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Added pokemon name, type, level, exp, moves, stats

Darryn Cull 2 anni fa
parent
commit
01ddb3a3e5

+ 38 - 5
README.md

@@ -18,7 +18,7 @@
 
 
 This is a Pokemon exchange application from Flipper Zero to Game Boy [(Generación I)](https://bulbapedia.bulbagarden.net/wiki/Generation_I). Flipper Zero emulates a "Slave" Game Boy connected to a Game Link Cable to be able to exchange any Pokemon from the First Generation (Red, Blue, Yellow) to a real Game Boy.
 This is a Pokemon exchange application from Flipper Zero to Game Boy [(Generación I)](https://bulbapedia.bulbagarden.net/wiki/Generation_I). Flipper Zero emulates a "Slave" Game Boy connected to a Game Link Cable to be able to exchange any Pokemon from the First Generation (Red, Blue, Yellow) to a real Game Boy.
 
 
-It is a Proof of Concept (POC) for using views, GPIO, and FURI (Flipper Universal Registry Implementation).
+It currently trades a Pokemon based on your choice of Pokemon, Level, and 4 Moves. It assumes a perfect IV and sets the EV for each stat to 0 (captured Pokemon) and calculates the Pokemon's Stats.
 
 
 ## Installation Directions
 ## Installation Directions
 
 
@@ -49,7 +49,7 @@ And use [**qFlipper**](https://flipperzero.one/update) to copy the generated **p
 These instructions assume that you are starting at the Flipper Zero desktop. Otherwise, press the Back button until you are at the desktop.
 These instructions assume that you are starting at the Flipper Zero desktop. Otherwise, press the Back button until you are at the desktop.
 
 
 - Press the `OK` button on the Flipper to open the main menu.
 - Press the `OK` button on the Flipper to open the main menu.
-- Choose `Aplicaciones` from the menu.
+- Choose `Applications` from the menu.
 - Choose `Game Boy` from the submenu.
 - Choose `Game Boy` from the submenu.
 - Choose `Pokemon Trading`
 - Choose `Pokemon Trading`
 - The Flipper Zero should show the selection of Pokemon that you want to trade, and by default, it appears as bulbasaur.
 - The Flipper Zero should show the selection of Pokemon that you want to trade, and by default, it appears as bulbasaur.
@@ -63,69 +63,99 @@ These instructions assume that you are starting at the Flipper Zero desktop. Oth
 - Press the `LEFT`/`RIGHT` buttons to paginate the selection of Pokemon by 1.
 - Press the `LEFT`/`RIGHT` buttons to paginate the selection of Pokemon by 1.
 - Press the `UP`/`DOWN` buttons to paginate the selection of Pokemon by 10.
 - Press the `UP`/`DOWN` buttons to paginate the selection of Pokemon by 10.
 - Press the `OK` button to select the Pokemon to trade.
 - Press the `OK` button to select the Pokemon to trade.
+
     <p align='center'>
     <p align='center'>
          <br />
          <br />
         <img src="./docs/images/flipper-zero-flat-2.png" width="400" /><br />
         <img src="./docs/images/flipper-zero-flat-2.png" width="400" /><br />
     </p>
     </p>
+
+- The Flipper Zero should show the selection of the Pokemon's level that you want to trade, and by default, it appears as level 1.
+- Press the `LEFT`/`RIGHT` buttons to paginate the selection of the Pokemon's level by 1.
+- Press the `UP`/`DOWN` buttons to paginate the selection of the Pokemon's level by 10.
+- Press the `OK` button to select the Pokemon's level to trade.
+- The Flipper Zero should show the selection for the Pokemon's moves that you want to trade, this will happen 4 times. The default is `No Move`.
+- Press the `LEFT`/`RIGHT` buttons to paginate the selection of the Pokemon's current move selection by 1.
+- Press the `UP`/`DOWN` buttons to paginate the selection of the Pokemon's current move selection by 10.
+- Press the `OK` button to select the Pokemon's current move selection to trade.
 - The Flipper Zero will display the view to connect the Game Boy.
 - The Flipper Zero will display the view to connect the Game Boy.
+
     <p align='center'>
     <p align='center'>
         <br />
         <br />
         <img src="./docs/images/flipper-zero-flat-3.png" width="400" /><br />
         <img src="./docs/images/flipper-zero-flat-3.png" width="400" /><br />
     </p>
     </p>
+
 - On your Game Boy, you should connect the  **Game Link Cable** to the Game Boy and in the game, go to the nearest  **Pokemon Center**.
 - On your Game Boy, you should connect the  **Game Link Cable** to the Game Boy and in the game, go to the nearest  **Pokemon Center**.
+
     <p align='center'>
     <p align='center'>
         <br />
         <br />
         <img src="./docs/images/game_boy_pokemon_center.png" width="400" /><br />
         <img src="./docs/images/game_boy_pokemon_center.png" width="400" /><br />
     </p>
     </p>
+
 - Talk to the girl at the counter on the right. The girl will tell us that we have to save the game before playing, we will answer **YES** by pressing the **A** button.
 - Talk to the girl at the counter on the right. The girl will tell us that we have to save the game before playing, we will answer **YES** by pressing the **A** button.
 
 
-.
     <p align='center'>
     <p align='center'>
         <br />
         <br />
         <img src="./docs/images/game_boy_save.png" width="400" /><br />
         <img src="./docs/images/game_boy_save.png" width="400" /><br />
     </p>
     </p>
+
 - The Flipper Zero will show that we are connected.
 - The Flipper Zero will show that we are connected.
+
     <p align='center'>
     <p align='center'>
         <br />
         <br />
         <img src="./docs/images/flipper-zero-flat-4.png" width="400" /><br />
         <img src="./docs/images/flipper-zero-flat-4.png" width="400" /><br />
     </p>
     </p>
+
 - On the Game Boy, we will be asked which option we want, and we select **TRADE CENTER**.
 - On the Game Boy, we will be asked which option we want, and we select **TRADE CENTER**.
+
     <p align='center'>
     <p align='center'>
         <br />
         <br />
         <img src="./docs/images/game_boy_save_trade.png" width="400" /><br />
         <img src="./docs/images/game_boy_save_trade.png" width="400" /><br />
     </p>
     </p>
+
 - You will enter the Trade Center where you must press the A button on the Game Boy on your side of the table.
 - You will enter the Trade Center where you must press the A button on the Game Boy on your side of the table.
+
     <p align='center'>
     <p align='center'>
         <br />
         <br />
         <img src="./docs/images/game_boy_trade_room_2.png" width="400" /><br />
         <img src="./docs/images/game_boy_trade_room_2.png" width="400" /><br />
     </p>
     </p>
+
 - Flipper Zero will remain on a waiting screen with the Pokemon you selected.
 - Flipper Zero will remain on a waiting screen with the Pokemon you selected.
+
     <p align='center'>
     <p align='center'>
         <br />
         <br />
         <img src="./docs/images/flipper-zero-flat-5.png" width="400" /><br />
         <img src="./docs/images/flipper-zero-flat-5.png" width="400" /><br />
     </p>
     </p>
+
 - You will see your Pokemon and the Pokemon you selected on the Flipper Zero, in this case, `Mew`. You must select the Pokemon you want to trade and press **TRADE**.
 - You will see your Pokemon and the Pokemon you selected on the Flipper Zero, in this case, `Mew`. You must select the Pokemon you want to trade and press **TRADE**.
+
     <p align='center'>
     <p align='center'>
         <br />
         <br />
         <img src="./docs/images/game_boy_trade_list_select_trade.png" width="400" /><br />
         <img src="./docs/images/game_boy_trade_list_select_trade.png" width="400" /><br />
     </p>
     </p>
+
 - You must confirm the selected trade by selecting **TRADE**.
 - You must confirm the selected trade by selecting **TRADE**.
+
     <p align='center'>
     <p align='center'>
         <br />
         <br />
         <img src="./docs/images/game_boy_trade_list_select_trade_confirm.png" width="400" /><br />
         <img src="./docs/images/game_boy_trade_list_select_trade_confirm.png" width="400" /><br />
     </p>
     </p>
+
 - Flipper Zero will remain on a waiting screen with the Pokemon you selected.
 - Flipper Zero will remain on a waiting screen with the Pokemon you selected.
+
     <p align='center'>
     <p align='center'>
         <br />
         <br />
         <img src="./docs/images/flipper-zero-flat-6.png" width="400" /><br />
         <img src="./docs/images/flipper-zero-flat-6.png" width="400" /><br />
     </p>
     </p>
+
 - Finally, the Pokemon exchange will start from **Flipper Zero** to the **Game Boy**.
 - Finally, the Pokemon exchange will start from **Flipper Zero** to the **Game Boy**.
+
     <p align='center'>
     <p align='center'>
         <br />
         <br />
         <img src="./docs/images/flipper-zero-flat-7.png" width="400" /><br />
         <img src="./docs/images/flipper-zero-flat-7.png" width="400" /><br />
     </p>
     </p>
 
 
     If the Flipper Zero gets stuck at the end of the exchange, you must reboot it by pressing the <img src="./docs/images/left.png" /> LEFT + <img src="./docs/images/back.png" /> BACK key combination.
     If the Flipper Zero gets stuck at the end of the exchange, you must reboot it by pressing the <img src="./docs/images/left.png" /> LEFT + <img src="./docs/images/back.png" /> BACK key combination.
+
     <p align='center'>
     <p align='center'>
         <br />
         <br />
         <img src="./docs/images/reboot.png" width="400" /><br />
         <img src="./docs/images/reboot.png" width="400" /><br />
@@ -226,13 +256,16 @@ For each image, the color `#aaa` was transformed to `#fff` so that Flipper Zero
 - Game Boy Advance (GBA)
 - Game Boy Advance (GBA)
 
 
 ## Implemented by
 ## Implemented by
-<a href="https://github.com/EstebanFuentealba/Flipper-Zero-Game-Boy-Pokemon-Trading/issues?q=is%3Aissue+label%3AImplemented+is%3Aclosed+is%3Aopen+" target="_blank"><img src="./docs/images/implemented.svg" /></a>
+<a href="https://github.com/EstebanFuentealba/Flipper-Zero-Game-Boy-Pokemon-Trading/">EstebanFuentealba</a>
+<a href="https://github.com/R4g3D/Flipper-Zero-Game-Boy-Pokemon-Trading/">R4g3D</a>
 
 
 ## TODO
 ## TODO
 - [ ] Refactor the code
 - [ ] Refactor the code
 - [x] The OK button stops working when exiting the app, so it needs to be restarted 🤔
 - [x] The OK button stops working when exiting the app, so it needs to be restarted 🤔
-- [ ] Set each Pokemon's characteristics, attacks, and default levels
+- [x] Set each Pokemon's characteristics, attacks, and default levels
 - [ ] Improve animations
 - [ ] Improve animations
+- [ ] Add images for the level selction screen and the move selection screens as per the original README
+- [ ] Add an option to enable EV to be set to the maximum as per level ((65535 / 100) * level), or to the utmost maximum (65535)
 
 
 ## Links
 ## Links
 
 

