timer_free(timer);
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+ furi_record_close(RECORD_GUI);
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+ furi_record_close(RECORD_NOTIFICATION);
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+
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+ return 0;
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+}
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