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-HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
-OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
-THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
-IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
-ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
-
-  16. Limitation of Liability.
-
-  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
-WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
-THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
-GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
-USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
-DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
-PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
-EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
-SUCH DAMAGES.
-
-  17. Interpretation of Sections 15 and 16.
-
-  If the disclaimer of warranty and limitation of liability provided
-above cannot be given local legal effect according to their terms,
-reviewing courts shall apply local law that most closely approximates
-an absolute waiver of all civil liability in connection with the
-Program, unless a warranty or assumption of liability accompanies a
-copy of the Program in return for a fee.
-
-                     END OF TERMS AND CONDITIONS
-
-            How to Apply These Terms to Your New Programs
-
-  If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
-
-  To do so, attach the following notices to the program.  It is safest
-to attach them to the start of each source file to most effectively
-state the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
-    <one line to give the program's name and a brief idea of what it does.>
-    Copyright (C) <year>  <name of author>
-
-    This program is free software: you can redistribute it and/or modify
-    it under the terms of the GNU General Public License as published by
-    the Free Software Foundation, either version 3 of the License, or
-    (at your option) any later version.
-
-    This program is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-    GNU General Public License for more details.
-
-    You should have received a copy of the GNU General Public License
-    along with this program.  If not, see <https://www.gnu.org/licenses/>.
-
-Also add information on how to contact you by electronic and paper mail.
-
-  If the program does terminal interaction, make it output a short
-notice like this when it starts in an interactive mode:
-
-    <program>  Copyright (C) <year>  <name of author>
-    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
-    This is free software, and you are welcome to redistribute it
-    under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License.  Of course, your program's commands
-might be different; for a GUI interface, you would use an "about box".
-
-  You should also get your employer (if you work as a programmer) or school,
-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU GPL, see
-<https://www.gnu.org/licenses/>.
-
-  The GNU General Public License does not permit incorporating your program
-into proprietary programs.  If your program is a subroutine library, you
-may consider it more useful to permit linking proprietary applications with
-the library.  If this is what you want to do, use the GNU Lesser General
-Public License instead of this License.  But first, please read
-<https://www.gnu.org/licenses/why-not-lgpl.html>.

+ 0 - 37
laser_tag/README.md

@@ -1,37 +0,0 @@
-# Flipper-Zero-Laser-Tag
-
-## 🚀 Real World Team based Laser Tag game
-Use Flipper Zero as your laser blaster, RFID scan for power-ups, and automatic detection of add-on weapons to GPIO such as the Rabbit Labs Masta-Blasta for arena style play.
-
-### ⚡ Key Features:
-
-- **Team Battles**: Choose your team and face off in epic Red vs. Blue laser battles.
-- **Real-Time Gameplay**: Smooth and responsive laser firing and hit detection.
-- **Immersive Sound**: Laser firing and game-over sounds to enhance your battlefield experience.
-- **Dynamic Health and Ammo Bars**: Keep track of your health and ammo with clean, dynamic UI elements.
-- **Vibration Feedback**: Feel every hit with integrated vibration feedback.
-- **RFID Powerups**: Specific tags can be written to any T5577 or EM4100 for adding ammo.
-- **External IR Boards**: Add or remove an external infrared blaster anytime during gameplay to switch between internal/external IR gun or swap weapons.
-
-## 📸 Screenshots
-
-![Screenshot-20240823-224628](https://github.com/user-attachments/assets/5836ee25-23ce-4845-b342-2b360e32e341)
-![Screenshot-20240823-224637](https://github.com/user-attachments/assets/119e8e80-49fc-421a-bc61-ec7185d05bc0)
-![Screenshot-20240823-224640](https://github.com/user-attachments/assets/7a9bdb69-42fe-48d7-9e5f-7616e2f68d10)
-![Screenshot-20240823-224647](https://github.com/user-attachments/assets/d5e10e1b-64a5-4a72-a624-2cfe2237add5)
-
-## 🕹️ How to Play
-
-1. **Select Your Team**: Use the Left or Right button to choose between Red or Blue team.
-2. **Fire Your Laser**: Press the OK button to shoot your laser at your opponents.
-3. **Reload**: When your ammo runs out, press 'Down' to reload and get back into action.
-4. **Survive**: Track your health, and make sure to avoid getting hit by your opponents' lasers. If your health reaches zero, it's game over!
-
-## 🏅 Current Powerups for RFID Tags (T5577/EM4100):
-- **Universal Ammo Refill**: `13 37 00 FD 0A` – Increases ammo by `0x0A` for any player.
-- **Red Team Ammo Refill**: `13 37 A1 FD 0A` – Increases ammo by `0x0A` for the Red player.
-- **Blue Team Ammo Refill**: `13 37 B2 FD 0A` – Increases ammo by `0x0A` for the Blue player.
-
-*Tip*: You can modify the last byte (e.g., `0A`) to change the amount of ammo refilled. Stay tuned for future updates and new powerups!
-
-![rocketgod_logo](https://github.com/RocketGod-git/shodanbot/assets/57732082/7929b554-0fba-4c2b-b22d-6772d23c4a18)

+ 0 - 20
laser_tag/application.fam

@@ -1,20 +0,0 @@
-App(
-    appid="laser_tag",
-    name="Laser Tag",
-    apptype=FlipperAppType.EXTERNAL,
-    entry_point="laser_tag_app",
-    cdefines=["APP_LASER_TAG"],
-    fap_category="Games",
-    fap_author="@RocketGod-git & @jamisonderek",
-    fap_version="2.3",
-    fap_description="Laser Tag game for Flipper Zero",
-    fap_icon="icons/laser_tag_10px.png",
-    fap_libs=["assets"],
-    fap_weburl="https://github.com/RocketGod-Git/Flipper-Zero-Laser-Tag",
-    requires=[
-        "gui",
-        "infrared",
-    ],
-    stack_size=2 * 1024,
-    order=10,
-)

+ 0 - 29
laser_tag/docs/CHANGELOG.md

@@ -1,29 +0,0 @@
-## v2.3
-
-- Fix thread leak by CodeAllNight (@jamisonderek)
-- Fix crash when fire is sent while hit is processing by RocketGod (@RocketGod-git)
-
-## v2.2
-
-- Bug fix to avoid hit queueing by CodeAllNight (@jamisonderek)
-
-
-## v2.1
-
-- Updates to Flipper App Catalog layout by RocketGod (@RocketGod-git)
-
-
-## v2.0
-
-- Add RFID support for ammo reload by CodeAllNight (@jamisonderek)
-- Add external infrared board support by RocketGod (@RocketGod-git)
-
-
-## v1.1
-
-- Update app icon by RocketGod (@RocketGod-git)
-
-
-## v1.0
-
-- Initial release by RocketGod (@RocketGod-git)

+ 0 - 32
laser_tag/docs/README.md

@@ -1,32 +0,0 @@
-## **Laser Tag**
-**Turn your Flipper Zero into a Laser Tag Device!**
-
-## Real World - Team based Laser Tag game
-Use Flipper Zero as your laser blaster, RFID scan for power-ups, and automatic detection of add-on weapons to GPIO such as the Rabbit Labs Masta-Blasta for arena style play.
-
-## Key Features:
-- **Team Battles**: Choose your team and face off in epic Red vs. Blue laser battles.
-- **Real-Time Gameplay**: Smooth and responsive laser firing and hit detection.
-- **Immersive Sound**: Laser firing and game-over sounds to enhance your battlefield experience.
-- **Dynamic Health and Ammo Bars**: Keep track of your health and ammo with clean, dynamic UI elements.
-- **Vibration Feedback**: Feel every hit with integrated vibration feedback.
-- **RFID Powerups**: Specific tags can be written to any T5577 or EM4100 for adding ammo.
-- **External IR Boards**: Add or remove an external infrared blaster anytime during gameplay to switch between internal/external IR gun or swap weapons.
-
-## How to Play
-- **Select Your Team**: Use the Left or Right button to choose between Red or Blue team.
-- **Fire Your Laser**: Press the OK button to shoot your laser at your opponents.
-- **Reload**: When your ammo runs out, press 'Down' to reload and get back into action.
-- **Survive**: Track your health, and make sure to avoid getting hit by your opponents' lasers. If your health reaches zero, it's game over!
-- **RFID Powerups**: Press the UP button during gameplay to scan a Powerup Tag.
-
-## Current Powerups for RFID Tags (T5577/EM4100):
-- **Universal Ammo Refill**: 13 37 00 FD 0A – Increases ammo by 0x0A for any player.
-- **Red Team Ammo Refill**: 13 37 A1 FD 0A – Increases ammo by 0x0A for the Red player.
-- **Blue Team Ammo Refill**: 13 37 B2 FD 0A – Increases ammo by 0x0A for the Blue player.
-
-*Tip*: You can modify the last byte (e.g., 0A) to change the amount of ammo refilled. Stay tuned for future updates and new powerups!
-
-## Developers:
-- **RocketGod** (@RocketGod-git)
-- **codeallnight** (@jamisonderek)

