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@@ -24,7 +24,7 @@ Get the latest version:
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* Scores! (no high scores yet, just a running tally as you play)
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* Table bumps! (Don't tilt the table!)
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* Portals!
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-* Rollover items
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+* Rollover items, Turbo boosts
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* Sounds! Blinky lights! Annoying vibrations!
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* Customizable notification settings: sound, LED, vibration
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* Idle timeout to save battery - will exit after ~2 minutes of no key-presses on menu screen
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@@ -117,6 +117,14 @@ When the ball passes over/through a rollover object, the symbol will appear. Onl
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Defines two portals, **a** and **b**. They are bi-drectional. Like rails, their "surface" - or in this case, their "entry surface" - is "on the left" from their respective start to end direction. You can't "enter" a portal from it's reverse side, you will pass through.
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+#### turbos : list of objects (optional)
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+* `"position": [ X, Y ]`
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+* `"angle": N` : in degrees from 0 to 360
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+* `"boost": N` : optional, defaults to `5`
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+* `"radius" : N` : optional, defaults to `20`
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+
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+When the ball hits a turbo boost, it will force the new velocity to be in the direction of `angle`.
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+
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#### tilt_detect : boolean
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* `"tilt_detect": bool` : optional, defaults to `true`
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