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@@ -34,18 +34,27 @@ bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) {
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iButtonKey* key = app->get_key();
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File key_file;
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string_t key_file_name;
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+
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+ // Create ibutton directory if necessary
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+ app->get_fs_api()->common.mkdir("ibutton");
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+
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+ // First remove key if it was saved
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string_init_set_str(key_file_name, "ibutton/");
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+ string_cat_str(key_file_name, key->get_name());
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+ app->get_fs_api()->common.remove(string_get_cstr(key_file_name));
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+
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+ // Save the key
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+ key->set_name(app->get_text_store());
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+ string_set_str(key_file_name, "ibutton/");
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string_cat_str(key_file_name, app->get_text_store());
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- uint8_t key_data[IBUTTON_KEY_SIZE + 1];
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+ uint8_t key_data[IBUTTON_KEY_DATA_SIZE + 1];
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key_data[0] = static_cast<uint8_t>(key->get_key_type());
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- memcpy(key_data + 1, key->get_data(), IBUTTON_KEY_SIZE);
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- // Create ibutton directory if necessary
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- app->get_fs_api()->common.mkdir("ibutton");
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+ memcpy(key_data + 1, key->get_data(), IBUTTON_KEY_DATA_SIZE);
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bool res = app->get_fs_api()->file.open(
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&key_file, string_get_cstr(key_file_name), FSAM_WRITE, FSOM_CREATE_ALWAYS);
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// TODO process file system errors from file system service
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if(res) {
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- res = app->get_fs_api()->file.write(&key_file, key_data, IBUTTON_KEY_SIZE + 1);
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+ res = app->get_fs_api()->file.write(&key_file, key_data, IBUTTON_KEY_DATA_SIZE + 1);
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res = app->get_fs_api()->file.close(&key_file);
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app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess);
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} else {
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