+ 0 - 113
laser_tag/game_state.c

@@ -1,113 +0,0 @@
-#include "game_state.h"
-#include <furi.h>
-#include <stdlib.h>
-
-struct GameState {
-    LaserTagTeam team;
-    uint8_t health;
-    uint16_t ammo;
-    uint32_t game_time;
-    bool game_over;
-};
-
-GameState* game_state_alloc() {
-    GameState* state = malloc(sizeof(GameState));
-    if(!state) {
-        FURI_LOG_E("GameState", "Failed to allocate GameState");
-        return NULL;
-    }
-    state->team = TeamRed;
-    state->health = INITIAL_HEALTH;
-    state->ammo = INITIAL_AMMO;
-    state->game_time = 0;
-    state->game_over = false;
-    FURI_LOG_I("GameState", "GameState allocated successfully");
-    return state;
-}
-
-void game_state_reset(GameState* state) {
-    furi_assert(state);
-    state->health = INITIAL_HEALTH;
-    state->ammo = INITIAL_AMMO;
-    state->game_time = 0;
-    state->game_over = false;
-    FURI_LOG_I("GameState", "GameState reset");
-}
-
-void game_state_set_team(GameState* state, LaserTagTeam team) {
-    furi_assert(state);
-    state->team = team;
-    FURI_LOG_I("GameState", "Team set to %s", (team == TeamRed) ? "Red" : "Blue");
-}
-
-LaserTagTeam game_state_get_team(GameState* state) {
-    furi_assert(state);
-    return state->team;
-}
-
-void game_state_decrease_health(GameState* state, uint8_t amount) {
-    furi_assert(state);
-    if(state->health > amount) {
-        state->health -= amount;
-    } else {
-        state->health = 0;
-        state->game_over = true;
-        FURI_LOG_W("GameState", "Health depleted, game over");
-    }
-    FURI_LOG_I("GameState", "Health decreased to %d", state->health);
-}
-
-void game_state_increase_health(GameState* state, uint8_t amount) {
-    furi_assert(state);
-    state->health = (state->health + amount > MAX_HEALTH) ? MAX_HEALTH : state->health + amount;
-    FURI_LOG_I("GameState", "Health increased to %d", state->health);
-}
-
-uint8_t game_state_get_health(GameState* state) {
-    furi_assert(state);
-    return state->health;
-}
-
-void game_state_decrease_ammo(GameState* state, uint16_t amount) {
-    furi_assert(state);
-    if(state->ammo > amount) {
-        state->ammo -= amount;
-    } else {
-        state->ammo = 0;
-        FURI_LOG_W("GameState", "Ammo depleted");
-    }
-    FURI_LOG_I("GameState", "Ammo decreased to %d", state->ammo);
-}
-
-void game_state_increase_ammo(GameState* state, uint16_t amount) {
-    furi_assert(state);
-    state->ammo += amount;
-    FURI_LOG_I("GameState", "Ammo increased to %d", state->ammo);
-}
-
-uint16_t game_state_get_ammo(GameState* state) {
-    furi_assert(state);
-    return state->ammo;
-}
-
-void game_state_update_time(GameState* state, uint32_t delta_time) {
-    furi_assert(state);
-    state->game_time += delta_time;
-    FURI_LOG_I("GameState", "Game time updated to %ld seconds", state->game_time);
-}
-
-uint32_t game_state_get_time(GameState* state) {
-    furi_assert(state);
-    return state->game_time;
-}
-
-bool game_state_is_game_over(GameState* state) {
-    furi_assert(state);
-    return state->game_over;
-}
-
-void game_state_set_game_over(GameState* state, bool game_over) {
-    furi_assert(state);
-    state->game_over = game_over;
-    FURI_LOG_I("GameState", "Game over status set to %s", game_over ? "true" : "false");
-}

+ 0 - 42
laser_tag/game_state.h

@@ -1,42 +0,0 @@
-#pragma once
-
-#include <stdint.h>
-#include <stdbool.h>
-
-typedef enum {
-    TeamRed,
-    TeamBlue
-} LaserTagTeam;
-
-typedef enum {
-    LaserTagStateSplashScreen,
-    LaserTagStateTeamSelect,
-    LaserTagStateGame,
-    LaserTagStateGameOver,
-} LaserTagState;
-
-typedef struct GameState GameState;
-
-GameState* game_state_alloc();
-void game_state_reset(GameState* state);
-
-void game_state_set_team(GameState* state, LaserTagTeam team);
-LaserTagTeam game_state_get_team(GameState* state);
-
-void game_state_decrease_health(GameState* state, uint8_t amount);
-void game_state_increase_health(GameState* state, uint8_t amount);
-uint8_t game_state_get_health(GameState* state);
-
-void game_state_decrease_ammo(GameState* state, uint16_t amount);
-void game_state_increase_ammo(GameState* state, uint16_t amount);
-uint16_t game_state_get_ammo(GameState* state);
-
-void game_state_update_time(GameState* state, uint32_t delta_time);
-uint32_t game_state_get_time(GameState* state);
-
-bool game_state_is_game_over(GameState* state);
-void game_state_set_game_over(GameState* state, bool game_over);
-
-#define INITIAL_HEALTH 100
-#define INITIAL_AMMO   100
-#define MAX_HEALTH     100

BIN
laser_tag/icons/laser_tag_10px.png


+ 0 - 249
laser_tag/infrared_controller.c

@@ -1,249 +0,0 @@
-#include "infrared_controller.h"
-#include <furi.h>
-#include <infrared_worker.h>
-#include <infrared_signal.h>
-#include <notification/notification_messages.h>
-#include <furi_hal_gpio.h>
-#include <furi_hal_power.h>
-#include <furi_hal_infrared.h>
-
-#define TAG "InfraredController"
-
-const NotificationSequence sequence_hit = {
-    &message_vibro_on,
-    &message_note_d4,
-    &message_delay_1000,
-    &message_vibro_off,
-    &message_sound_off,
-    NULL,
-};
-
-const NotificationSequence sequence_bloop = {
-    &message_note_g3,
-    &message_delay_50,
-    &message_sound_off,
-    NULL,
-};
-
-extern const NotificationSequence sequence_short_beep;
-
-static bool external_board_connected = false;
-
-static void infrared_setup_external_board(bool enable) {
-    if(enable) {
-        furi_hal_gpio_init(&gpio_ext_pa7, GpioModeOutputPushPull, GpioPullNo, GpioSpeedVeryHigh);
-        furi_hal_power_enable_otg();
-        furi_hal_infrared_set_tx_output(FuriHalInfraredTxPinExtPA7);
-    } else {
-        furi_hal_gpio_init(&gpio_ext_pa7, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
-        furi_hal_power_disable_otg();
-        furi_hal_infrared_set_tx_output(FuriHalInfraredTxPinInternal);
-    }
-}
-
-void update_infrared_board_status(InfraredController* controller) {
-    if(!controller || !controller->notification) return;
-
-    FuriHalInfraredTxPin detected_pin = furi_hal_infrared_detect_tx_output();
-
-    if(detected_pin == FuriHalInfraredTxPinExtPA7 && !external_board_connected) {
-        external_board_connected = true;
-        infrared_setup_external_board(true);
-        notification_message(controller->notification, &sequence_short_beep);
-        FURI_LOG_I(TAG, "External infrared board connected and powered.");
-    } else if(detected_pin == FuriHalInfraredTxPinInternal && external_board_connected) {
-        external_board_connected = false;
-        infrared_setup_external_board(false);
-        notification_message(controller->notification, &sequence_bloop);
-        FURI_LOG_I(TAG, "External infrared board disconnected and power disabled.");
-    }
-}
-
-static void infrared_reset(void* context, uint32_t arg) {
-    UNUSED(arg);
-    InfraredController* controller = (InfraredController*)context;
-    // furi_stream_buffer_reset(instance->stream) not exposed to the API.
-    // infrared_worker_rx_stop calls it internally.
-    infrared_worker_rx_stop(controller->worker);
-    infrared_worker_rx_start(controller->worker);
-    controller->processing_signal = false;
-}
-
-static void infrared_rx_callback(void* context, InfraredWorkerSignal* received_signal) {
-    FURI_LOG_I(TAG, "RX callback triggered");
-
-    InfraredController* controller = (InfraredController*)context;
-    if(controller->processing_signal) {
-        FURI_LOG_W(TAG, "Already processing a signal, skipping callback");
-        return;
-    }
-
-    controller->processing_signal = true;
-
-    if(!received_signal) {
-        FURI_LOG_E(TAG, "Received signal is NULL");
-        controller->processing_signal = false;
-        return;
-    }
-
-    const InfraredMessage* message = infrared_worker_get_decoded_signal(received_signal);
-    FURI_LOG_I(TAG, "Received signal - signal address: %p", (void*)received_signal);
-
-    if(message) {
-        FURI_LOG_I(
-            TAG,
-            "Received message: protocol=%d, address=0x%lx, command=0x%lx",
-            message->protocol,
-            (unsigned long)message->address,
-            (unsigned long)message->command);
-
-        if((controller->team == TeamRed && message->command == IR_COMMAND_BLUE_TEAM) ||
-           (controller->team == TeamBlue && message->command == IR_COMMAND_RED_TEAM)) {
-            controller->hit_received = true;
-            FURI_LOG_I(
-                TAG, "Hit detected for team: %s", controller->team == TeamRed ? "Red" : "Blue");
-            notification_message_block(controller->notification, &sequence_hit);
-        }
-    } else {
-        FURI_LOG_W(TAG, "RX callback received NULL message");
-    }
-
-    FURI_LOG_I(TAG, "RX callback completed");
-    furi_timer_pending_callback(infrared_reset, controller, 0);
-}
-
-InfraredController* infrared_controller_alloc() {
-    FURI_LOG_I(TAG, "Allocating InfraredController");
-
-    InfraredController* controller = malloc(sizeof(InfraredController));
-    if(!controller) {
-        FURI_LOG_E(TAG, "Failed to allocate InfraredController");
-        return NULL;
-    }
-
-    controller->team = TeamRed;
-    controller->worker = infrared_worker_alloc();
-    controller->signal = infrared_signal_alloc();
-    controller->notification = furi_record_open(RECORD_NOTIFICATION);
-    controller->hit_received = false;
-    controller->processing_signal = false;
-
-    if(controller->worker && controller->signal && controller->notification) {
-        FURI_LOG_I(
-            TAG, "InfraredWorker, InfraredSignal, and NotificationApp allocated successfully");
-    } else {
-        FURI_LOG_E(TAG, "Failed to allocate resources");
-        free(controller);
-        return NULL;
-    }
-
-    FURI_LOG_I(TAG, "Setting up RX callback");
-    infrared_worker_rx_set_received_signal_callback(
-        controller->worker, infrared_rx_callback, controller);
-
-    FURI_LOG_I(TAG, "InfraredController allocated successfully");
-    return controller;
-}
-
-void infrared_controller_free(InfraredController* controller) {
-    FURI_LOG_I(TAG, "Freeing InfraredController");
-
-    if(controller) {
-        if(controller->worker_rx_active) {
-            FURI_LOG_I(TAG, "Stopping RX worker");
-            infrared_worker_rx_stop(controller->worker);
-        }
-
-        FURI_LOG_I(TAG, "Freeing InfraredWorker and InfraredSignal");
-        infrared_worker_free(controller->worker);
-        infrared_signal_free(controller->signal);
-
-        FURI_LOG_I(TAG, "Closing NotificationApp");
-        furi_record_close(RECORD_NOTIFICATION);
-
-        free(controller);
-
-        FURI_LOG_I(TAG, "InfraredController freed successfully");
-    } else {
-        FURI_LOG_W(TAG, "Attempted to free NULL InfraredController");
-    }
-}
-
-void infrared_controller_set_team(InfraredController* controller, LaserTagTeam team) {
-    FURI_LOG_I(TAG, "Setting team to %s", team == TeamRed ? "Red" : "Blue");
-    controller->team = team;
-}
-
-void infrared_controller_send(InfraredController* controller) {
-    FURI_LOG_I(TAG, "Preparing to send infrared signal");
-
-    InfraredMessage message = {
-        .protocol = InfraredProtocolNEC,
-        .address = 0x42,
-        .command = (controller->team == TeamRed) ? IR_COMMAND_RED_TEAM : IR_COMMAND_BLUE_TEAM};
-
-    FURI_LOG_I(
-        TAG,
-        "Prepared message: protocol=%d, address=0x%lx, command=0x%lx",
-        message.protocol,
-        (unsigned long)message.address,
-        (unsigned long)message.command);
-
-    if(controller->worker_rx_active) {
-        FURI_LOG_I(TAG, "Stopping RX worker");
-        infrared_worker_rx_stop(controller->worker);
-        controller->worker_rx_active = false;
-    }
-
-    FURI_LOG_I(TAG, "Setting message for infrared signal");
-    infrared_signal_set_message(controller->signal, &message);
-
-    FURI_LOG_I(TAG, "Starting infrared signal transmission");
-    infrared_signal_transmit(controller->signal);
-
-    if(!controller->worker_rx_active) {
-        infrared_worker_rx_start(controller->worker);
-        controller->worker_rx_active = true;
-    }
-
-    FURI_LOG_I(TAG, "Infrared signal transmission completed");
-}
-
-bool infrared_controller_receive(InfraredController* controller) {
-    FURI_LOG_I(TAG, "Starting infrared signal reception");
-
-    if(controller->processing_signal) {
-        FURI_LOG_W(TAG, "Cannot start reception, another signal is still being processed");
-        return false;
-    }
-
-    if(!controller->worker_rx_active) {
-        infrared_worker_rx_start(controller->worker);
-        controller->worker_rx_active = true;
-        furi_delay_ms(250);
-    }
-
-    bool hit = controller->hit_received;
-
-    FURI_LOG_I(TAG, "Signal reception complete, hit received: %s", hit ? "true" : "false");
-
-    controller->hit_received = false;
-
-    return hit;
-}
-
-void infrared_controller_pause(InfraredController* controller) {
-    if(controller->worker_rx_active) {
-        FURI_LOG_I(TAG, "Stopping RX worker");
-        infrared_worker_rx_stop(controller->worker);
-        controller->worker_rx_active = false;
-    }
-}
-
-void infrared_controller_resume(InfraredController* controller) {
-    if(!controller->worker_rx_active) {
-        FURI_LOG_I(TAG, "Starting RX worker");
-        infrared_worker_rx_start(controller->worker);
-        controller->worker_rx_active = true;
-    }
-}

