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@@ -28,7 +28,7 @@
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#define MAXPOWERUPS 3 /* Max powerups allowed on screen */
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#define POWERUPSTTL 400 /* Max powerup time to live, in ticks. */
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#define SHIP_HIT_ANIMATION_LEN 15
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-#define SAVING_DIRECTORY "/ext/apps/Games"
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+#define SAVING_DIRECTORY STORAGE_APP_DATA_PATH_PREFIX
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#define SAVING_FILENAME SAVING_DIRECTORY "/game_asteroids.save"
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#ifndef PI
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#define PI 3.14159265358979f
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@@ -1146,6 +1146,7 @@ void game_tick(void* ctx) {
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bool load_game(AsteroidsApp* app) {
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Storage* storage = furi_record_open(RECORD_STORAGE);
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+ storage_common_migrate(storage, EXT_PATH("apps/Games/game_asteroids.save"), SAVING_FILENAME);
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File* file = storage_file_alloc(storage);
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uint16_t bytes_readed = 0;
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@@ -1163,12 +1164,6 @@ bool load_game(AsteroidsApp* app) {
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void save_game(AsteroidsApp* app) {
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Storage* storage = furi_record_open(RECORD_STORAGE);
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- if(storage_common_stat(storage, SAVING_DIRECTORY, NULL) == FSE_NOT_EXIST) {
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- if(!storage_simply_mkdir(storage, SAVING_DIRECTORY)) {
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- return;
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- }
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- }
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-
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File* file = storage_file_alloc(storage);
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if(storage_file_open(file, SAVING_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
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storage_file_write(file, app, sizeof(AsteroidsApp));
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