+ 370 - 151
pokemon_app.cpp

@@ -1,160 +1,329 @@
 #include "pokemon_app.h"
 #include "pokemon_app.h"
 
 
 struct pokemon_lut pokemon_table[] = {
 struct pokemon_lut pokemon_table[] = {
-    {"Bulbasaur", &I_bulbasaur, 0x99},
-    {"Ivysaur", &I_ivysaur, 0x09},
-    {"Venusaur", &I_venusaur, 0x9A},
-    {"Charmander", &I_charmander, 0xB0},
-    {"Charmeleon", &I_charmeleon, 0xB2},
-    {"Charizard", &I_charizard, 0xB4},
-    {"Squirtle", &I_squirtle, 0xB1},
-    {"Wartortle", &I_wartortle, 0xB3},
-    {"Blastoise", &I_blastoise, 0x1C},
-    {"Caterpie", &I_caterpie, 0x7B},
-    {"Metapod", &I_metapod, 0x7C},
-    {"Butterfree", &I_butterfree, 0x7D},
-    {"Weedle", &I_weedle, 0x70},
-    {"Kakuna", &I_kakuna, 0x71},
-    {"Beedrill", &I_beedrill, 0x72},
-    {"Pidgey", &I_pidgey, 0x24},
-    {"Pidgeotto", &I_pidgeotto, 0x96},
-    {"Pidgeot", &I_pidgeot, 0x97},
-    {"Rattata", &I_rattata, 0xA5},
-    {"Raticate", &I_raticate, 0xA6},
-    {"Spearow", &I_spearow, 0x05},
-    {"Fearow", &I_fearow, 0x23},
-    {"Ekans", &I_ekans, 0x6C},
-    {"Arbok", &I_arbok, 0x2D},
-    {"Pikachu", &I_pikachu, 0x54},
-    {"Raichu", &I_raichu, 0x55},
-    {"Sandshrew", &I_sandshrew, 0x60},
-    {"Sandslash", &I_sandslash, 0x61},
-    {"Nidoran ♀", &I_nidoranf, 0x0F},
-    {"Nidorina", &I_nidorina, 0xA8},
-    {"Nidoqueen", &I_nidoqueen, 0x10},
-    {"Nidoran ♂", &I_nidoranm, 0x03},
-    {"Nidorino", &I_nidorino, 0xA7},
-    {"Nidoking", &I_nidoking, 0x07},
-    {"Clefairy", &I_clefairy, 0x04},
-    {"Clefable", &I_clefable, 0x8E},
-    {"Vulpix", &I_vulpix, 0x52},
-    {"Ninetales", &I_ninetales, 0x53},
-    {"Jigglypuff", &I_jigglypuff, 0x64},
-    {"Wigglytuff", &I_wigglytuff, 0x65},
-    {"Zubat", &I_zubat, 0x6B},
-    {"Golbat", &I_golbat, 0x82},
-    {"Oddish", &I_oddish, 0xB9},
-    {"Gloom", &I_gloom, 0xBA},
-    {"Vileplume", &I_vileplume, 0xBB},
-    {"Paras", &I_paras, 0x6D},
-    {"Parasect", &I_parasect, 0x2E},
-    {"Venonat", &I_venonat, 0x41},
-    {"Venomoth", &I_venomoth, 0x77},
-    {"Diglett", &I_diglett, 0x3B},
-    {"Dugtrio", &I_dugtrio, 0x76},
-    {"Meowth", &I_meowth, 0x4D},
-    {"Persian", &I_persian, 0x90},
-    {"Psyduck", &I_psyduck, 0x2F},
-    {"Golduck", &I_golduck, 0x80},
-    {"Mankey", &I_mankey, 0x39},
-    {"Primeape", &I_primeape, 0x75},
-    {"Growlithe", &I_growlithe, 0x21},
-    {"Arcanine", &I_arcanine, 0x14},
-    {"Poliwag", &I_poliwag, 0x47},
-    {"Poliwhirl", &I_poliwhirl, 0x6E},
-    {"Poliwrath", &I_poliwrath, 0x6F},
-    {"Abra", &I_abra, 0x94},
-    {"Kadabra", &I_kadabra, 0x26},
-    {"Alakazam", &I_alakazam, 0x95},
-    {"Machop", &I_machop, 0x6A},
-    {"Machoke", &I_machoke, 0x29},
-    {"Machamp", &I_machamp, 0x7E},
-    {"Bellsprout", &I_bellsprout, 0xBC},
-    {"Weepinbell", &I_weepinbell, 0xBD},
-    {"Victreebel", &I_victreebel, 0xBE},
-    {"Tentacool", &I_tentacool, 0x18},
-    {"Tentacruel", &I_tentacruel, 0x9B},
-    {"Geodude", &I_geodude, 0xA9},
-    {"Graveler", &I_graveler, 0x27},
-    {"Golem", &I_golem, 0x31},
-    {"Ponyta", &I_ponyta, 0xA3},
-    {"Rapidash", &I_rapidash, 0xA4},
-    {"Slowpoke", &I_slowpoke, 0x25},
-    {"Slowbro", &I_slowbro, 0x08},
-    {"Magnemite", &I_magnemite, 0xAD},
-    {"Magneton", &I_magneton, 0x36},
-    {"Farfetch'd", &I_farfetchd, 0x40},
-    {"Doduo", &I_doduo, 0x46},
-    {"Dodrio", &I_dodrio, 0x74},
-    {"Seel", &I_seel, 0x3A},
-    {"Dewgong", &I_dewgong, 0x78},
-    {"Grimer", &I_grimer, 0x0D},
-    {"Muk", &I_muk, 0x88},
-    {"Shellder", &I_shellder, 0x17},
-    {"Cloyster", &I_cloyster, 0x8B},
-    {"Gastly", &I_gastly, 0x19},
-    {"Haunter", &I_haunter, 0x93},
-    {"Gengar", &I_gengar, 0x0E},
-    {"Onix", &I_onix, 0x22},
-    {"Drowzee", &I_drowzee, 0x30},
-    {"Hypno", &I_hypno, 0x81},
-    {"Krabby", &I_krabby, 0x4E},
-    {"Kingler", &I_kingler, 0x8A},
-    {"Voltorb", &I_voltorb, 0x06},
-    {"Electrode", &I_electrode, 0x8D},
-    {"Exeggcute", &I_exeggcute, 0x0C},
-    {"Exeggutor", &I_exeggutor, 0x0A},
-    {"Cubone", &I_cubone, 0x11},
-    {"Marowak", &I_marowak, 0x91},
-    {"Hitmonlee", &I_hitmonlee, 0x2B},
-    {"Hitmonchan", &I_hitmonchan, 0x2C},
-    {"Lickitung", &I_lickitung, 0x0B},
-    {"Koffing", &I_koffing, 0x37},
-    {"Weezing", &I_weezing, 0x8F},
-    {"Rhyhorn", &I_rhyhorn, 0x12},
-    {"Rhydon", &I_rhydon, 0x01},
-    {"Chansey", &I_chansey, 0x28},
-    {"Tangela", &I_tangela, 0x1E},
-    {"Kangaskhan", &I_kangaskhan, 0x02},
-    {"Horsea", &I_horsea, 0x5C},
-    {"Seadra", &I_seadra, 0x5D},
-    {"Goldeen", &I_goldeen, 0x9D},
-    {"Seaking", &I_seaking, 0x9E},
-    {"Staryu", &I_staryu, 0x1B},
-    {"Starmie", &I_starmie, 0x98},
-    {"Mr. Mime", &I_mr_mime, 0x2A},
-    {"Scyther", &I_scyther, 0x1A},
-    {"Jynx", &I_jynx, 0x48},
-    {"Electabuzz", &I_electabuzz, 0x35},
-    {"Magmar", &I_magmar, 0x33},
-    {"Pinsir", &I_pinsir, 0x1D},
-    {"Tauros", &I_tauros, 0x3C},
-    {"Magikarp", &I_magikarp, 0x85},
-    {"Gyarados", &I_gyarados, 0x16},
-    {"Lapras", &I_lapras, 0x13},
-    {"Ditto", &I_ditto, 0x4C},
-    {"Eevee", &I_eevee, 0x66},
-    {"Vaporeon", &I_vaporeon, 0x69},
-    {"Jolteon", &I_jolteon, 0x68},
-    {"Flareon", &I_flareon, 0x67},
-    {"Porygon", &I_porygon, 0xAA},
-    {"Omanyte", &I_omanyte, 0x62},
-    {"Omastar", &I_omastar, 0x63},
-    {"Kabuto", &I_kabuto, 0x5A},
-    {"Kabutops", &I_kabutops, 0x5B},
-    {"Aerodactyl", &I_aerodactyl, 0xAB},
-    {"Snorlax", &I_snorlax, 0x84},
-    {"Articuno", &I_articuno, 0x4A},
-    {"Zapdos", &I_zapdos, 0x4B},
-    {"Moltres", &I_moltres, 0x49},
-    {"Dratini", &I_dratini, 0x58},
-    {"Dragonair", &I_dragonair, 0x59},
-    {"Dragonite", &I_dragonite, 0x42},
-    {"Mewtwo", &I_mewtwo, 0x83},
-    {"Mew", &I_mew, 0x15},
+    {"Bulbasaur", &I_bulbasaur, 0x99, 0x16, 0x03, 1, 45, 49, 49, 45, 65},
+    {"Ivysaur", &I_ivysaur, 0x09, 0x16, 0x03, 1, 60, 62, 63, 60, 80},
+    {"Venusaur", &I_venusaur, 0x9A, 0x16, 0x03, 1, 80, 82, 83, 80, 100},
+    {"Charmander", &I_charmander, 0xB0, 0x14, 0xFF, 1, 39, 52, 43, 65, 50},
+    {"Charmeleon", &I_charmeleon, 0xB2, 0x14, 0xFF, 1, 58, 64, 58, 80, 65},
+    {"Charizard", &I_charizard, 0xB4, 0x14, 0x02, 1, 78, 84, 78, 100, 85},
+    {"Squirtle", &I_squirtle, 0xB1, 0x15, 0xFF, 1, 44, 48, 65, 43, 50},
+    {"Wartortle", &I_wartortle, 0xB3, 0x15, 0xFF, 1, 59, 63, 80, 58, 65},
+    {"Blastoise", &I_blastoise, 0x1C, 0x15, 0xFF, 1, 79, 83, 100, 78, 85},
+    {"Caterpie", &I_caterpie, 0x7B, 0x07, 0xFF, 2, 45, 30, 35, 45, 20},
+    {"Metapod", &I_metapod, 0x7C, 0x07, 0xFF, 2, 50, 20, 55, 30, 25},
+    {"Butterfree", &I_butterfree, 0x7D, 0x07, 0x02, 2, 60, 45, 50, 70, 80},
+    {"Weedle", &I_weedle, 0x70, 0x07, 0x03, 2, 40, 35, 30, 50, 20},
+    {"Kakuna", &I_kakuna, 0x71, 0x07, 0x03, 2, 45, 25, 50, 35, 25},
+    {"Beedrill", &I_beedrill, 0x72, 0x07, 0x03, 2, 65, 80, 40, 75, 45},
+    {"Pidgey", &I_pidgey, 0x24, 0x00, 0x02, 1, 40, 45, 40, 56, 35},
+    {"Pidgeotto", &I_pidgeotto, 0x96, 0x00, 0x02, 1, 63, 60, 55, 71, 50},
+    {"Pidgeot", &I_pidgeot, 0x97, 0x00, 0x02, 1, 83, 80, 75, 91, 70},
+    {"Rattata", &I_rattata, 0xA5, 0x00, 0xFF, 2, 30, 56, 35, 72, 25},
+    {"Raticate", &I_raticate, 0xA6, 0x00, 0xFF, 2, 55, 81, 60, 97, 50},
+    {"Spearow", &I_spearow, 0x05, 0x00, 0x02, 2, 40, 60, 30, 70, 31},
+    {"Fearow", &I_fearow, 0x23, 0x00, 0x02, 2, 65, 90, 65, 100, 61},
+    {"Ekans", &I_ekans, 0x6C, 0x03, 0xFF, 2, 35, 60, 44, 55, 40},
+    {"Arbok", &I_arbok, 0x2D, 0x03, 0xFF, 2, 60, 85, 69, 80, 65},
+    {"Pikachu", &I_pikachu, 0x54, 0x17, 0xFF, 2, 35, 55, 30, 90, 50},
+    {"Raichu", &I_raichu, 0x55, 0x17, 0xFF, 2, 60, 90, 55, 100, 90},
+    {"Sandshrew", &I_sandshrew, 0x60, 0x04, 0xFF, 2, 50, 75, 85, 40, 30},
+    {"Sandslash", &I_sandslash, 0x61, 0x04, 0xFF, 2, 75, 100, 110, 65, 55},
+    {"Nidoran ♀", &I_nidoranf, 0x0F, 0x03, 0xFF, 1, 55, 47, 52, 41, 40},
+    {"Nidorina", &I_nidorina, 0xA8, 0x03, 0xFF, 1, 70, 62, 67, 56, 55},
+    {"Nidoqueen", &I_nidoqueen, 0x10, 0x03, 0x04, 1, 90, 82, 87, 76, 75},
+    {"Nidoran ♂", &I_nidoranm, 0x03, 0x03, 0xFF, 1, 46, 57, 40, 50, 40},
+    {"Nidorino", &I_nidorino, 0xA7, 0x03, 0xFF, 1, 61, 72, 57, 65, 55},
+    {"Nidoking", &I_nidoking, 0x07, 0x03, 0x04, 1, 81, 92, 77, 85, 75},
+    {"Clefairy", &I_clefairy, 0x04, 0x00, 0xFF, 3, 70, 45, 48, 35, 60},
+    {"Clefable", &I_clefable, 0x8E, 0x00, 0xFF, 3, 95, 70, 73, 60, 85},