+ 0 - 29
laser_tag/infrared_controller.h

@@ -1,29 +0,0 @@
-#pragma once
-
-#include <stdbool.h>
-#include <notification/notification.h>
-#include <infrared_worker.h>
-#include <infrared_signal.h>
-#include "game_state.h"
-
-typedef struct InfraredController {
-    LaserTagTeam team;
-    InfraredWorker* worker;
-    bool worker_rx_active;
-    InfraredSignal* signal;
-    NotificationApp* notification;
-    bool hit_received;
-    bool processing_signal;
-} InfraredController;
-
-InfraredController* infrared_controller_alloc();
-void infrared_controller_free(InfraredController* controller);
-void infrared_controller_set_team(InfraredController* controller, LaserTagTeam team);
-void infrared_controller_send(InfraredController* controller);
-bool infrared_controller_receive(InfraredController* controller);
-void update_infrared_board_status(InfraredController* controller);
-void infrared_controller_pause(InfraredController* controller);
-void infrared_controller_resume(InfraredController* controller);
-
-#define IR_COMMAND_RED_TEAM  0xA1
-#define IR_COMMAND_BLUE_TEAM 0xB2

+ 0 - 350
laser_tag/infrared_signal.c

@@ -1,350 +0,0 @@
-#include "infrared_signal.h"
-
-#include <stdlib.h>
-#include <string.h>
-#include <core/check.h>
-#include <infrared_worker.h>
-#include <infrared_transmit.h>
-
-#define TAG "InfraredSignal"
-
-// Common keys
-#define INFRARED_SIGNAL_NAME_KEY "name"
-#define INFRARED_SIGNAL_TYPE_KEY "type"
-
-// Type key values
-#define INFRARED_SIGNAL_TYPE_RAW    "raw"
-#define INFRARED_SIGNAL_TYPE_PARSED "parsed"
-
-// Raw signal keys
-#define INFRARED_SIGNAL_DATA_KEY       "data"
-#define INFRARED_SIGNAL_FREQUENCY_KEY  "frequency"
-#define INFRARED_SIGNAL_DUTY_CYCLE_KEY "duty_cycle"
-
-// Parsed signal keys
-#define INFRARED_SIGNAL_PROTOCOL_KEY "protocol"
-#define INFRARED_SIGNAL_ADDRESS_KEY  "address"
-#define INFRARED_SIGNAL_COMMAND_KEY  "command"
-
-struct InfraredSignal {
-    bool is_raw;
-    union {
-        InfraredMessage message;
-        InfraredRawSignal raw;
-    } payload;
-};
-
-static void infrared_signal_clear_timings(InfraredSignal* signal) {
-    if(signal->is_raw) {
-        free(signal->payload.raw.timings);
-        signal->payload.raw.timings_size = 0;
-        signal->payload.raw.timings = NULL;
-    }
-}
-
-static bool infrared_signal_is_message_valid(const InfraredMessage* message) {
-    if(!infrared_is_protocol_valid(message->protocol)) {
-        FURI_LOG_E(TAG, "Unknown protocol");
-        return false;
-    }
-
-    uint32_t address_length = infrared_get_protocol_address_length(message->protocol);
-    uint32_t address_mask = (1UL << address_length) - 1;
-
-    if(message->address != (message->address & address_mask)) {
-        FURI_LOG_E(
-            TAG,
-            "Address is out of range (mask 0x%08lX): 0x%lX\r\n",
-            address_mask,
-            message->address);
-        return false;
-    }
-
-    uint32_t command_length = infrared_get_protocol_command_length(message->protocol);
-    uint32_t command_mask = (1UL << command_length) - 1;
-
-    if(message->command != (message->command & command_mask)) {
-        FURI_LOG_E(
-            TAG,
-            "Command is out of range (mask 0x%08lX): 0x%lX\r\n",
-            command_mask,
-            message->command);
-        return false;
-    }
-
-    return true;
-}
-
-static bool infrared_signal_is_raw_valid(const InfraredRawSignal* raw) {
-    if((raw->frequency > INFRARED_MAX_FREQUENCY) || (raw->frequency < INFRARED_MIN_FREQUENCY)) {
-        FURI_LOG_E(
-            TAG,
-            "Frequency is out of range (%X - %X): %lX",
-            INFRARED_MIN_FREQUENCY,
-            INFRARED_MAX_FREQUENCY,
-            raw->frequency);
-        return false;
-
-    } else if((raw->duty_cycle <= 0) || (raw->duty_cycle > 1)) {
-        FURI_LOG_E(TAG, "Duty cycle is out of range (0 - 1): %f", (double)raw->duty_cycle);
-        return false;
-
-    } else if((raw->timings_size <= 0) || (raw->timings_size > MAX_TIMINGS_AMOUNT)) {
-        FURI_LOG_E(
-            TAG,
-            "Timings amount is out of range (0 - %X): %zX",
-            MAX_TIMINGS_AMOUNT,
-            raw->timings_size);
-        return false;
-    }
-
-    return true;
-}
-
-static inline bool
-    infrared_signal_save_message(const InfraredMessage* message, FlipperFormat* ff) {
-    const char* protocol_name = infrared_get_protocol_name(message->protocol);
-    return flipper_format_write_string_cstr(
-               ff, INFRARED_SIGNAL_TYPE_KEY, INFRARED_SIGNAL_TYPE_PARSED) &&
-           flipper_format_write_string_cstr(ff, INFRARED_SIGNAL_PROTOCOL_KEY, protocol_name) &&
-           flipper_format_write_hex(
-               ff, INFRARED_SIGNAL_ADDRESS_KEY, (uint8_t*)&message->address, 4) &&
-           flipper_format_write_hex(
-               ff, INFRARED_SIGNAL_COMMAND_KEY, (uint8_t*)&message->command, 4);
-}
-
-static inline bool infrared_signal_save_raw(const InfraredRawSignal* raw, FlipperFormat* ff) {
-    furi_assert(raw->timings_size <= MAX_TIMINGS_AMOUNT);
-    return flipper_format_write_string_cstr(
-               ff, INFRARED_SIGNAL_TYPE_KEY, INFRARED_SIGNAL_TYPE_RAW) &&
-           flipper_format_write_uint32(ff, INFRARED_SIGNAL_FREQUENCY_KEY, &raw->frequency, 1) &&
-           flipper_format_write_float(ff, INFRARED_SIGNAL_DUTY_CYCLE_KEY, &raw->duty_cycle, 1) &&
-           flipper_format_write_uint32(
-               ff, INFRARED_SIGNAL_DATA_KEY, raw->timings, raw->timings_size);
-}
-
-static inline bool infrared_signal_read_message(InfraredSignal* signal, FlipperFormat* ff) {
-    FuriString* buf;
-    buf = furi_string_alloc();
-    bool success = false;
-
-    do {
-        if(!flipper_format_read_string(ff, INFRARED_SIGNAL_PROTOCOL_KEY, buf)) break;
-
-        InfraredMessage message;
-        message.protocol = infrared_get_protocol_by_name(furi_string_get_cstr(buf));
-
-        if(!flipper_format_read_hex(ff, INFRARED_SIGNAL_ADDRESS_KEY, (uint8_t*)&message.address, 4))
-            break;
-        if(!flipper_format_read_hex(ff, INFRARED_SIGNAL_COMMAND_KEY, (uint8_t*)&message.command, 4))
-            break;
-        if(!infrared_signal_is_message_valid(&message)) break;
-
-        infrared_signal_set_message(signal, &message);
-        success = true;
-    } while(false);
-
-    furi_string_free(buf);
-    return success;
-}
-
-static inline bool infrared_signal_read_raw(InfraredSignal* signal, FlipperFormat* ff) {
-    bool success = false;
-
-    do {
-        uint32_t frequency;
-        if(!flipper_format_read_uint32(ff, INFRARED_SIGNAL_FREQUENCY_KEY, &frequency, 1)) break;
-
-        float duty_cycle;
-        if(!flipper_format_read_float(ff, INFRARED_SIGNAL_DUTY_CYCLE_KEY, &duty_cycle, 1)) break;
-
-        uint32_t timings_size;
-        if(!flipper_format_get_value_count(ff, INFRARED_SIGNAL_DATA_KEY, &timings_size)) break;
-
-        if(timings_size > MAX_TIMINGS_AMOUNT) break;
-
-        uint32_t* timings = malloc(sizeof(uint32_t) * timings_size);
-        if(!flipper_format_read_uint32(ff, INFRARED_SIGNAL_DATA_KEY, timings, timings_size)) {
-            free(timings);
-            break;
-        }
-        infrared_signal_set_raw_signal(signal, timings, timings_size, frequency, duty_cycle);
-        free(timings);
-
-        success = true;
-    } while(false);
-
-    return success;
-}
-
-bool infrared_signal_read_body(InfraredSignal* signal, FlipperFormat* ff) {
-    FuriString* tmp = furi_string_alloc();
-
-    bool success = false;
-
-    do {
-        if(!flipper_format_read_string(ff, INFRARED_SIGNAL_TYPE_KEY, tmp)) break;
-
-        if(furi_string_equal(tmp, INFRARED_SIGNAL_TYPE_RAW)) {
-            if(!infrared_signal_read_raw(signal, ff)) break;
-        } else if(furi_string_equal(tmp, INFRARED_SIGNAL_TYPE_PARSED)) {
-            if(!infrared_signal_read_message(signal, ff)) break;
-        } else {
-            FURI_LOG_E(TAG, "Unknown signal type: %s", furi_string_get_cstr(tmp));
-            break;
-        }
-
-        success = true;
-    } while(false);
-
-    furi_string_free(tmp);
-    return success;
-}
-
-InfraredSignal* infrared_signal_alloc() {
-    InfraredSignal* signal = malloc(sizeof(InfraredSignal));
-
-    signal->is_raw = false;
-    signal->payload.message.protocol = InfraredProtocolUnknown;
-
-    return signal;
-}
-
-void infrared_signal_free(InfraredSignal* signal) {
-    infrared_signal_clear_timings(signal);
-    free(signal);
-}
-
-bool infrared_signal_is_raw(const InfraredSignal* signal) {
-    return signal->is_raw;
-}
-
-bool infrared_signal_is_valid(const InfraredSignal* signal) {
-    return signal->is_raw ? infrared_signal_is_raw_valid(&signal->payload.raw) :
-                            infrared_signal_is_message_valid(&signal->payload.message);
-}
-
-void infrared_signal_set_signal(InfraredSignal* signal, const InfraredSignal* other) {
-    if(other->is_raw) {
-        const InfraredRawSignal* raw = &other->payload.raw;
-        infrared_signal_set_raw_signal(
-            signal, raw->timings, raw->timings_size, raw->frequency, raw->duty_cycle);
-    } else {
-        const InfraredMessage* message = &other->payload.message;
-        infrared_signal_set_message(signal, message);
-    }
-}
-
-void infrared_signal_set_raw_signal(
-    InfraredSignal* signal,
-    const uint32_t* timings,
-    size_t timings_size,
-    uint32_t frequency,
-    float duty_cycle) {
-    infrared_signal_clear_timings(signal);
-
-    signal->is_raw = true;
-
-    signal->payload.raw.timings_size = timings_size;
-    signal->payload.raw.frequency = frequency;
-    signal->payload.raw.duty_cycle = duty_cycle;
-
-    signal->payload.raw.timings = malloc(timings_size * sizeof(uint32_t));
-    memcpy(signal->payload.raw.timings, timings, timings_size * sizeof(uint32_t));
-}
-
-const InfraredRawSignal* infrared_signal_get_raw_signal(const InfraredSignal* signal) {
-    furi_assert(signal->is_raw);
-    return &signal->payload.raw;
-}
-
-void infrared_signal_set_message(InfraredSignal* signal, const InfraredMessage* message) {
-    infrared_signal_clear_timings(signal);
-
-    signal->is_raw = false;
-    signal->payload.message = *message;
-}
-
-const InfraredMessage* infrared_signal_get_message(const InfraredSignal* signal) {
-    furi_assert(!signal->is_raw);
-    return &signal->payload.message;
-}
-
-bool infrared_signal_save(const InfraredSignal* signal, FlipperFormat* ff, const char* name) {
-    if(!flipper_format_write_comment_cstr(ff, "") ||
-       !flipper_format_write_string_cstr(ff, INFRARED_SIGNAL_NAME_KEY, name)) {
-        return false;
-    } else if(signal->is_raw) {
-        return infrared_signal_save_raw(&signal->payload.raw, ff);
-    } else {
-        return infrared_signal_save_message(&signal->payload.message, ff);
-    }
-}
-
-bool infrared_signal_read(InfraredSignal* signal, FlipperFormat* ff, FuriString* name) {
-    bool success = false;
-
-    do {
-        if(!infrared_signal_read_name(ff, name)) break;
-        if(!infrared_signal_read_body(signal, ff)) break;
-
-        success = true; //-V779
-    } while(false);
-
-    return success;
-}
-
-bool infrared_signal_read_name(FlipperFormat* ff, FuriString* name) {
-    return flipper_format_read_string(ff, INFRARED_SIGNAL_NAME_KEY, name);
-}
-
-bool infrared_signal_search_by_name_and_read(
-    InfraredSignal* signal,
-    FlipperFormat* ff,
-    const char* name) {
-    bool success = false;
-    FuriString* tmp = furi_string_alloc();
-
-    while(infrared_signal_read_name(ff, tmp)) {
-        if(furi_string_equal(tmp, name)) {
-            success = infrared_signal_read_body(signal, ff);
-            break;
-        }
-    }
-
-    furi_string_free(tmp);
-    return success;
-}
-
-bool infrared_signal_search_by_index_and_read(
-    InfraredSignal* signal,
-    FlipperFormat* ff,
-    size_t index) {
-    bool success = false;
-    FuriString* tmp = furi_string_alloc();
-
-    for(uint32_t i = 0; infrared_signal_read_name(ff, tmp); ++i) {
-        if(i == index) {
-            success = infrared_signal_read_body(signal, ff);
-            break;
-        }
-    }
-
-    furi_string_free(tmp);
-    return success;
-}
-
-void infrared_signal_transmit(const InfraredSignal* signal) {
-    if(signal->is_raw) {
-        const InfraredRawSignal* raw_signal = &signal->payload.raw;
-        infrared_send_raw_ext(
-            raw_signal->timings,
-            raw_signal->timings_size,
-            true,
-            raw_signal->frequency,
-            raw_signal->duty_cycle);
-    } else {
-        const InfraredMessage* message = &signal->payload.message;
-        infrared_send(message, 1);
-    }
-}

