#include "../esubghz_chat_i.h"

/* Prepares the text box scene. */
void scene_on_enter_chat_box(void* context)
{
	FURI_LOG_T(APPLICATION_NAME, "scene_on_enter_chat_box");

	furi_assert(context);
	ESubGhzChatState* state = context;

	text_box_reset(state->chat_box);
	text_box_set_text(state->chat_box,
			furi_string_get_cstr(state->chat_box_store));
	text_box_set_focus(state->chat_box, TextBoxFocusEnd);

	view_dispatcher_switch_to_view(state->view_dispatcher, ESubGhzChatView_ChatBox);
}

/* Handles scene manager events for the text box scene. */
bool scene_on_event_chat_box(void* context, SceneManagerEvent event)
{
	FURI_LOG_T(APPLICATION_NAME, "scene_on_event_chat_box");

	furi_assert(context);
	ESubGhzChatState* state = context;

	bool consumed = false;

	switch(event.type) {
	case SceneManagerEventTypeCustom:
		switch(event.event) {
		/* switch to message input scene */
		case ESubGhzChatEvent_GotoMsgInput:
			if (!scene_manager_previous_scene(
						state->scene_manager)) {
				view_dispatcher_stop(state->view_dispatcher);
			}
			consumed = true;
			break;
		case ESubGhzChatEvent_GotoKeyDisplay:
			scene_manager_next_scene(state->scene_manager,
					ESubGhzChatScene_KeyDisplay);
			consumed = true;
			break;
		}
		break;

	default:
		consumed = false;
		break;
	}

	return consumed;
}

/* Cleans up the text box scene. */
void scene_on_exit_chat_box(void* context)
{
	FURI_LOG_T(APPLICATION_NAME, "scene_on_exit_chat_box");

	furi_assert(context);
	ESubGhzChatState* state = context;

	text_box_reset(state->chat_box);
}