+    {"Vulpix", &I_vulpix, 0x52, 0x14, 0xFF, 2, 38, 41, 40, 65, 65},
+    {"Ninetales", &I_ninetales, 0x53, 0x14, 0xFF, 2, 73, 76, 75, 100, 100},
+    {"Jigglypuff", &I_jigglypuff, 0x64, 0x00, 0xFF, 3, 115, 45, 20, 20, 25},
+    {"Wigglytuff", &I_wigglytuff, 0x65, 0x00, 0xFF, 3, 140, 70, 45, 45, 50},
+    {"Zubat", &I_zubat, 0x6B, 0x03, 0x02, 2, 40, 45, 35, 55, 40},
+    {"Golbat", &I_golbat, 0x82, 0x03, 0x02, 2, 75, 80, 70, 90, 75},
+    {"Oddish", &I_oddish, 0xB9, 0x16, 0x03, 1, 45, 50, 55, 30, 75},
+    {"Gloom", &I_gloom, 0xBA, 0x16, 0x03, 1, 60, 65, 70, 40, 85},
+    {"Vileplume", &I_vileplume, 0xBB, 0x16, 0x03, 1, 75, 80, 85, 50, 100},
+    {"Paras", &I_paras, 0x6D, 0x07, 0x16, 2, 35, 70, 55, 25, 55},
+    {"Parasect", &I_parasect, 0x2E, 0x07, 0x16, 2, 60, 95, 80, 30, 80},
+    {"Venonat", &I_venonat, 0x41, 0x07, 0x03, 2, 60, 55, 50, 45, 40},
+    {"Venomoth", &I_venomoth, 0x77, 0x07, 0x03, 2, 70, 65, 60, 90, 90},
+    {"Diglett", &I_diglett, 0x3B, 0x04, 0xFF, 2, 10, 55, 25, 95, 45},
+    {"Dugtrio", &I_dugtrio, 0x76, 0x04, 0xFF, 2, 35, 80, 50, 120, 70},
+    {"Meowth", &I_meowth, 0x4D, 0x00, 0xFF, 2, 40, 45, 35, 90, 40},
+    {"Persian", &I_persian, 0x90, 0x00, 0xFF, 2, 65, 70, 60, 115, 65},
+    {"Psyduck", &I_psyduck, 0x2F, 0x15, 0xFF, 2, 50, 52, 48, 55, 50},
+    {"Golduck", &I_golduck, 0x80, 0x15, 0xFF, 2, 80, 82, 78, 85, 80},
+    {"Mankey", &I_mankey, 0x39, 0x01, 0xFF, 2, 40, 80, 35, 70, 35},
+    {"Primeape", &I_primeape, 0x75, 0x01, 0xFF, 2, 65, 105, 60, 95, 60},
+    {"Growlithe", &I_growlithe, 0x21, 0x14, 0xFF, 0, 55, 70, 45, 60, 50},
+    {"Arcanine", &I_arcanine, 0x14, 0x14, 0xFF, 0, 90, 110, 80, 95, 80},
+    {"Poliwag", &I_poliwag, 0x47, 0x15, 0xFF, 1, 40, 50, 40, 90, 40},
+    {"Poliwhirl", &I_poliwhirl, 0x6E, 0x15, 0xFF, 1, 65, 65, 65, 90, 50},
+    {"Poliwrath", &I_poliwrath, 0x6F, 0x15, 0x01, 1, 90, 85, 95, 70, 70},
+    {"Abra", &I_abra, 0x94, 0x18, 0xFF, 1, 25, 20, 15, 90, 105},
+    {"Kadabra", &I_kadabra, 0x26, 0x18, 0xFF, 1, 40, 35, 30, 105, 120},
+    {"Alakazam", &I_alakazam, 0x95, 0x18, 0xFF, 1, 55, 50, 45, 120, 135},
+    {"Machop", &I_machop, 0x6A, 0x01, 0xFF, 1, 70, 80, 50, 35, 35},
+    {"Machoke", &I_machoke, 0x29, 0x01, 0xFF, 1, 80, 100, 70, 45, 50},
+    {"Machamp", &I_machamp, 0x7E, 0x01, 0xFF, 1, 90, 130, 80, 55, 65},
+    {"Bellsprout", &I_bellsprout, 0xBC, 0x16, 0x03, 1, 50, 75, 35, 40, 70},
+    {"Weepinbell", &I_weepinbell, 0xBD, 0x16, 0x03, 1, 65, 90, 50, 55, 85},
+    {"Victreebel", &I_victreebel, 0xBE, 0x16, 0x03, 1, 80, 105, 65, 70, 100},
+    {"Tentacool", &I_tentacool, 0x18, 0x15, 0x03, 0, 40, 40, 35, 70, 100},
+    {"Tentacruel", &I_tentacruel, 0x9B, 0x15, 0x03, 0, 80, 70, 65, 100, 120},
+    {"Geodude", &I_geodude, 0xA9, 0x05, 0x04, 1, 40, 80, 100, 20, 30},
+    {"Graveler", &I_graveler, 0x27, 0x05, 0x04, 1, 55, 95, 115, 35, 45},
+    {"Golem", &I_golem, 0x31, 0x05, 0x04, 1, 80, 110, 130, 45, 55},
+    {"Ponyta", &I_ponyta, 0xA3, 0x14, 0xFF, 2, 50, 85, 55, 90, 65},
+    {"Rapidash", &I_rapidash, 0xA4, 0x14, 0xFF, 2, 65, 100, 70, 105, 80},
+    {"Slowpoke", &I_slowpoke, 0x25, 0x15, 0x18, 2, 90, 65, 65, 15, 40},
+    {"Slowbro", &I_slowbro, 0x08, 0x15, 0x18, 2, 95, 75, 110, 30, 80},
+    {"Magnemite", &I_magnemite, 0xAD, 0x17, 0xFF, 2, 25, 35, 70, 45, 95},
+    {"Magneton", &I_magneton, 0x36, 0x17, 0xFF, 2, 50, 60, 95, 70, 120},
+    {"Farfetch'd", &I_farfetchd, 0x40, 0x00, 0x02, 2, 52, 65, 55, 60, 58},
+    {"Doduo", &I_doduo, 0x46, 0x00, 0x02, 2, 35, 85, 45, 75, 35},
+    {"Dodrio", &I_dodrio, 0x74, 0x00, 0x02, 2, 60, 110, 70, 100, 60},
+    {"Seel", &I_seel, 0x3A, 0x15, 0xFF, 2, 65, 45, 55, 45, 70},
+    {"Dewgong", &I_dewgong, 0x78, 0x15, 0x19, 2, 90, 70, 80, 70, 95},
+    {"Grimer", &I_grimer, 0x0D, 0x03, 0xFF, 2, 80, 80, 50, 25, 40},
+    {"Muk", &I_muk, 0x88, 0x03, 0xFF, 2, 105, 105, 75, 50, 65},
+    {"Shellder", &I_shellder, 0x17, 0x15, 0xFF, 0, 30, 65, 100, 40, 45},
+    {"Cloyster", &I_cloyster, 0x8B, 0x15, 0x19, 0, 50, 95, 180, 70, 85},
+    {"Gastly", &I_gastly, 0x19, 0x08, 0x03, 1, 30, 35, 30, 80, 100},
+    {"Haunter", &I_haunter, 0x93, 0x08, 0x03, 1, 45, 50, 45, 95, 115},
+    {"Gengar", &I_gengar, 0x0E, 0x08, 0x03, 1, 60, 65, 60, 110, 130},
+    {"Onix", &I_onix, 0x22, 0x05, 0x04, 2, 35, 45, 160, 70, 30},
+    {"Drowzee", &I_drowzee, 0x30, 0x18, 0xFF, 2, 60, 48, 45, 42, 90},
+    {"Hypno", &I_hypno, 0x81, 0x18, 0xFF, 2, 85, 73, 70, 67, 115},
+    {"Krabby", &I_krabby, 0x4E, 0x15, 0xFF, 2, 30, 105, 90, 50, 25},
+    {"Kingler", &I_kingler, 0x8A, 0x15, 0xFF, 2, 55, 130, 115, 75, 50},
+    {"Voltorb", &I_voltorb, 0x06, 0x17, 0xFF, 2, 40, 30, 50, 100, 55},
+    {"Electrode", &I_electrode, 0x8D, 0x17, 0xFF, 2, 60, 50, 70, 140, 80},
+    {"Exeggcute", &I_exeggcute, 0x0C, 0x16, 0x18, 0, 60, 40, 80, 40, 60},
+    {"Exeggutor", &I_exeggutor, 0x0A, 0x16, 0x18, 0, 95, 95, 85, 55, 125},
+    {"Cubone", &I_cubone, 0x11, 0x04, 0xFF, 2, 50, 50, 95, 35, 40},
+    {"Marowak", &I_marowak, 0x91, 0x04, 0xFF, 2, 60, 80, 110, 45, 50},
+    {"Hitmonlee", &I_hitmonlee, 0x2B, 0x01, 0xFF, 2, 50, 120, 53, 87, 35},
+    {"Hitmonchan", &I_hitmonchan, 0x2C, 0x01, 0xFF, 2, 50, 105, 79, 76, 35},
+    {"Lickitung", &I_lickitung, 0x0B, 0x00, 0xFF, 2, 90, 55, 75, 30, 60},
+    {"Koffing", &I_koffing, 0x37, 0x03, 0xFF, 2, 40, 65, 95, 35, 60},
+    {"Weezing", &I_weezing, 0x8F, 0x03, 0xFF, 2, 65, 90, 120, 60, 85},
+    {"Rhyhorn", &I_rhyhorn, 0x12, 0x04, 0x05, 0, 80, 85, 95, 25, 30},
+    {"Rhydon", &I_rhydon, 0x01, 0x04, 0x05, 0, 105, 130, 120, 40, 45},
+    {"Chansey", &I_chansey, 0x28, 0x00, 0xFF, 3, 250, 5, 5, 50, 105},
+    {"Tangela", &I_tangela, 0x1E, 0x16, 0xFF, 2, 65, 55, 115, 60, 100},
+    {"Kangaskhan", &I_kangaskhan, 0x02, 0x00, 0xFF, 2, 105, 95, 80, 90, 40},
+    {"Horsea", &I_horsea, 0x5C, 0x15, 0xFF, 2, 30, 40, 70, 60, 70},
+    {"Seadra", &I_seadra, 0x5D, 0x15, 0xFF, 2, 55, 65, 95, 85, 95},
+    {"Goldeen", &I_goldeen, 0x9D, 0x15, 0xFF, 2, 45, 67, 60, 63, 50},
+    {"Seaking", &I_seaking, 0x9E, 0x15, 0xFF, 2, 80, 92, 65, 68, 80},
+    {"Staryu", &I_staryu, 0x1B, 0x15, 0xFF, 0, 30, 45, 55, 85, 70},
+    {"Starmie", &I_starmie, 0x98, 0x15, 0x18, 0, 60, 75, 85, 115, 100},
+    {"Mr. Mime", &I_mr_mime, 0x2A, 0x18, 0xFF, 2, 40, 45, 65, 90, 100},
+    {"Scyther", &I_scyther, 0x1A, 0x07, 0x02, 2, 70, 110, 80, 105, 55},
+    {"Jynx", &I_jynx, 0x48, 0x19, 0x18, 2, 65, 50, 35, 95, 95},
+    {"Electabuzz", &I_electabuzz, 0x35, 0x17, 0xFF, 2, 65, 83, 57, 105, 85},
+    {"Magmar", &I_magmar, 0x33, 0x14, 0xFF, 2, 65, 95, 57, 93, 85},
+    {"Pinsir", &I_pinsir, 0x1D, 0x07, 0xFF, 0, 65, 125, 100, 85, 55},
+    {"Tauros", &I_tauros, 0x3C, 0x00, 0xFF, 0, 75, 100, 95, 110, 70},
+    {"Magikarp", &I_magikarp, 0x85, 0x15, 0xFF, 0, 20, 10, 55, 80, 20},
+    {"Gyarados", &I_gyarados, 0x16, 0x15, 0x02, 0, 95, 125, 79, 81, 100},
+    {"Lapras", &I_lapras, 0x13, 0x15, 0x19, 0, 130, 85, 80, 60, 95},
+    {"Ditto", &I_ditto, 0x4C, 0x00, 0xFF, 2, 48, 48, 48, 48, 48},
+    {"Eevee", &I_eevee, 0x66, 0x00, 0xFF, 2, 55, 55, 50, 55, 65},
+    {"Vaporeon", &I_vaporeon, 0x69, 0x15, 0xFF, 2, 130, 65, 60, 65, 110},
+    {"Jolteon", &I_jolteon, 0x68, 0x17, 0xFF, 2, 65, 65, 60, 130, 110},
+    {"Flareon", &I_flareon, 0x67, 0x14, 0xFF, 2, 65, 130, 60, 65, 110},
+    {"Porygon", &I_porygon, 0xAA, 0x00, 0xFF, 2, 65, 60, 70, 40, 75},
+    {"Omanyte", &I_omanyte, 0x62, 0x05, 0x15, 2, 35, 40, 100, 35, 90},
+    {"Omastar", &I_omastar, 0x63, 0x05, 0x15, 2, 70, 60, 125, 55, 115},
+    {"Kabuto", &I_kabuto, 0x5A, 0x05, 0x15, 2, 30, 80, 90, 55, 45},
+    {"Kabutops", &I_kabutops, 0x5B, 0x05, 0x15, 2, 60, 115, 105, 80, 70},
+    {"Aerodactyl", &I_aerodactyl, 0xAB, 0x05, 0x02, 0, 80, 105, 65, 130, 60},
+    {"Snorlax", &I_snorlax, 0x84, 0x00, 0xFF, 0, 160, 110, 65, 30, 65},
+    {"Articuno", &I_articuno, 0x4A, 0x19, 0x02, 0, 90, 85, 100, 85, 125},
+    {"Zapdos", &I_zapdos, 0x4B, 0x17, 0x02, 0, 90, 90, 85, 100, 125},
+    {"Moltres", &I_moltres, 0x49, 0x14, 0x02, 0, 90, 100, 90, 90, 125},
+    {"Dratini", &I_dratini, 0x58, 0x1A, 0xFF, 0, 41, 64, 45, 50, 50},
+    {"Dragonair", &I_dragonair, 0x59, 0x1A, 0xFF, 0, 61, 84, 65, 70, 70},
+    {"Dragonite", &I_dragonite, 0x42, 0x1A, 0x02, 0, 91, 134, 95, 80, 100},
+    {"Mewtwo", &I_mewtwo, 0x83, 0x18, 0xFF, 0, 106, 110, 90, 130, 154},
+    {"Mew", &I_mew, 0x15, 0x18, 0xFF, 1, 100, 100, 100, 100, 100},
     {},
     {},
 };
 };
 
