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@@ -0,0 +1,319 @@
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+#include <furi.h>
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+#include <gui/gui.h>
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+#include <gui/elements.h>
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+#include <stdlib.h>
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+#include <storage/storage.h>
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+#include <stdio.h>
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+#include <input/input.h>
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+#include <furi_hal.h>
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+#include <slotmachine_icons.h>
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+
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+const Icon* slot_frames[] = {&I_x2, &I_x3, &I_x4, &I_x2_2, &I_x5};
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+
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+const uint8_t slot_coef[] = {2, 3, 4, 2, 5};
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+
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+typedef struct {
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+ uint8_t x, y, value, times, speed;
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+ bool spining;
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+} SlotColumn;
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+
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+int COLUMNS_COUNT = 4;
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+int MAX_COLUMNS_COUNT = 4;
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+
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+typedef struct {
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+ Gui* gui; // container gui
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+ ViewPort* view_port; // current viewport
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+ FuriMessageQueue* input_queue; // Input Events queue
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+ FuriMutex** model_mutex; // mutex for safe threads
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+ uint16_t bet;
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+ double money, winamount;
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+ SlotColumn* columns[4];
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+ bool winview, loseview;
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+} SlotMachineApp;
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+
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+typedef struct {
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+ int highscore;
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+} SlotsHighscore;
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+
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+#define START_MONEY 1500;
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+#define START_BET 300;
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+#define SLOTS_RAND_MAX 5;
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+#define DEFAULT_SPEED 16;
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+#define HIGHSCORES_FILENAME EXT_PATH("apps/Games/slotmachine.save")
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+
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+uint8_t DEFAULT_SPINNING_TIMES = 10;
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+static SlotsHighscore highscore;
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+
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+static bool highscores_load() {
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+ Storage* storage = furi_record_open(RECORD_STORAGE);
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+ File* file = storage_file_alloc(storage);
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+
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+ uint16_t bytes_readed = 0;
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+
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+ if (storage_file_open(file, HIGHSCORES_FILENAME, FSAM_READ, FSOM_OPEN_EXISTING)) {
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+ bytes_readed = storage_file_read(file, &highscore, sizeof(SlotsHighscore));
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+ }
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+ storage_file_close(file);
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+ storage_file_free(file);
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+ furi_record_close(RECORD_STORAGE);
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+
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+ return bytes_readed == sizeof(SlotsHighscore);
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+}
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+
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+static void highscores_save() {
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+ Storage* storage = furi_record_open(RECORD_STORAGE);
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+
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+ File* file = storage_file_alloc(storage);
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+
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+ if (storage_file_open(file, HIGHSCORES_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
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+ storage_file_write(file, &highscore, sizeof(SlotsHighscore));
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+ }
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+ storage_file_close(file);
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+ storage_file_free(file);
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+ furi_record_close(RECORD_STORAGE);
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+}
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+
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+void game_results(SlotMachineApp* app) {
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+ int matches[] = {0, 0, 0, 0, 0};
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+ double total = 0;
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+
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+ for (int i = 0; i < COLUMNS_COUNT; i++) {
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+ matches[app->columns[i]->value]++;
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+ }
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+
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+ for (int i = 0; i < 5; i++) {
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+ if (matches[i] >= 2) {
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+ total += app->bet * (slot_coef[i] / (double)(MAX_COLUMNS_COUNT + 1 - matches[i]));
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+ }
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+ }
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+
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+ if (total > 0) {
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+ app->money += total;
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+ app->winamount = total;
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+ app->winview = true;
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+
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+ if (total > highscore.highscore) {
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+ highscore.highscore = total;
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+ highscores_save();
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+ }
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+ }
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+
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+ if (app->money < 10) {
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+ app->loseview = true;
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+ }
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+}
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+
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+void draw_container(Canvas* canvas) {
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+ canvas_draw_rframe(canvas, 2, 12, 120, 34, 3);
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+ canvas_draw_rframe(canvas, 2, 13, 120, 34, 3);
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+ canvas_draw_rframe(canvas, 2, 14, 120, 34, 3);
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+ canvas_draw_rframe(canvas, 2, 15, 120, 34, 3);
