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@@ -6,6 +6,7 @@ static void level_start(Level *level, GameManager *manager, void *context)
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level_clear(level);
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player_spawn(level, manager);
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LevelContext *level_context = context;
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+
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// check if the world exists
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if (!world_exists(level_context->id))
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{
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@@ -94,7 +95,7 @@ static void level_alloc_generic_world(Level *level, GameManager *manager, void *
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// Do NOT touch (this is for dynamic level creation)
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const LevelBehaviour _generic_level = {
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.alloc = level_alloc_generic_world, // called once, when level allocated
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- .free = level_generic_free, // called once, when level freed
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+ .free = NULL, // called once, when level freed
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.start = level_start, // called when level is changed to this level
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.stop = NULL, // called when level is changed from this level
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.context_size = sizeof(LevelContext), // size of level context, will be automatically allocated and freed
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