 
+struct pokemon_mv move_table[] = {
+    {"No Move", 0x00},
+    {"Absorb", 0x47},
+    {"Acid Armor", 0x97},
+    {"Acid", 0x33},
+    {"Agility", 0x61},
+    {"Amnesia", 0x85},
+    {"Aurora Beam", 0x3E},
+    {"Barrage", 0x8C},
+    {"Barrier", 0x70},
+    {"Bide", 0x75},
+    {"Bind", 0x14},
+    {"Bite", 0x2C},
+    {"Blizzard", 0x3B},
+    {"Body Slam", 0x22},
+    {"Bone Club", 0x7D},
+    {"Boomerang", 0x9B},
+    {"Bubblebeam", 0x3D},
+    {"Bubble", 0x91},
+    {"Clamp", 0x80},
+    {"Comet Punch", 0x04},
+    {"Confuse Ray", 0x6D},
+    {"Confusion", 0x5D},
+    {"Constrict", 0x84},
+    {"Conversion", 0xA0},
+    {"Counter", 0x44},
+    {"Crabhammer", 0x98},
+    {"Cut", 0x0F},
+    {"Defense Curl", 0x6F},
+    {"Dig", 0x5B},
+    {"Disable", 0x32},
+    {"Dizzy Punch", 0x92},
+    {"Doubleslap", 0x03},
+    {"Double Kick", 0x18},
+    {"Double Team", 0x68},
+    {"Double-Edge", 0x26},
+    {"Dragon Rage", 0x52},
+    {"Dream Eater", 0x8A},
+    {"Drill Peck", 0x41},
+    {"Earthquake", 0x59},
+    {"Egg Bomb", 0x79},
+    {"Ember", 0x34},
+    {"Explosion", 0x99},
+    {"Fire Blast", 0x7E},
+    {"Fire Punch", 0x07},
+    {"Fire Spin", 0x53},
+    {"Fissure", 0x5A},
+    {"Flamethrower", 0x35},
+    {"Flash", 0x94},
+    {"Fly", 0x13},
+    {"Focus Energy", 0x74},
+    {"Fury Attack", 0x1F},
+    {"Fury Swipes", 0x9A},
+    {"Glare", 0x89},
+    {"Growl", 0x2D},
+    {"Growth", 0x4A},
+    {"Guillotine", 0x0C},
+    {"Gust", 0x10},
+    {"Harden", 0x6A},
+    {"Haze", 0x72},
+    {"Headbutt", 0x1D},
+    {"Hi Jump Kick", 0x88},
+    {"Horn Attack", 0x1E},
+    {"Horn Drill", 0x20},
+    {"Hydro Pump", 0x38},
+    {"Hyper Beam", 0x3F},
+    {"Hyper Fang", 0x9E},
+    {"Hypnosis", 0x5F},
+    {"Ice Beam", 0x3A},
+    {"Ice Punch", 0x08},
+    {"Jump Kick", 0x1A},
+    {"Karate Chop", 0x02},
+    {"Kinesis", 0x86},
+    {"Leech Life", 0x8D},
+    {"Leech Seed", 0x49},
+    {"Leer", 0x2B},
+    {"Lick", 0x7A},
+    {"Light Screen", 0x71},
+    {"Lovely Kiss", 0x8E},
+    {"Low Kick", 0x43},
+    {"Meditate", 0x60},
+    {"Mega Drain", 0x48},
+    {"Mega Kick", 0x19},
+    {"Mega Punch", 0x05},
+    {"Metronome", 0x76},
+    {"Mimic", 0x66},
+    {"Minimize", 0x6B},
+    {"Mirror Move", 0x77},
+    {"Mist", 0x36},
+    {"Night Shade", 0x65},
+    {"Pay Day", 0x06},
+    {"Peck", 0x40},
+    {"Petal Dance", 0x50},
+    {"Pin Missile", 0x2A},
+    {"Poisonpowder", 0x4D},
+    {"Poison Gas", 0x8B},
+    {"Poison Sting", 0x28},
+    {"Pound", 0x01},
+    {"Psybeam", 0x3C},
+    {"Psychic", 0x5E},
+    {"Psywave", 0x95},
+    {"Quick Attack", 0x62},
+    {"Rage", 0x63},
+    {"Razor Leaf", 0x4B},
+    {"Razor Wind", 0x0D},
+    {"Recover", 0x69},
+    {"Reflect", 0x73},
+    {"Rest", 0x9C},
+    {"Roar", 0x2E},
+    {"Rock Slide", 0x9D},
+    {"Rock Throw", 0x58},
+    {"Rolling Kick", 0x1B},
+    {"Sand Attack", 0x1C},
+    {"Scratch", 0x0A},
+    {"Screech", 0x67},
+    {"Seismic Toss", 0x45},
+    {"Selfdestruct", 0x78},
+    {"Sharpen", 0x9F},
+    {"Sing", 0x2F},
+    {"Skull Bash", 0x82},
+    {"Sky Attack", 0x8F},
+    {"Slam", 0x15},
+    {"Slash", 0xA3},
+    {"Sleep Powder", 0x4F},
+    {"Sludge", 0x7C},
+    {"Smog", 0x7B},
+    {"Smokescreen", 0x6C},
+    {"Softboiled", 0x87},
+    {"Solar Beam", 0x4C},
+    {"Sonicboom", 0x31},
+    {"Spike Cannon", 0x83},
+    {"Splash", 0x96},
+    {"Spore", 0x93},
+    {"Stomp", 0x17},
+    {"Strength", 0x46},
+    {"String Shot", 0x51},
+    {"Struggle", 0xA5},
+    {"Stun Spore", 0x4E},
+    {"Submission", 0x42},
+    {"Substitute", 0xA4},
+    {"Supersonic", 0x30},
+    {"Super Fang", 0xA2},
+    {"Surf", 0x39},
+    {"Swift", 0x81},
+    {"Swords Dance", 0x0E},
+    {"Tackle", 0x21},
+    {"Tail Whip", 0x27},
+    {"Take Down", 0x24},
+    {"Teleport", 0x64},
+    {"Thrash", 0x25},
+    {"Thunderbolt", 0x55},
+    {"Thunderpunch", 0x09},
+    {"Thundershock", 0x54},
+    {"Thunder Wave", 0x56},
+    {"Thunder", 0x57},
+    {"Toxic", 0x5C},
+    {"Transform", 0x90},
+    {"Tri Attack", 0xA1},
+    {"Twineedle", 0x29},
+    {"Vicegrip", 0x0B},
+    {"Vine Whip", 0x16},
+    {"Waterfall", 0x7F},
+    {"Water Gun", 0x37},
+    {"Whirlwind", 0x12},
+    {"Wing Attack", 0x11},
+    {"Withdraw", 0x6E},
+    {"Wrap", 0x23},
+};
+
 uint32_t pokemon_exit_confirm_view(void* context) {
 uint32_t pokemon_exit_confirm_view(void* context) {
     UNUSED(context);
     UNUSED(context);
     return AppViewExitConfirm;
     return AppViewExitConfirm;
@@ -179,6 +348,46 @@ App* pokemon_alloc() {
     view_dispatcher_add_view(
     view_dispatcher_add_view(
         app->view_dispatcher, AppViewSelectPokemon, select_pokemon_get_view(app));
         app->view_dispatcher, AppViewSelectPokemon, select_pokemon_get_view(app));
 
 
+    //  Start Index first level
+    app->current_level = 3;
+    // Select Level View
+    app->select_level = select_level_alloc(app);
+    view_set_previous_callback(select_level_get_view(app), pokemon_exit_confirm_view);
+    view_dispatcher_add_view(
+        app->view_dispatcher, AppViewSelectLevel, select_level_get_view(app));
+
+    //  Start Index first move
+    app->current_move = 0;
+    // Select Move View
+    app->select_move1 = select_move1_alloc(app);
+    view_set_previous_callback(select_move1_get_view(app), pokemon_exit_confirm_view);
+    view_dispatcher_add_view(
+        app->view_dispatcher, AppViewSelectMove1, select_move1_get_view(app));
+
+    //  Start Index first move
+    app->current_move = 0;
+    // Select Move View
+    app->select_move2 = select_move2_alloc(app);
+    view_set_previous_callback(select_move1_get_view(app), pokemon_exit_confirm_view);
+    view_dispatcher_add_view(
+        app->view_dispatcher, AppViewSelectMove2, select_move2_get_view(app));
+
+    //  Start Index first move
+    app->current_move = 0;
+    // Select Move View
+    app->select_move3 = select_move3_alloc(app);
+    view_set_previous_callback(select_move3_get_view(app), pokemon_exit_confirm_view);
+    view_dispatcher_add_view(
+        app->view_dispatcher, AppViewSelectMove3, select_move3_get_view(app));
+
+    //  Start Index first move
+    app->current_move = 0;
+    // Select Move View
+    app->select_move4 = select_move4_alloc(app);
+    view_set_previous_callback(select_move4_get_view(app), pokemon_exit_confirm_view);
+    view_dispatcher_add_view(
+        app->view_dispatcher, AppViewSelectMove4, select_move4_get_view(app));
+
     // Trade View
     // Trade View
     app->trade = trade_alloc(app);
     app->trade = trade_alloc(app);
     view_set_previous_callback(trade_get_view(app), pokemon_exit_confirm_view);
     view_set_previous_callback(trade_get_view(app), pokemon_exit_confirm_view);
@@ -195,6 +404,16 @@ void free_app(App* app) {
     // Free views
     // Free views
     view_dispatcher_remove_view(app->view_dispatcher, AppViewSelectPokemon);
     view_dispatcher_remove_view(app->view_dispatcher, AppViewSelectPokemon);
     select_pokemon_free(app);
     select_pokemon_free(app);
+    view_dispatcher_remove_view(app->view_dispatcher, AppViewSelectLevel);
+    select_level_free(app);
+    view_dispatcher_remove_view(app->view_dispatcher, AppViewSelectMove1);
+    select_move1_free(app);
+    view_dispatcher_remove_view(app->view_dispatcher, AppViewSelectMove2);
+    select_move2_free(app);
+    view_dispatcher_remove_view(app->view_dispatcher, AppViewSelectMove3);
+    select_move3_free(app);
+    view_dispatcher_remove_view(app->view_dispatcher, AppViewSelectMove4);
+    select_move4_free(app);
     view_dispatcher_remove_view(app->view_dispatcher, AppViewTrade);
     view_dispatcher_remove_view(app->view_dispatcher, AppViewTrade);
     trade_free(app);
     trade_free(app);
     // Close records
     // Close records