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+ canvas_draw_rframe(canvas, 2, 16, 120, 34, 3);
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+ canvas_draw_rframe(canvas, 2, 17, 120, 34, 3);
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+ canvas_draw_line(canvas, 31, 16, 31, 48);
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+ canvas_draw_line(canvas, 61, 16, 61, 48);
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+ canvas_draw_line(canvas, 91, 16, 91, 48);
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+}
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+
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+bool checkIsSpinning(SlotMachineApp* slotmachine) {
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+ for (int i = 0; i < COLUMNS_COUNT; i++) {
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+ if (slotmachine->columns[i]->spining) return true;
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+ }
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+
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+ return false;
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+}
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+
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+void drawButton(Canvas* canvas, uint8_t x, uint8_t y, char* str, bool invert) {
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+ const uint8_t string_width = canvas_string_width(canvas, str);
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+ canvas_set_font(canvas, FontSecondary);
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+ if (invert) {
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+ canvas_draw_rbox(canvas, x, y, string_width + 15, 11, 3);
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+ canvas_invert_color(canvas);
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+ } else {
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+ canvas_draw_rframe(canvas, x, y, string_width + 15, 11, 3);
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+ }
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+ canvas_draw_circle(canvas, x+5, y+5, 3);
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+ canvas_draw_circle(canvas, x+5, y+5, 1);
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+ canvas_draw_str(canvas, x+13, y+9, str);
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+ canvas_invert_color(canvas);
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+}
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+
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+// viewport callback
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+void slotmachine_draw_callback(Canvas* canvas, void* ctx) {
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+ SlotMachineApp* slotmachine = (SlotMachineApp *)ctx;
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+ furi_check(furi_mutex_acquire(slotmachine->model_mutex, FuriWaitForever) == FuriStatusOk);
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+
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_draw_str(canvas, 2, 10, "Slots");
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+ const Icon* litl_icon = &I_little_coin;
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+ canvas_draw_icon(canvas, 30, 3, litl_icon);
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+
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+ char moneyStr[15];
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+ snprintf(moneyStr, sizeof(moneyStr), "$%.0f", slotmachine->money);
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+
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+ char highscoresStr[25];
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+ snprintf(highscoresStr, sizeof(highscoresStr), "HS:$%d", highscore.highscore);
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+
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+ char betStr[7];
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+ snprintf(betStr, sizeof(betStr), "$%d", slotmachine->bet);
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+
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+ canvas_set_font(canvas, FontSecondary);
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+ canvas_draw_str(canvas, 40, 10, moneyStr);
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+ canvas_draw_str(canvas, 2, canvas_height(canvas) - 3, "Bet:");
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+ canvas_draw_str(canvas, 20, canvas_height(canvas) - 3, betStr);
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+ canvas_draw_str(canvas, 75, 10, highscoresStr);
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+
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+ if (slotmachine->winview) {
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+ char winamountStr[30];
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+ snprintf(winamountStr, sizeof(winamountStr), "You win: $%.2f!", slotmachine->winamount);
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+
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_draw_str(canvas, 2, 35, winamountStr);
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+ drawButton(canvas, 95, 52, "Ok", false);
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+
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+ furi_mutex_release(slotmachine->model_mutex);
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+ return;
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+ } else if (slotmachine->loseview) {
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_draw_str(canvas, 2, 35, "You lose ;(");
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+ drawButton(canvas, 95, 52, "Ok", false);
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+
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+ furi_mutex_release(slotmachine->model_mutex);
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+ return;
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+ }
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+
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+ for (int i = 0; i < COLUMNS_COUNT; i++) {
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+ if (slotmachine->columns[i]->spining) {
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+ slotmachine->columns[i]->y += slotmachine->columns[i]->speed;
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+
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+ if (slotmachine->columns[i]->y > 31) {
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+ slotmachine->columns[i]->y = 13;
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+ slotmachine->columns[i]->times--;
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+ slotmachine->columns[i]->speed--;
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+ slotmachine->columns[i]->value = rand() % SLOTS_RAND_MAX;
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+
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+ if (slotmachine->columns[i]->times == 0) {
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+ slotmachine->columns[i]->y = 23;
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+ slotmachine->columns[i]->spining = false;
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+
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+ if (i == COLUMNS_COUNT - 1) {
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+ game_results(slotmachine);
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+ }
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+ }
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+
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+ if (i < COLUMNS_COUNT - 1 && slotmachine->columns[i]->times == (DEFAULT_SPINNING_TIMES - (int)(DEFAULT_SPINNING_TIMES / 3))) {
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+ slotmachine->columns[i + 1]->spining = true;
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+ }
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+ }
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+ }
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+ canvas_draw_icon(canvas, slotmachine->columns[i]->x, slotmachine->columns[i]->y, slot_frames[slotmachine->columns[i]->value]);
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+ }
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+ draw_container(canvas);
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+ drawButton(canvas, 90, 52, "Spin", checkIsSpinning(slotmachine));
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+
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+ furi_mutex_release(slotmachine->model_mutex);
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+}
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+