+ 0 - 216
laser_tag/infrared_signal.h

@@ -1,216 +0,0 @@
-/**
- * @file infrared_signal.h
- * @brief Infrared signal library.
- *
- * Infrared signals may be of two types:
- * - known to the infrared signal decoder, or *parsed* signals
- * - the rest, or *raw* signals, which are treated merely as a set of timings.
- */
-#pragma once
-
-#include <flipper_format/flipper_format.h>
-#include <infrared/encoder_decoder/infrared.h>
-
-/**
- * @brief InfraredSignal opaque type declaration.
- */
-typedef struct InfraredSignal InfraredSignal;
-
-/**
- * @brief Raw signal type definition.
- *
- * Measurement units used:
- * - time: microseconds (uS)
- * - frequency: Hertz (Hz)
- * - duty_cycle: no units, fraction between 0 and 1.
- */
-typedef struct {
-    size_t timings_size; /**< Number of elements in the timings array. */
-    uint32_t* timings; /**< Pointer to an array of timings describing the signal. */
-    uint32_t frequency; /**< Carrier frequency of the signal. */
-    float duty_cycle; /**< Duty cycle of the signal. */
-} InfraredRawSignal;
-
-/**
- * @brief Create a new InfraredSignal instance.
- *
- * @returns pointer to the instance created.
- */
-InfraredSignal* infrared_signal_alloc();
-
-/**
- * @brief Delete an InfraredSignal instance.
- *
- * @param[in,out] signal pointer to the instance to be deleted.
- */
-void infrared_signal_free(InfraredSignal* signal);
-
-/**
- * @brief Test whether an InfraredSignal instance holds a raw signal.
- *
- * @param[in] signal pointer to the instance to be tested.
- * @returns true if the instance holds a raw signal, false otherwise.
- */
-bool infrared_signal_is_raw(const InfraredSignal* signal);
-
-/**
- * @brief Test whether an InfraredSignal instance holds any signal.
- *
- * @param[in] signal pointer to the instance to be tested.
- * @returns true if the instance holds raw signal, false otherwise.
- */
-bool infrared_signal_is_valid(const InfraredSignal* signal);
-
-/**
- * @brief Set an InfraredInstance to hold the signal from another one.
- *
- * Any instance's previous contents will be automatically deleted before
- * copying the source instance's contents.
- *
- * @param[in,out] signal pointer to the destination instance.
- * @param[in] other pointer to the source instance.
- */
-void infrared_signal_set_signal(InfraredSignal* signal, const InfraredSignal* other);
-
-/**
- * @brief Set an InfraredInstance to hold a raw signal.
- *
- * Any instance's previous contents will be automatically deleted before
- * copying the raw signal.
- *
- * After this call, infrared_signal_is_raw() will return true.
- *
- * @param[in,out] signal pointer to the destination instance.
- * @param[in] timings pointer to an array containing the raw signal timings.
- * @param[in] timings_size number of elements in the timings array.
- * @param[in] frequency signal carrier frequency, in Hertz.
- * @param[in] duty_cycle signal duty cycle, fraction between 0 and 1.
- */
-void infrared_signal_set_raw_signal(
-    InfraredSignal* signal,
-    const uint32_t* timings,
-    size_t timings_size,
-    uint32_t frequency,
-    float duty_cycle);
-
-/**
- * @brief Get the raw signal held by an InfraredSignal instance.
- *
- * @warning the instance MUST hold a *raw* signal, otherwise undefined behaviour will occur.
- *
- * @param[in] signal pointer to the instance to be queried.
- * @returns pointer to the raw signal structure held by the instance.
- */
-const InfraredRawSignal* infrared_signal_get_raw_signal(const InfraredSignal* signal);
-
-/**
- * @brief Set an InfraredInstance to hold a parsed signal.
- *
- * Any instance's previous contents will be automatically deleted before
- * copying the raw signal.
- *
- * After this call, infrared_signal_is_raw() will return false.
- *
- * @param[in,out] signal pointer to the destination instance.
- * @param[in] message pointer to the message containing the parsed signal.
- */
-void infrared_signal_set_message(InfraredSignal* signal, const InfraredMessage* message);
-
-/**
- * @brief Get the parsed signal held by an InfraredSignal instance.
- *
- * @warning the instance MUST hold a *parsed* signal, otherwise undefined behaviour will occur.
- *
- * @param[in] signal pointer to the instance to be queried.
- * @returns pointer to the parsed signal structure held by the instance.
- */
-const InfraredMessage* infrared_signal_get_message(const InfraredSignal* signal);
-
-/**
- * @brief Read a signal and its name from a FlipperFormat file into an InfraredSignal instance.
- *
- * The file must be allocated and open prior to this call. The seek position determines
- * which signal will be read (if there is more than one in the file). Calling this function
- * repeatedly will result in all signals in the file to be read until no more are left.
- *
- * @param[in,out] signal pointer to the instance to be read into.
- * @param[in,out] ff pointer to the FlipperFormat file instance to read from.
- * @param[out] name pointer to the string to hold the signal name. Must be properly allocated.
- * @returns true if a signal was successfully read, false otherwise (e.g. no more signals to read).
- */
-bool infrared_signal_read(InfraredSignal* signal, FlipperFormat* ff, FuriString* name);
-
-/**
- * @brief Read a signal name from a FlipperFormat file.
- *
- * Same behaviour as infrared_signal_read(), but only the name is read.
- *
- * @param[in,out] ff pointer to the FlipperFormat file instance to read from.
- * @param[out] name pointer to the string to hold the signal name. Must be properly allocated.
- * @returns true if a signal name was successfully read, false otherwise (e.g. no more signals to read).
- */
-bool infrared_signal_read_name(FlipperFormat* ff, FuriString* name);
-
-/**
- * @brief Read a signal from a FlipperFormat file.
- *
- * Same behaviour as infrared_signal_read(), but only the body is read.
- *
- * @param[in,out] ff pointer to the FlipperFormat file instance to read from.
- * @param[out] body pointer to the InfraredSignal instance to hold the signal body. Must be properly allocated.
- * @returns true if a signal body was successfully read, false otherwise (e.g. syntax error).
- */
-bool infrared_signal_read_body(InfraredSignal* signal, FlipperFormat* ff);
-
-/**
- * @brief Read a signal with a particular name from a FlipperFormat file into an InfraredSignal instance.
- *
- * This function will look for a signal with the given name and if found, attempt to read it.
- * Same considerations apply as to infrared_signal_read().
- *
- * @param[in,out] signal pointer to the instance to be read into.
- * @param[in,out] ff pointer to the FlipperFormat file instance to read from.
- * @param[in] name pointer to a zero-terminated string containing the requested signal name.
- * @returns true if a signal was found and successfully read, false otherwise (e.g. the signal was not found).
- */
-bool infrared_signal_search_by_name_and_read(
-    InfraredSignal* signal,
-    FlipperFormat* ff,
-    const char* name);
-
-/**
- * @brief Read a signal with a particular index from a FlipperFormat file into an InfraredSignal instance.
- *
- * This function will look for a signal with the given index and if found, attempt to read it.
- * Same considerations apply as to infrared_signal_read().
- *
- * @param[in,out] signal pointer to the instance to be read into.
- * @param[in,out] ff pointer to the FlipperFormat file instance to read from.
- * @param[in] index the requested signal index.
- * @returns true if a signal was found and successfully read, false otherwise (e.g. the signal was not found).
- */
-bool infrared_signal_search_by_index_and_read(
-    InfraredSignal* signal,
-    FlipperFormat* ff,
-    size_t index);
-
-/**
- * @brief Save a signal contained in an InfraredSignal instance to a FlipperFormat file.
- *
- * The file must be allocated and open prior to this call. Additionally, an appropriate header
- * must be already written into the file.
- *
- * @param[in] signal pointer to the instance holding the signal to be saved.
- * @param[in,out] ff pointer to the FlipperFormat file instance to write to.
- * @param[in] name pointer to a zero-terminated string contating the name of the signal.
- */
-bool infrared_signal_save(const InfraredSignal* signal, FlipperFormat* ff, const char* name);
-
-/**
- * @brief Transmit a signal contained in an InfraredSignal instance.
- *
- * The transmission happens once per call using the built-in hardware (via HAL calls).
- *
- * @param[in] signal pointer to the instance holding the signal to be transmitted.
- */
-void infrared_signal_transmit(const InfraredSignal* signal);