+ 41 - 0
pokemon_app.h

@@ -11,6 +11,11 @@
 #include <pokemon_icons.h>
 #include <pokemon_icons.h>
 
 
 #include "views/select_pokemon.hpp"
 #include "views/select_pokemon.hpp"
+#include "views/select_level.hpp"
+#include "views/select_move1.hpp"
+#include "views/select_move2.hpp"
+#include "views/select_move3.hpp"
+#include "views/select_move4.hpp"
 #include "views/trade.hpp"
 #include "views/trade.hpp"
 
 
 #define TAG "Pokemon"
 #define TAG "Pokemon"
@@ -19,6 +24,19 @@ struct pokemon_lut {
     const char* name;
     const char* name;
     const Icon* icon;
     const Icon* icon;
     const uint8_t hex;
     const uint8_t hex;
+    const uint8_t type1;
+    const uint8_t type2;
+    const int xp_group;
+    const int base_hp;
+    const int base_atk;
+    const int base_def;
+    const int base_spd;
+    const int base_special;
+};
+
+struct pokemon_mv {
+    const char* name;
+    const uint8_t hex;
 };
 };
 
 
 typedef struct App App;
 typedef struct App App;
@@ -36,15 +54,31 @@ struct App {
     Gui* gui;
     Gui* gui;
     ViewDispatcher* view_dispatcher;
     ViewDispatcher* view_dispatcher;
     SelectPokemon* select_pokemon;
     SelectPokemon* select_pokemon;
+    SelectLevel* select_level;
+    SelectMove1* select_move1;
+    SelectMove2* select_move2;
+    SelectMove3* select_move3;
+    SelectMove4* select_move4;
     Trade* trade;
     Trade* trade;
     uint32_t view_id;
     uint32_t view_id;
 
 
     int current_pokemon = 0;
     int current_pokemon = 0;
+    int current_level = 3;
+    int current_move = 0;
     char pokemon_hex_code = ' ';
     char pokemon_hex_code = ' ';
+    char move1_hex_code = ' ';
+    char move2_hex_code = ' ';
+    char move3_hex_code = ' ';
+    char move4_hex_code = ' ';
 };
 };
 
 
 typedef enum {
 typedef enum {
     AppViewSelectPokemon,
     AppViewSelectPokemon,
+    AppViewSelectLevel,
+    AppViewSelectMove1,
+    AppViewSelectMove2,
+    AppViewSelectMove3,
+    AppViewSelectMove4,
     AppViewTrade,
     AppViewTrade,
     AppViewExitConfirm,
     AppViewExitConfirm,
 } AppView;
 } AppView;
@@ -52,7 +86,13 @@ typedef enum {
 typedef void (*SelectPokemonCallback)(void* context, uint32_t index);
 typedef void (*SelectPokemonCallback)(void* context, uint32_t index);
 typedef struct SelectPokemonModel {
 typedef struct SelectPokemonModel {
     int current_pokemon = 0;
     int current_pokemon = 0;
+    int current_level = 3;
+    int current_move = 0;
     char pokemon_hex_code = ' ';
     char pokemon_hex_code = ' ';
+    char move1_hex_code = ' ';
+    char move2_hex_code = ' ';
+    char move3_hex_code = ' ';
+    char move4_hex_code = ' ';
     bool trading = false;
     bool trading = false;
     bool connected = false;
     bool connected = false;
     render_gameboy_state_t gameboy_status = GAMEBOY_INITIAL;
     render_gameboy_state_t gameboy_status = GAMEBOY_INITIAL;
@@ -61,5 +101,6 @@ typedef struct SelectPokemonModel {
 } SelectPokemonModel;
 } SelectPokemonModel;
 
 
 extern struct pokemon_lut pokemon_table[];
 extern struct pokemon_lut pokemon_table[];
+extern struct pokemon_mv move_table[];
 
 
 #endif /* POKEMON_APP_H */
 #endif /* POKEMON_APP_H */

+ 170 - 0
views/select_level.cpp

@@ -0,0 +1,170 @@
+#include "../pokemon_app.h"
+#include "select_level.hpp"
+
+static void select_level_render_callback(Canvas* canvas, void* context) {
+    canvas_clear(canvas);
+
+    SelectPokemonModel* model = (SelectPokemonModel*)context;
+    const uint8_t current_index = model->current_level;
+
+    char level_num[5];
+
+    snprintf(level_num, sizeof(level_num), "#%03d", current_index);
+    canvas_set_font(canvas, FontPrimary);
+    canvas_draw_str_aligned(
+        canvas, 55, 54 / 2, AlignLeft, AlignTop, "Level:");
+
+    canvas_set_font(canvas, FontSecondary);
+    canvas_draw_str_aligned(canvas, 55, 38, AlignLeft, AlignTop, level_num);
+    canvas_draw_icon(canvas, 0, 0, pokemon_table[model->current_pokemon].icon);
+    canvas_draw_icon(canvas, 128 - 80, 0, &I_Space_80x18);
+    canvas_draw_str_aligned(canvas, (128 - 40), 5, AlignCenter, AlignTop, "Select Level");
+
+    canvas_set_font(canvas, FontPrimary);
+    elements_button_center(canvas, "OK");
+}
+
+static bool select_level_input_callback(InputEvent* event, void* context) {
+    furi_assert(context);
+    SelectLevel* select_level = (SelectLevel*)context;
+    bool consumed = false;
+
+    if(event->type == InputTypePress && event->key == InputKeyOk) {
+        with_view_model_cpp(
+            select_level->view,
+            SelectPokemonModel*,
+            model,
+            {
+                select_level->app->current_level = model->current_level;
+            },
+            false);
+        
+        view_dispatcher_switch_to_view(select_level->app->view_dispatcher, AppViewSelectMove1);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyBack) {
+        view_dispatcher_switch_to_view(select_level->app->view_dispatcher, AppViewSelectPokemon);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyLeft) {
+        with_view_model_cpp(
+            select_level->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_level == 3) {
+                    model->current_level = 100;
+                } else {
+                    model->current_level--;
+                }
+            },
+            true);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyDown) {
+        with_view_model_cpp(
+            select_level->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_level >= 10) {
+                    model->current_level -= 10;
+                } else {
+                    model->current_level = 100;
+                }
+            },
+            true);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyRight) {
+        with_view_model_cpp(
+            select_level->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_level == 100) {
+                    model->current_level = 3;
+                } else {
+                    model->current_level++;
+                }
+            },
+            true);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyUp) {
+        with_view_model_cpp(
+            select_level->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_level <= 90) {
+                    model->current_level += 10;
+                } else {
+                    model->current_level = 3;
+                    ;
+                }
+            },
+            true);
+        consumed = true;
+    }
+
+    return consumed;
+}
+
+void select_level_enter_callback(void* context) {
+    furi_assert(context);
+    SelectLevel* select_level = (SelectLevel*)context;
+    with_view_model_cpp(
+        select_level->view,
+        SelectPokemonModel*,
+        model,
+        {
+            model->current_pokemon = select_level->app->current_pokemon;
+            model->pokemon_hex_code = select_level->app->pokemon_hex_code;
+            model->current_level = select_level->app->current_level;
+        },
+        true);
+}
+
+bool select_level_custom_callback(uint32_t event, void* context) {
+    UNUSED(event);
+    furi_assert(context);
+    SelectLevel* select_level = (SelectLevel*)context;
+    view_dispatcher_send_custom_event(select_level->app->view_dispatcher, 0);
+    return true;
+}
+
+void select_level_exit_callback(void* context) {
+    furi_assert(context);
+    UNUSED(context);
+}
+
+SelectLevel* select_level_alloc(App* app) {
+    SelectLevel* select_level = (SelectLevel*)malloc(sizeof(SelectLevel));
+    select_level->app = app;
+    select_level->view = view_alloc();
+    view_set_context(select_level->view, select_level);
+    view_allocate_model(select_level->view, ViewModelTypeLockFree, sizeof(SelectPokemonModel));
+    with_view_model_cpp(
+        select_level->view,
+        SelectPokemonModel*,
+        model,
+        {
+            model->current_level = app->current_level;
+        },
+        true);
+
+    view_set_draw_callback(select_level->view, select_level_render_callback);
+    view_set_input_callback(select_level->view, select_level_input_callback);
+    view_set_enter_callback(select_level->view, select_level_enter_callback);
+    view_set_custom_callback(select_level->view, select_level_custom_callback);
+
+    view_set_exit_callback(select_level->view, select_level_exit_callback);
+    return select_level;
+}
+
+void select_level_free(App* app) {
+    furi_assert(app->select_level);
+    view_free(app->select_level->view);
+    free(app->select_level);
+}
+
+View* select_level_get_view(App* app) {
+    furi_assert(app->select_level);
+    return app->select_level->view;
+}

+ 25 - 0
views/select_level.hpp

@@ -0,0 +1,25 @@
+#ifndef SELECCT_LEVEL_HPP
+#define SELECCT_LEVEL_HPP
+
+#pragma once
+#include <furi.h>
+#include <gui/view.h>
+#include <gui/view_dispatcher.h>
+
+#include <gui/elements.h>
+#include <string>
+
+typedef struct App App;
+
+typedef struct {
+    View* view;
+    App* app;
+} SelectLevel;
+
+SelectLevel* select_level_alloc(App* app);
+
+void select_level_free(App* app);
+
+View* select_level_get_view(App* app);
+
+#endif /* SELECCT_LEVEL_HPP */

