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@@ -1,178 +0,0 @@
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-
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-#include "laser_tag_icons.h"
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-#include <gui/icon_i.h>
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-
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-const uint8_t laser_gun_icon_data[] = {
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- 0,
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- 0b00000000,
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- 0b00000000,
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- 0b00000001,
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- 0b10000000,
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- 0b00000011,
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- 0b11000000,
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- 0b00000111,
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- 0b11100000,
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- 0b00001111,
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- 0b11110000,
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- 0b00011111,
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- 0b11111000,
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- 0b11111111,
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- 0b11111110,
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- 0b11111111,
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- 0b11111111,
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-};
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-
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-const uint8_t health_icon_data[] = {
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- 0,
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- 0b00001100,
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- 0b00110000,
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- 0b00011110,
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- 0b01111000,
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- 0b00111111,
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- 0b11111100,
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- 0b01111111,
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- 0b11111110,
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- 0b01111111,
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- 0b11111110,
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- 0b00111111,
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- 0b11111100,
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- 0b00011111,
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- 0b11111000,
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- 0b00000111,
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- 0b11100000,
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-};
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-
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-const uint8_t ammo_icon_data[] = {
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- 0,
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- 0b00011000,
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- 0b00011000,
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- 0b00111100,
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- 0b00111100,
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- 0b01111110,
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- 0b01111110,
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- 0b11111111,
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- 0b11111111,
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- 0b11111111,
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- 0b11111111,
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- 0b01111110,
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- 0b01111110,
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- 0b00111100,
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- 0b00111100,
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- 0b00011000,
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- 0b00011000,
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-};
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-
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-const uint8_t team_red_icon_data[] = {
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- 0,
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- 0b00011000,
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- 0b00011000,
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- 0b00111100,
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- 0b00111100,
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- 0b01111110,
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- 0b01111110,
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- 0b11111111,
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- 0b11111111,
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- 0b11111111,
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- 0b11111111,
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- 0b01111110,
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- 0b01111110,
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- 0b00111100,
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- 0b00111100,
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- 0b00011000,
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- 0b00011000,
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-};
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-
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-const uint8_t team_blue_icon_data[] = {
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- 0,
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- 0b11100111,
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- 0b11100111,
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- 0b11000011,
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- 0b11000011,
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- 0b10000001,
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- 0b10000001,
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- 0b00000000,
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- 0b00000000,
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- 0b00000000,
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- 0b00000000,
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- 0b10000001,
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- 0b10000001,
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- 0b11000011,
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- 0b11000011,
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- 0b11100111,
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- 0b11100111,
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-};
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-
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-const uint8_t game_over_icon_data[] = {
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- 0,
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- 0b11111111,
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- 0b11111111,
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- 0b10000000,
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- 0b00000001,
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- 0b10111101,
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- 0b10111101,
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- 0b10100001,
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- 0b10100001,
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- 0b10100001,
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- 0b10100001,
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- 0b10111101,
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- 0b10111101,
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- 0b10000000,
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- 0b00000001,
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- 0b11111111,
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- 0b11111111,
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-};
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-
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-const uint8_t* const laser_gun_icon_frames[] = {laser_gun_icon_data};
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-const uint8_t* const health_icon_frames[] = {health_icon_data};
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-const uint8_t* const ammo_icon_frames[] = {ammo_icon_data};
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-const uint8_t* const team_red_icon_frames[] = {team_red_icon_data};
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-const uint8_t* const team_blue_icon_frames[] = {team_blue_icon_data};
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-const uint8_t* const game_over_icon_frames[] = {game_over_icon_data};
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-
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-const Icon I_laser_gun_icon = {
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- .width = 16,
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- .height = 8,
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- .frame_count = 1,
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- .frame_rate = 0,
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- .frames = laser_gun_icon_frames,
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-};
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-
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-const Icon I_health_icon = {
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- .width = 16,
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- .height = 8,
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- .frame_count = 1,
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- .frame_rate = 0,
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- .frames = health_icon_frames,
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-};
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-
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-const Icon I_ammo_icon = {
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- .width = 16,
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- .height = 8,
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- .frame_count = 1,
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- .frame_rate = 0,
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- .frames = ammo_icon_frames,
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-};
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-
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-const Icon I_team_red_icon = {
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- .width = 16,
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- .height = 8,
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- .frame_count = 1,
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- .frame_rate = 0,
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- .frames = team_red_icon_frames,
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-};
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-
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-const Icon I_team_blue_icon = {
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- .width = 16,
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- .height = 8,
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- .frame_count = 1,
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- .frame_rate = 0,
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- .frames = team_blue_icon_frames,
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-};
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-
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-const Icon I_game_over_icon = {
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- .width = 16,
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- .height = 8,
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- .frame_count = 1,
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- .frame_rate = 0,
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- .frames = game_over_icon_frames,
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-};
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