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@@ -147,47 +147,6 @@ static void dice_render_callback(Canvas* const canvas, void* ctx) {
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state->rollTime[0]);
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state->rollTime[0]);
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uint8_t d1_i = rand() % COUNT_OF(eightBall);
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uint8_t d1_i = rand() % COUNT_OF(eightBall);
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snprintf(state->strings[1], sizeof(state->strings[1]), "%s", eightBall[d1_i]);
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snprintf(state->strings[1], sizeof(state->strings[1]), "%s", eightBall[d1_i]);
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- } else if(state->diceSelect == 230) {
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- const char* diceOne[] = {
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- "Nibble",
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- "Massage",
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- "Touch",
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- "Caress",
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- "Pet",
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- "Fondle",
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- "Suck",
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- "Lick",
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- "Blow",
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- "Kiss",
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- "???"};
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- const char* diceTwo[] = {
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- "Navel",
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- "Ears",
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- "Lips",
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- "Neck",
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- "Hand",
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- "Thigh",
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- "Nipple",
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- "Breasts",
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- "???",
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- "Genitals"};
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- state->diceRoll =
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- ((rand() % state->diceSelect) + 1); // JUST TO GET IT GOING? AND FIX BUG
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- snprintf(state->diceType[0], sizeof(state->diceType[0]), "%s", "SEX?");
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- snprintf(
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- state->strings[0],
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- sizeof(state->strings[0]),
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- "%s at %s",
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- state->diceType[0],
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- state->rollTime[0]);
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- uint8_t d1_i = rand() % COUNT_OF(diceOne);
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- uint8_t d2_i = rand() % COUNT_OF(diceTwo);
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- snprintf(
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- state->strings[1],
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- sizeof(state->strings[1]),
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- "%s %s",
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- diceOne[d1_i],
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- diceTwo[d2_i]);
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} else if(state->diceSelect == 231) {
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} else if(state->diceSelect == 231) {
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const char* deckOne[] = {"2H", "2C", "2D", "2S", "3H", "3C", "3D", "3S", "4H",
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const char* deckOne[] = {"2H", "2C", "2D", "2S", "3H", "3C", "3D", "3S", "4H",
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"4C", "4D", "4S", "5H", "5C", "5D", "5S", "6H", "6C",
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"4C", "4D", "4S", "5H", "5C", "5D", "5S", "6H", "6C",
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@@ -405,8 +364,6 @@ static void dice_render_callback(Canvas* const canvas, void* ctx) {
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elements_button_right(canvas, "8BALL");
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elements_button_right(canvas, "8BALL");
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} else if(state->diceSelect == 228) {
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} else if(state->diceSelect == 228) {
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elements_button_right(canvas, "DBALL");
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elements_button_right(canvas, "DBALL");
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- } else if(state->diceSelect == 230) {
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- elements_button_right(canvas, "SEX");
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} else if(state->diceSelect == 231) {
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} else if(state->diceSelect == 231) {
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elements_button_right(canvas, "WAR");
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elements_button_right(canvas, "WAR");
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} else if(state->diceSelect == 232) {
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} else if(state->diceSelect == 232) {
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@@ -500,8 +457,6 @@ int32_t dice_app(void* p) {
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} else if(plugin_state->diceSelect == 20) {
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} else if(plugin_state->diceSelect == 20) {
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plugin_state->diceSelect = 100;
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plugin_state->diceSelect = 100;
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} else if(plugin_state->diceSelect == 100) {
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} else if(plugin_state->diceSelect == 100) {
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- plugin_state->diceSelect = 230;
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- } else if(plugin_state->diceSelect == 230) {
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plugin_state->playerOneScore = 0;
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plugin_state->playerOneScore = 0;
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plugin_state->playerTwoScore = 0;
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plugin_state->playerTwoScore = 0;
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plugin_state->diceSelect = 231;
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plugin_state->diceSelect = 231;
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