+ 171 - 0
views/select_move1.cpp

@@ -0,0 +1,171 @@
+#include "../pokemon_app.h"
+#include "select_move1.hpp"
+
+static void select_move1_render_callback(Canvas* canvas, void* context) {
+    canvas_clear(canvas);
+
+    SelectPokemonModel* model = (SelectPokemonModel*)context;
+    const uint8_t current_index = model->current_move;
+    char move_num[5];
+
+    snprintf(move_num, sizeof(move_num), "#%03d", current_index + 1);
+    canvas_set_font(canvas, FontPrimary);
+    canvas_draw_str_aligned(
+        canvas, 55, 54 / 2, AlignLeft, AlignTop, move_table[current_index].name);
+
+    canvas_set_font(canvas, FontSecondary);
+    canvas_draw_str_aligned(canvas, 55, 38, AlignLeft, AlignTop, move_num);
+    canvas_draw_icon(canvas, 0, 0, pokemon_table[model->current_pokemon].icon);
+    canvas_draw_icon(canvas, 128 - 80, 0, &I_Space_80x18);
+    canvas_draw_str_aligned(canvas, (128 - 40), 5, AlignCenter, AlignTop, "Select Move #1");
+
+    canvas_set_font(canvas, FontPrimary);
+    elements_button_center(canvas, "OK");
+}
+
+static bool select_move1_input_callback(InputEvent* event, void* context) {
+    furi_assert(context);
+    SelectMove1* select_move1 = (SelectMove1*)context;
+    bool consumed = false;
+
+    if(event->type == InputTypePress && event->key == InputKeyOk) {
+        with_view_model_cpp(
+            select_move1->view,
+            SelectPokemonModel*,
+            model,
+            {
+                select_move1->app->current_move = model->current_move;
+                select_move1->app->move1_hex_code = move_table[model->current_move].hex;
+            },
+            false);
+        view_dispatcher_switch_to_view(select_move1->app->view_dispatcher, AppViewSelectMove2);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyBack) {
+        view_dispatcher_switch_to_view(select_move1->app->view_dispatcher, AppViewSelectLevel);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyLeft) {
+        with_view_model_cpp(
+            select_move1->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_move == 0) {
+                    model->current_move = 165;
+                } else {
+                    model->current_move--;
+                }
+            },
+            true);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyDown) {
+        with_view_model_cpp(
+            select_move1->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_move >= 10) {
+                    model->current_move -= 10;
+                } else {
+                    model->current_move = 165;
+                }
+            },
+            true);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyRight) {
+        with_view_model_cpp(
+            select_move1->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_move == 165) {
+                    model->current_move = 0;
+                } else {
+                    model->current_move++;
+                }
+            },
+            true);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyUp) {
+        with_view_model_cpp(
+            select_move1->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_move <= 155) {
+                    model->current_move += 10;
+                } else {
+                    model->current_move = 0;
+                    ;
+                }
+            },
+            true);
+        consumed = true;
+    }
+
+    return consumed;
+}
+
+void select_move1_enter_callback(void* context) {
+    furi_assert(context);
+    SelectMove1* select_move1 = (SelectMove1*)context;
+    with_view_model_cpp(
+        select_move1->view,
+        SelectPokemonModel*,
+        model,
+        {
+            model->current_pokemon = select_move1->app->current_pokemon;
+            model->pokemon_hex_code = select_move1->app->pokemon_hex_code;
+            model->current_level = select_move1->app->current_level;
+            model->move1_hex_code = select_move1->app->move1_hex_code;
+        },
+        true);
+}
+
+bool select_move1_custom_callback(uint32_t event, void* context) {
+    UNUSED(event);
+    furi_assert(context);
+    SelectMove1* select_move1 = (SelectMove1*)context;
+    view_dispatcher_send_custom_event(select_move1->app->view_dispatcher, 0);
+    return true;
+}
+
+void select_move1_exit_callback(void* context) {
+    furi_assert(context);
+    UNUSED(context);
+}
+
+SelectMove1* select_move1_alloc(App* app) {
+    SelectMove1* select_move1 = (SelectMove1*)malloc(sizeof(SelectMove1));
+    select_move1->app = app;
+    select_move1->view = view_alloc();
+    view_set_context(select_move1->view, select_move1);
+    view_allocate_model(select_move1->view, ViewModelTypeLockFree, sizeof(SelectPokemonModel));
+    with_view_model_cpp(
+        select_move1->view,
+        SelectPokemonModel*,
+        model,
+        {
+            model->current_move = app->current_move;
+            model->move1_hex_code = app->move1_hex_code;
+        },
+        true);
+
+    view_set_draw_callback(select_move1->view, select_move1_render_callback);
+    view_set_input_callback(select_move1->view, select_move1_input_callback);
+    view_set_enter_callback(select_move1->view, select_move1_enter_callback);
+    view_set_custom_callback(select_move1->view, select_move1_custom_callback);
+
+    view_set_exit_callback(select_move1->view, select_move1_exit_callback);
+    return select_move1;
+}
+
+void select_move1_free(App* app) {
+    furi_assert(app->select_move1);
+    view_free(app->select_move1->view);
+    free(app->select_move1);
+}
+
+View* select_move1_get_view(App* app) {
+    furi_assert(app->select_move1);
+    return app->select_move1->view;
+}

+ 25 - 0
views/select_move1.hpp

@@ -0,0 +1,25 @@
+#ifndef SELECCT_MOVE1_HPP
+#define SELECCT_MOVE1_HPP
+
+#pragma once
+#include <furi.h>
+#include <gui/view.h>
+#include <gui/view_dispatcher.h>
+
+#include <gui/elements.h>
+#include <string>
+
+typedef struct App App;
+
+typedef struct {
+    View* view;
+    App* app;
+} SelectMove1;
+
+SelectMove1* select_move1_alloc(App* app);
+
+void select_move1_free(App* app);
+
+View* select_move1_get_view(App* app);
+
+#endif /* SELECCT_MOVE1_HPP */

+ 172 - 0
views/select_move2.cpp

@@ -0,0 +1,172 @@
+#include "../pokemon_app.h"
+#include "select_move2.hpp"
+
+static void select_move2_render_callback(Canvas* canvas, void* context) {
+    canvas_clear(canvas);
+
+    SelectPokemonModel* model = (SelectPokemonModel*)context;
+    const uint8_t current_index = model->current_move;
+    char move_num[5];
+
+    snprintf(move_num, sizeof(move_num), "#%03d", current_index + 1);
+    canvas_set_font(canvas, FontPrimary);
+    canvas_draw_str_aligned(
+        canvas, 55, 54 / 2, AlignLeft, AlignTop, move_table[current_index].name);
+
+    canvas_set_font(canvas, FontSecondary);
+    canvas_draw_str_aligned(canvas, 55, 38, AlignLeft, AlignTop, move_num);
+    canvas_draw_icon(canvas, 0, 0, pokemon_table[model->current_pokemon].icon);
+    canvas_draw_icon(canvas, 128 - 80, 0, &I_Space_80x18);
+    canvas_draw_str_aligned(canvas, (128 - 40), 5, AlignCenter, AlignTop, "Select Move #2");
+
+    canvas_set_font(canvas, FontPrimary);
+    elements_button_center(canvas, "OK");
+}
+
+static bool select_move2_input_callback(InputEvent* event, void* context) {
+    furi_assert(context);
+    SelectMove2* select_move2 = (SelectMove2*)context;
+    bool consumed = false;
+
+    if(event->type == InputTypePress && event->key == InputKeyOk) {
+        with_view_model_cpp(
+            select_move2->view,
+            SelectPokemonModel*,
+            model,
+            {
+                select_move2->app->current_move = model->current_move;
+                select_move2->app->move2_hex_code = move_table[model->current_move].hex;
+            },
+            false);
+        view_dispatcher_switch_to_view(select_move2->app->view_dispatcher, AppViewSelectMove3);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyBack) {
+        view_dispatcher_switch_to_view(select_move2->app->view_dispatcher, AppViewSelectMove1);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyLeft) {
+        with_view_model_cpp(
+            select_move2->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_move == 0) {
+                    model->current_move = 165;
+                } else {
+                    model->current_move--;
+                }
+            },
+            true);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyDown) {
+        with_view_model_cpp(
+            select_move2->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_move >= 10) {
+                    model->current_move -= 10;
+                } else {
+                    model->current_move = 165;
+                }
+            },
+            true);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyRight) {
+        with_view_model_cpp(
+            select_move2->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_move == 165) {
+                    model->current_move = 0;
+                } else {
+                    model->current_move++;
+                }
+            },
+            true);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyUp) {
+        with_view_model_cpp(
+            select_move2->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_move <= 155) {
+                    model->current_move += 10;
+                } else {
+                    model->current_move = 0;
+                    ;
+                }
+            },
+            true);
+        consumed = true;
+    }
+
+    return consumed;
+}
+
+void select_move2_enter_callback(void* context) {
+    furi_assert(context);
+    SelectMove2* select_move2 = (SelectMove2*)context;
+    with_view_model_cpp(
+        select_move2->view,
+        SelectPokemonModel*,
+        model,
+        {
+            model->current_pokemon = select_move2->app->current_pokemon;
+            model->pokemon_hex_code = select_move2->app->pokemon_hex_code;
+            model->current_level = select_move2->app->current_level;
+            model->move1_hex_code = select_move2->app->move1_hex_code;
+            model->move2_hex_code = select_move2->app->move2_hex_code;
+        },
+        true);
+}
+
+bool select_move2_custom_callback(uint32_t event, void* context) {
+    UNUSED(event);
+    furi_assert(context);
+    SelectMove2* select_move2 = (SelectMove2*)context;
+    view_dispatcher_send_custom_event(select_move2->app->view_dispatcher, 0);
+    return true;
+}
+
+void select_move2_exit_callback(void* context) {
+    furi_assert(context);
+    UNUSED(context);
+}
+
+SelectMove2* select_move2_alloc(App* app) {
+    SelectMove2* select_move2 = (SelectMove2*)malloc(sizeof(SelectMove2));
+    select_move2->app = app;
+    select_move2->view = view_alloc();
+    view_set_context(select_move2->view, select_move2);
+    view_allocate_model(select_move2->view, ViewModelTypeLockFree, sizeof(SelectPokemonModel));
+    with_view_model_cpp(
+        select_move2->view,
+        SelectPokemonModel*,
+        model,
+        {
+            model->current_move = app->current_move;
+            model->move2_hex_code = app->move2_hex_code;
+        },
+        true);
+
+    view_set_draw_callback(select_move2->view, select_move2_render_callback);
+    view_set_input_callback(select_move2->view, select_move2_input_callback);
+    view_set_enter_callback(select_move2->view, select_move2_enter_callback);
+    view_set_custom_callback(select_move2->view, select_move2_custom_callback);
+
+    view_set_exit_callback(select_move2->view, select_move2_exit_callback);
+    return select_move2;
+}
+
+void select_move2_free(App* app) {
+    furi_assert(app->select_move2);
+    view_free(app->select_move2->view);
+    free(app->select_move2);
+}
+
+View* select_move2_get_view(App* app) {
+    furi_assert(app->select_move2);
+    return app->select_move2->view;
+}

+ 25 - 0
views/select_move2.hpp

@@ -0,0 +1,25 @@
+#ifndef SELECCT_MOVE2_HPP
+#define SELECCT_MOVE2_HPP
+
+#pragma once
+#include <furi.h>
+#include <gui/view.h>
+#include <gui/view_dispatcher.h>
+
+#include <gui/elements.h>
+#include <string>
+
+typedef struct App App;
+
+typedef struct {
+    View* view;
+    App* app;
+} SelectMove2;
+
+SelectMove2* select_move2_alloc(App* app);
+
+void select_move2_free(App* app);
+
+View* select_move2_get_view(App* app);
+
+#endif /* SELECCT_MOVE2_HPP */