+ 0 - 490
laser_tag/laser_tag_app.c

@@ -1,490 +0,0 @@
-#include "laser_tag_app.h"
-#include "laser_tag_view.h"
-#include "infrared_controller.h"
-#include "game_state.h"
-#include "lfrfid_reader.h"
-#include <furi.h>
-#include <gui/gui.h>
-#include <input/input.h>
-#include <notification/notification.h>
-
-#define TAG "LaserTagApp"
-
-struct LaserTagApp {
-    Gui* gui;
-    ViewPort* view_port;
-    LaserTagView* view;
-    FuriMessageQueue* event_queue;
-    FuriTimer* timer;
-    NotificationApp* notifications;
-    InfraredController* ir_controller;
-    GameState* game_state;
-    LaserTagState state;
-    bool need_redraw;
-    LFRFIDReader* reader;
-};
-
-const NotificationSequence sequence_vibro_1 = {&message_vibro_on, &message_vibro_off, NULL};
-const NotificationSequence sequence_short_beep =
-    {&message_note_c4, &message_delay_50, &message_sound_off, NULL};
-
-static void laser_tag_app_timer_callback(void* context) {
-    furi_assert(context);
-    LaserTagApp* app = context;
-    FURI_LOG_D(TAG, "Timer callback triggered");
-
-    if(app->state == LaserTagStateSplashScreen) {
-        if(game_state_get_time(app->game_state) >= 2) {
-            FURI_LOG_I(TAG, "Splash screen time over, switching to TeamSelect");
-            app->state = LaserTagStateTeamSelect;
-            game_state_reset(app->game_state);
-            FURI_LOG_D(TAG, "Game state reset after splash screen");
-        } else {
-            FURI_LOG_D(TAG, "Updating splash screen time");
-            game_state_update_time(app->game_state, 1);
-        }
-    } else if(app->state == LaserTagStateGame) {
-        FURI_LOG_D(TAG, "Updating game time by 1 second");
-        game_state_update_time(app->game_state, 1);
-    }
-
-    if(app->view) {
-        FURI_LOG_D(TAG, "Updating view with the latest game state");
-        laser_tag_view_update(app->view, app->game_state);
-        app->need_redraw = true;
-    }
-}
-
-static void laser_tag_app_input_callback(InputEvent* input_event, void* context) {
-    furi_assert(context);
-    LaserTagApp* app = context;
-    FURI_LOG_D(TAG, "Input event received: type=%d, key=%d", input_event->type, input_event->key);
-    furi_message_queue_put(app->event_queue, input_event, 0);
-    FURI_LOG_D(TAG, "Input event queued successfully");
-}
-
-static void laser_tag_app_draw_callback(Canvas* canvas, void* context) {
-    furi_assert(context);
-    LaserTagApp* app = context;
-    FURI_LOG_D(TAG, "Entering draw callback");
-
-    if(app->state == LaserTagStateSplashScreen) {
-        canvas_clear(canvas);
-        canvas_set_font(canvas, FontPrimary);
-        canvas_draw_str(canvas, 5, 20, "Laser Tag!");
-        canvas_set_font(canvas, FontSecondary);
-        canvas_draw_str(canvas, 5, 40, "https://github.com/");
-        canvas_draw_str(canvas, 5, 50, "RocketGod-git/");
-        canvas_draw_str(canvas, 5, 60, "Flipper-Zero-Laser-Tag");
-        canvas_draw_frame(canvas, 0, 0, 128, 64);
-        canvas_draw_line(canvas, 0, 30, 127, 30);
-        canvas_draw_circle(canvas, 110, 15, 12);
-        canvas_draw_disc(canvas, 110, 15, 4);
-
-    } else if(app->state == LaserTagStateTeamSelect) {
-        canvas_clear(canvas);
-        canvas_draw_frame(canvas, 0, 0, 128, 64);
-
-        canvas_set_font(canvas, FontPrimary);
-        canvas_draw_str(canvas, 14, 13, "SELECT TEAM");
-
-        canvas_draw_line(canvas, 0, 16, 127, 16);
-
-        canvas_set_font(canvas, FontSecondary);
-        canvas_draw_str(canvas, 5, 30, "LEFT");
-        canvas_draw_str(canvas, 95, 30, "RIGHT");
-
-        canvas_set_font(canvas, FontPrimary);
-        canvas_draw_str(canvas, 10, 45, "RED");
-        canvas_draw_str(canvas, 95, 45, "BLUE");
-
-        // Gun icon for Red team
-        canvas_draw_line(canvas, 10, 50, 25, 50);
-        canvas_draw_line(canvas, 25, 50, 25, 55);
-        canvas_draw_line(canvas, 10, 55, 25, 55);
-        canvas_draw_line(canvas, 15, 55, 15, 60);
-
-        // Gun icon for Blue team (facing left)
-        canvas_draw_line(canvas, 95, 50, 110, 50);
-        canvas_draw_line(canvas, 95, 50, 95, 55);
-        canvas_draw_line(canvas, 95, 55, 110, 55);
-        canvas_draw_line(canvas, 105, 55, 105, 60);
-
-        // Laser beams
-        canvas_draw_line(canvas, 25, 52, 60, 32);
-        canvas_draw_line(canvas, 95, 52, 60, 32);
-
-        // Targets where lasers hit
-        canvas_draw_circle(canvas, 60, 32, 5);
-        canvas_draw_circle(canvas, 60, 32, 2);
-
-    } else if(app->state == LaserTagStateGameOver) {
-        canvas_clear(canvas);
-
-        canvas_set_font(canvas, FontPrimary);
-
-        // Display "GAME OVER!" centered on the screen
-        canvas_draw_str_aligned(canvas, 64, 25, AlignCenter, AlignCenter, "GAME OVER!");
-
-        // Add a solid block border around the screen
-        for(int x = 0; x < 128; x += 8) {
-            canvas_draw_box(canvas, x, 0, 8, 8);
-            canvas_draw_box(canvas, x, 56, 8, 8);
-        }
-        for(int y = 8; y < 56; y += 8) {
-            canvas_draw_box(canvas, 0, y, 8, 8);
-            canvas_draw_box(canvas, 120, y, 8, 8);
-        }
-
-        canvas_set_font(canvas, FontSecondary);
-        canvas_draw_str_aligned(canvas, 64, 50, AlignCenter, AlignCenter, "Press OK to Restart");
-
-    } else if(app->view) {
-        FURI_LOG_D(TAG, "Drawing game view");
-        laser_tag_view_draw(laser_tag_view_get_view(app->view), canvas);
-    }
-    FURI_LOG_D(TAG, "Exiting draw callback");
-}
-
-static bool matching_team(LaserTagApp* app, uint8_t data) {
-    if(data == 0) {
-        return true;
-    } else if(game_state_get_team(app->game_state) == TeamRed) {
-        return data == 0xA1;
-    } else if(game_state_get_team(app->game_state) == TeamBlue) {
-        return data == 0xB2;
-    }
-    return false;
-}
-
-static void tag_callback(uint8_t* data, uint8_t length, void* context) {
-    LaserTagApp* app = (LaserTagApp*)context;
-
-    if(length != 5) {
-        FURI_LOG_W(TAG, "Tag is not for game.  Length: %d", length);
-        return;
-    }
-
-    if(data[0] != 0x13 || data[1] != 0x37) {
-        FURI_LOG_D(
-            TAG,
-            "Tag is not for game.  Data: %02x %02x %02x %02x %02x",
-            data[0],
-            data[1],
-            data[2],
-            data[3],
-            data[4]);
-        return;
-    }
-
-    if(matching_team(app, data[2])) {
-        if(data[3] == 0xFD) {
-            uint16_t max_delta_ammo = data[4];
-            uint16_t ammo = game_state_get_ammo(app->game_state);
-            uint16_t delta_ammo = INITIAL_AMMO - ammo;
-            if(delta_ammo > max_delta_ammo) {
-                delta_ammo = max_delta_ammo;
-            }
-            game_state_increase_ammo(app->game_state, delta_ammo);
-            FURI_LOG_D(TAG, "Increased ammo by: %d", delta_ammo);
-        } else {
-            FURI_LOG_W(TAG, "Tag action unknown: %02x %02x", data[3], data[4]);
-        }
-    } else {
-        FURI_LOG_I(TAG, "Tag not for team: %02x", data[2]);
-    }
-}
-
-LaserTagApp* laser_tag_app_alloc() {
-    FURI_LOG_D(TAG, "Allocating Laser Tag App");
-    LaserTagApp* app = malloc(sizeof(LaserTagApp));
-    if(!app) {
-        FURI_LOG_E(TAG, "Failed to allocate LaserTagApp");
-        return NULL;
-    }
-    FURI_LOG_I(TAG, "LaserTagApp allocated successfully");
-
-    memset(app, 0, sizeof(LaserTagApp));
-
-    app->gui = furi_record_open(RECORD_GUI);
-    app->view_port = view_port_alloc();
-    app->view = laser_tag_view_alloc();
-    app->notifications = furi_record_open(RECORD_NOTIFICATION);
-    app->game_state = game_state_alloc();
-    app->event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
-
-    if(!app->gui || !app->view_port || !app->view || !app->notifications || !app->game_state ||
-       !app->event_queue) {
-        FURI_LOG_E(TAG, "Failed to allocate resources for LaserTagApp");
-        laser_tag_app_free(app);
-        return NULL;
-    }
-
-    app->state = LaserTagStateSplashScreen;
-    app->need_redraw = true;
-    FURI_LOG_I(TAG, "Initial state set to SplashScreen");
-
-    view_port_draw_callback_set(app->view_port, laser_tag_app_draw_callback, app);
-    view_port_input_callback_set(app->view_port, laser_tag_app_input_callback, app);
-    gui_add_view_port(app->gui, app->view_port, GuiLayerFullscreen);
-    FURI_LOG_D(TAG, "ViewPort callbacks set and added to GUI");
-
-    app->timer = furi_timer_alloc(laser_tag_app_timer_callback, FuriTimerTypePeriodic, app);
-    if(!app->timer) {
-        FURI_LOG_E(TAG, "Failed to allocate timer");
-        laser_tag_app_free(app);
-        return NULL;
-    }
-    FURI_LOG_I(TAG, "Timer allocated");
-
-    app->reader = lfrfid_reader_alloc();
-    lfrfid_reader_set_tag_callback(app->reader, "EM4100", tag_callback, app);
-
-    furi_timer_start(app->timer, furi_kernel_get_tick_frequency());
-    FURI_LOG_D(TAG, "Timer started");
-
-    return app;
-}
-
-void laser_tag_app_free(LaserTagApp* app) {
-    FURI_LOG_D(TAG, "Freeing Laser Tag App");
-    furi_assert(app);
-
-    furi_timer_free(app->timer);
-    view_port_enabled_set(app->view_port, false);
-    gui_remove_view_port(app->gui, app->view_port);
-    view_port_free(app->view_port);
-    laser_tag_view_free(app->view);
-    furi_message_queue_free(app->event_queue);
-    if(app->ir_controller) {