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+// callback for viewport input events
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+static void slotmachine_input_callback(InputEvent* input_event, void* ctx) {
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+ SlotMachineApp* slotmachine = ctx;
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+ furi_message_queue_put(slotmachine->input_queue, input_event, FuriWaitForever);
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+}
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+
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+// allocation memory and initialization
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+SlotMachineApp* slotmachine_app_alloc() {
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+ SlotMachineApp* app = malloc(sizeof(SlotMachineApp));
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+ app->model_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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+ app->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
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+
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+ app->view_port = view_port_alloc();
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+ view_port_draw_callback_set(app->view_port, slotmachine_draw_callback, app); // viewport callback register
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+ view_port_input_callback_set(app->view_port, slotmachine_input_callback, app);
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+
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+ app->money = START_MONEY;
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+ app->bet = START_BET;
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+ app->winview = false;
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+ app->loseview = false;
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+ app->winamount = 0;
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+
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+ int x = 7;
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+
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+ for (int i = 0; i< COLUMNS_COUNT; i++) {
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+ app->columns[i] = malloc(sizeof(SlotColumn));
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+ app->columns[i]->x = x;
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+ app->columns[i]->y = 25;
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+ app->columns[i]->value = 0;
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+ app->columns[i]->spining = false;
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+ x += 30;
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+ }
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+
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+ app->gui = furi_record_open("gui"); // start gui and adding viewport
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+ gui_add_view_port(app->gui, app->view_port, GuiLayerFullscreen);
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+
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+ return app;
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+}
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+
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+void slotmachine_app_free(SlotMachineApp* app) {
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+ gui_remove_view_port(app->gui, app->view_port);
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+ view_port_free(app->view_port);
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+ furi_record_close("gui"); // free memory
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+ furi_mutex_free(app->model_mutex);
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+ for (int i = 0; i< COLUMNS_COUNT; i++) {
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+ free(app->columns[i]);
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+ }
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+ free(app);
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+}
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+
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+// entry point
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+int32_t slotmachine_app(void* p) {
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+ UNUSED(p);
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+
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+ SlotMachineApp* slotmachine = slotmachine_app_alloc();
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+ InputEvent input;
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+
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+ if (!highscores_load()) {
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+ memset(&highscore, 0, sizeof(highscore));
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+ }
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+ // endless input cycle
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+ while(furi_message_queue_get(slotmachine->input_queue, &input, FuriWaitForever) == FuriStatusOk) {
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+ // if thread idle - take it
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+ furi_check(furi_mutex_acquire(slotmachine->model_mutex, FuriWaitForever) == FuriStatusOk);
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+
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+ if (!checkIsSpinning(slotmachine)) {
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+ if (input.key == InputKeyBack) {
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+ // exit on back button
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+ furi_mutex_release(slotmachine->model_mutex);
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+ break;
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+ } else if (input.key == InputKeyOk && input.type == InputTypeShort && (slotmachine->winview || slotmachine->loseview)) {
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+ slotmachine->winview = false;
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+ slotmachine->loseview = false;
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+ } else if (input.key == InputKeyOk && input.type == InputTypeShort && slotmachine->bet <= slotmachine->money) {
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+ COLUMNS_COUNT = rand() % 3 + 2;
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+ slotmachine->money -= slotmachine->bet;
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+ slotmachine->columns[0]->spining = true;
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+
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+ for (int i = 0; i < COLUMNS_COUNT; i++) {
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+ slotmachine->columns[i]->times = DEFAULT_SPINNING_TIMES;
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+ slotmachine->columns[i]->speed = DEFAULT_SPEED;
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+ }
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+ } else if (input.key == InputKeyUp) {
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+ if (slotmachine->bet + 10 <= slotmachine->money) {
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+ slotmachine->bet += 10;
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+ }
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+ } else if (input.key == InputKeyDown) {
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+ if (slotmachine->bet - 10 > 0) {
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+ slotmachine->bet -= 10;
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+ }
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+ }
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+ }
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+
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+ // release thread
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+ furi_mutex_release(slotmachine->model_mutex);
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+ // redraw viewport
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+ view_port_update(slotmachine->view_port);
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+ }
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+
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+ slotmachine_app_free(slotmachine);
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+
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+ return 0;
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+}
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