+ 173 - 0
views/select_move3.cpp

@@ -0,0 +1,173 @@
+#include "../pokemon_app.h"
+#include "select_move3.hpp"
+
+static void select_move3_render_callback(Canvas* canvas, void* context) {
+    canvas_clear(canvas);
+
+    SelectPokemonModel* model = (SelectPokemonModel*)context;
+    const uint8_t current_index = model->current_move;
+    char move_num[5];
+
+    snprintf(move_num, sizeof(move_num), "#%03d", current_index + 1);
+    canvas_set_font(canvas, FontPrimary);
+    canvas_draw_str_aligned(
+        canvas, 55, 54 / 2, AlignLeft, AlignTop, move_table[current_index].name);
+
+    canvas_set_font(canvas, FontSecondary);
+    canvas_draw_str_aligned(canvas, 55, 38, AlignLeft, AlignTop, move_num);
+    canvas_draw_icon(canvas, 0, 0, pokemon_table[model->current_pokemon].icon);
+    canvas_draw_icon(canvas, 128 - 80, 0, &I_Space_80x18);
+    canvas_draw_str_aligned(canvas, (128 - 40), 5, AlignCenter, AlignTop, "Select Move #3");
+
+    canvas_set_font(canvas, FontPrimary);
+    elements_button_center(canvas, "OK");
+}
+
+static bool select_move3_input_callback(InputEvent* event, void* context) {
+    furi_assert(context);
+    SelectMove3* select_move3 = (SelectMove3*)context;
+    bool consumed = false;
+
+    if(event->type == InputTypePress && event->key == InputKeyOk) {
+        with_view_model_cpp(
+            select_move3->view,
+            SelectPokemonModel*,
+            model,
+            {
+                select_move3->app->current_move = model->current_move;
+                select_move3->app->move3_hex_code = move_table[model->current_move].hex;
+            },
+            false);
+        view_dispatcher_switch_to_view(select_move3->app->view_dispatcher, AppViewSelectMove4);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyBack) {
+        view_dispatcher_switch_to_view(select_move3->app->view_dispatcher, AppViewSelectMove2);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyLeft) {
+        with_view_model_cpp(
+            select_move3->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_move == 0) {
+                    model->current_move = 165;
+                } else {
+                    model->current_move--;
+                }
+            },
+            true);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyDown) {
+        with_view_model_cpp(
+            select_move3->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_move >= 10) {
+                    model->current_move -= 10;
+                } else {
+                    model->current_move = 165;
+                }
+            },
+            true);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyRight) {
+        with_view_model_cpp(
+            select_move3->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_move == 165) {
+                    model->current_move = 0;
+                } else {
+                    model->current_move++;
+                }
+            },
+            true);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyUp) {
+        with_view_model_cpp(
+            select_move3->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_move <= 155) {
+                    model->current_move += 10;
+                } else {
+                    model->current_move = 0;
+                    ;
+                }
+            },
+            true);
+        consumed = true;
+    }
+
+    return consumed;
+}
+
+void select_move3_enter_callback(void* context) {
+    furi_assert(context);
+    SelectMove3* select_move3 = (SelectMove3*)context;
+    with_view_model_cpp(
+        select_move3->view,
+        SelectPokemonModel*,
+        model,
+        {
+            model->current_pokemon = select_move3->app->current_pokemon;
+            model->pokemon_hex_code = select_move3->app->pokemon_hex_code;
+            model->current_level = select_move3->app->current_level;
+            model->move1_hex_code = select_move3->app->move1_hex_code;
+            model->move2_hex_code = select_move3->app->move2_hex_code;
+            model->move3_hex_code = select_move3->app->move3_hex_code;
+        },
+        true);
+}
+
+bool select_move3_custom_callback(uint32_t event, void* context) {
+    UNUSED(event);
+    furi_assert(context);
+    SelectMove3* select_move3 = (SelectMove3*)context;
+    view_dispatcher_send_custom_event(select_move3->app->view_dispatcher, 0);
+    return true;
+}
+
+void select_move3_exit_callback(void* context) {
+    furi_assert(context);
+    UNUSED(context);
+}
+
+SelectMove3* select_move3_alloc(App* app) {
+    SelectMove3* select_move3 = (SelectMove3*)malloc(sizeof(SelectMove3));
+    select_move3->app = app;
+    select_move3->view = view_alloc();
+    view_set_context(select_move3->view, select_move3);
+    view_allocate_model(select_move3->view, ViewModelTypeLockFree, sizeof(SelectPokemonModel));
+    with_view_model_cpp(
+        select_move3->view,
+        SelectPokemonModel*,
+        model,
+        {
+            model->current_move = app->current_move;
+            model->move3_hex_code = app->move3_hex_code;
+        },
+        true);
+
+    view_set_draw_callback(select_move3->view, select_move3_render_callback);
+    view_set_input_callback(select_move3->view, select_move3_input_callback);
+    view_set_enter_callback(select_move3->view, select_move3_enter_callback);
+    view_set_custom_callback(select_move3->view, select_move3_custom_callback);
+
+    view_set_exit_callback(select_move3->view, select_move3_exit_callback);
+    return select_move3;
+}
+
+void select_move3_free(App* app) {
+    furi_assert(app->select_move3);
+    view_free(app->select_move3->view);
+    free(app->select_move3);
+}
+
+View* select_move3_get_view(App* app) {
+    furi_assert(app->select_move3);
+    return app->select_move3->view;
+}

+ 25 - 0
views/select_move3.hpp

@@ -0,0 +1,25 @@
+#ifndef SELECCT_MOVE3_HPP
+#define SELECCT_MOVE3_HPP
+
+#pragma once
+#include <furi.h>
+#include <gui/view.h>
+#include <gui/view_dispatcher.h>
+
+#include <gui/elements.h>
+#include <string>
+
+typedef struct App App;
+
+typedef struct {
+    View* view;
+    App* app;
+} SelectMove3;
+
+SelectMove3* select_move3_alloc(App* app);
+
+void select_move3_free(App* app);
+
+View* select_move3_get_view(App* app);
+
+#endif /* SELECCT_MOVE3_HPP */

+ 173 - 0
views/select_move4.cpp

@@ -0,0 +1,173 @@
+#include "../pokemon_app.h"
+#include "select_move4.hpp"
+
+static void select_move4_render_callback(Canvas* canvas, void* context) {
+    canvas_clear(canvas);
+
+    SelectPokemonModel* model = (SelectPokemonModel*)context;
+    const uint8_t current_index = model->current_move;
+    char move_num[5];
+
+    snprintf(move_num, sizeof(move_num), "#%03d", current_index + 1);
+    canvas_set_font(canvas, FontPrimary);
+    canvas_draw_str_aligned(
+        canvas, 55, 54 / 2, AlignLeft, AlignTop, move_table[current_index].name);
+
+    canvas_set_font(canvas, FontSecondary);
+    canvas_draw_str_aligned(canvas, 55, 38, AlignLeft, AlignTop, move_num);
+    canvas_draw_icon(canvas, 0, 0, pokemon_table[model->current_pokemon].icon);
+    canvas_draw_icon(canvas, 128 - 80, 0, &I_Space_80x18);
+    canvas_draw_str_aligned(canvas, (128 - 40), 5, AlignCenter, AlignTop, "Select Move #4");
+
+    canvas_set_font(canvas, FontPrimary);
+    elements_button_center(canvas, "OK");
+}
+
+static bool select_move4_input_callback(InputEvent* event, void* context) {
+    furi_assert(context);
+    SelectMove4* select_move4 = (SelectMove4*)context;
+    bool consumed = false;
+
+    if(event->type == InputTypePress && event->key == InputKeyOk) {
+        with_view_model_cpp(
+            select_move4->view,
+            SelectPokemonModel*,
+            model,
+            {
+                select_move4->app->current_move = model->current_move;
+                select_move4->app->move4_hex_code = move_table[model->current_move].hex;
+            },
+            false);
+        view_dispatcher_switch_to_view(select_move4->app->view_dispatcher, AppViewTrade);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyBack) {
+        view_dispatcher_switch_to_view(select_move4->app->view_dispatcher, AppViewSelectMove3);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyLeft) {
+        with_view_model_cpp(
+            select_move4->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_move == 0) {
+                    model->current_move = 165;
+                } else {
+                    model->current_move--;
+                }
+            },
+            true);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyDown) {
+        with_view_model_cpp(
+            select_move4->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_move >= 10) {
+                    model->current_move -= 10;
+                } else {
+                    model->current_move = 165;
+                }
+            },
+            true);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyRight) {
+        with_view_model_cpp(
+            select_move4->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_move == 165) {
+                    model->current_move = 0;
+                } else {
+                    model->current_move++;
+                }
+            },
+            true);
+        consumed = true;
+    } else if(event->type == InputTypePress && event->key == InputKeyUp) {
+        with_view_model_cpp(
+            select_move4->view,
+            SelectPokemonModel*,
+            model,
+            {
+                if(model->current_move <= 155) {
+                    model->current_move += 10;
+                } else {
+                    model->current_move = 0;
+                    ;
+                }
+            },
+            true);
+        consumed = true;
+    }
+
+    return consumed;
+}
+
+void select_move4_enter_callback(void* context) {
+    furi_assert(context);
+    SelectMove4* select_move4 = (SelectMove4*)context;
+    with_view_model_cpp(
+        select_move4->view,
+        SelectPokemonModel*,
+        model,
+        {
+            model->current_pokemon = select_move4->app->current_pokemon;
+            model->pokemon_hex_code = select_move4->app->pokemon_hex_code;
+            model->current_level = select_move4->app->current_level;
+            model->move1_hex_code = select_move4->app->move1_hex_code;
+            model->move2_hex_code = select_move4->app->move2_hex_code;
+            model->move3_hex_code = select_move4->app->move3_hex_code;
+        },
+        true);
+}
+
+bool select_move4_custom_callback(uint32_t event, void* context) {
+    UNUSED(event);
+    furi_assert(context);
+    SelectMove4* select_move4 = (SelectMove4*)context;
+    view_dispatcher_send_custom_event(select_move4->app->view_dispatcher, 0);
+    return true;
+}
+
+void select_move4_exit_callback(void* context) {
+    furi_assert(context);
+    UNUSED(context);
+}
+
+SelectMove4* select_move4_alloc(App* app) {
+    SelectMove4* select_move4 = (SelectMove4*)malloc(sizeof(SelectMove4));
+    select_move4->app = app;
+    select_move4->view = view_alloc();
+    view_set_context(select_move4->view, select_move4);
+    view_allocate_model(select_move4->view, ViewModelTypeLockFree, sizeof(SelectPokemonModel));
+    with_view_model_cpp(
+        select_move4->view,
+        SelectPokemonModel*,
+        model,
+        {
+            model->current_move = app->current_move;
+            model->move4_hex_code = app->move4_hex_code;
+        },
+        true);
+
+    view_set_draw_callback(select_move4->view, select_move4_render_callback);
+    view_set_input_callback(select_move4->view, select_move4_input_callback);
+    view_set_enter_callback(select_move4->view, select_move4_enter_callback);
+    view_set_custom_callback(select_move4->view, select_move4_custom_callback);
+
+    view_set_exit_callback(select_move4->view, select_move4_exit_callback);
+    return select_move4;
+}
+
+void select_move4_free(App* app) {
+    furi_assert(app->select_move4);
+    view_free(app->select_move4->view);
+    free(app->select_move4);
+}
+
+View* select_move4_get_view(App* app) {
+    furi_assert(app->select_move4);
+    return app->select_move4->view;
+}

+ 25 - 0
views/select_move4.hpp

@@ -0,0 +1,25 @@
+#ifndef SELECCT_MOVE4_HPP
+#define SELECCT_MOVE4_HPP
+
+#pragma once
+#include <furi.h>
+#include <gui/view.h>
+#include <gui/view_dispatcher.h>
+
+#include <gui/elements.h>
+#include <string>
+
+typedef struct App App;
+
+typedef struct {
+    View* view;
+    App* app;
+} SelectMove4;
+
+SelectMove4* select_move4_alloc(App* app);
+
+void select_move4_free(App* app);
+
+View* select_move4_get_view(App* app);
+
+#endif /* SELECCT_MOVE4_HPP */

+ 2 - 1
views/select_pokemon.cpp

@@ -38,7 +38,8 @@ static bool select_pokemon_input_callback(InputEvent* event, void* context) {
                 select_pokemon->app->pokemon_hex_code = pokemon_table[model->current_pokemon].hex;
                 select_pokemon->app->pokemon_hex_code = pokemon_table[model->current_pokemon].hex;
             },
             },
             false);
             false);
-        view_dispatcher_switch_to_view(select_pokemon->app->view_dispatcher, AppViewTrade);
+
+        view_dispatcher_switch_to_view(select_pokemon->app->view_dispatcher, AppViewSelectLevel);
         consumed = true;
         consumed = true;
     } else if(event->type == InputTypePress && event->key == InputKeyBack) {
     } else if(event->type == InputTypePress && event->key == InputKeyBack) {
         view_dispatcher_switch_to_view(select_pokemon->app->view_dispatcher, VIEW_NONE);
         view_dispatcher_switch_to_view(select_pokemon->app->view_dispatcher, VIEW_NONE);

