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@@ -0,0 +1,275 @@
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+#include <furi.h>
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+#include <furi_hal_random.h>
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+#include <gui/gui.h>
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+#include <gui/elements.h>
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+#include <input/input.h>
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+#include <notification/notification_messages.h>
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+#include <stdlib.h>
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+#include <passgen_icons.h>
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+
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+#define PASSGEN_MAX_LENGTH 16
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+#define PASSGEN_CHARACTERS_LENGTH (26*4)
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+
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+#define PASSGEN_DIGITS "0123456789"
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+#define PASSGEN_LETTERS_LOW "abcdefghijklmnopqrstuvwxyz"
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+#define PASSGEN_LETTERS_UP "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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+#define PASSGEN_SPECIAL "!#$%^&*.-_"
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+
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+typedef enum PassGen_Alphabet
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+{
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+ Digits = 1,
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+ Lowercase = 2,
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+
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+ Uppercase = 4,
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+ Special = 8,
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+
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+ DigitsLower = Digits | Lowercase,
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+ DigitsAllLetters = Digits | Lowercase | Uppercase,
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+ Mixed = DigitsAllLetters | Special
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+} PassGen_Alphabet;
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+
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+const char * const PassGen_AlphabetChars [16] = {
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+ "0", // invalid value
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+ /* PASSGEN_SPECIAL PASSGEN_LETTERS_UP PASSGEN_LETTERS_LOW */ PASSGEN_DIGITS ,
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+ /* PASSGEN_SPECIAL PASSGEN_LETTERS_UP */ PASSGEN_LETTERS_LOW /* PASSGEN_DIGITS */,
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+ /* PASSGEN_SPECIAL PASSGEN_LETTERS_UP */ PASSGEN_LETTERS_LOW PASSGEN_DIGITS ,
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+ /* PASSGEN_SPECIAL */ PASSGEN_LETTERS_UP /* PASSGEN_LETTERS_LOW PASSGEN_DIGITS */,
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+ /* PASSGEN_SPECIAL */ PASSGEN_LETTERS_UP /* PASSGEN_LETTERS_LOW */ PASSGEN_DIGITS ,
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+ /* PASSGEN_SPECIAL */ PASSGEN_LETTERS_UP PASSGEN_LETTERS_LOW /* PASSGEN_DIGITS */,
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+ /* PASSGEN_SPECIAL */ PASSGEN_LETTERS_UP PASSGEN_LETTERS_LOW PASSGEN_DIGITS ,
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+ PASSGEN_SPECIAL /* PASSGEN_LETTERS_UP PASSGEN_LETTERS_LOW PASSGEN_DIGITS */,
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+ PASSGEN_SPECIAL /* PASSGEN_LETTERS_UP PASSGEN_LETTERS_LOW */ PASSGEN_DIGITS ,
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+ PASSGEN_SPECIAL /* PASSGEN_LETTERS_UP */ PASSGEN_LETTERS_LOW /* PASSGEN_DIGITS */,
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+ PASSGEN_SPECIAL /* PASSGEN_LETTERS_UP */ PASSGEN_LETTERS_LOW PASSGEN_DIGITS ,
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+ PASSGEN_SPECIAL PASSGEN_LETTERS_UP /* PASSGEN_LETTERS_LOW PASSGEN_DIGITS */,
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+ PASSGEN_SPECIAL PASSGEN_LETTERS_UP /* PASSGEN_LETTERS_LOW */ PASSGEN_DIGITS ,
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+ PASSGEN_SPECIAL PASSGEN_LETTERS_UP PASSGEN_LETTERS_LOW /* PASSGEN_DIGITS */,
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+ PASSGEN_SPECIAL PASSGEN_LETTERS_UP PASSGEN_LETTERS_LOW PASSGEN_DIGITS ,
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+};
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+
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+const int AlphabetLevels[] = { Digits, Lowercase, DigitsLower, DigitsAllLetters, Mixed };
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+const char* AlphabetLevelNames[] = { "1234", "abcd", "ab12", "Ab12", "Ab1#" };
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+const int AlphabetLevelsCount = sizeof(AlphabetLevels) / sizeof(int);
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+
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+const NotificationSequence PassGen_Alert_vibro = {
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+ &message_vibro_on,
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+ &message_blue_255,
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+ &message_delay_50,
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+ &message_vibro_off,
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+ NULL,
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+};
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+
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+typedef struct {
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+ FuriMessageQueue* input_queue;
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+ ViewPort* view_port;
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+ Gui* gui;
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+ FuriMutex** mutex;
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+ NotificationApp* notify;
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+ const char* alphabet;
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+ char password[PASSGEN_MAX_LENGTH+1];
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+ int length; // must be <= PASSGEN_MAX_LENGTH
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+ int level;
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+} PassGen;
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+
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+void state_free(PassGen* app) {
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+ // NOTE: would have preferred if a "safe" memset() was available...