-        infrared_controller_free(app->ir_controller);
-    }
-    if(app->reader) {
-        lfrfid_reader_free(app->reader);
-        app->reader = NULL;
-    }
-    free(app->game_state);
-    furi_record_close(RECORD_GUI);
-    furi_record_close(RECORD_NOTIFICATION);
-
-    free(app);
-    FURI_LOG_I(TAG, "Laser Tag App freed successfully");
-}
-
-void laser_tag_app_fire(LaserTagApp* app) {
-    furi_assert(app);
-    FURI_LOG_D(TAG, "Firing laser");
-
-    if(!app->ir_controller) {
-        FURI_LOG_E(TAG, "IR controller is NULL in laser_tag_app_fire");
-        return;
-    }
-
-    if(app->ir_controller->processing_signal) {
-        FURI_LOG_W(TAG, "Cannot fire, hit is being processed");
-        return;
-    }
-
-    infrared_controller_send(app->ir_controller);
-    FURI_LOG_D(TAG, "Laser fired, decreasing ammo by 1");
-    game_state_decrease_ammo(app->game_state, 1);
-
-    notification_message(app->notifications, &sequence_short_beep);
-
-    if(game_state_get_team(app->game_state) == TeamBlue) {
-        notification_message(app->notifications, &sequence_blink_blue_100);
-        FURI_LOG_I(TAG, "Notifying user with blink blue and short beep");
-    } else {
-        notification_message(app->notifications, &sequence_blink_red_100);
-        FURI_LOG_I(TAG, "Notifying user with blink red and short beep");
-    }
-
-    app->need_redraw = true;
-}
-
-void laser_tag_app_handle_hit(LaserTagApp* app) {
-    furi_assert(app);
-    FURI_LOG_D(TAG, "Handling hit, decreasing health by 10");
-
-    game_state_decrease_health(app->game_state, 10);
-    notification_message(app->notifications, &sequence_vibro_1);
-    FURI_LOG_I(TAG, "Notifying user with vibration");
-
-    if(game_state_is_game_over(app->game_state)) {
-        FURI_LOG_I(TAG, "Game over, switching to Game Over screen");
-
-        notification_message(app->notifications, &sequence_error);
-
-        app->state = LaserTagStateGameOver;
-        app->need_redraw = true;
-    }
-}
-
-static bool laser_tag_app_enter_game_state(LaserTagApp* app) {
-    furi_assert(app);
-    FURI_LOG_I(TAG, "Entering game state");
-
-    app->state = LaserTagStateGame;
-    game_state_reset(app->game_state);
-    FURI_LOG_D(TAG, "Game state reset");
-
-    laser_tag_view_update(app->view, app->game_state);
-    FURI_LOG_D(TAG, "View updated with new game state");
-
-    if(app->ir_controller) {
-        infrared_controller_free(app->ir_controller);
-        app->ir_controller = NULL;
-    }
-    app->ir_controller = infrared_controller_alloc();
-    if(!app->ir_controller) {
-        FURI_LOG_E(TAG, "Failed to allocate IR controller");
-        return false;
-    }
-    FURI_LOG_I(TAG, "IR controller allocated");
-
-    infrared_controller_set_team(app->ir_controller, game_state_get_team(app->game_state));
-    FURI_LOG_D(TAG, "IR controller team set");
-    app->need_redraw = true;
-    return true;
-}
-
-int32_t laser_tag_app(void* p) {
-    UNUSED(p);
-    FURI_LOG_I(TAG, "Laser Tag app starting");
-
-    LaserTagApp* app = laser_tag_app_alloc();
-    if(!app) {
-        FURI_LOG_E(TAG, "Failed to allocate application");
-        return -1;
-    }
-    FURI_LOG_D(TAG, "LaserTagApp allocated successfully");
-
-    InputEvent event;
-    bool running = true;
-    while(running) {
-        FURI_LOG_D(TAG, "Start of main loop iteration");
-
-        update_infrared_board_status(app->ir_controller);
-
-        FuriStatus status = furi_message_queue_get(app->event_queue, &event, 100);
-        if(status == FuriStatusOk) {
-            FURI_LOG_D(TAG, "Received input event: type=%d, key=%d", event.type, event.key);
-            if(event.type == InputTypePress || event.type == InputTypeRepeat) {
-                if(app->state == LaserTagStateSplashScreen ||
-                   app->state == LaserTagStateTeamSelect) {
-                    switch(event.key) {
-                    case InputKeyLeft:
-                        FURI_LOG_I(TAG, "Red team selected");
-                        game_state_set_team(app->game_state, TeamRed);
-                        if(!laser_tag_app_enter_game_state(app)) {
-                            running = false;
-                        }
-                        break;
-                    case InputKeyRight:
-                        FURI_LOG_I(TAG, "Blue team selected");
-                        game_state_set_team(app->game_state, TeamBlue);
-                        if(!laser_tag_app_enter_game_state(app)) {
-                            running = false;
-                        }
-                        break;
-                    case InputKeyBack:
-                        FURI_LOG_I(TAG, "Back key pressed, exiting");
-                        running = false;
-                        break;
-                    default:
-                        break;
-                    }
-                } else if(app->state == LaserTagStateGameOver) {
-                    if(event.key == InputKeyOk) {
-                        FURI_LOG_I(TAG, "OK key pressed, restarting game");
-
-                        // Restart game by resetting game state and transitioning to splash screen
-                        game_state_reset(app->game_state);
-                        app->state = LaserTagStateSplashScreen;
-                        app->need_redraw = true;
-                    }
-                } else if(app->state == LaserTagStateGame) {
-                    if(event.key == InputKeyDown && game_state_get_ammo(app->game_state) == 0) {
-                        // Reload ammo when Down button is pressed and ammo is depleted
-                        FURI_LOG_I(TAG, "Down key pressed, reloading ammo");
-                        game_state_increase_ammo(app->game_state, INITIAL_AMMO);
-                        app->need_redraw = true;
-                    } else {
-                        switch(event.key) {
-                        case InputKeyBack:
-                            FURI_LOG_I(TAG, "Back key pressed, exiting");
-                            running = false;
-                            break;
-                        case InputKeyOk:
-                            FURI_LOG_I(TAG, "OK key pressed, firing laser");
-                            laser_tag_app_fire(app);
-                            break;
-                        case InputKeyUp:
-                            FURI_LOG_I(TAG, "Up key pressed, scanning for ammo");
-                            notification_message(app->notifications, &sequence_short_beep);
-                            uint16_t ammo = game_state_get_ammo(app->game_state);
-                            infrared_controller_pause(app->ir_controller);
-                            lfrfid_reader_start(app->reader);
-                            for(int i = 0; i < 30; i++) {
-                                furi_delay_ms(100);
-                                if(ammo != game_state_get_ammo(app->game_state)) {
-                                    break;
-                                }
-                            }
-                            lfrfid_reader_stop(app->reader);
-                            infrared_controller_resume(app->ir_controller);
-                            if(ammo != game_state_get_ammo(app->game_state)) {
-                                notification_message(app->notifications, &sequence_success);
-                            } else {
-                                notification_message(app->notifications, &sequence_error);
-                            }
-                            app->need_redraw = true;
-                            break;
-                        default:
-                            break;
-                        }
-                    }
-                }
-            }
-        } else if(status == FuriStatusErrorTimeout) {
-            FURI_LOG_D(TAG, "No input event, continuing");
-        } else {
-            FURI_LOG_E(TAG, "Failed to get input event, status: %d", status);
-        }
-
-        if(app->state == LaserTagStateGame && app->ir_controller) {
-            if(infrared_controller_receive(app->ir_controller)) {
-                FURI_LOG_D(TAG, "Hit received, processing");
-                laser_tag_app_handle_hit(app);
-            }
-
-            if(game_state_is_game_over(app->game_state)) {
-                FURI_LOG_I(TAG, "Game over, notifying user with error sequence");
-                notification_message(app->notifications, &sequence_error);
-                // Stop game logic after game over
-                app->state = LaserTagStateGameOver;
-                app->need_redraw = true;
-            }
-        } else if(app->state == LaserTagStateGameOver) {
-            if(event.key == InputKeyOk) {
-                FURI_LOG_I(TAG, "OK key pressed, restarting game");
-                game_state_reset(app->game_state);
-                app->state = LaserTagStateSplashScreen;
-                app->need_redraw = true;
-            }
-        }
-
-        if(app->need_redraw) {
-            FURI_LOG_D(TAG, "Updating viewport");
-            view_port_update(app->view_port);
-            app->need_redraw = false;
-        }
-
-        FURI_LOG_D(TAG, "End of main loop iteration");
-        furi_delay_ms(10);
-    }
-
-    FURI_LOG_I(TAG, "Laser Tag app exiting");
-    laser_tag_app_free(app);
-    return 0;
-}