+ 193 - 0
views/trade.cpp

@@ -34,6 +34,7 @@ int time_in_seconds = 0;
 static void trade_draw_callback(Canvas* canvas, void* context) {
 static void trade_draw_callback(Canvas* canvas, void* context) {
     canvas_clear(canvas);
     canvas_clear(canvas);
     SelectPokemonModel* model = (SelectPokemonModel*)context;
     SelectPokemonModel* model = (SelectPokemonModel*)context;
+
     if(!model->trading) {
     if(!model->trading) {
         if(!model->connected) {
         if(!model->connected) {
             furi_hal_light_set(LightGreen, 0x00);
             furi_hal_light_set(LightGreen, 0x00);
@@ -298,6 +299,69 @@ void input_clk_gameboy(void* context) {
     transferBit(context);
     transferBit(context);
     time = micros();
     time = micros();
 }
 }
+unsigned char convertCharToTagHex(char c) {
+    switch (c) {
+        case 'A': return A_;
+        case 'B': return B_;
+        case 'C': return C_;
+        case 'D': return D_;
+        case 'E': return E_;
+        case 'F': return F_;
+        case 'G': return G_;
+        case 'H': return H_;
+        case 'I': return I_;
+        case 'J': return J_;
+        case 'K': return K_;
+        case 'L': return L_;
+        case 'M': return M_;
+        case 'N': return N_;
+        case 'O': return O_;
+        case 'P': return P_;
+        case 'Q': return Q_;
+        case 'R': return R_;
+        case 'S': return S_;
+        case 'T': return T_;
+        case 'U': return U_;
+        case 'V': return V_;
+        case 'W': return W_;
+        case 'X': return X_;
+        case 'Y': return Y_;
+        case 'Z': return Z_;
+        case 'a': return A_;
+        case 'b': return B_;
+        case 'c': return C_;
+        case 'd': return D_;
+        case 'e': return E_;
+        case 'f': return F_;
+        case 'g': return G_;
+        case 'h': return H_;
+        case 'i': return I_;
+        case 'j': return J_;
+        case 'k': return K_;
+        case 'l': return L_;
+        case 'm': return M_;
+        case 'n': return N_;
+        case 'o': return O_;
+        case 'p': return P_;
+        case 'q': return Q_;
+        case 'r': return R_;
+        case 's': return S_;
+        case 't': return T_;
+        case 'u': return U_;
+        case 'v': return V_;
+        case 'w': return W_;
+        case 'x': return X_;
+        case 'y': return Y_;
+        case 'z': return Z_;
+        case ' ': return SPACE_;
+        case '.': return PERIOD_;
+        case '\'': return S_QUOTE_;
+        case '♂': return MALE_;
+        case '♀': return FEMALE_;
+        default:  return 0x00;
+    }
+
+}
 void trade_enter_callback(void* context) {
 void trade_enter_callback(void* context) {
     furi_assert(context);
     furi_assert(context);
     Trade* trade = (Trade*)context;
     Trade* trade = (Trade*)context;
@@ -308,13 +372,142 @@ void trade_enter_callback(void* context) {
         {
         {
             model->current_pokemon = trade->app->current_pokemon;
             model->current_pokemon = trade->app->current_pokemon;
             model->pokemon_hex_code = trade->app->pokemon_hex_code;
             model->pokemon_hex_code = trade->app->pokemon_hex_code;
+            model->current_level = trade->app->current_level;
+            model->current_move = trade->app->current_move;
+            model->move1_hex_code = trade->app->move1_hex_code;
+            model->move2_hex_code = trade->app->move2_hex_code;
+            model->move3_hex_code = trade->app->move3_hex_code;
+            model->move4_hex_code = trade->app->move4_hex_code;
             model->trading = false;
             model->trading = false;
             model->connected = false;
             model->connected = false;
             model->gameboy_status = GAMEBOY_INITIAL;
             model->gameboy_status = GAMEBOY_INITIAL;
         },
         },
         true);
         true);
 
 
+    FURI_LOG_D(TAG, "[Trade] Current Pokemon: %d", trade->app->current_pokemon);
+    
+    // Set the Pokemon name
+    
+    unsigned char nickname[11];
+    for (size_t i = 0; i < 11; ++i) {
+        nickname[i] = 0x00;
+    }
+    for (size_t i = 0; i < strlen(pokemon_table[trade->app->current_pokemon].name); ++i) {
+        nickname[i] = convertCharToTagHex(pokemon_table[trade->app->current_pokemon].name[i]);
+    }
+    for (size_t i = 0; i < 11; ++i) {
+        if(nickname[i] == 0x00) {
+            nickname[i] = 0x50;
+        }
+        break;
+    }
+
+    memcpy(DATA_BLOCK2.nickname[0].str, nickname, sizeof(nickname));
+
+    FURI_LOG_D(TAG, "[Trade] Pokemon Name: %s", nickname);
+
+    // Set the Pokemon hex code
+
     DATA_BLOCK[12] = trade->app->pokemon_hex_code;
     DATA_BLOCK[12] = trade->app->pokemon_hex_code;
+
+    FURI_LOG_D(TAG, "[Trade] Pokemon Hex Code: %x", trade->app->pokemon_hex_code);
+
+    // Set the Pokemon level
+
+    FURI_LOG_D(TAG, "[Trade] Current Level: %d", trade->app->current_level);
+
+    int level = trade->app->current_level;
+    DATA_BLOCK2.party[0].level = level & 0xFF;
+    DATA_BLOCK2.party[0].level_again = level & 0xFF;
+
+    FURI_LOG_D(TAG, "[Trade] Level Hex Code: %x", DATA_BLOCK2.party[0].level);
+
+    // Set the Pokemon experience
+
+    int exp = 0;
+    if(pokemon_table[trade->app->current_pokemon].xp_group == 0) {
+        exp = 1.25 * level * level * level;
+    } else if(pokemon_table[trade->app->current_pokemon].xp_group == 1) {
+        exp = (1.2 * level * level * level) - (15 * level * level) + (100 * level) - 140;
+    } else if(pokemon_table[trade->app->current_pokemon].xp_group == 2) {
+        exp = level * level * level;
+    } else if(pokemon_table[trade->app->current_pokemon].xp_group == 3) {
+        exp = 0.8 * level * level * level;
+    }
+    DATA_BLOCK2.party[0].exp[0] = (exp >> 16) & 0xFF;
+    DATA_BLOCK2.party[0].exp[1] = (exp >> 8) & 0xFF;
+    DATA_BLOCK2.party[0].exp[2] = exp & 0xFF;
+
+    FURI_LOG_D(TAG, "[Trade] XP 1: %x", DATA_BLOCK2.party[0].exp[0]);
+    FURI_LOG_D(TAG, "[Trade] XP 2: %x", DATA_BLOCK2.party[0].exp[1]);
+    FURI_LOG_D(TAG, "[Trade] XP 3: %x", DATA_BLOCK2.party[0].exp[2]);
+
+    // Set the Pokemon stat experience
+
+    uint16_t statexp = 0x0000;
+    // uint16_t statexp = (65535 / 100) * level;
+    DATA_BLOCK2.party[0].hp_ev = ((statexp >> 8) & 0x00FF) | ((statexp << 8) & 0xFF00);
+    DATA_BLOCK2.party[0].atk_ev = ((statexp >> 8) & 0x00FF) | ((statexp << 8) & 0xFF00);
+    DATA_BLOCK2.party[0].def_ev = ((statexp >> 8) & 0x00FF) | ((statexp << 8) & 0xFF00);
+    DATA_BLOCK2.party[0].spd_ev = ((statexp >> 8) & 0x00FF) | ((statexp << 8) & 0xFF00);
+    DATA_BLOCK2.party[0].special_ev = ((statexp >> 8) & 0x00FF) | ((statexp << 8) & 0xFF00);
+
+    FURI_LOG_D(TAG, "[Trade] Pokemon Stat EXP: %d", statexp);
+    FURI_LOG_D(TAG, "[Trade] Pokemon HP EV: %x", DATA_BLOCK2.party[0].hp_ev);
+    FURI_LOG_D(TAG, "[Trade] Pokemon Attack EV: %x", DATA_BLOCK2.party[0].atk_ev);
+    FURI_LOG_D(TAG, "[Trade] Pokemon Defence EV: %x", DATA_BLOCK2.party[0].def_ev);
+    FURI_LOG_D(TAG, "[Trade] Pokemon Speed EV: %x", DATA_BLOCK2.party[0].spd_ev);
+    FURI_LOG_D(TAG, "[Trade] Pokemon Special EV: %x", DATA_BLOCK2.party[0].special_ev);
+
+    // Set the Pokemon max hp
+
+    // uint16_t max_hp = (0.01 * (2 * pokemon_table[trade->app->current_pokemon].base_hp + 15 + (0.25 * statexp)) * level) + level + 10;
+    uint16_t max_hp = floor((((2 * (pokemon_table[trade->app->current_pokemon].base_hp + 15)) + floor(sqrt(statexp) / 4)) * level) / 100) + (level + 10);
+    DATA_BLOCK2.party[0].max_hp = ((max_hp >> 8) & 0x00FF) | ((max_hp << 8) & 0xFF00);
+    DATA_BLOCK2.party[0].hp = ((max_hp >> 8) & 0x00FF) | ((max_hp << 8) & 0xFF00);
+
+    FURI_LOG_D(TAG, "[Trade] Pokemon Max HP: %x", DATA_BLOCK2.party[0].max_hp);
+
+    // Set the Pokemon stats
+
+    // uint8_t attack = (0.01 * (2 * pokemon_table[trade->app->current_pokemon].base_atk + 15 + (0.25 * statexp)) * level) + 5;
+    uint16_t attack = floor((((2 * (pokemon_table[trade->app->current_pokemon].base_atk + 15)) + floor(sqrt(statexp) / 4)) * level) / 100) + 5;
+    DATA_BLOCK2.party[0].atk = ((attack >> 8) & 0x00FF) | ((attack << 8) & 0xFF00);
+    // uint8_t defence = (0.01 * (2 * pokemon_table[trade->app->current_pokemon].base_def + 15 + (0.25 * statexp)) * level) + 5;
+    uint16_t defence = floor((((2 * (pokemon_table[trade->app->current_pokemon].base_def + 15)) + floor(sqrt(statexp) / 4)) * level) / 100) + 5;
+    DATA_BLOCK2.party[0].def = ((defence >> 8) & 0x00FF) | ((defence << 8) & 0xFF00);
+    // uint8_t speed = (0.01 * (2 * pokemon_table[trade->app->current_pokemon].base_spd + 15 + (0.25 * statexp)) * level) + 5;
+    uint16_t speed = floor((((2 * (pokemon_table[trade->app->current_pokemon].base_spd + 15)) + floor(sqrt(statexp) / 4)) * level) / 100) + 5;
+    DATA_BLOCK2.party[0].spd = ((speed >> 8) & 0x00FF) | ((speed << 8) & 0xFF00);
+    // uint8_t special = (0.01 * (2 * pokemon_table[trade->app->current_pokemon].base_special + 15 + (0.25 * statexp)) * level) + 5;
+    uint16_t special = floor((((2 * (pokemon_table[trade->app->current_pokemon].base_special + 15)) + floor(sqrt(statexp) / 4)) * level) / 100) + 5;
+    DATA_BLOCK2.party[0].special = ((special >> 8) & 0x00FF) | ((special << 8) & 0xFF00);
+
+    FURI_LOG_D(TAG, "[Trade] Pokemon Attack: %x", DATA_BLOCK2.party[0].atk);
+    FURI_LOG_D(TAG, "[Trade] Pokemon Defence: %x", DATA_BLOCK2.party[0].def);
+    FURI_LOG_D(TAG, "[Trade] Pokemon Speed: %x", DATA_BLOCK2.party[0].spd);
+    FURI_LOG_D(TAG, "[Trade] Pokemon Special: %x", DATA_BLOCK2.party[0].special);
+
+    // Set the Pokemon types
+
+    DATA_BLOCK2.party[0].type[0] = pokemon_table[trade->app->current_pokemon].type1;
+    DATA_BLOCK2.party[0].type[1] = pokemon_table[trade->app->current_pokemon].type2;
+
+    FURI_LOG_D(TAG, "[Trade] Type 1: %x", DATA_BLOCK2.party[0].type[0]);
+    FURI_LOG_D(TAG, "[Trade] Type 2: %x", DATA_BLOCK2.party[0].type[1]);
+
+    // Set the Pokemon moves
+    
+    DATA_BLOCK2.party[0].move[0] = trade->app->move1_hex_code;
+    DATA_BLOCK2.party[0].move[1] = trade->app->move2_hex_code;
+    DATA_BLOCK2.party[0].move[2] = trade->app->move3_hex_code;
+    DATA_BLOCK2.party[0].move[3] = trade->app->move4_hex_code;
+
+    FURI_LOG_D(TAG, "[Trade] Move 1 Hex Code: %x", trade->app->move1_hex_code);
+    FURI_LOG_D(TAG, "[Trade] Move 2 Hex Code: %x", trade->app->move2_hex_code);
+    FURI_LOG_D(TAG, "[Trade] Move 3 Hex Code: %x", trade->app->move3_hex_code);
+    FURI_LOG_D(TAG, "[Trade] Move 4 Hex Code: %x", trade->app->move4_hex_code);
+
     // B3 (Pin6) / SO (2)
     // B3 (Pin6) / SO (2)
     furi_hal_gpio_write(&GAME_BOY_SO, false);
     furi_hal_gpio_write(&GAME_BOY_SO, false);
     furi_hal_gpio_init(&GAME_BOY_SO, GpioModeOutputPushPull, GpioPullNo, GpioSpeedVeryHigh);
     furi_hal_gpio_init(&GAME_BOY_SO, GpioModeOutputPushPull, GpioPullNo, GpioSpeedVeryHigh);