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+ // but, since cannot prevent optimization from removing
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+ // memset(), fill with random data instead.
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+ furi_hal_random_fill_buf((void*)(app->password), PASSGEN_MAX_LENGTH);
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+
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+ gui_remove_view_port(app->gui, app->view_port);
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+ furi_record_close(RECORD_GUI);
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+ view_port_free(app->view_port);
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+ furi_message_queue_free(app->input_queue);
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+ furi_mutex_free(app->mutex);
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+ furi_record_close(RECORD_NOTIFICATION);
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+ free(app);
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+}
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+
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+static void input_callback(InputEvent* input_event, void* ctx) {
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+ PassGen* app = ctx;
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+ if(input_event->type == InputTypeShort) {
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+ furi_message_queue_put(app->input_queue, input_event, 0);
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+ }
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+}
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+
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+static void render_callback(Canvas* canvas, void* ctx) {
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+ char str_length[8];
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+ PassGen* app = ctx;
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+ furi_check(furi_mutex_acquire(app->mutex, FuriWaitForever) == FuriStatusOk);
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+
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+ canvas_clear(canvas);
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+ canvas_draw_box(canvas, 0, 0, 128, 14);
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+ canvas_set_color(canvas, ColorWhite);
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_draw_str(canvas, 2, 11, "Password Generator");
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+
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+ canvas_set_color(canvas, ColorBlack);
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+ canvas_draw_str_aligned(canvas, 64, 35, AlignCenter, AlignCenter, app->password);
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+
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+ // Navigation menu:
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+ canvas_set_font(canvas, FontSecondary);
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+ canvas_draw_icon(canvas, 96, 52, &I_Pin_back_arrow_10x8);
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+ canvas_draw_str(canvas, 108, 60, "Exit");
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+
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+ canvas_draw_icon(canvas, 54, 52, &I_Vertical_arrow_7x9);
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+ canvas_draw_str(canvas, 64, 60, AlphabetLevelNames[app->level]);
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+
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+ snprintf(str_length, sizeof(str_length), "Len: %d", app->length);
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+ canvas_draw_icon(canvas, 4, 53, &I_Horizontal_arrow_9x7);
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+ canvas_draw_str(canvas, 15, 60, str_length);
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+
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+ furi_mutex_release(app->mutex);
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+}
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+
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+void build_alphabet(PassGen* app)
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+{
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+ PassGen_Alphabet mode = AlphabetLevels[app->level];
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+ if (mode > 0 && mode < 16) {
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+ app->alphabet = PassGen_AlphabetChars[mode];
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+ } else {
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+ app->alphabet = PassGen_AlphabetChars[0]; // Invalid mode ... password will be all zero digits
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+ }
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+}
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+
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+PassGen* state_init() {
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+ PassGen* app = malloc(sizeof(PassGen));
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+ _Static_assert(8 <= PASSGEN_MAX_LENGTH, "app->length must be set <= PASSGEN_MAX_LENGTH");
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+ app->length = 8;
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+ app->level = 2;
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+ build_alphabet(app);
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+ app->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
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+ app->view_port = view_port_alloc();
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+ app->gui = furi_record_open(RECORD_GUI);
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+ app->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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+ view_port_input_callback_set(app->view_port, input_callback, app);
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+ view_port_draw_callback_set(app->view_port, render_callback, app);
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+ gui_add_view_port(app->gui, app->view_port, GuiLayerFullscreen);
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+
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+ app->notify = furi_record_open(RECORD_NOTIFICATION);
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+
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+ return app;
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+}
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+
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+void generate(PassGen* app)
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+{
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+ memset(app->password, 0, PASSGEN_MAX_LENGTH+1);
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+
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+ int char_option_count = strlen(app->alphabet);
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+ if (char_option_count < 0) {
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+ return;
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+ }
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+
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+ // determine largest character value that avoids bias
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+ char ceil = CHAR_MAX - (CHAR_MAX % char_option_count) - 1;
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+
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+ // iteratively fill the password buffer with random values
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+ // then keep only values that are in-range (no bias)
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+ void* remaining_buffer = app->password;
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+ size_t remaining_length = (app->length * sizeof(char));