+ 0 - 26
laser_tag/laser_tag_app.h

@@ -1,26 +0,0 @@
-
-#pragma once
-
-#include <furi.h>
-#include <gui/gui.h>
-#include <input/input.h>
-#include <stdlib.h>
-#include <notification/notification_messages.h>
-#include <gui/view_dispatcher.h>
-#include <gui/modules/submenu.h>
-#include <gui/scene_manager.h>
-#include <gui/modules/variable_item_list.h>
-#include <gui/modules/button_menu.h>
-
-#define FRAME_WIDTH  128
-#define FRAME_HEIGHT 64
-
-typedef struct LaserTagApp LaserTagApp;
-
-LaserTagApp* laser_tag_app_alloc();
-void laser_tag_app_free(LaserTagApp* app);
-int32_t laser_tag_app(void* p);
-void laser_tag_app_set_view_port(LaserTagApp* app, View* view);
-void laser_tag_app_switch_to_next_scene(LaserTagApp* app);
-void laser_tag_app_fire(LaserTagApp* app);
-void laser_tag_app_handle_hit(LaserTagApp* app);

+ 0 - 114
laser_tag/laser_tag_view.c

@@ -1,114 +0,0 @@
-#include "laser_tag_view.h"
-#include <furi.h>
-#include <gui/elements.h>
-
-struct LaserTagView {
-    View* view;
-};
-
-typedef struct {
-    LaserTagTeam team;
-    uint8_t health;
-    uint16_t ammo;
-    uint32_t game_time;
-    bool game_over;
-} LaserTagViewModel;
-
-static void laser_tag_view_draw_callback(Canvas* canvas, void* model) {
-    LaserTagViewModel* m = model;
-    furi_assert(m);
-    furi_assert(canvas);
-
-    canvas_clear(canvas);
-    canvas_set_color(canvas, ColorBlack);
-
-    canvas_draw_str_aligned(
-        canvas, 5, 10, AlignLeft, AlignBottom, m->team == TeamRed ? "Team: Red" : "Team: Blue");
-
-    canvas_draw_str_aligned(canvas, 5, 25, AlignLeft, AlignBottom, "Health:");
-    canvas_draw_frame(canvas, 55, 20, 60, 10);
-    canvas_draw_box(canvas, 56, 21, (58 * m->health) / 100, 8);
-
-    canvas_draw_str_aligned(canvas, 5, 40, AlignLeft, AlignBottom, "Ammo:");
-    canvas_draw_frame(canvas, 55, 35, 60, 10);
-    canvas_draw_box(canvas, 56, 36, (58 * m->ammo) / 100, 8);
-
-    if(m->ammo == 0) {
-        canvas_draw_str_aligned(canvas, 5, 55, AlignLeft, AlignBottom, "Press 'Down' to Reload");
-    }
-
-    uint32_t minutes = m->game_time / 60;
-    uint32_t seconds = m->game_time % 60;
-    FuriString* str = furi_string_alloc_printf("%02ld:%02ld", minutes, seconds);
-    canvas_draw_str_aligned(canvas, 5, 60, AlignLeft, AlignBottom, furi_string_get_cstr(str));
-
-    if(m->game_over) {
-        canvas_draw_str_aligned(canvas, 5, 75, AlignLeft, AlignBottom, "GAME OVER");
-    }
-
-    furi_string_free(str);
-}
-
-static bool laser_tag_view_input_callback(InputEvent* event, void* context) {
-    UNUSED(event);
-    UNUSED(context);
-    return false;
-}
-
-LaserTagView* laser_tag_view_alloc() {
-    LaserTagView* laser_tag_view = malloc(sizeof(LaserTagView));
-    if(!laser_tag_view) {
-        return NULL;
-    }
-
-    laser_tag_view->view = view_alloc();
-    if(!laser_tag_view->view) {
-        free(laser_tag_view);
-        return NULL;
-    }
-
-    view_set_context(laser_tag_view->view, laser_tag_view);
-    view_allocate_model(laser_tag_view->view, ViewModelTypeLocking, sizeof(LaserTagViewModel));
-    view_set_draw_callback(laser_tag_view->view, laser_tag_view_draw_callback);
-    view_set_input_callback(laser_tag_view->view, laser_tag_view_input_callback);
-
-    return laser_tag_view;
-}
-
-void laser_tag_view_free(LaserTagView* laser_tag_view) {
-    if(!laser_tag_view) return;
-    if(laser_tag_view->view) {
-        view_free(laser_tag_view->view);
-    }
-    free(laser_tag_view);
-}
-
-void laser_tag_view_draw(View* view, Canvas* canvas) {
-    furi_assert(view);
-    furi_assert(canvas);
-    LaserTagViewModel* model = view_get_model(view);
-    laser_tag_view_draw_callback(canvas, model);
-    view_commit_model(view, false);
-}
-
-View* laser_tag_view_get_view(LaserTagView* laser_tag_view) {
-    furi_assert(laser_tag_view);
-    return laser_tag_view->view;
-}
-
-void laser_tag_view_update(LaserTagView* laser_tag_view, GameState* game_state) {
-    furi_assert(laser_tag_view);
-    furi_assert(game_state);
-
-    with_view_model(
-        laser_tag_view->view,
-        LaserTagViewModel * model,
-        {
-            model->team = game_state_get_team(game_state);
-            model->health = game_state_get_health(game_state);
-            model->ammo = game_state_get_ammo(game_state);
-            model->game_time = game_state_get_time(game_state);
-            model->game_over = game_state_is_game_over(game_state);
-        },
-        true);
-}