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+
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+ while (remaining_length != 0) {
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+ // fewer calls to hardware TRNG is more efficient
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+ furi_hal_random_fill_buf(remaining_buffer, remaining_length);
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+
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+ // keep only values that are in-range (no bias)
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+ char* target = remaining_buffer;
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+ char* source = remaining_buffer;
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+ size_t valid_count = 0;
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+
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+ for (size_t i = 0; i < remaining_length; i++) {
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+ int v = *source;
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+ // if the generated random value is in range, keep it
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+ if (v < ceil) {
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+ v %= char_option_count;
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+ *target = app->alphabet[v];
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+ // increment target pointer and count of valid items found
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+ target++;
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+ valid_count++;
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+ }
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+ // always increment the source pointer
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+ source++;
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+ }
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+ remaining_length -= valid_count;
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+ remaining_buffer = target;
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+ }
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+}
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+
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+void update_password(PassGen* app, bool vibro)
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+{
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+ generate(app);
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+
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+ if (vibro)
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+ notification_message(app->notify, &PassGen_Alert_vibro);
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+ else
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+ notification_message(app->notify, &sequence_blink_blue_100);
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+ view_port_update(app->view_port);
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+}
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+
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+int32_t passgenapp(void) {
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+ PassGen* app = state_init();
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+ generate(app);
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+
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+ while(1) {
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+ InputEvent input;
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+ while(furi_message_queue_get(app->input_queue, &input, FuriWaitForever) == FuriStatusOk) {
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+ furi_check(furi_mutex_acquire(app->mutex, FuriWaitForever) == FuriStatusOk);
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+
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+ if (input.type == InputTypeShort)
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+ {
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+ switch (input.key) {
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+ case InputKeyBack:
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+ furi_mutex_release(app->mutex);
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+ state_free(app);
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+ return 0;
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+ case InputKeyDown:
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+ if (app->level > 0)
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+ {
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+ app->level--;
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+ build_alphabet(app);
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+ update_password(app, false);
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+ }
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+ else
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+ notification_message(app->notify, &sequence_blink_red_100);
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+ break;
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+ case InputKeyUp:
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+ if (app->level < AlphabetLevelsCount - 1)
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+ {
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+ app->level++;
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+ build_alphabet(app);
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+ update_password(app, false);
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+ }
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+ else
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+ notification_message(app->notify, &sequence_blink_red_100);
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+ break;
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+ case InputKeyLeft:
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+ if (app->length > 1)
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+ {
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+ app->length--;
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+ update_password(app, false);
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+ }
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+ else
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+ notification_message(app->notify, &sequence_blink_red_100);
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+ break;
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+ case InputKeyRight:
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+ if (app->length < PASSGEN_MAX_LENGTH)
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+ {
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+ app->length++;
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+ update_password(app, false);
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+ }
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+ else
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+ notification_message(app->notify, &sequence_blink_red_100);
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+ break;
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+ case InputKeyOk:
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+ update_password(app, true);
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+ break;
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+ default:
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+ break;
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+ }
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+ }
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+ furi_mutex_release(app->mutex);
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+ }
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+ }
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+ state_free(app);
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+ return 0;
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+}
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