+ 0 - 13
laser_tag/laser_tag_view.h

@@ -1,13 +0,0 @@
-
-#pragma once
-
-#include <gui/view.h>
-#include "game_state.h"
-
-typedef struct LaserTagView LaserTagView;
-
-LaserTagView* laser_tag_view_alloc();
-void laser_tag_view_free(LaserTagView* laser_tag_view);
-void laser_tag_view_draw(View* view, Canvas* canvas);
-View* laser_tag_view_get_view(LaserTagView* laser_tag_view);
-void laser_tag_view_update(LaserTagView* laser_tag_view, GameState* game_state);

+ 0 - 117
laser_tag/lfrfid_reader.c

@@ -1,117 +0,0 @@
-#include "lfrfid_reader.h"
-#include <lfrfid/protocols/lfrfid_protocols.h>
-#include <toolbox/protocols/protocol_dict.h>
-#include <lib/lfrfid/lfrfid_worker.h>
-
-#define TAG "LfRfid_Reader"
-
-typedef enum {
-    LFRFIDReaderEventTagRead = (1 << 0),
-    LFRFIDReaderEventStopThread = (1 << 1),
-    LFRFIDReaderEventAll = (LFRFIDReaderEventTagRead | LFRFIDReaderEventStopThread),
-} LFRFIDReaderEventType;
-
-struct LFRFIDReader {
-    char* requested_protocol;
-    ProtocolId protocol;
-    ProtocolDict* dict;
-    LFRFIDWorker* worker;
-    FuriThread* thread;
-    LFRFIDReaderTagCallback callback;
-    void* callback_context;
-};
-
-static void lfrfid_cli_read_callback(LFRFIDWorkerReadResult result, ProtocolId proto, void* ctx) {
-    furi_assert(ctx);
-    LFRFIDReader* context = ctx;
-    if(result == LFRFIDWorkerReadDone) {
-        context->protocol = proto;
-        furi_thread_flags_set(furi_thread_get_id(context->thread), LFRFIDReaderEventTagRead);
-    }
-}
-
-LFRFIDReader* lfrfid_reader_alloc() {
-    LFRFIDReader* reader = malloc(sizeof(LFRFIDReader));
-    reader->protocol = PROTOCOL_NO;
-    reader->dict = protocol_dict_alloc(lfrfid_protocols, LFRFIDProtocolMax);
-    reader->worker = lfrfid_worker_alloc(reader->dict);
-
-    return reader;
-}
-
-void lfrfid_reader_set_tag_callback(
-    LFRFIDReader* reader,
-    char* requested_protocol,
-    LFRFIDReaderTagCallback callback,
-    void* context) {
-    furi_assert(reader);
-    furi_assert(requested_protocol);
-    reader->requested_protocol = requested_protocol;
-    reader->callback = callback;
-    reader->callback_context = context;
-}
-
-static int32_t lfrfid_reader_start_thread(void* ctx) {
-    LFRFIDReader* reader = (LFRFIDReader*)ctx;
-    furi_thread_flags_clear(LFRFIDReaderEventAll);
-    lfrfid_worker_start_thread(reader->worker);
-    lfrfid_worker_read_start(
-        reader->worker, LFRFIDWorkerReadTypeASKOnly, lfrfid_cli_read_callback, reader);
-    while(true) {
-        uint32_t flags = furi_thread_flags_wait(LFRFIDReaderEventAll, FuriFlagWaitAny, 100);
-
-        if(flags != (unsigned)FuriFlagErrorTimeout) {
-            if((flags & LFRFIDReaderEventTagRead) == LFRFIDReaderEventTagRead) {
-                furi_thread_flags_clear(LFRFIDReaderEventTagRead);
-                if(reader->protocol != PROTOCOL_NO) {
-                    const char* protocol_name =
-                        protocol_dict_get_name(reader->dict, reader->protocol);
-                    if(strcmp(protocol_name, reader->requested_protocol) == 0) {
-                        size_t size = protocol_dict_get_data_size(reader->dict, reader->protocol);
-                        uint8_t* data = malloc(size);
-                        protocol_dict_get_data(reader->dict, reader->protocol, data, size);
-                        if(reader->callback) {
-                            FURI_LOG_D(TAG, "Tag %s detected", protocol_name);
-                            reader->callback(data, size, reader->callback_context);
-                        } else {
-                            FURI_LOG_W(TAG, "No callback set for tag %s", protocol_name);
-                        }
-                        free(data);
-                    } else {
-                        FURI_LOG_W(TAG, "Unsupported tag %s, expected EM4100", protocol_name);
-                    }
-                }
-                reader->protocol = PROTOCOL_NO;
-                lfrfid_worker_read_start(
-                    reader->worker, LFRFIDWorkerReadTypeASKOnly, lfrfid_cli_read_callback, reader);
-            } else if((flags & LFRFIDReaderEventStopThread) == LFRFIDReaderEventStopThread) {
-                break;
-            }
-        }
-    }
-    lfrfid_worker_stop(reader->worker);
-    lfrfid_worker_stop_thread(reader->worker);
-    FURI_LOG_D(TAG, "LfRfidReader thread exiting");
-    return 0;
-}
-
-void lfrfid_reader_start(LFRFIDReader* reader) {
-    reader->thread =
-        furi_thread_alloc_ex("lfrfid_reader", 2048, lfrfid_reader_start_thread, reader);
-    furi_thread_start(reader->thread);
-}
-
-void lfrfid_reader_stop(LFRFIDReader* reader) {
-    if(reader->thread) {
-        furi_thread_flags_set(furi_thread_get_id(reader->thread), LFRFIDReaderEventStopThread);
-        furi_thread_join(reader->thread);
-        reader->thread = NULL;
-    }
-}
-
-void lfrfid_reader_free(LFRFIDReader* reader) {
-    lfrfid_reader_stop(reader);
-    protocol_dict_free(reader->dict);
-    lfrfid_worker_free(reader->worker);
-    free(reader);
-}

+ 0 - 57
laser_tag/lfrfid_reader.h

@@ -1,57 +0,0 @@
-#pragma once
-
-/**
-* @file lfrfid_reader.h
-* @brief EM4100 tag reader, inspired by applications/main/lfrfid/lfrfid_cli.c
-* @details This file contains the declaration of the LFRFIDReader structure and its functions. You typically allocate a new LFRFIDReader, set the tag detection callback, start the reader. The tag detection callback is called each time a tag is detected. Once you are done, you stop the reader and free it.
-* @author CodeAllNight (MrDerekJamison)
-*/
-
-#include <furi.h>
-
-typedef struct LFRFIDReader LFRFIDReader;
-
-/**
- * @brief Callback function for tag detection.
- * @param data Tag data.
- * @param length Tag data length.
- * @param context Callback context.
- */
-typedef void (*LFRFIDReaderTagCallback)(uint8_t* data, uint8_t length, void* context);
-
-/**
- * @brief Allocates a new LFRFIDReader.
- * @return LFRFIDReader* Pointer to the allocated LFRFIDReader.
- */
-LFRFIDReader* lfrfid_reader_alloc();
-
-/**
- * @brief Sets the tag detection callback.
- * @param reader LFRFIDReader to set the callback for.
- * @param requested_protocol Requested protocol, e.g. "EM4100".
- * @param callback Callback function.
- * @param context Callback context.
- */
-void lfrfid_reader_set_tag_callback(
-    LFRFIDReader* reader,
-    char* requested_protocol,
-    LFRFIDReaderTagCallback callback,
-    void* context);
-
-/**
- * @brief Starts the LFRFIDReader.
- * @param reader LFRFIDReader to start.
- */
-void lfrfid_reader_start(LFRFIDReader* reader);
-
-/**
- * @brief Stops the LFRFIDReader.
- * @param reader LFRFIDReader to stop.
- */
-void lfrfid_reader_stop(LFRFIDReader* reader);
-
-/**
- * @brief Frees the LFRFIDReader.
- * @param reader LFRFIDReader to free.
- */
-void lfrfid_reader_free(LFRFIDReader* reader);

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